Software Processes

Software Processes

Slide 2
Objectives
 To introduce software process models
 To describe three generic process models and
when they may be used
 To describe outline process models for
requirements engineering, software
development, testing and evolution
 To explain the Rational Unified Process model
 To introduce CASE technology to support
software process activities

Slide 3
Topics covered
 Software process models
 Process iteration
 Process activities
 The Rational Unified Process
 Computer-aided software engineering

Slide 4
The software process
 A structured set of activities required to develop a
software system
• Specification;
• Design;
• Validation;
• Evolution.
 A software process model is an abstract representation
of a process. It presents a description of a process
from some particular perspective.

Slide 5
Generic software process models
 The waterfall model
• Separate and distinct phases of specification and
development.
 Evolutionary development
• Specification, development and validation are
interleaved.
 Component-based software engineering
• The system is assembled from existing components.
 There are many variants of these models e.g. formal
development where a waterfall-like process is used but
the specification is a formal specification that is refined
through several stages to an implementable design.

Slide 6
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Slide 7
Waterfall model phases
 Requirements analysis and definition
 System and software design
 Implementation and unit testing
 Integration and system testing
 Operation and maintenance
 The main drawback of the waterfall model is
the difficulty of accommodating change after
the process is underway. One phase has to be
complete before moving onto the next phase.

Slide 8
Waterfall model problems
 Inflexible partitioning of the project into distinct stages
makes it difficult to respond to changing customer
requirements.
 Therefore, this model is only appropriate when the
requirements are well-understood and changes will be
fairly limited during the design process.
 Few business systems have stable requirements.
 The waterfall model is mostly used for large systems
engineering projects where a system is developed at
several sites.

Slide 9
Evolutionary development
 Exploratory development
• Objective is to work with customers and to evolve
a final system from an initial outline specification.
Should start with well-understood requirements
and add new features as proposed by the
customer.
 Throw-away prototyping
• Objective is to understand the system
requirements. Should start with poorly understood
requirements to clarify what is really needed.

Slide 10
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Slide 11
Evolutionary development
 Problems
• Lack of process visibility;
• Systems are often poorly structured;
• Special skills (e.g. in languages for rapid
prototyping) may be required.
 Applicability
• For small or medium-size interactive systems;
• For parts of large systems (e.g. the user interface);
• For short-lifetime systems.

Slide 12
Component-based software engineering
 Based on systematic reuse where systems are
integrated from existing components or COTS
(Commercial-off-the-shelf) systems.
 Process stages
• Component analysis;
• Requirements modification;
• System design with reuse;
• Development and integration.
 This approach is becoming increasingly used
as component standards have emerged.

Slide 13
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Slide 14
Process iteration
 System requirements ALWAYS evolve in the
course of a project so process iteration where
earlier stages are reworked is always part of
the process for large systems.
 Iteration can be applied to any of the generic
process models.
 Two (related) approaches
• Incremental delivery;
• Spiral development.

Slide 15
Incremental delivery
 Rather than deliver the system as a single delivery, the
development and delivery is broken down into
increments with each increment delivering part of the
required functionality.
 User requirements are prioritised and the highest
priority requirements are included in early increments.
 Once the development of an increment is started, the
requirements are frozen though requirements for later
increments can continue to evolve.

Slide 16
Incremental development
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Slide 17
Incremental development advantages
 Customer value can be delivered with each
increment so system functionality is available
earlier.
 Early increments act as a prototype to help
elicit requirements for later increments.
 Lower risk of overall project failure.
 The highest priority system services tend to
receive the most testing.

Slide 18
Extreme programming
 An approach to development based on the
development and delivery of very small
increments of functionality.
 Relies on constant code improvement, user
involvement in the development team and
pairwise programming.
 Covered in Chapter 17

Slide 19
Spiral development
 Process is represented as a spiral rather than
as a sequence of activities with backtracking.
 Each loop in the spiral represents a phase in
the process.
 No fixed phases such as specification or
design - loops in the spiral are chosen
depending on what is required.
 Risks are explicitly assessed and resolved
throughout the process.

Slide 20
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Slide 21
Spiral model sectors
 Objective setting
• Specific objectives for the phase are identified.
 Risk assessment and reduction
• Risks are assessed and activities put in place to reduce
the key risks.
 Development and validation
• A development model for the system is chosen which
can be any of the generic models.
 Planning
• The project is reviewed and the next phase of the spiral
is planned.

Slide 22
Process activities
 Software specification
 Software design and implementation
 Software validation
 Software evolution

Slide 23
Software specification
 The process of establishing what services are
required and the constraints on the system’s
operation and development.
 Requirements engineering process
• Feasibility study;
• Requirements elicitation and analysis;
• Requirements specification;
• Requirements validation.

Slide 24
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Slide 25
Software design and implementation
 The process of converting the system
specification into an executable system.
 Software design
• Design a software structure that realises the
specification;
 Implementation
• Translate this structure into an executable
program;
 The activities of design and implementation
are closely related and may be inter-leaved.

Slide 26
Design process activities
 Architectural design
 Abstract specification
 Interface design
 Component design
 Data structure design
 Algorithm design

Slide 27
The software design process
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Slide 28
Structured methods
 Systematic approaches to developing a
software design.
 The design is usually documented as a set of
graphical models.
 Possible models
• Object model;
• Sequence model;
• State transition model;
• Structural model;
• Data-flow model.

