An Introduction to Software Engineering


Slide 1
An Introduction to Software
Engineering

Slide 2
Objectives
 To introduce software engineering and to explain
its importance
 To set out the answers to key questions about
software engineering
 To introduce ethical and professional issues and
to explain why they are of concern to software
engineers

Slide 3
Topics covered
 FAQs about software engineering
 Professional and ethical responsibility

Slide 4
Software engineering
 The economies of ALL developed nations are
dependent on software.
 More and more systems are software controlled
 Software engineering is concerned with theories,
methods and tools for professional software
development.
 Expenditure on software represents a
significant fraction of GNP in all developed
countries.

Slide 5
Software costs
 Software costs often dominate computer system
costs. The costs of software on a PC are often
greater than the hardware cost.
 Software costs more to maintain than it does to
develop. For systems with a long life,
maintenance costs may be several times
development costs.
 Software engineering is concerned with costeffective
software development.

Slide 6
FAQs about software engineering
 What is software?
 What is software engineering?
 What is the difference between software
engineering and computer science?
 What is the difference between software
engineering and system engineering?
 What is a software process?
 What is a software process model?

Slide 7
FAQs about software engineering
 What are the costs of software engineering?
 What are software engineering methods?
 What is CASE (Computer-Aided Software
Engineering)
 What are the attributes of good software?
 What are the key challenges facing software
engineering?

Slide 8
What is software?
 Computer programs and associated documentation such
as requirements, design models and user manuals.
 Software products may be developed for a particular
customer or may be developed for a general market.
 Software products may be
• Generic - developed to be sold to a range of different customers
e.g. PC software such as Excel or Word.
• Bespoke (custom) - developed for a single customer according
to their specification.
 New software can be created by developing new
programs, configuring generic software systems or
reusing existing software.

Slide 9
What is software engineering?
 Software engineering is an engineering discipline
that is concerned with all aspects of software
production.
 Software engineers should adopt a systematic
and organised approach to their work and use
appropriate tools and techniques depending on
the problem to be solved, the development
constraints and the resources available.

Slide 10
What is the difference between software
engineering and computer science?
 Computer science is concerned with theory and
fundamentals; software engineering is concerned
with the practicalities of developing and
delivering useful software.
 Computer science theories are still insufficient to
act as a complete underpinning for software
engineering (unlike e.g. physics and electrical
engineering).

Slide 11
What is the difference between software
engineering and system engineering?
 System engineering is concerned with all
aspects of computer-based systems
development including hardware, software and
process engineering. Software engineering is
part of this process concerned with developing
the software infrastructure, control, applications
and databases in the system.
 System engineers are involved in system
specification, architectural design, integration
and deployment.

Slide 12
What is a software process?
 A set of activities whose goal is the development
or evolution of software.
 Generic activities in all software processes are:
• Specification - what the system should do and its
development constraints
• Development - production of the software system
• Validation - checking that the software is what the
customer wants
• Evolution - changing the software in response to
changing demands.

Slide 13
What is a software process model?
 A simplified representation of a software process,
presented from a specific perspective.
 Examples of process perspectives are
• Workflow perspective - sequence of activities;
• Data-flow perspective - information flow;
• Role/action perspective - who does what.
 Generic process models
• Waterfall;
• Iterative development;
• Component-based software engineering.

Slide 14
What are the costs of software engineering?
 Roughly 60% of costs are development costs,
40% are testing costs. For custom software,
evolution costs often exceed development costs.
 Costs vary depending on the type of system
being developed and the requirements of system
attributes such as performance and system
reliability.
 Distribution of costs depends on the
development model that is used.

