c++小游戏(附源码)

#include<bits/stdc++.h>

#include <cstdio>

#include <conio.h>

#include <cstdlib>

#include <cstring>

#include <fstream>

#include <iostream>

#include <windows.h>

#include <algorithm>

#include<sys/time.h>

#define REP(i,a,b) for (int i=(a);i<=(b);i++)

#define PER(i,a,b) for (int i=(a);i>=(b);i--)

#define max(x,y) ((x)<(y)?(y):(x))

#define min(y,x) ((x)<(y)?(x):(y))

#define MEM(a,b) memset(a,(b),sizeof(a))

#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)//判断这个键是否按下

#define KEY_UP(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 0 : 1)//判断这个键是否弹起

#define KEY_EVERY(lpkeyState) GetKeyboardState(lpKeyState)//获得所有的256个键(键盘按键、鼠标按键等等)的状态,lpKeyState是指向一个256bit的数组,存放所有键的状态。

#define KEY_NOW(nVirtKey) GetKeyState(nVirtKey)//用于判断nVirtKey的状态。用返回值的最高位表示,最高位为1表示当前键处于down的状态;最高位为0当前键处于up状态。此函数从消息队列中读取消息进行处理。

#define setcolor(x) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),x)//设置颜色

#define getkey(x) GetAsyncKeyState(x)

#define GetWindow() GetForegroundWindow();//得到窗口信息

#define Nor if(B[b].x<5) B[b].x=5;

#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27

#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27

#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}

#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}

#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}

#define MAXIMUS 15 //定义棋盘大小

int cs[8],dh[8],b[15],i[10],dg[8],bf[4],hh[10],j[9],ys1[20],ys2[20],zbcc[20],zbsx[20],yszb[20],drcf[8],cfzb[20],lb[20];

int daojvsx[11],daojvcc[11],cfdaojv[11],daojvlb[2];

using namespace std;

int brand();

void GOTO(int x,int y);

int brand(){return (rand()<<16)|(rand()<<1)|(rand()&1);}

void bsrand(){srand(GetTickCount());}

void cls(){system("cls");}

void retr(){//退出程序

system("cls");

return;

}

void Window_Hide(HWND hWnd){ShowWindow(hWnd,0);}//隐藏窗口

void Window_Show(HWND hWnd){ShowWindow(hWnd,1);}//显示窗口

int getmouse_y(){//获取鼠标在屏幕中x的位置

POINT pt;

GetCursorPos(&pt);

return pt.x;

}

int getmouse_x(){//获取鼠标在屏幕中y的位置

POINT pt;

GetCursorPos(&pt);

return pt.y;

}

void setmouse(int y,int x){SetCursorPos(x,y);}//设置鼠标在屏幕中的位置

void click_left(){//鼠标左键点击

mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);

Sleep(5);//要留给某些应用的反应时间

mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);

}

void click_right(){//鼠标右键点击

mouse_event(MOUSEEVENTF_RIGHTDOWN,0,0,0,0);

Sleep(5);

mouse_event(MOUSEEVENTF_RIGHTUP,0,0,0,0);

}

void GOTO(int x,int y){//将光标移动到屏幕中的位置

CONSOLE_SCREEN_BUFFER_INFO csbiInfo;

HANDLE hConsoleOut;

hConsoleOut = GetStdHandle(STD_OUTPUT_HANDLE);

GetConsoleScreenBufferInfo(hConsoleOut,&csbiInfo);

csbiInfo.dwCursorPosition.Y = x;

csbiInfo.dwCursorPosition.X = y;

SetConsoleCursorPosition(hConsoleOut,csbiInfo.dwCursorPosition);

}

const int flg[4][2]={{1,0},{0,2},{0,-2},{-1,0}};

int n=28,m=76,tim;

struct xcw{int x,y;}ty[5][1000005],foodd[2];

int tot[5],f[5],score,food,ground=0,ms,ans_len=1e9;

bool vis[1005][1005];

void ret();

void result();

bool check();

void fnd();

void rand_food();

void draw();

int choose();

void stop();

int mods();

int ads();

int get_food();

int other();

void machine();

int change();

int main();

void Ending(){

printf("E键退出,R键重来\n");

char ch=getch();

while(ch!='E'&&ch!='e'&&ch!='R'&&ch!='r') ch=getch();

if(ch=='E'||ch=='e') return;

else{main();exit(0);}

}

void result(int t){

setcolor(7+ground);cls();

if(ms==2){

if(t==0) printf("Win!!!");else

printf("Lose...\n");

printf("机器人:%d\n你:%d\n",tot[2],tot[0]);

}else

if(ms==3) if(t==1) printf("White Lose\n");else printf("White win\n");else

if(ms==5) if(t==1) printf("Player 2 win\n");else printf("Player 1 win\n");

Ending();

}

bool check(int x,int y){

if(x<1||x>n||y<2||y>m) return 0;

bool t=1;

if(ms!=3)

for(int i=1;i<=tot[0];i++)

if(x==ty[0][i].x&&y==ty[0][i].y){t=0;break;}

if(ms==1||ms==4||ms==5)

for(int i=1;i<=tot[1];i++)

if(x==ty[1][i].x&&y==ty[1][i].y){t=0;break;}

if(ms==2||ms==3)

for(int i=1;i<=tot[2];i++)

if(x==ty[2][i].x&&y==ty[2][i].y){t=0;break;}

if(ms==3)

for(int i=1;i<=tot[3];i++)

if(x==ty[3][i].x&&y==ty[3][i].y){t=0;break;}

return t;

}

void fnd(int t,int x,int y){

if(check(x,y)) return;

setcolor(7+ground);cls();

if(ms==3) if(t==3) printf("White lose\n");else printf("White win\n");else

if(ms==4||ms==5) if(t==1) printf("Player 1 win\n");else printf("Player 2 win\n");

else{

if(t==2) printf("Win!!!\n");else printf("Lose...\n");

printf("分数:%d\n",score);score=0;

}

Ending();

}

void rand_food(){

if(!vis[foodd[0].x][foodd[0].y]){

setcolor(12+ground);

int x=brand()%(n+1),y=(brand()%m/2)*2;

while(!check(x,y)) x=brand()%(n+1),y=(brand()%m/2)*2;

GOTO(x,y);printf("▇");

if(!vis[x][y]) food++;vis[x][y]=1;foodd[0]=(xcw){x,y};

}

if(!vis[foodd[1].x][foodd[1].y]){

setcolor(12+ground);

int x=brand()%(n+1),y=(brand()%m/2)*2;

while(!check(x,y)) x=brand()%(n+1),y=(brand()%m/2)*2;

GOTO(x,y);printf("▇");

food++;vis[x][y]=1;foodd[1]=(xcw){x,y};

}

}

void draw(){

setcolor(14+ground);

for(int i=0;i<=n+1;i++) GOTO(i,m+2),printf("▇"),GOTO(i,0),printf("▇");

for(int i=1;i<=m/2+1;i++) GOTO(n+1,i*2),printf("▇"),GOTO(0,i*2),printf("▇");

}

int choose(){

printf("0.退出\n");

printf("1.单人模式\n");

printf("2.双人模式\n");

printf("3.人机对抗(谁先吃20个)\n");

printf("4.机机对抗(谁先吃20个)\n");

printf("5.对抗模式\n");

printf("6.对抗模式(谁先吃20个)\n");

printf("快捷键:\n");

printf("P:暂停\n");

printf("E:退出\n");

char ch=getch();

while(ch<'0'||ch>'6') ch=getch();

if(ch=='0') return 48;else

if(ch=='1') ms=0;else

if(ch=='2') ms=1;else

if(ch=='3') ms=2;else

if(ch=='4') ms=3;else

if(ch=='5') ms=4;else

if(ch=='6') ms=5;

}

void stop(){

char ch=getch();

while(ch!='P'&&ch!='p') ch=getch();

}

int mods(){

setcolor(10+ground);

if(ms!=3){

ty[0][1]=(xcw){1,6};ty[0][2]=(xcw){1,4};ty[0][tot[0]=3]=(xcw){1,2};f[0]=1;

for(int i=1;i<=tot[0];i++) GOTO(ty[0][i].x,ty[0][i].y),printf("▇");

}

if(ms==1||ms==4||ms==5){

setcolor(7+ground);

ty[1][1]=(xcw){n,m-6};ty[1][2]=(xcw){n,m-4};ty[1][tot[1]=3]=(xcw){n,m-2};f[1]=2;

for(int i=1;i<=tot[1];i++) GOTO(ty[1][i].x,ty[1][i].y),printf("▇");

}

if(ms==2||ms==3){

setcolor(15+ground);

ty[2][1]=(xcw){n,m-6};ty[2][2]=(xcw){n,m-4};ty[2][tot[2]=3]=(xcw){n,m-2};f[2]=2;

for(int i=1;i<=tot[2];i++) GOTO(ty[2][i].x,ty[2][i].y),printf("▇");

}

if(ms==3){

setcolor(13+ground);

ty[3][1]=(xcw){1,6};ty[3][2]=(xcw){1,4};ty[3][tot[3]=3]=(xcw){1,2};f[3]=1;

for(int i=1;i<=tot[3];i++) GOTO(ty[3][i].x,ty[3][i].y),printf("▇");

}

}

int ads(int x){return x<0?-x:x;}

int get_food(int x,int y,xcw z){return ads(x-z.x)+ads(y-z.y);}

int other(int x){

if(x==0) return 3;else

if(x==1) return 2;else

if(x==2) return 1;else

return 0;

}

void machine(int t,int x,int y){

bool tt=0;int foodid,minn=1e9,newf=f[t];

if(get_food(x,y,foodd[0])<=get_food(x,y,foodd[1])&&vis[foodd[0].x][foodd[0].y]||!vis[foodd[1].x][foodd[1].y]) foodid=0;else foodid=1;

for(int i=0;i<4;i++)

if(f[t]^other(i)){

if(check(x+flg[i][0],y+flg[i][1])){

int now=get_food(x+flg[i][0],y+flg[i][1],foodd[foodid]);

if(now<minn) newf=i,tt=1,minn=now;

if(!tt) newf=i;

}

}

f[t]=newf;

}

int change(int t){

if(t==0) setcolor(10+ground);else

if(t==1) setcolor(7+ground);else

if(t==2) setcolor(15+ground);else

if(t==3) setcolor(13+ground);

int x=ty[t][1].x,y=ty[t][1].y;

if(t==2||t==3) machine(t,x,y);

x+=flg[f[t]][0],y+=flg[f[t]][1];

for(int i=tot[t];i;i--) ty[t][i+1]=ty[t][i];

GOTO(ty[t][tot[t]+1].x,ty[t][tot[t]+1].y);

printf(" ");

if(vis[x][y]){

vis[x][y]=0,score+=(t==0||t==1),food--;

if(++tot[t]>=23&&(ms==3||ms==5)) result(t);

GOTO(ty[t][tot[t]].x,ty[t][tot[t]].y),printf("▇");

}

fnd(t,x,y);

ty[t][1]=(xcw){x,y};

GOTO(ty[t][1].x,ty[t][1].y);

printf("▇");

}

int tanchi(){

bsrand();score=0;

system("title ");

system("mode con cols=80 lines=31");

if(choose()==48)

{

system("cls");

return 0;

}

cls();

printf("设置速度(毫秒/格)(建议100):");

cin>>tim;

MEM(vis,0);food=0;MEM(ty,0);

cls();draw();mods();

while(1){

while(!kbhit()){

Sleep(tim);

rand_food();

if(ms!=3) change(0);

rand_food();

if(ms==1||ms==4||ms==5) change(1);else

if(ms==2) change(2);else

if(ms==3) change(2),change(3);