Slide 29
Programming and debugging
 Translating a design into a program and
removing errors from that program.
 Programming is a personal activity - there is
no generic programming process.
 Programmers carry out some program testing
to discover faults in the program and remove
these faults in the debugging process.

Slide 30
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Slide 31
Software validation
 Verification and validation (V & V) is intended
to show that a system conforms to its
specification and meets the requirements of
the system customer.
 Involves checking and review processes and
system testing.
 System testing involves executing the system
with test cases that are derived from the
specification of the real data to be processed
by the system.

Slide 32
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Slide 33
Testing stages
 Component or unit testing
• Individual components are tested independently;
• Components may be functions or objects or
coherent groupings of these entities.
 System testing
• Testing of the system as a whole. Testing of
emergent properties is particularly important.
 Acceptance testing
• Testing with customer data to check that the
system meets the customer’s needs.

Slide 34
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Slide 35
Software evolution
 Software is inherently flexible and can change.
 As requirements change through changing
business circumstances, the software that
supports the business must also evolve and
change.
 Although there has been a demarcation
between development and evolution
(maintenance) this is increasingly irrelevant as
fewer and fewer systems are completely new.

Slide 36
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Slide 37
The Rational Unified Process
 A modern process model derived from the
work on the UML and associated process.
 Normally described from 3 perspectives
• A dynamic perspective that shows phases over
time;
• A static perspective that shows process activities;
• A practive perspective that suggests good
practice.

Slide 38
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Slide 39
RUP phases
 Inception
• Establish the business case for the system.
 Elaboration
• Develop an understanding of the problem domain
and the system architecture.
 Construction
• System design, programming and testing.
 Transition
• Deploy the system in its operating environment.

Slide 40
RUP good practice
 Develop software iteratively
 Manage requirements
 Use component-based architectures
 Visually model software
 Verify software quality
 Control changes to software

Slide 41
Static workflows
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Business modelling The business processes are modelled using bu siness use cases.
Requirements Actors who interact with the system are identified and use cases are
developed to model the system requirements.
Analysis and design A design model is created and documented using a rchitectural
models, component models, object models and sequence models.
Implementation The components in the system are implemented and structured into
implementation sub-systems. Automatic code gen eration from design
models helps accelerate this process.
Test Testing is an iterative process that is carried out in conjunction with
implementation. System testing follows the completion of the
implementation.
Deployment A product release is created, distributed to users and installed in their
workplace.
Configu ration and
chang e management
This supporting workflow managed change s to the system (see
Chapter 29).
Proje ct management This supporting workflow manage s the system development (see
Chapter 5).
Environment This workflow is concerned with making appropriate software tools
available to the software development team.

Slide 42
Computer-aided software engineering
 Computer-aided software engineering (CASE) is
software to support software development and
evolution processes.
 Activity automation
• Graphical editors for system model development;
• Data dictionary to manage design entities;
• Graphical UI builder for user interface construction;
• Debuggers to support program fault finding;
• Automated translators to generate new versions of a
program.

Slide 43
Case technology
 Case technology has led to significant
improvements in the software process.
However, these are not the order of magnitude
improvements that were once predicted
• Software engineering requires creative thought -
this is not readily automated;
• Software engineering is a team activity and, for
large projects, much time is spent in team
interactions. CASE technology does not really
support these.

Slide 44
CASE classification
 Classification helps us understand the different types
of CASE tools and their support for process activities.
 Functional perspective
• Tools are classified according to their specific function.
 Process perspective
• Tools are classified according to process activities that
are supported.
 Integration perspective
• Tools are classified according to their organisation into
integrated units.

Slide 45
Functional tool classification
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Planning tools PERT tools, estimation tools, spreadsheets
Editing tools Text editors, diagram editors, word processors
Change management tools Requirements traceability tools, change control systems
Conf iguration management tools Version management systems, system building tools
Prototyping tools Very high-level languages, user interf ace generators
Method-support tools Design editors, data dictionaries, code generators
Language-processing tools Compilers, interpreters
Program analysis tools Cross refe rence generators, static analysers, dynamic analysers
Testing tools Test data generators, f ile comparators
Debugging tools Interactive debugging systems
Documentation tools Page layout programs, image editors
Re-engineering tools Cross-ref erence systems, program re-structuring systems

Slide 46
Activity-based tool classification
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Slide 47
CASE integration
 Tools
• Support individual process tasks such as design
consistency checking, text editing, etc.
 Workbenches
• Support a process phase such as specification or
design, Normally include a number of integrated
tools.
 Environments
• Support all or a substantial part of an entire
software process. Normally include several
integrated workbenches.

Slide 48
Tools, workbenches, environments
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Slide 49
Key points
 Software processes are the activities involved in
producing and evolving a software system.
 Software process models are abstract representations
of these processes.
 General activities are specification, design and
implementation, validation and evolution.
 Generic process models describe the organisation of
software processes. Examples include the waterfall
model, evolutionary development and componentbased
software engineering.
 Iterative process models describe the software process
as a cycle of activities.

Slide 50
Key points
 Requirements engineering is the process of developing
a software specification.
 Design and implementation processes transform the
specification to an executable program.
 Validation involves checking that the system meets to
its specification and user needs.
 Evolution is concerned with modifying the system after
it is in use.
 The Rational Unified Process is a generic process
model that separates activities from phases.
 CASE technology supports software process activities.

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