Slide 15
Activity cost distribution
Waterfall model
Iterative development
Component-based software eng ineering
Development and evolution costs for long-lifetime syst ems
System evolution
0 10 200 30 400
S ystem development
Specification Design Development Integ ration and testing
0 25 5 0 75 100
Specification Development Integ ration and testing
0 2 5 5 0 75 1 00
Specification Iterative development System testing
0 2 5 5 0 75 1 00

Slide 16
Product development costs
Specification Development Sy stem testing
0 2 5 50 7 5 100

Slide 17
What are software engineering methods?
 Structured approaches to software development which
include system models, notations, rules, design advice
and process guidance.
 Model descriptions
• Descriptions of graphical models which should be produced;
 Rules
• Constraints applied to system models;
 Recommendations
• Advice on good design practice;
 Process guidance
• What activities to follow.

Slide 18
What is CASE (Computer-Aided Software
Engineering)
 Software systems that are intended to provide automated
support for software process activities.
 CASE systems are often used for method support.
 Upper-CASE
• Tools to support the early process activities of requirements
and design;
 Lower-CASE
• Tools to support later activities such as programming,
debugging and testing.

Slide 19
What are the attributes of good software?
 The software should deliver the required functionality and
performance to the user and should be maintainable,
dependable and acceptable.
 Maintainability
• Software must evolve to meet changing needs;
 Dependability
• Software must be trustworthy;
 Efficiency
• Software should not make wasteful use of system resources;
 Acceptability
• Software must accepted by the users for which it was designed.
This means it must be understandable, usable and compatible
with other systems.

Slide 20
What are the key challenges facing software
engineering?
 Heterogeneity, delivery and trust.
 Heterogeneity
• Developing techniques for building software that can cope with
heterogeneous platforms and execution environments;
 Delivery
• Developing techniques that lead to faster delivery of software;
 Trust
• Developing techniques that demonstrate that software can be
trusted by its users.

Slide 21
Professional and ethical responsibility
 Software engineering involves wider
responsibilities than simply the application of
technical skills.
 Software engineers must behave in an honest
and ethically responsible way if they are to be
respected as professionals.
 Ethical behaviour is more than simply upholding
the law.

Slide 22
Issues of professional responsibility
 Confidentiality
• Engineers should normally respect the confidentiality
of their employers or clients irrespective of whether
or not a formal confidentiality agreement has been
signed.
 Competence
• Engineers should not misrepresent their level of
competence. They should not knowingly accept work
which is outwith their competence.

Slide 23
Issues of professional responsibility
 Intellectual property rights
• Engineers should be aware of local laws governing the use of
intellectual property such as patents, copyright, etc. They
should be careful to ensure that the intellectual property of
employers and clients is protected.
 Computer misuse
• Software engineers should not use their technical skills to
misuse other people’s computers. Computer misuse ranges
from relatively trivial (game playing on an employer’s machine,
say) to extremely serious (dissemination of viruses).

Slide 24
ACM/IEEE Code of Ethics
 The professional societies in the US have
cooperated to produce a code of ethical practice.
 Members of these organisations sign up to the
code of practice when they join.
 The Code contains eight Principles related to the
behaviour of and decisions made by professional
software engineers, including practitioners,
educators, managers, supervisors and policy
makers, as well as trainees and students of the
profession.

Slide 25
Code of ethics - preamble
 Preamble
• The short version of the code summarizes aspirations at a high
level of the abstraction; the clauses that are included in the full
version give examples and details of how these aspirations
change the way we act as software engineering professionals.
Without the aspirations, the details can become legalistic and
tedious; without the details, the aspirations can become high
sounding but empty; together, the aspirations and the details
form a cohesive code.
• Software engineers shall commit themselves to making the
analysis, specification, design, development, testing and
maintenance of software a beneficial and respected profession.
In accordance with their commitment to the health, safety and
welfare of the public, software engineers shall adhere to the
following Eight Principles:

Slide 26
Code of ethics - principles
 PUBLIC
• Software engineers shall act consistently with the public
interest.
 CLIENT AND EMPLOYER
• Software engineers shall act in a manner that is in the best
interests of their client and employer consistent with the public
interest.
 PRODUCT
• Software engineers shall ensure that their products and related
modifications meet the highest professional standards possible.