}

char ch=getch();

bool t=0;

if(ch=='E'||ch=='e') return 0;else

if(ch=='P'||ch=='p') stop();else

if(ms==0||ms==2){

if(ch==-32) ch=getch(),t=1;

if((ch==75&&t||ch=='A'||ch=='a')&&f[0]^1) f[0]=2;else

if((ch==77&&t||ch=='D'||ch=='d')&&f[0]^2) f[0]=1;else

if((ch==80&&t||ch=='S'||ch=='s')&&f[0]^3) f[0]=0;else

if((ch==72&&t||ch=='W'||ch=='w')&&f[0]^0) f[0]=3;

}else

if(ms==1||ms==4||ms==5){

if((ch=='W'||ch=='w')&&f[0]^0) f[0]=3;else

if((ch=='A'||ch=='a')&&f[0]^1) f[0]=2;else

if((ch=='D'||ch=='d')&&f[0]^2) f[0]=1;else

if((ch=='S'||ch=='s')&&f[0]^3) f[0]=0;

if(ch==-32) ch=getch(),t=1;

if(ch==72&&t&&f[1]^0) f[1]=3;else

if(ch==75&&t&&f[1]^1) f[1]=2;else

if(ch==77&&t&&f[1]^2) f[1]=1;else

if(ch==80&&t&&f[1]^3) f[1]=0;

}

}

system("cls");

return 0;

}

int mbg() {

for( ;1; )

{

int a,b,c,d=9,e,f,g,h,i,j,k,l,m,n,s=0;

cout<<" --------狒狒大战2.15--------"<<endl;

cout<<"欢迎来到狒狒大战2.15!\n";

cout<<"请选择狒狒(如不知规则则摁10)"<<endl<<"======================================="<<endl;

cout<<"1.年轻人\n";

cout<<"2.卢本伟\n";

cout<<"3.迪迦/盖亚\n";

cout<<"4.狒狒\n";

cout<<"5.SB\n";

cout<<"6.马保国(别摁!)\n";

cout<<"7.GAY\n";

cout<<"8.老狒狒\n";

cout<<"9.退出游戏\n";

cout<<"10.关于游戏\n"<<"==========================================\n";

gamestart:cin>>a;

if(a==1) do {

cout<<"发现马保国!"<<endl;

cout<<"1.攻击或搞事情!"<<endl;

cout<<"2.走过去"<<endl;

cin>>b;

if(b==1) {

m=3;

cout<<"1.蹭右眼\n";

cout<<"2.不讲武德\n";

cout<<"3.踢隐私部位\n";

cout<<"4.太极神功(盗版)\n";

cout<<"5.耍赖\n";

cout<<"6.迪迦!!!!!\n";

cout<<"7.装逼\n";

cout<<"8.溜\n";

cin>>e;

if(e==1) {

cout<<"你打肿了马老师的右眼"<<endl;

d=d+1;

s++;

}

if(e==2) {

cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";

d=d-1;

}

if(e==3) {

cout<<"你踢了一下马老师的隐私部位\n";

d=d+1;

s+=5;

}

if(e==4) {

cout<<"你使用了太极神功(盗版)\n";

d=d+1;

s+=3;

}

if(e==5) {

cout<<"马老师摸了摸你的头,笑了笑\n";

d=d-2;

s+=1;

}

if(e==6) {

cout<<"你变成了迪迦\n";

d=d+15;

s+=3;

}

if(e==7) {

cout<<"你在马老师面前装逼\n";

d=d+10;

s+=4;

}

if(e==8) {

cout<<"马老师不让你溜\n";

d=d-2;

}

if(s>=11)

{

cout<<" win"<<endl;

cout<<" w n"<<endl;

cout<<" w n"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" inwinwinwinwi"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<" inwinwinwinwi"<<endl;

return 0;

}

}

if(b==2) {

cout<<"不讲武德!"<<endl;

}

} while(d!=0);

if(a==2) do {

cout<<"发现马保国!"<<endl;

cout<<"1.攻击或搞事情!"<<endl;

cout<<"2.走过去"<<endl;

cin>>b;

if(b==1) {

m=3;

cout<<"1.蹭右眼\n";

cout<<"2.不讲武德\n";

cout<<"3.踢隐私部位\n";

cout<<"4.太极神功(盗版)\n";

cout<<"5.耍赖\n";

cout<<"6.卢本伟牛逼\n";

cout<<"7.鄙视光线\n";

cout<<"8.溜\n";

cin>>e;

if(e==1) {

cout<<"你打肿了马老师的右眼"<<endl;

d=d+1;

s++;

}

if(e==2) {

cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";

d=d-1;

}

if(e==3) {

cout<<"你踢了一下马老师的隐私部位\n";

d=d+1;

s+=7;

}

if(e==4) {

cout<<"你使用了太极神功(盗版)\n";

d=d+1;

s+=3;

}

if(e==5) {

cout<<"马老师摸了摸你的头,笑了笑\n";

d=d-2;

s+=1;

}

if(e==6) {

cout<<"你使用了卢本伟牛逼\n";

d=d+3;

s+=3;

}

if(e==7) {

cout<<"你使用了鄙视光线\n";

d=d+3;

s+=5;

}

if(e==8) {

cout<<"马老师不让你溜\n";

d=d-2;

}

if(s>=15)

{

cout<<" win"<<endl;

cout<<" w n"<<endl;

cout<<" w n"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" inwinwinwinwi"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<" inwinwinwinwi"<<endl;

return 0;

}

}

if(b==2) {

cout<<"不讲武德!"<<endl;

}

} while(d!=0);

if(a==3) do {

cout<<"发现马保国!"<<endl;

cout<<"1.攻击或搞事情!"<<endl;

cout<<"2.走过去"<<endl;

cin>>b;

if(b==1) {

m=3;

cout<<"1.切割光轮\n";

cout<<"2.不讲武德\n";

cout<<"3.踢隐私部位\n";

cout<<"4.光线神功(盗版)\n";

cout<<"5.耍赖\n";

cout<<"6.鄙视光线\n";

cout<<"7.溜\n";

cin>>e;

if(e==1) {

cout<<"你使用了切割光轮"<<endl;

d=d+3;

s+=5;

}

if(e==2) {

cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";

d=d-1;

}

if(e==3) {

cout<<"你踢了一下马老师的隐私部位\n";

d=d+1;

s+=7;

}

if(e==4) {

cout<<"你使用了激光神功(盗版)\n";

d=d+1;

s+=3;

}

if(e==5) {

cout<<"马老师摸了摸你的头,笑了笑\n";

d=d-2;

s+=1;

}

if(e==6) {

cout<<"你使用了鄙视光线\n";

d=d+3;

s+=5;

}

if(e==7) {

cout<<"马老师不让你溜\n";

d=d-2;

}

if(s>=15)

{

cout<<" win"<<endl;

cout<<" w n"<<endl;

cout<<" w n"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" inwinwinwinwi"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<" inwinwinwinwi"<<endl;

return 0;

}

}

if(b==2) {

cout<<"不讲武德!"<<endl;

}

} while(d!=0);

if(a==4) do {

cout<<"发现马保国!"<<endl;

cout<<"1.攻击或搞事情!"<<endl;

cout<<"2.走过去"<<endl;

cin>>b;

if(b==1) {

m=3;

cout<<"1.狒狒光轮\n";

cout<<"2.不讲武德\n";

cout<<"3.踢隐私部位\n";

cout<<"4.狒狒神功(盗版)\n";

cout<<"5.耍赖\n";

cout<<"6.狒狒光线\n";

cout<<"7.狒狒拉稀\n";

cout<<"8.溜\n";

cin>>e;

if(e==1) {

cout<<"你使用了狒狒光轮"<<endl;

d=d+2;

s+=3;

}

if(e==2) {

cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";

d=d-2;

}

if(e==3) {

cout<<"你踢了一下马老师的隐私部位\n";

d=d+2;

s+=8;

}

if(e==4) {

cout<<"你使用了狒狒神功(盗版)\n";

d=d+3;

s+=4;

}

if(e==5) {

cout<<"马老师摸了摸你的头,笑了笑\n";

d=d-2;

s+=1;

}

if(e==6) {

cout<<"你使用了狒狒光线\n";

d=d+3;

s+=5;

}

if(e==7) {

cout<<"你使用了狒狒拉稀\n";

d=d+1;

s+=7;

}

if(e==8) {

cout<<"马老师不让你溜\n";

d=d-2;

}

if(s>=18)

{

cout<<" win"<<endl;

cout<<" w n"<<endl;

cout<<" w n"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" inwinwinwinwi"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<" inwinwinwinwi"<<endl;

return 0;

}

}

if(b==2) {

cout<<"不讲武德!"<<endl;

}

} while(d!=0);

if(a==5) do {

cout<<"发现马保国!"<<endl;

cout<<"1.攻击或搞事情!"<<endl;

cout<<"2.走过去"<<endl;

cin>>b;

if(b==1) {

m=3;

cout<<"1.SB激光\n";

cout<<"2.不讲武德\n";

cout<<"3.踢隐私部位\n";

cout<<"4.SB神功(盗版)\n";

cout<<"5.耍赖\n";

cout<<"6.变傻光线\n";

cout<<"7.叫爸爸!\n";

cout<<"8.溜\n";

cin>>e;

if(e==1) {

cout<<"你使用了SB激光"<<endl;

d=d+4;

s+=2;

}

if(e==2) {

cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";

d=d-2;

}

if(e==3) {

cout<<"你踢了一下马老师的隐私部位\n";

d=d+3;

s+=8;

}

if(e==4) {

cout<<"你使用了SB神功(盗版)\n";

d=d+1;

s+=4;

}

if(e==5) {

cout<<"马老师摸了摸你的头,笑了笑\n";

d=d-2;

s--;

}

if(e==6) {

cout<<"你使用了变傻光线\n";

d=d+5;

s+=6;

}

if(e==7) {

cout<<"你叫了马保国一声爸爸\n";

d=d-3;

s+=3;

}

if(e==8) {

cout<<"马老师不让你溜\n";

d=d-2;

}

if(s>=20)

{

cout<<" win"<<endl;

cout<<" w n"<<endl;

cout<<" w n"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" inwinwinwinwi"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<" inwinwinwinwi"<<endl;

return 0;

}

}

if(b==2) {

cout<<"不讲武德!"<<endl;

}

} while(d!=0);

if(a==6) do {

cout<<"1.用闪电五连鞭!"<<endl;

cout<<"2.打他鼻梁骨"<<endl;

cout<<"3.太极神功(盗版)\n";

cout<<"4.盖亚!!!!!\n";

cout<<"5.斥责年轻人不讲武德\n";

cout<<"6.闪电十连鞭\n";

cin>>j;

if(j==1)cout<<"一鞭,两鞭,三鞭,四鞭,五鞭!"<<endl<<"================================="<<endl;

{

cout<<" os\n";

cout<<" l e\n";

cout<<" l e\n";

cout<<" lose\n";

cout<<" lose\n";

cout<<" lose\n";

cout<<" lose\n";

cout<<" lose\n";

cout<<" lose\n";

cout<<" eloseloseloselos\n";

cout<<" loseloseloseloselo\n";

cout<<"eloseloseloseloselos\n";

cout<<"eloseloseloseloselos\n";

cout<<"eloseloseloseloselos\n";

cout<<"eloseloseloseloselos\n";

cout<<" loseloseloseloselo\n";

cout<<"=======================================\n";

for(int i=1;i<=1000;i++) cout<<"lose lose 哈哈! ";

return 0;

}

if(j==2) cout<<"中国功夫,讲究点到为止,于是你笑了一下,准备收拳,谁知这个年轻人他不讲武德,偏来偷袭我69岁的老年人,你劝年轻人耗子尾汁适可而止好好反思。"<<endl<<"========================================="<<endl<<"lose!"<<endl;

{

cout<<" os\n";

cout<<" l e\n";

cout<<" l e\n";

cout<<" lose\n";

cout<<" lose\n";

cout<<" lose\n";

cout<<" lose\n";

cout<<" lose\n";

cout<<" lose\n";

cout<<" eloseloseloselos\n";

cout<<" loseloseloseloselo\n";

cout<<"eloseloseloseloselos\n";

cout<<"eloseloseloseloselos\n";

cout<<"eloseloseloseloselos\n";

cout<<"eloseloseloseloselos\n";

cout<<" loseloseloseloselo\n";

cout<<"=======================================\n";

for(int i=1;i<=1000;i++) cout<<"lose lose 哈哈! ";

return 0;

}

if(j==3) cout<<"你使用了太极神功(盗版)"<<endl<<"========================================="<<endl<<"lose!"<<endl;

{

d=d+3;

s+=5;

}

if(j==4) cout<<"你变身成了盖亚"<<endl<<"========================================="<<endl<<"lose!"<<endl;

{

d=d+12;

s+=2;

}

if(j==5) cout<<"你骂年轻人不讲武德"<<endl;

{

d=d+5;

s+=2;

}

if(j==6) cout<<"你使用了闪电十连鞭"<<endl;

{

d=d+2;

s+=7;

}

} while(d<=0||s>=4);

if(a==7) do {

cout<<"发现马保国!"<<endl;

cout<<"1.攻击或搞事情!"<<endl;

cout<<"2.走过去"<<endl;

cin>>b;

if(b==1) {

m=3;

cout<<"1.GAY之光轮\n";

cout<<"2.不讲武德\n";

cout<<"3.踢隐私部位\n";

cout<<"4.GAY神功(盗版)\n";

cout<<"5.耍赖\n";

cout<<"6.鄙视光线\n";

cout<<"7.奥利给!\n";

cout<<"8.溜\n";

cin>>e;

if(e==1) {

cout<<"你使用了GAY之光轮"<<endl;

d=d+4;

s+=3;

}

if(e==2) {

cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";

d=d-3;

}

if(e==3) {

cout<<"你踢了一下马老师的隐私部位\n";

d=d+16;

s+=12;

}

if(e==4) {

cout<<"你使用了GAY神功(盗版)\n";

d=d+3;

s+=4;

}

if(e==5) {

cout<<"马老师摸了摸你的头,笑了笑\n";

d=d-3;

s+=2;

}

if(e==6) {

cout<<"你使用了鄙视光线\n";

d=d+3;

s+=5;

}

if(e==7) {

cout<<"奥利给!\n";

d=d+30;

s+=1;

}

if(e==8) {

cout<<"马老师不让你溜\n";

d=d-2;

}

if(s>=19)

{

cout<<" win"<<endl;

cout<<" w n"<<endl;

cout<<" w n"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" inwinwinwinwi"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<" inwinwinwinwi"<<endl;

return 0;

}

}

if(b==2) {

cout<<"不讲武德!"<<endl;

}

} while(d!=0);

if(a==8) do {

cout<<"发现马保国!"<<endl;

cout<<"1.攻击或搞事情!"<<endl;

cout<<"2.走过去"<<endl;

cin>>b;

if(b==1) {

m=3;

cout<<"1.蹭右眼\n";

cout<<"2.不讲武德\n";

cout<<"3.踢隐私部位\n";

cout<<"4.NB神功(盗版)\n";

cout<<"5.耍赖\n";

cout<<"6.迪迦!!!!!\n";

cout<<"7.溜\n";

cin>>e;

if(e==1) {

cout<<"你打肿了马老师的右眼"<<endl;

d=d+1;

s++;

}

if(e==2) {

cout<<"马老师说你不讲武德,并把你的鼻子蹭了一下\n";

d=d-1;

}

if(e==3) {

cout<<"你踢了一下马老师的隐私部位\n";

d=d+1;

s+=5;

}

if(e==4) {

cout<<"你使用了NB神功(盗版)\n";

d=d+1;

s+=3;

}

if(e==5) {

cout<<"马老师摸了摸你的头,笑了笑\n";

d=d-2;

s+=1;

}

if(e==6) {

cout<<"你变成了迪迦\n";

d=d+15;

s+=3;

}

if(e==7) {

cout<<"马老师不让你溜\n";

d=d-2;

}

if(s>=11)

{

cout<<" win"<<endl;

cout<<" w n"<<endl;

cout<<" w n"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" win"<<endl;

cout<<" inwinwinwinwi"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<"winwinwinwinwin"<<endl;

cout<<" inwinwinwinwi"<<endl;

return 0;

}

}

if(b==2) {

cout<<"不讲武德!"<<endl;

}

} while(d!=0);

if(a==10) {

cout<<" 欢迎您来玩本游戏,本游戏是由狒狒教育有限公司娱乐部出版的,可通过数字键来选择人物、技能及运动。此版本(2.15)在2.12的基础上修改了一个bug!祝您玩得不愉快!谢谢!(っ*ω*)っ\n";

cout<<"选择狒狒"<<endl<<"=========================================="<<endl;

cout<<"1.年轻人\n";

cout<<"2.卢本伟\n";

cout<<"3.迪迦/盖亚\n";

cout<<"4.狒狒\n";

cout<<"5.SB\n";

cout<<"6.马保国\n";

cout<<"7.GAY\n";

cout<<"8.老狒狒\n";

cout<<"9.关于游戏\n"<<"==========================================\n";

goto gamestart;

}

if(a==9){

system("cls");

return 0;

}

}

}

void eyes(int a)

{

cout<<"SB";

for(int i=1;i<=a;i++)

{

cout<<"*#";

}

cout<<endl;

}

int eye()

{

sb:system("cls");

cout<<"设置强度(建议200-2000,最好是1000)";

int a;

cin>>a;

system("cls");

cout<<"\n\n\n\n\n\n\n\n\n\n\n 准备好了吗?";

Sleep(1000);

system("cls");

cout<<"\n\n\n\n\n\n\n\n\n\n\n 要开始了!";

Sleep(2000);

system("cls");

for(int i=1;i<=a;i++)

{

eyes(a-i);

}

Sleep(1000);

system("cls");

cout<<"还想再玩吗?(y/n)" ;

char ch;

cin>>ch;

if(ch=='y'||ch=='Y')goto sb;

system("cls");

return 0;

}

int NUM;

const unsigned long long shorttime=4,longtime=6,longlong=8;//单位为秒

unsigned long long start=0;

double total=0.0;

unsigned long long getCurrentTime() //直接调用这个函数就行了,返回值最好是int64_t,long long应该也可以

{

struct timeval tv;

gettimeofday(&tv,NULL); //该函数在sys/time.h头文件中

return tv.tv_sec * 1000 + tv.tv_usec / 1000;

}

int suiji(int min,int max,unsigned long long seed)

{

srand(seed);

int a=(rand()%(max-min+1))+min;

return a;

}

bool jisuan()

{

int min=1,max=9;

bool flag=true;

int a,b,c,d;

unsigned long long seed;

max=99;

seed=(unsigned)time(NULL);

a=suiji(min,max,seed);

b=(suiji(min,max,seed+17)*suiji(min,max,seed+7)*suiji(min,max,seed-1))%100;

c=suiji(0,1,seed);

cout<<a;

if(c==0)

{

cout<<"+";

cout<<b<<"=";

cin>>d;

if(d==(a+b))

{

cout<<"Correct!"<<endl;

}

else

{

flag=false;

}

}

else

{

cout<<"-";

cout<<b<<"=";

cin>>d;

if(d==(a-b))

{

cout<<"Correct!"<<endl;

}

else

{

flag=false;

}

}

return flag;

}

int susuan()

{

int min=1,max=9,s=0;

int a,b,c,d;

unsigned long long seed;

start:cout<<"欢迎来到速算王者!"<<endl;

cout<<"请选择:"<<endl;

cout<<"1.简单模式"<<endl;

cout<<"2.中等模式"<<endl;

cout<<"3.困难模式"<<endl;

cout<<"4.终极模式(新)"<<endl;

cout<<"5.关于本游戏"<<endl;

int n,i=0;

cin>>n;

if(n!=1&&n!=2&&n!=3&&n!=4&&n!=5)

{

cout<<"你输错了!"<<endl;

goto start;

}

if(n==1)

{

cout<<"准备开始!每题限时"<<longlong<<"秒"<<endl;

total=shorttime;

Sleep(1.5*1000);

for(;;)

{

start=getCurrentTime();

total=longlong-(getCurrentTime()-start)/1000.0;

if(jisuan()==true)

{

//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl;

if((getCurrentTime()-start)/1000.0>longlong)

{

cout<<"答题超时......"<<endl;

cout<<"得分:"<<s<<endl;

cout<<"输q退出,其他字符重来";

char ch;

cin>>ch;

if(ch=='q')

{

return 0;

}

else

{

system("cls");

s=0;

goto start;

}

}

else

{

s++;

}

}

else

{

cout<<"错误......"<<endl;

cout<<"得分:"<<s<<endl;

cout<<"输q退出,其他字符重来";

char ch;

cin>>ch;

if(ch=='q')

{

return 0;

}

else

{

system("cls");

s=0;

goto start;

}

}

}

}

else if(n==2)

{

cout<<"准备开始!限时"<<longtime<<"秒"<<endl;

total=shorttime;

Sleep(1.5*1000);

for(;;)

{

start=getCurrentTime();

total=longlong-(getCurrentTime()-start)/1000.0;

if(jisuan()==true)

{

//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl;

if((getCurrentTime()-start)/1000.0>longtime)

{

cout<<"答题超时......"<<endl;

cout<<"得分:"<<s<<endl;

cout<<"输q退出,其他字符重来";

char ch;

cin>>ch;

if(ch=='q')

{

return 0;

}

else

{

system("cls");

s=0;

goto start;

}

}

else

{

s++;

}

}

else

{

cout<<"错误......"<<endl;

cout<<"得分:"<<s<<endl;

cout<<"输q退出,其他字符重来";

char ch;

cin>>ch;

if(ch=='q')

{

return 0;

}

else

{

system("cls");

s=0;

goto start;

}

}

}

}

else if(n==3)

{

cout<<"准备开始!限时"<<shorttime<<"秒"<<endl;

total=shorttime;

Sleep(1.5*1000);

for(;;)

{

start=getCurrentTime();

total=longlong-(getCurrentTime()-start)/1000.0;

if(jisuan()==true)

{

//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl;

if((getCurrentTime()-start)/1000.0>shorttime)

{

cout<<"答题超时......"<<endl;

cout<<"得分:"<<s<<endl;

cout<<"输q退出,其他字符重来";

char ch;

cin>>ch;

if(ch=='q')

{

return 0;

}

else

{

system("cls");

s=0;

goto start;

}

}

else

{

s++;

}

}

else

{

cout<<"错误......"<<endl;

cout<<"得分:"<<s<<endl;

cout<<"输q退出,其他字符重来";

char ch;

cin>>ch;

if(ch=='q')

{

return 0;

}

else

{

system("cls");

s=0;

goto start;

}

}

}

}

else if(n==4)

{

cout<<"准备开始!时间会越来越少!"<<endl;

total=shorttime;

Sleep(1.5*1000);

for(;;)

{

start=getCurrentTime();

total=longlong-(getCurrentTime()-start)/1000.0;

if(jisuan()==true)

{

//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl;

if(s==35)

{

cout<<"恭喜恭喜,你胜利了!!!"<<"\n"<<"称号:举世无双的大师"<<endl;

cout<<"输q退出,其他字符重来";

char ch;

cin>>ch;

if(ch=='q')

{

return 0;

}

else

{

system("cls");

s=0;

goto start;

}

}

if((getCurrentTime()-start)/1000.0>longtime-s/10)

{

cout<<"答题超时......"<<endl;

cout<<"得分:"<<s<<endl;

if(s<8)

{

cout<<"称号:初级玩家"<<endl;

}

if(s>=8&&s<15)

{

cout<<"称号:中级玩家"<<endl;

}

if(s>=16&&s<25)

{

cout<<"称号:高级玩家"<<endl;

}

if(s>=25&&s<35)

{

cout<<"称号:超一流玩家"<<endl;

}

cout<<"输q退出,其他字符重来";

char ch;

cin>>ch;

if(ch=='q')

{

return 0;

}

else

{

system("cls");

s=0;

goto start;

}

}

else

{

s++;