Slide 27
Code of ethics - principles
 JUDGMENT
• Software engineers shall maintain integrity and independence
in their professional judgment.
 MANAGEMENT
• Software engineering managers and leaders shall subscribe to
and promote an ethical approach to the management of
software development and maintenance.
 PROFESSION
• Software engineers shall advance the integrity and reputation of
the profession consistent with the public interest.

Slide 28
Code of ethics - principles
 COLLEAGUES
• Software engineers shall be fair to and supportive of
their colleagues.
 SELF
• Software engineers shall participate in lifelong
learning regarding the practice of their profession
and shall promote an ethical approach to the practice
of the profession.

Slide 29
Ethical dilemmas
 Disagreement in principle with the policies of
senior management.
 Your employer acts in an unethical way and
releases a safety-critical system without finishing
the testing of the system.
 Participation in the development of military
weapons systems or nuclear systems.

Slide 30
Key points
 Software engineering is an engineering discipline that is
concerned with all aspects of software production.
 Software products consist of developed programs and
associated documentation. Essential product attributes
are maintainability, dependability, efficiency and usability.
 The software process consists of activities that are
involved in developing software products. Basic activities
are software specification, development, validation and
evolution.
 Methods are organised ways of producing software. They
include suggestions for the process to be followed, the
notations to be used, rules governing the system
descriptions which are produced and design guidelines.

Slide 31

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Today's software engineer must be able to employ more than one kind of software process, ranging from agile methodologies to the waterfall process, from highly integrated tool suites to refactoring and loosely coupled tool sets. Braude and Bernstein's thorough coverage of software engineering perfect the reader's ability to efficiently create reliable software systems, designed to meet the needs of a variety of customers. Topical highlights Process: concentrates on how applications are planned and developed Design: teaches software engineering primarily as a requirements-to-design activity Programming and agile methods: encourages software engineering as a code-oriented activity Theory and principles: focuses on foundations Hands-on projects and case studies: utilizes active team or individual project examples to facilitate understanding theory, principles, and practice In addition to knowledge of the tools and techniques available to software engineers, readers will grasp the ability to interact with customers, participate in multiple software processes, and express requirements clearly in a variety of ways. They will have the ability to create designs flexible enough for complex, changing environments, and deliver the proper products. Table of Contents PART I: Introduction to Software Engineering Chapter 1: The Goals and Terminology of Software Engineering Chapter 2: Introduction to Quality and Metrics in Software Engineering PART II: Software Process Chapter 3: Software Process Chapter 4: Agile Software Processes Chapter 5: Quality in the Software Process Chapter 6: Software Configuration Management PART III: Project Management Chapter 7: Principles of Software Project Management I: Organization, Tools, and Risk Management Chapter 8: Principles of Software Project Management II: Estimation, Scheduling, and Planning Chapter 9: Quality and Metrics in Project Management PART IV: Requirement Analysis Chapter 10: Principles of Requirements Analysis Chapter 11: Analyzing High-Level Requirements Chapter 12: Analyzing Detailed Requirements Chapter 13: Quality and Metrics in Requirements Analysis Chapter 14: Formal and Emerging Methods in Requirements Analysis: An Introduction (Online Chapter) PART V: Software Design Chapter 15: Principles of Software Design Chapter 16: The Unified Modeling Language Chaper 17: Software Design Patterns Chapter 18: Software Architecture Chapter 19: Detailed Design Chapter 20: Design Quality and Metrics Chapter 21: Advanced and Emerging Methods in Software Design (Online Chapter) PART VI: Implementation Chapter 22: Principles of Implementation Chapter 23: Quality and Metrics in Implementation Chapter 24: Refactoring PART VII: Testing and Maintenance Chapter 25: Introduction to Software Testing Chapter 26: Unit Testing Chapter 27: Module and Integration Testing Chapter 28: Testing at the System Level Chapter 29: Software Maintenance
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