}

}

else

{

cout<<"错误......"<<endl;

cout<<"得分:"<<s<<endl;

if(s<8)

{

cout<<"称号:初级玩家"<<endl;

}

if(s>=8&&s<15)

{

cout<<"称号:中级玩家"<<endl;

}

if(s>=16&&s<25)

{

cout<<"称号:高级玩家"<<endl;

}

if(s>=25&&s<35)

{

cout<<"称号:超一流玩家"<<endl;

}

cout<<"输q退出,其他字符重来";

char ch;

cin>>ch;

if(ch=='q')

{

return 0;

}

else

{

system("cls");

s=0;

goto start;

}

}

}

}

else

{

cout<<"本游戏由“SB”c++游戏制作有限公司出品"<<"\n";

cout<<"游戏版本号:v2.4" <<"\n";

s=0;

goto start;

}

}

struct player

{

string name;

int money;

bool flag;

};

player p1,p2,p3,p4;

int suiji(int n)

{

return rand()%n;

}

int lunpan(player m)

{

int zhu,a,b,c,fen=0,a1,b1,c1;

cout<<m.name<<"下注(元):"<<endl;

cin>>zhu;

m.money-=zhu;

cout<<"赌点数(0~9,输入三个数):";

cin>>a>>b>>c;

cout<<"开奖中......\n";

Sleep(5000);

srand((int)time(0));

a1=suiji(10);

b1=suiji(10);

c1=suiji(10);

if(a==a1)fen++;

if(b==b1)fen++;

if(c==c1)fen++;

cout<<"中奖号码:"<<a1<<" "<<b1<<" "<<c1<<endl;

if(fen==0)

{

cout<<"很遗憾,没中奖!\n"<<endl;

fen=0;

}

if(fen==1)

{

cout<<"恭喜中出三等奖\n"<<endl;

m.money+=3*zhu;

fen=0;

}

if(fen==2)

{

cout<<"恭喜中出二等奖\n"<<endl;

m.money+=15*zhu;

fen=0;

}

if(fen==3)

{

cout<<"恭喜中出一等奖\n"<<endl;

m.money+=100*zhu;

fen=0;

}

return m.money;

}

void quming()

{

cout<<"请输入四人名字\n";

cin>>p1.name>>p2.name>>p3.name>>p4.name;

}

bool paduan(player n)

{

if(n.money<=0)return false;

else return true;

}

int du()

{

p1.money=p2.money=p3.money=p4.money=100;

p1.flag=p2.flag=p3.flag=p4.flag=true;

quming();

system("cls");

while(1)

{

if(paduan(p1)==false&&paduan(p2)==false&&paduan(p3)==false&&paduan(p4)==false)

{

cout<<"所有玩家全部破产!";

Sleep(1888);

return 0;

}

if(paduan(p1)==false)

{

cout<<p1.name<<"破产!\n";

p1.flag=false;

}

if(paduan(p2)==false)

{

cout<<p2.name<<"破产!\n";

p2.flag=false;

}

if(paduan(p3)==false)

{

cout<<p3.name<<"破产!\n";

p3.flag=false;

}

if(paduan(p4)==false)

{

cout<<p4.name<<"破产!\n";

p4.flag=false;

}

cout<<p1.name<<"有"<<p1.money<<"元\n";

cout<<p2.name<<"有"<<p2.money<<"元\n";

cout<<p3.name<<"有"<<p3.money<<"元\n";

cout<<p4.name<<"有"<<p4.money<<"元\n";

if(p1.flag)p1.money=lunpan(p1);

if(p2.flag)p2.money=lunpan(p2);

if(p3.flag)p3.money=lunpan(p3);

if(p4.flag)p4.money=lunpan(p4);

system("cls");

}

return 0;

}

int ti(float a) {

return ((int)(a*10+5))/10;

}

void Setpos(float x,float y) {

COORD pos;

pos.X=ti(y*4)/2;

pos.Y=ti(x);

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);

}

void Color(int a) {

if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);

if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);

if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);

if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);

if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);

if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);

if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);

if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);

if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);

if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);

if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);

if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);

if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);

if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);

if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);

}

int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];

float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];

struct bullet {

float x,y,vx,vy;

int what;

int a,t,How;

int life;

bool kill;

} B[100001];

void Map(int a,int b);

void Pan(int a,float x,float y,int b) {

float Nox[4],Noy[4];

Nox[0]=X,Noy[0]=Y;

if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;

else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;

else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;

else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;

for(int i=0; i<3; i++) {

if(a==-1) {

if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {

if(B[b].what==-10)Exp+=2;

if(B[b].what==-11)Exp+=1;

B[b].life=0;

if(B[b].life==0&&b==bl) bl++;

Map(3,b);

break;

}

}

if(a==-2) {

if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {

if(B[b].what==-2)Exp+=20,Biao+=20;

if(B[b].what==-3)Fire=1000000,Ice=10000000,Fir=10000000;

if(B[b].what==-4)Water=10000000;

if(B[b].what==-5) {

Wind=10;

Ding=10000000;

Ice=10000000;

if(Y<Ding-1)Vy=5;

else Vy=0;

if(Up>=1) Vx=-5;

if(Down==2) Vx=5;

}

if(B[b].what==-6) {

Thun=200;

system("color 1F");

Sleep(20);

system("color 6F");

Sleep(10);

system("color 0F");

}

if(B[b].what==-7)Magne=300;

if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);

if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);

B[b].life=0;

if(B[b].life==0&&b==bl) bl++;

Map(3,b);

break;

}

}

}

if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;

for(int i=0; i<3; i++) {

if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {

if(B[b].what<98)Exp+=2;

B[b].life=0;

Map(3,b);

break;

}

if(a==1) {

if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {

if(B[b].what>=99)Blo-=10;

if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;

else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;

else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;

else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;

else Blo-=15;

B[b].kill=1,Killb=20;

Kill=1;

Map(3,b);

break;

}

}

if(a==2||a==6||a==8||a==9||a==10||a==11||a==12) {

if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {

if(a==2)Blo-=20;

else if(a==8)Blo-=10;

else Blo-=15;

B[b].kill=1,Killb=20;

Kill=1;

if(a!=2) {

B[b].life=0;

if(B[b].life==0&&b==bl) bl++;

Map(3,b);

break;

}

}

}

if(a==4) {

if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {

if(B[b].what<98)Exp+=2;

B[b].life=0;

Map(3,b);

break;

}

if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {

Blo-=25,B[b].kill=1,Killb=20;

Kill=1;

Vy=-1;

Y-=0.5;

break;

}

}

}

}

void Map(int a,int b) {

Color(0);

if(a==-1) {

if(Boss==1||Boss==6) {

if(Bwhat1==5) {

if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";

else Setpos(Bx1,By1),cout<<" ";

} else {

Setpos(Bx1-1,By1-0.5),cout<<" ";

Setpos(Bx1,By1-1),cout<<" ";

Setpos(Bx1+1,By1-0.5),cout<<" ";

if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";

}

}

if(Boss==2||Boss==6) {

Setpos(Bx2-1,By2-1);

cout<<" ";

Setpos(Bx2,By2-1);

cout<<" ";

Setpos(Bx2+1,By2-1),cout<<" ";

Color(0);

if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";

}

if(Boss==3||Boss==6) {

Setpos(Bx3-1,By3-0.5);

cout<<" ";

Setpos(Bx3,By3);

cout<<" ";

Setpos(Bx3+1,By3-1),cout<<" ";

Color(0);

if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";

}

if(X<0)return;

if(X>=17&&X<=19) {

Setpos(X-1,Y);

cout<<" ";

Setpos(X,Y-1);

cout<<" ";

Setpos(X+1,Y-1),cout<<" ";

} else if(X<=23&&X>=21) {

Setpos(X+1,Y);

cout<<" ";

Setpos(X,Y-1);

cout<<" ";

Setpos(X-1,Y-1),cout<<" ";

} else if(X>23) {

Setpos(X,Y-1);

cout<<" ";

Setpos(X-1,Y-0.5),cout<<" ";

} else if(X<17&&Upt!=0) {

Setpos(X,Y-1);

cout<<" ";

Setpos(X+1,Y-1.5),cout<<" ";

} else if(X<17) {

Setpos(X,Y-1);

cout<<" ";

Setpos(X+1,Y-0.5),cout<<" ";

}

if(Thun>0) {

Setpos(X-2,Y-1),cout<<" ";

Setpos(X+2,Y-1),cout<<" ";

Setpos(X,Y+2),cout<<" ";

Setpos(X,Y-2.5),cout<<" ";

Setpos(X-1,Y+1),cout<<" ";

Setpos(X+1,Y+1),cout<<" ";

Setpos(X-1,Y-2),cout<<" ";

Setpos(X+1,Y-2),cout<<" ";

Setpos(20,Y-2.5),cout<<"============";

}

if(Wind!=0) {

Setpos(X+1,Y-5);

cout<<" ";

Setpos(X,Y-5);

cout<<" ";

Setpos(X-1,Y-5);

cout<<" ";

Setpos(20,Y-5),cout<<"========";

}

if(Water!=0) {

Setpos(X,Y-4);

cout<<" ";

Setpos(X+2,Y-3.5);

cout<<" ";

Setpos(X-2,Y-3.5);

cout<<" ";

Setpos(X+1,Y-3.5);

cout<<" ";

Setpos(X-1,Y-3.5);

cout<<" ";

Setpos(20,Y-5),cout<<"========";

}

if(Fire!=0) {

Setpos(X,Y+1),cout<<" ";

Setpos(X+1,Y),cout<<" ";

Setpos(X-1,Y-1),cout<<" ";

Setpos(20,Y-1);

cout<<"======";

}

}

if(a==0) {

if(Boss==1||Boss==6) {

if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);

else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);

else {

Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";

Setpos(Bx1,By1-1);

if(Bwhat1==2&&Bgo1[1]<=5)Color(1);

else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);

else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);

else Color(4);

if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";

else cout<<")██(";

Setpos(Bx1+1,By1-0.5),cout<<"……";

Color(0);

}

}

if(Boss==2||Boss==6) {

Setpos(Bx2-1,By2-1);

Color(0),cout<<"\\ ";

Color(0);

cout<<"●";

Setpos(Bx2,By2-1);

Color(3);

cout<<"◥";

Color(5),cout<<"JJJ";

Color(0),cout<<">";

Color(3);

Setpos(Bx2+1,By2-1),cout<<"◢█◣";

Color(0);

}

if(Boss==3||Boss==6) {

Setpos(Bx3-1,By3-0.5);

if(Bwhat3==3||Bwhat3==9) Color(1);

else if(Bwhat3==4||Bwhat3==10) Color(4);

else if(Bwhat3==5||Bwhat3==11) Color(5);

if(Bwhat3==11)cout<<' ';

else if(Bwhat3==6) Color(3);

else Color(2);

cout<<"●-";

Setpos(Bx3,By3);

if(Bwhat3==11)cout<<"/";

else cout<<"┃";

Color(0);

Setpos(Bx3+1,By3-1),cout<<"●●●";

}

if(X<0)return;

if(Ren==2) Color(12);

if(Ren==3) Color(1);

if(Ren==4) Color(3);

if(Ren==5) Color(4);

if(Ren==6) Color(2);

if(Drug!=0&&T%5!=0) Color(11);

if(Drug!=0&&T%5==0) Color(11);

if(Ice!=0) Color(6);

if(b==1) Color(8);

if(Li!=0) Color(5);

if(Ren==1&&Killb>0&&T%4<2) Color(13);

if(Wind>0&&T%4<=1) Color(1);

if(Wind>0&&T%4>=2) Color(0);

if(Thun>0&&T%4<=1) Color(1);

if(Thun>0&&T%4>=2) Color(6);

if(X>=17&&X<=19) {

Setpos(X-1,Y);

cout<<"●";

Setpos(X,Y-1);

cout<<"━/";

if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";

else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";

else Setpos(X+1,Y-1),cout<<"╯>";

if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";

else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";

else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";

} else if(X<=23&&X>=21) {

Setpos(X+1,Y);

cout<<"●";

Setpos(X,Y-1);

cout<<"━\\";

if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";

else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";

else Setpos(X-1,Y-1),cout<<"╮>";

if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";

else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";

else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";

} else if(X>23) {

Setpos(X,Y-1);

cout<<"━ ●";

Setpos(X-1,Y-0.5),cout<<"│>";

} else if(X<17&&Upt!=0) {

Setpos(X,Y-1);

cout<<"━ ●";

Setpos(X+1,Y-1.5),cout<<"╱ >";

} else if(X<17) {

Setpos(X,Y-1);

cout<<"━ ●";

Setpos(X+1,Y-0.5),cout<<"│>";

}

if(Thun>0) {

Setpos(X-2,Y-1),cout<<"▄▄";

Setpos(X+2,Y-1),cout<<"▄▄";

Setpos(X,Y+2),cout<<"▌";

Setpos(X,Y-2.5),cout<<"▌";

Setpos(X-1,Y+1),cout<<"█";

Setpos(X+1,Y+1),cout<<"█";

Setpos(X-1,Y-2),cout<<"█";

Setpos(X+1,Y-2),cout<<"█";

}

if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";

if(Wind>1) {

if(T%6<2)Color(1);

else Color(0);

if(T%8<=1) {

Setpos(X+1,Y-5);

cout<<"---- --";

Setpos(X,Y-5);

cout<<"- --- -";

Setpos(X-1,Y-5);

cout<<"--- - --";

} else if(T%8<=3) {

Setpos(X+1,Y-5);

cout<<"------ ";

Setpos(X,Y-5);

cout<<" -- ---";

Setpos(X-1,Y-5);

cout<<"----- - ";

} else if(T%8<=5) {

Setpos(X+1,Y-5);

cout<<" ------";

Setpos(X,Y-5);

cout<<"-- -- -";

Setpos(X-1,Y-5);

cout<<"- ----- ";

} else if(T%8<=7) {

Setpos(X+1,Y-5);

cout<<"-- ----";

Setpos(X,Y-5);

cout<<" --- -- ";

Setpos(X-1,Y-5);

cout<<"- - ----";

}

}

if(Water!=0) {

Color(1);

if(T%20<5) {

Setpos(X+2,Y-3);

cout<<"■";

Setpos(X+1,Y-3.5);

cout<<"■";

Setpos(X-1,Y-2.5);

cout<<"■";

Setpos(X-2,Y-3);

cout<<"■";

} else if(T%20<10||T%20>=15) {

Setpos(X+2,Y-3);

cout<<"■";

Setpos(X,Y-4);

cout<<"■■";

Setpos(X-2,Y-3);

cout<<"■";

} else if(T%20<15) {

Setpos(X+2,Y-3.5);

cout<<"■";

Setpos(X+1,Y-3);

cout<<"■";

Setpos(X-1,Y-3.5);

cout<<"■";

Setpos(X-2,Y-3);

cout<<"■";

}

}

if(Fire!=0) {

if(T%6<3)Color(4);

else Color(5);

if(Fir>=1)Setpos(X,Y+1),cout<<"●";

if(Fir>=2)Setpos(X+1,Y),cout<<"●";

if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";

}

}

if(a==1||a==3) {

if(B[b].what==1) {

Nor;

Setpos(B[b].x,B[b].y-1);

if(ti(B[b].x)==20)cout<<"======";

else cout<<" ";

if(B[b].life!=0) {

B[b].y-=B[b].vy;

Setpos(B[b].x,B[b].y);

if(B[b].How<=1) Color(13);

else Color(4);

cout<<"●";

if(a==1) Pan(1,B[b].x,B[b].y,b);

}

}

if(B[b].what==2) {

Nor;

Setpos(B[b].x-1,B[b].y-1);

if(ti(B[b].x-1)==20)cout<<"======";

else cout<<" ";

Setpos(B[b].x,B[b].y-1);

if(ti(B[b].x)==20)cout<<"======";

else cout<<" ";

Setpos(B[b].x+1,B[b].y-1);

if(ti(B[b].x+1)==20)cout<<"======";

else cout<<" ";

if(B[b].life!=0) {

B[b].y-=B[b].vy;

Setpos(B[b].x,B[b].y);

Color(5);

if(B[b].How==0) {

Setpos(B[b].x-1,B[b].y),cout<<"↑";

Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";

Setpos(B[b].x+1,B[b].y),cout<<"↓";

} else if(B[b].How==1) {

Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";

Setpos(B[b].x,B[b].y),cout<<"╳";

Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";

}

if(a==1) Pan(2,B[b].x,B[b].y,b);

}

}

if(B[b].what==3||B[b].what==5) {

Nor;

Setpos(B[b].x,B[b].y);

if(ti(B[b].x)==20)cout<<"==";

else cout<<" ";

if(B[b].life!=0) {

B[b].y-=B[b].vy;

B[b].x-=B[b].vx;

Setpos(B[b].x,B[b].y);

if(B[b].How==1) Color(5);

else Color(4);

cout<<"◎";

}

}

if(B[b].what==4) {

Nor;

Setpos(B[b].x,fmax((float)0,B[b].y-8));

if(ti(B[b].x)==20) {

for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";

} else {

for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<" ";

}

if(B[b].life!=0) {

B[b].y-=B[b].vy;

Setpos(B[b].x,fmax((float)0,B[b].y-8));

Color(6);

for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";

if(a==1) Pan(4,B[b].x,B[b].y,b);

}

}

if(B[b].what==6||B[b].what==8||B[b].what==9) {

Nor;

Setpos(B[b].x-1,B[b].y);

if(ti(B[b].x)-1==20)cout<<"==";

else cout<<" ";

Setpos(B[b].x+1,B[b].y);

if(ti(B[b].x)+1==20)cout<<"==";

else cout<<" ";

Setpos(B[b].x,B[b].y-1);

if(ti(B[b].x)==20)cout<<"======";

else cout<<" ";

if(B[b].life!=0) {

B[b].y-=B[b].vy;

B[b].x-=B[b].vx;

Setpos(B[b].x,B[b].y-1);

if(B[b].what==6) {

if(B[b].How<=1) Color(1);

else Color(6);

}

if(B[b].what==9) {

if(B[b].How<=1) Color(4);

else Color(8);

}

if(B[b].what==8)Color(5);

Setpos(B[b].x-1,B[b].y);

cout<<"︹";

Setpos(B[b].x+1,B[b].y);

cout<<"︺";

Setpos(B[b].x,B[b].y-1);

if(B[b].How%2==1) cout<<"〔●〕";

else cout<<"﹝○﹞";

if(a==1) Pan(6,B[b].x,B[b].y,b);

}

}

if(B[b].what==7) {

Nor;

Setpos(B[b].x,B[b].y);

if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {

Setpos(i,B[b].y);

cout<<" ";

}

if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {

Setpos(i,B[b].y);

cout<<" ";

}

if(B[b].life!=0) {

B[b].y-=B[b].vy;

if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {

Setpos(i,B[b].y);

cout<<"║";

if(a==1) Pan(7,i,B[b].y,b);

}

if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {

Setpos(i,B[b].y);

cout<<"║";

if(a==1) Pan(7,i,B[b].y,b);

}

}

}

if(B[b].what==10||B[b].what==11||B[b].what==12) {

Nor;

Setpos(B[b].x,B[b].y);

if(ti(B[b].x)==20)cout<<"==";

else cout<<" ";

if(B[b].life!=0) {

B[b].x-=B[b].vx;

B[b].y-=B[b].vy;

if(B[b].How==1) {

B[b].vy-=0.2;

} else B[b].vx-=0.35;

if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;

if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;

if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;

Setpos(B[b].x,B[b].y);

if(B[b].what==11)Color(1);

else if(B[b].what==12)Color(5);

else Color(0);

if(B[b].t%4<2)cout<<"▃";

else cout<<"▍";

if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);

}

}

if(B[b].what>=13&&B[b].what<=17) {

Nor;

Setpos(B[b].x,B[b].y);

if(ti(B[b].x)==20)cout<<"====";

else cout<<" ";

if(B[b].life!=0) {

B[b].x-=B[b].vx;

B[b].y-=B[b].vy;

Setpos(B[b].x,B[b].y);

if(B[b].what==14) Color(1);

else if(B[b].what==15) Color(4);

else if(B[b].what==16) Color(5);

else if(B[b].what==17) Color(3);

else Color(2);

cout<<"●";

if(B[b].what==14)cout<<"*";

if(B[b].what==15)cout<<"";

if(B[b].what==16)cout<<"<";

if(B[b].what==17)cout<<"X";

}

if(a==1) Pan(1,B[b].x,B[b].y,b);

}

if(B[b].what==98&&B[b].life!=0) {

B[b].y-=B[b].vy;

Setpos(B[b].x,B[b].y);

if(ti(B[b].x==20))cout<<"==";

else cout<<" ";

if(B[b].y<=3)B[b].life=0;

}

if(B[b].what>=99) {

if(B[b].y<=3)B[b].life=0;

if(B[b].life!=0) {

B[b].y-=B[b].vy;

Setpos(B[b].x,B[b].y);

Color(5);

if(B[b].what==99)cout<<"█";

if(B[b].what>=100&&B[b].what<200) {

if(B[b].what%5==0)cout<<"ZYR";

if(B[b].what%5==1)cout<<"0821";

if(B[b].what%5==2)cout<<"太";

if(B[b].what%5==3)cout<<"帅";

if(B[b].what%5==4)cout<<"了";

}

if(B[b].what>=200&&B[b].what<300) {

if(B[b].what%6==0)cout<<"神";

if(B[b].what%6==1)cout<<"级";

if(B[b].what%6==2)cout<<"ZYR";

if(B[b].what%6==3)cout<<"0821";

if(B[b].what%6==4)cout<<"之";

if(B[b].what%6==5)cout<<"光";

}

if(B[b].what>=300&&B[b].what<400) {

if(B[b].what%8==0)cout<<"颤";

if(B[b].what%8==1)cout<<"抖";

if(B[b].what%8==2)cout<<"吧";

if(B[b].what%8==3)cout<<"无";

if(B[b].what%8==4)cout<<"能";

if(B[b].what%8==5)cout<<"的";

if(B[b].what%8==6)cout<<"人";

if(B[b].what%8==7)cout<<"类";

}

if(B[b].what>=400&&B[b].what<500) {

if(B[b].what%8==0)cout<<"还";

if(B[b].what%8==1)cout<<"不";

if(B[b].what%8==2)cout<<"快";

if(B[b].what%8==3)cout<<"跪";

if(B[b].what%8==4)cout<<"倒";

if(B[b].what%8==5)cout<<"在";

if(B[b].what%8==6)cout<<"朕";

if(B[b].what%8==7)cout<<"前";

}

if(B[b].what>=500&&B[b].what<600) {

if(B[b].what%8==0)cout<<"看";

if(B[b].what%8==1)cout<<"懂";

if(B[b].what%8==2)cout<<"这";

if(B[b].what%8==3)cout<<"句";

if(B[b].what%8==4)cout<<"话";

if(B[b].what%8==5)cout<<"的";

if(B[b].what%8==6)cout<<"是";

if(B[b].what%8==7)cout<<"猪";

}

if(a==1) Pan(1,B[b].x,B[b].y,b);

}

}

if(B[b].what==-1) {

Nor;

Setpos(B[b].x,B[b].y);

if(ti(B[b].x)==20)cout<<"==";

else cout<<" ";

if(Boss==0) B[b].life=0;

else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;

if(B[b].life!=0) {

if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;

if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;

if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;

Setpos(B[b].x,B[b].y);

Color(7);

if(B[b].t%2==0) cout<<"+";

else cout<<"×";

}

}

if(B[b].what<=-2&&B[b].what>=-9) {

Nor;

Setpos(B[b].x-1,B[b].y);

if(ti(B[b].x)-1==20)cout<<"==";

else cout<<" ";

Setpos(B[b].x+1,B[b].y);

if(ti(B[b].x)+1==20)cout<<"==";

else cout<<" ";

Setpos(B[b].x,B[b].y-1);

if(ti(B[b].x)==20)cout<<"======";

else cout<<" ";

if(B[b].life!=0) {

B[b].y-=B[b].vy;

B[b].x-=B[b].vx;

if(B[b].what<=-3&&B[b].what>=-7) {

if(B[b].x<=7)B[b].x=7;

if(B[b].x>=28)B[b].x=28;

else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;

else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;

if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;

if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;

}

if(B[b].what==-2) Color(3);

if(B[b].what==-3) Color(4);

if(B[b].what==-4) Color(1);

if(B[b].what==-5) Color(0);

if(B[b].what==-6) Color(6);

if(B[b].what==-7) Color(5);

if(B[b].what==-8) Color(2);

if(B[b].what==-9) Color(14);

if(T%7<=1&&B[b].what==-5)Color(1);

else if(T%7<=1)Color(0);

Setpos(B[b].x-1,B[b].y);

cout<<"︹";

Setpos(B[b].x+1,B[b].y);

cout<<"︺";

Setpos(B[b].x,B[b].y-1);

if(B[b].what==-2) cout<<"﹝镖﹞";

if(B[b].what==-3) cout<<"﹝火﹞";

if(B[b].what==-4) cout<<"﹝水﹞";

if(B[b].what==-5) cout<<"﹝风﹞";

if(B[b].what==-6) cout<<"﹝雷﹞";

if(B[b].what==-7) cout<<"﹝磁﹞";

if(B[b].what==-8) cout<<"﹝血﹞";

if(B[b].what==-9) cout<<"﹝忍﹞";

if(a==1) Pan(-2,B[b].x,B[b].y,b);

}

}

if(B[b].what==-11||B[b].what==-12) {

Nor;

Setpos(B[b].x,B[b].y);

if(ti(B[b].x)==20)cout<<"==";

else cout<<" ";

if(B[b].life!=0) {

if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;

B[b].y-=B[b].vy;

Setpos(B[b].x,B[b].y);

if(B[b].what==-10) Color(5);

if(B[b].what==-11) Color(7);

if(T%7<=1)Color(0);

cout<<"◆";

if(a==1) Pan(-1,B[b].x,B[b].y,b);

}

}

if(B[b].what==-13) {

Nor;

Setpos(B[b].x,B[b].y-0.5);

if(ti(B[b].x)==20)cout<<"===";

else cout<<" ";

if(B[b].life!=0) {

if(B[b].a==13880086) {

if(Boss==0) B[b].life=0;

else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;

if(B[b].life!=0) {

if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;

if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;

if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;

}

} else {

if(B[B[b].a].life==0) B[b].life=0;

else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;

if(B[b].life!=0) {

B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;

}

}

Setpos(B[b].x,B[b].y-0.5);

if(T%6<3)Color(5);

else Color(4);

cout<<"●";

}

}

}

if(br<bl) {

br=-1,bl=0;

memset(B,0,sizeof(B));

}

Color(0);

}

void Move() {

if(X<3) X=3;

if(Y<1) Y=1,Vy=0;

if(Y>29) Y=29,Vy=0;

if(Ice!=0) {

X-=Vx/2.0;

Y+=Vy/2.0;

Vy=fmax(Vy-0.025,(float)0);

if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;

if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;

if(Up==0&&Y<=Ding-1.25) Vy=0.25;

if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;

if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";

else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";

else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";

else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";

else if(Down==2) Vx+=0.175;

else if(Up>0&&Upt==0) Vx-=0.175;

else if(Up>0&&Upt>0) {

Vx=fmax(Vx-0.125,(float)0);

if(Upt==1&&T%2==0)Map(-1,0);

if(T%2==0)Upt--;

}

} else {

X-=Vx;

Y+=Vy;

Vy=fmax(Vy-0.05,(float)0);

if(Wind==0) {

if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;

if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;

} else {

if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;

if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;

}

if(Up==0&&Y<=Ding-1.25) Vy=0.5;

if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;

if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";

else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";

else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";

else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";

else if(Down==2) Vx+=0.35;

else if(Up>0&&Upt==0) Vx-=0.35;

else if(Up>0&&Upt>0) {

Vx=fmax(Vx-0.25,(float)0);

if(Upt==1)Map(-1,0);

Upt--;

}

}

for(int i=bl; i<=br; i++) {

if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {

B[i].life=0;

Map(1,i);

}

for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {

Setpos(I[j][0],I[j][1]);

if(I[j][0]==20) cout<<"===";

else cout<<" ";

I[j][0]=I[j][1]=-1;

B[i].life=0;

Exp+=2;

}

if(B[i].t>=100)B[i].life=0;

if(B[i].life==0&&i==bl) bl++;

Map(1,i);

if(B[i].life==0) continue;

else {

B[i].t++;

if(B[i].what==1) {

if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;

if(B[i].t==30) B[i].y+=1.5,B[i].How=2;

if(B[i].t==35) B[i].vy=1.5,B[i].How=3;

}

if(B[i].what==2) {

if(B[i].t%3==0) B[i].How=!B[i].How;

}

if(B[i].what==3||B[i].what==5) {

if(B[i].what==3&&B[i].y<=20) B[i].vy=0;

if(B[i].what==5&&B[i].y<=21) B[i].vy=0;

if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;

if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;

else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;

else B[i].vx=0;

if(B[i].t==45) {

B[i].life=0;

br++;

B[br].what=4;

B[br].x=B[i].x;

B[br].y=32;

B[br].vy=3;

B[br].life=1;

}

}

if(B[i].what==6||B[i].what==8||B[i].what==9) {

if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {

B[i].life=0;

if(B[i].life==0&&i==bl) bl++;

Map(1,i);

break;

}

if(B[i].t%5==0) B[i].How=rand()%4;

if(B[i].what==9) {

if(B[i].t==7) {

X9:

float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;

if(xx<=0.5&&yy<=0.5) goto X9;

for(int j=1; j<=4; j++) {

br++,B[br].what=9;

B[br].t=11;

B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;

if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;

if(j<=2)B[br].vx*=-1,B[br].vy*=-1;

B[br].life=1;

}

B[i].life=0;

}

}

if(B[i].what==8) {

if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);

if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);

if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);

if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);

}

}

if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {

if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;

}

if(B[i].what==16) {

if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;

else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;

}

}

if(B[i].life==1&&B[i].a==0&&B[i].what>0) {

if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;

else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;

}

}

}

void Guai(int R,int r) {

if(R==-1) {

br++;

B[br].what=-1;

B[br].x=X+rand()%3-1;

B[br].y=Y+rand()%3-1;

B[br].life=1;

}

if(R<=-2&&R>=-11) {

br++;

B[br].what=R;

B[br].x=B[br].a=r;

B[br].y=29;

if(R<=-3&&R>=-7)B[br].vx=-1;

B[br].vy=1;

B[br].life=1;

}

if(R==0) {

br++;

B[br].what=1;

B[br].x=r;

B[br].y=29;

B[br].vy=1;

B[br].life=1;

}

if(R==1) {

br++;

B[br].what=2;

B[br].x=r;

B[br].y=29;

B[br].vy=1;

B[br].life=1;

}

if(R==2||R==3) {

br++;

B[br].what=2*R-1;

B[br].x=r;

B[br].y=29;

B[br].vy=1;

B[br].life=1;

}

if(R==4) {

br++;

B[br].what=6;

if(r<5)r=5;

if(r>30)r=30;

B[br].x=r;

if(r==11||r==25) B[br].y=29-(rand()%20);

else B[br].y=29;

X4:

B[br].vx=(rand()%21-10)/30.0;

B[br].vy=(rand()%25)/30.0;

if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;

int rx=rand()%50;

if(rx==0) B[br].vx=0;

B[br].life=1;

}

if(R==5) {

br++;

B[br].How=r;

B[br].what=7;

if(B[br].How<0) B[br].x=19;

if(B[br].How>0) B[br].x=21;

B[br].y=29;

B[br].vy=1;

B[br].life=1;

}

}

void CpGuai(int R,float x,float y,float xx,float yy) {

if(R==4) {

br++;

B[br].what=6;

B[br].x=x;

B[br].y=y;

B[br].vx=xx;

B[br].vy=yy;

B[br].life=1;

}

if(R==6||R==7||R==8) {

br++;

B[br].what=4+R;

B[br].x=x;

B[br].y=y;

B[br].vx=xx;

B[br].vy=yy;

B[br].life=1;

}

}

void MesGuai(int a,int rr) {

int R=rand()%rr,r=-10086;

if(R==0) {

if(a==1) r=(5+rand()%8)*2;

if(a<=3&&a!=1) r=10+rand()%16;

if(a==4) r=rand()%75-20;

if(a==5) r=2+rand()%4;

if(r!=-10086) Guai(a,r);

}

}

void NorGuai(int a,int b) {

if(a==1) {

if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);

if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);

if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);

if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);

if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);

if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);

if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);

if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);

if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);

if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);

if(b>=1000&&b<=1300) MesGuai(0,30-b/50);

}

if(a==2) {

if(b<=200&&b%30==1) {

int r=rand()%4;

if(r==1) r=0;

for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);

}

if(b>200&&b<=220&&b%5==1) Guai(1,18);

if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);

if(b>350&&b<=370&&b%5==1) Guai(1,22);

if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);

if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);

if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);

if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);

if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);

if(b>=801&&b<=961&&b%15==1) Guai(1,20);

if(b>=1000&&b<=1300) MesGuai(1,30-b/50);

}

if(a==3) {

if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);

if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);

if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);

if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);

if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);

if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);

if(b>=600&&b<750&&b%30==0) {

for(int i=0; i<5; i++) Guai(3,i*3+10);

}

if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);

if(b>=830&&b<910&&b%20==0) Guai(2,X);

if(b>=910&&b<980&&b%10==0) Guai(2,X);

if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);

}

if(a==4) {

if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);

if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);

if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);

if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);

if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);

if(b>=200&&b<=500&&b%40==1) {

float r=0,rr;

for(int i=1; i<=5; i++) {

X5:

rr=0.7+(rand()%5)/10.0;

if(rr==r)goto X5;

r=rr;

CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);

}

}

if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);

if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);

if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);

if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);

if(b>=750&&b<=950&&b%20==1) {

float r=0,rr;

for(int i=1; i<=3; i++) {

X6:

rr=0.7+(rand()%5)/10.0;

if(rr==r)goto X6;

r=rr;

CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);

}

}

if(b>=1000&&b<=1300) MesGuai(4,5);

}

}

void RandGood() {

if(Biao>0) {

Biao--;

Guai(-1,0);

}

if(Gd[1]==0) {

Gd[1]=rand()%1000+1;

if(Win==7)Gd[1]=10086;

Gd[3]=rand()%16+8;

} else if(Gd[1]<=5) {

Guai(-2-Gd[1],Gd[3]);

memset(Gd,0,sizeof(Gd));

} else if(Gd[1]>=20&&Gd[1]<27) {

Guai(-8,Gd[3]);

memset(Gd,0,sizeof(Gd));

} else if(Gd[1]>=30&&Gd[1]<37) {

Guai(-9,Gd[3]);

memset(Gd,0,sizeof(Gd));

} else if(Gd[1]>=40&&Gd[1]<70) {

Gd[2]++;

if(Gd[2]%2==1)Guai(-10,Gd[3]);

if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));

} else if(Gd[1]>=70&&Gd[1]<100) {

Gd[2]++;

if(Gd[2]%2==1)Guai(-11,Gd[3]);

if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));

} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {

Guai(-2,Gd[3]);

memset(Gd,0,sizeof(Gd));

} else Gd[1]=0;

for(int i=0; i<20; i++) {

if(I[i][0]==-1) continue;

Setpos(I[i][0],I[i][1]);

Color(0);

if(I[i][0]==20) cout<<"===";

else cout<<" ";

I[i][1]++;

if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;

else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";

Color(0);

}

}

void Panboss(int bx,int by) {

float Nox[4],Noy[4];

Nox[0]=X,Noy[0]=Y;

if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;

else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;

else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;

else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;

for(int i=0; i<3; i++) {

if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;

if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;

}

}

void Boss1() {

for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {

Setpos(I[j][0],I[j][1]);

if(I[j][0]==20) cout<<"===";

else cout<<" ";

I[j][0]=I[j][1]=-1;

Bblo-=8+Lv*2;

Exp+=2;

}

if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;

for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {

Setpos(Bway[Bbr][0],Bway[Bbr][1]);

if(Bway[Bbr][0]==20) cout<<"==";

else cout<<" ";

Bbr++;

}

if(Bwhat1==5) {

int bx,by;

Color(5);

for(int i=0; i<10; i++) {

bx=Bx1-i*Bvx1/10.0;

by=By1-i*Bvy1/10.0;

Setpos(bx,by),cout<<"█";

Bbl++;

Bway[Bbl][0]=bx;

Bway[Bbl][1]=by;

}

Color(0);

}

Bx1-=Bvx1;

By1-=Bvy1;

if(Bwhat1==0) {

X2:

Bwhat1=rand()%7;

if(Bwhat1==2||Bwhat1==3) {

if(By1<=10||By1>25) goto X2;

}

if(Bwhat1==4) {

if(By1<=15||Bx1<20) goto X2;

Bgo1[2]=Bx1;

Bgo1[3]=By1-1;

}

if(Bwhat1==5) {

X0:

Bgo1[3]=rand()%4+1;

Bvx1=(rand()%101)/20.0;

Bvy1=(rand()%101)/20.0;

if(Bgo1[3]<=2) Bvx1*=-1;

if(Bgo1[3]%2==1) Bvy1*=-1;

if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;

}

if(Bwhat1==6) {

if(By1<=17||By1>25) goto X2;

}

}

if(Bwhat1==1) {

Bgo1[1]++,Bgo1[2]++;

int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);

if(Out1) R=0;

if(R==0) {

int vx=Bvx1,vy=Bvy1;

Bgo1[1]=0;

Bvx1=(rand()%101-20)/50.0;

Bvy1=(rand()%101-20)/50.0;

if(Bgo1[3]<=2) Bvx1*=-1;

if(Bgo1[3]%2==1) Bvy1*=-1;

if(Out1) r=0;

}

if(r==0) Chang1

}

if(Bwhat1==2) {

Bgo1[1]++;

if(Bgo1[1]>6) {

Bvy1=-0.3;

br++;

B[br].x=Bx1,B[br].y=By1-1;

B[br].what=6;

X3:

B[br].vx=(rand()%21-10)/40.0;

B[br].vy=(rand()%25)/30.0;

if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;

int rx=rand()%50;

if(rx==0) B[br].vx=0;

B[br].life=1;

}

if(Bgo1[1]>8) Chang1

}

if(Bwhat1==3) {

Bgo1[1]++;

if(Bgo1[1]>6&&Bgo1[1]%3==0) {

Bvy1=-0.3;

br++;

B[br].x=Bx1,B[br].y=By1-1;

B[br].what=8;

B[br].life=1;

}

if(Bgo1[1]>15) Chang1

}

if(Bwhat1==4) {

Bgo1[1]++;

if(Bgo1[1]<=8) {

Setpos(Bgo1[2],Bgo1[3]);

if(Bgo1[1]==1)cout<<" ";

else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";

else cout<<" ";

Bgo1[2]--;

Setpos(Bgo1[2],Bgo1[3]);

int r=rand()%4;

if(r%2==0) Color(6);

else Color(9);

if(r<2) cout<<") ";

else cout<<"】";

Color(0);

}

if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;

if(Bgo1[1]==11) {

Map(0,(bool)Kill);

Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";

Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";

Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";

Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";

int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];

Color(6);

int i=0;

while(1) {

bx=Bgo1[2]-i*bvx/30.0;

by=Bgo1[3]-i*bvy/30.0;

if(bx<=5||bx>=30||by<0||by>=29) break;

Panboss(bx,by);

Setpos(bx,by),cout<<"█";

Bbl++;

Bway[Bbl][0]=bx;

Bway[Bbl][1]=by;

i++;

}

Color(0);

Map(-1,0);

Chang1

}

}

if(Bwhat1==5) {

Bgo1[1]++,Bgo1[2]++;

int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);

if(Out1) R=0;

if(R==0) {

int vx=Bvx1,vy=Bvy1;

Bgo1[1]=0;

X1:

Bvx1=(rand()%101-20)/20.0;

Bvy1=(rand()%101-20)/20.0;

if(Bgo1[3]<=2) Bvx1*=-1;

if(Bgo1[3]%2==1) Bvy1*=-1;

if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;

if(Out1) r=0;

}

if(r==0) Chang1

}

if(Bwhat1==6) {

Bgo1[1]++;

if(Bgo1[1]>6&&Bgo1[1]%10==0) {

By1-=1;

br++;

B[br].x=Bx1,B[br].y=By1-1;

B[br].what=9;

X30:

B[br].vy=1;

B[br].life=1;

}

if(Bgo1[1]>31) Chang1

}

}

void Boss2() {

for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {

Setpos(I[j][0],I[j][1]);

if(I[j][0]==20) cout<<"===";

else cout<<" ";

I[j][0]=I[j][1]=-1;

Bblo-=8+Lv*2;

Exp+=2;

}

if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;

for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {

Setpos(Bway[Bbr][0],Bway[Bbr][1]);

if(Bway[Bbr][0]==20) cout<<"==";

else cout<<" ";

Bbr++;

}

Bx2-=Bvx2;

By2-=Bvy2;

if(Bwhat2==0) {

X21:

Bwhat2=rand()%7;

if(Bwhat2==2) {

X31:

for(int i=1; i<=3; i++) {

Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;

if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;

}

if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;

}

if(Bwhat2==3) {

Bgo2[2]=rand()%2;

}

if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {

Bvy2=-1.5;

Bvx2=-0.5;

}

}

if(Bwhat2==1) {

Bgo2[1]++,Bgo2[2]++;

int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);

if(Out2) R=0;

if(R==0) {

int vx=Bvx2,vy=Bvy2;

Bgo2[1]=0;

Bvx2=(rand()%101-20)/50.0;

Bvy2=(rand()%101-20)/50.0;

if(Bgo2[3]<=2) Bvx2*=-1;

if(Bgo2[3]%2==1) Bvy2*=-1;

if(Out2) r=0;

}

if(r==0) Chang2

}

if(Bwhat2==2) {

Bgo2[1]++;

float bx,by,bvx,bvy;

if(Bgo2[1]<21) {

for(int i=1; i<=3; i++) {

bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;

if(Bgo2[1]<=10) {

Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);

if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";

else cout<<" ";

bx=Bx2+Bgo2[1]*bvx/10.0;

by=By2+Bgo2[1]*bvy/10.0;

Setpos(bx,by);

} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);

int r=rand()%4;

if(r%2==0) Color(3);

else Color(10);

if(r<=1) cout<<"×";

else cout<<"+";

Color(0);

}

}

if(Bgo2[1]==21) {

Map(0,(bool)Kill);

Color(3);

int j=0;

for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {

if(k==1) bvx=j,bvy=0;

if(k==2) bvx=-j,bvy=0;

if(k==3) bvx=0,bvy=j;

if(k==4) bvx=0,bvy=-j;

bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;

if(bx<=5||bx>=30||by<0||by>=30) {

continue;

}

Panboss(bx,by);

Setpos(bx,by),cout<<"█";

Bbl++;

Bway[Bbl][0]=bx;

Bway[Bbl][1]=by;

}

Color(0);

Map(-1,0);

Chang2

}

}

if(Bwhat2==3) {

Bgo2[1]++;

if(Bgo2[1]<=18) {

if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";

if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";

if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];

if(Bgo2[1]%6<3)Color(3);

else Color(5);

if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);

if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);

Color(0);

}

if(Bgo2[1]==18) {

if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";

if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";

}

if(Bgo2[1]>18&&Bgo2[1]<=25) {

Bgo2[3]=Bgo2[2];

if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";

if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";

if(Bgo2[1]%4<2)Color(3);

else Color(5);

if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";

if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";

Color(0);

}

if(Bgo2[1]==25) {

if(Bgo2[2]==0) {

Color(3);

for(int i=4; i<=29; i++) {

Setpos(i,Bgo2[5]),cout<<"█";

Bbl++;

Panboss(i,Bgo2[5]);

Bway[Bbl][0]=i;

Bway[Bbl][1]=Bgo2[5];

}

}

if(Bgo2[2]==1) {

Color(3);

for(int i=0; i<=28; i++) {

Setpos(Bgo2[4],i),cout<<"█";

Bbl++;

Panboss(Bgo2[4],i);

Bway[Bbl][0]=Bgo2[4];

Bway[Bbl][1]=i;

}

}

Chang2

}

}

if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {

Bgo2[1]++;

if(By2>27)Bvy2=0;

if(Bx2>23)Bvx2=0;

if(Bgo2[1]>13&&Bgo2[1]%3==0) {

float t=By2-Y,g=0.35;

if(Boss==6) t/=2.0;

CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);

}

if(Bgo2[1]>20) Chang2

}

}

void Boss3() {

#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;

for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {

Setpos(I[j][0],I[j][1]);

if(I[j][0]==20) cout<<"===";

else cout<<" ";

I[j][0]=I[j][1]=-1;

Bblo-=8+Lv*2;

Exp+=2;

}

Bx3-=Bvx3;

By3-=Bvy3;

if(Bwhat3<=8) {

if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;

if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;

}

if(Bwhat3==0) {

X22:

Bwhat3=rand()%12;

if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;

if(Bwhat3==11)Bgo3[2]=rand()%5;

}

if(Bwhat3==1) {

Bgo3[1]++;

if(Bgo3[1]==6) {

br++;

B[br].what=13;

B[br].x=(int)Bx3-1,B[br].y=By3-1;

B[br].vy=1;

B[br].vx=1;

B[br].How=(int)Bx3-4;

B[br].life=1;

br++;

B[br].what=13;

B[br].x=(int)Bx3-1,B[br].y=By3-1;

B[br].vy=1;

B[br].vx=-1;

B[br].How=(int)Bx3+2;

B[br].life=1;

br++;

B[br].what=13;

B[br].x=(int)Bx3-1,B[br].y=By3-1;

B[br].vy=1;

B[br].life=1;

Chang3

}

}

if(Bwhat3>=2&&Bwhat3<=6) {

Bgo3[1]++;

if(Bgo3[1]==6) {

br++;

B[br].x=(int)Bx3-1,B[br].y=By3-1;

B[br].what=11+Bwhat3;

B[br].vy=0.5+(rand()%100)/80.0;

if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;

B[br].life=1;

Chang3

}

}

if(Bwhat3==7) {

Bgo3[1]++;

if(Bgo3[1]==6) {

br++;

B[br].what=14;

B[br].x=(int)Bx3-1,B[br].y=By3-1;

B[br].vy=1;

B[br].vx=1;

B[br].How=(int)Bx3-4;

B[br].life=1;

br++;

B[br].what=14;

B[br].x=(int)Bx3-1,B[br].y=By3-1;

B[br].vy=1;

B[br].vx=-1;

B[br].How=(int)Bx3+2;

B[br].life=1;

br++;

B[br].what=14;

B[br].x=(int)Bx3-1,B[br].y=By3-1;

B[br].vy=1;

B[br].life=1;

Chang3

}

}

if(Bwhat3==8) {

Bgo3[1]++;

if(Bgo3[1]==6) {

br++;

B[br].what=15;

B[br].x=(int)Bx3-1,B[br].y=By3-1;

B[br].vy=1;

B[br].vx=1;

B[br].How=(int)Bx3-4;

B[br].life=1;

br++;

B[br].what=15;

B[br].x=(int)Bx3-1,B[br].y=By3-1;

B[br].vy=1;

B[br].vx=-1;

B[br].How=(int)Bx3+2;

B[br].life=1;

br++;

B[br].what=15;

B[br].x=(int)Bx3-1,B[br].y=By3-1;

B[br].vy=1;

B[br].life=1;

Chang3

}

}

if(Bwhat3==9) {

Bvx3=0;

Bgo3[1]++;

if(Bgo3[1]==6||Bgo3[1]==8) {

Bean

}

if(Bgo3[1]>=8)Chang3

}

if(Bwhat3==10) {

Bvx3=0;

Bgo3[1]++;

if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {

Bean

}

if(Bgo3[1]>=12)Chang3

}

if(Bwhat3==11) {

Bvx3=0;

Bgo3[1]++;

if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {

br++;

B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;

B[br].x=Bx3-1,B[br].y=By3-1+i;

B[br].vy=4;

B[br].life=1;

br++;

B[br].what=99;

B[br].x=Bx3,B[br].y=By3-1+i;

B[br].vy=4;

B[br].life=1;

br++;

B[br].what=99;

B[br].x=Bx3-2,B[br].y=By3-1+i;

B[br].vy=4;

B[br].life=1;

}

if(Bgo3[1]>=20) {

for(int i=1; i<=4; i++) {

br++;

B[br].what=98;

B[br].x=Bx3-1,B[br].y=By3-1+i;

B[br].vy=4;

B[br].life=1;

br++;

B[br].what=98;

B[br].x=Bx3,B[br].y=By3-1+i;

B[br].vy=4;

B[br].life=1;

br++;

B[br].what=98;

B[br].x=Bx3-2,B[br].y=By3-1+i;

B[br].vy=4;

B[br].life=1;

}

Chang3

}

}

}

void Ball(int ball) {

if(ball==1) {

if(Fir<3&&T%8==0) Fir++;

if(Fir>0) {

br++;

B[br].what=-13;

B[br].x=X;

B[br].y=Y+rand()%3-1;

B[br].life=1;

if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;

else if(Boss!=0) B[br].a=13880086,Fir--;

else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;

else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;

else B[br].life=0;

Dis=Dis1=13880087;

}

}

if(ball==2) {

if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;

if(T%16==0)I[ib][0]=X;

if(T%16==4)I[ib][0]=X-1;

if(T%16==8)I[ib][0]=X+1;

if(T%16==12)I[ib][0]=X-2;

if(T%12==9)I[ib][0]=X+2;

if(Water==1) {

for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);

}

}

if(ball==3) {

if(Wind>5) {

if(Y<Ding-1)Vy=5;

else Vy=0;

if(Up>=1) Vx=-5;

if(Down==2) Vx=5;

}

if(Wind<5) {

if(Y>Ding-1)Vy=-5;

else Vy=0;

if(Up>=1) Vx=-5;

if(Down==2) Vx=5;

}

if(Wind==5) {

if(Boss==2) Ding=12.25;

else Ding=6.25;

if(Boss!=0) Bblo-=16+Lv*4;

if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");

Sleep(20);

system("color 6F");

Sleep(10);

system("color 0F");

system("cls");

for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;

Setpos(20,0);

for(int i=1; i<=60; i++) printf("=");

}

}

if(ball==4) {

if(Thun==1) {

if(Boss!=0) Bblo-=16+Lv*4;

if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");

Sleep(20);

system("color 6F");

Sleep(10);

system("color 0F");

system("cls");

for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;

Setpos(20,0);

for(int i=1; i<=60; i++) printf("=");

}

}

if(ball==5) {

system("cls");

Color(5);

Setpos(10,10);

cout<<"新天赋!";

Y:

int rr=rand()%4+2;

Setpos(12,10);

if(rr==Ren) goto Y;

if(rr==2)cout<<"瞬跳";

if(rr==3)cout<<"空之舞";

if(rr==4)cout<<"三段跳";

if(rr==5)cout<<"反重力跳跃";

Setpos(14,10);

cout<<"当前天赋:";

if(Ren==1)cout<<"小无敌";

if(Ren==2)cout<<"瞬跳";

if(Ren==3)cout<<"空之舞";

if(Ren==4)cout<<"三段跳";

if(Ren==5)cout<<"反重力跳跃";

Setpos(16,10);

cout<<"换否?(y/n)";

G:

char g=_getch();

if(g=='y')Ren=rr;

else if(g!='n')goto G;

system("cls");

Setpos(20,0);

Color(0);

for(int i=1; i<=60; i++) printf("=");

}

if(ball==6) {

Color(4);

for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";

Color(0);

cout<<' '<<Bblo<<" ";

Color(0);

}

if(ball==7) {

Color(1);

if(Win==7&&T%6<3)Color(3);

for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";

Color(0);

if(Win==7&&T%6<3)Color(3);

printf(" %0.1f ",Blo);

}

}

int renshu() {

system("mode con cols=60 lines=37");

CONSOLE_CURSOR_INFO cursor_info= {1,0};

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);

srand((unsigned)time(NULL));

printf("转载游戏");

Sleep(1000);

Win=0;

Ren=1;

Lv=1;

Blo=Blomax=100;

Expmax=300;

Hui=100;

X=18,Y=6;

ReStart:

system("cls");

cout<<"退出输入q,(重新)进入游戏输入其他字符:";

char yuijh;

cin>>yuijh;

if(yuijh=='q')return 0;

system("cls");

memset(B,0,sizeof(B));

memset(I,-1,sizeof(I));

T=0;

bl=0;

br=-1;

Upt=0;

Start:

Blo=Blomax;

Ding=6.25;

memset(Bgo1,0,sizeof(Bgo1));

memset(Bgo2,0,sizeof(Bgo2));

memset(Bgo3,0,sizeof(Bgo3));

if(Win%2==0) T=0;

if(Win%2==0&&D==0) {

if(Win>0)Ball(5);

Boss=0;

lL:

L=rand()%4+1;

for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;

Ll[Win/2]=L;

}

if(Win%2==1&&D==0) {

if(Win==7)Boss=6,T=0,Blomax+=100;

else {

bl:

Boss=rand()%3+1;

for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;

}

Bl[Win/2]=Boss;

Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;

system("color 4C");

Sleep(20);

system("color 0F");

Map(0,1);

Sleep(1000);

}

if(Win%2==1) {

Bblomax=500+(Win/2)*500;

Bblo=Bblomax;

if(Boss==2) Ding=12.25;

}

while(1) {

T++;

if(Wind==0) {

if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;

if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;

}

if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {

u1++;

if(Down==1) {

Down=0;

Up=0;

if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;

else Vx=7,Vy=0.3;

} else if(Up==0&&Wind==0) {

Down=0;

Up=1;

if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;

else Vx=2,Vy=0.1;

} else if(Up==1&&Wind==0) {

Down=0;

Up=2;

if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;

else Vx=1.5,Vy=0.1;

} else if(Ren==3&&Up==2&&Wind==0) {

Down=0;

Up=3;

Vx=1;

Vy=0.5;

Upt=30;

} else if(Ren==4&&Up==2&&Wind==0) {

Down=0;

Up=3;

Vx=1.8;

Vy=0.1;

}

}

if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {

u2++;

if(Down==1&&Ren==5) {

Down=2;

Up=0;

Vx=-1.7;

} else {

Down=1;

Up=0;

if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;

else {

if(Upt!=0) Map(-1,0),Upt=0;

Vx=-7;

}

}

}

if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;

if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;

if(kbhit()) {

char g=_getch();

if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");

}

if(Sy==1) Setpos(4,1),printf(" "),Sy--;

if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);

else if(T%10==0)Blo--;

if(T%20==0) {

if(Kill!=0) Kill=0;

if(Lvl!=0) Lvl=0;

}

if(Killb>0) Killb--;

if(Li>0) Li--;

if(Ice>0) Ice--;

if(Drug>0) Drug--;

if(Magne>0) Magne--;

if(Fire>0) Ball(1),Fire--;

if(Water>0) Ball(2),Water--;

if(Wind>0) Ball(3),Wind--;

if(Thun>0) Ball(4),Thun--;

if(Boss==0) NorGuai(L,T%1500);

RandGood();

if(T%20==1)Exp++;

if(T%50==1) {

Exp++;

system("cls");

Setpos(20,0);

Color(0);

for(int i=1; i<=60; i++) printf("=");

if(Win==0&&T<300) {

Setpos(4,6);

cout<<"上下 跳跃/下翻,左右 些微移动(松手即返回)";

Setpos(6,6);

cout<<"球可以开启特殊效果,Exp积满(300)可提升 Lv。";

Setpos(8,6);

cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";

Setpos(10,15);

cout<<"空格可以暂停。";

}

}

Map(-1,0);

if(Boss==1) Boss1();

if(Boss==2) Boss2();

if(Boss==3) Boss3();

if(Boss==6) Boss1(),Boss2(),Boss3();

Move();

Map(0,(bool)Kill);

Color(0);

Setpos(1,1);

Blo=fmin(Blo,(float)Blomax);

if(Boss==0)cout<<"Blood: "<<(int)Blo<<" ";

Color(0);

Setpos(1,9),cout<<"Death: "<<D<<" ";

Setpos(2,1);

Exp=min(Exp,Expmax);

if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;

if(Lvl>0)Color(5);

cout<<"Lv: "<<Lv;

Color(0);

Setpos(2,9);

cout<<"Exp: "<<Exp<<" ";

if(Boss>0) Setpos(3,1),cout<<"Blood : ",Ball(7);

if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"Boss Blood: ",Ball(6);

if(Boss==6) Setpos(1,9),printf("Time: %0.1f s ",T/15.0);

if(Win==0) Sleep(55);

if(Win==1) Sleep(50);

if(Win==2) Sleep(35);

if(Win==3) Sleep(40);

if(Win==4) Sleep(25);

if(Win==5) Sleep(30);

if(Win==6) Sleep(20);

if(Win>=7) Sleep(17);

if(Boss==3&&Bblo<=0) {

for(int i=1; i<=4; i++) {

br++;

B[br].what=98;

B[br].x=Bx3-1,B[br].y=By3-1+i;

B[br].vy=4;

B[br].life=1;

br++;

B[br].what=98;

B[br].x=Bx3,B[br].y=By3-1+i;

B[br].vy=4;

B[br].life=1;

br++;

B[br].what=98;

B[br].x=Bx3-2,B[br].y=By3-1+i;

B[br].vy=4;

B[br].life=1;

}

}

if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {

Map(-1,0);

break;

}

}

if(Blo<=0) {

Sleep(1000);

D++;

system("color 7F");

Setpos(15,11);

Color(4);

cout<<"GAME OVER...";

Sleep(2000);

goto ReStart;

} else if(Win==6) {

system("color 7F");

Setpos(15,11);

Color(4);

cout<<"坚持30秒 !";

Sleep(2000);

Setpos(30,0);

Win++;

D=0;

} else if(Win==7) {

Sleep(1000);

system("color 6E");

Setpos(15,11);

Color(5);

cout<<"YOU WIN !";

Sleep(2000);

Setpos(30,0);

goto ReStart;

} else Sleep(1000),Win++,D=0;

goto Start;

//system("shutdown -s -t 1");

}

int dadaj() {

string c[10],dr[10],zb[20],daojv[11];

cout<<"你好,欢迎"<<endl;

int a=-1,h,x=0,dj=1,jy=0,p=150,s=0,ss=0,dh1=0,dg1=0,ddj=0,nd=1,cf=0,cd1=0,cd2=0,xl=0,drcf1=0,tx=-1;

//b 地点

//a 动作

//h 血量

//x 技能

//hh 回合

//d1 怪物序号

//dj 等级

//jy 经验

//p 经验阈值

//ss 伤害

//s 提升十级

//dh1 怪物血量

//dg1 怪物伤害

//ddj 怪物掉落经验

//bf baff

//cf 财富

//ys 元素 0.火 1.水 2.草 3.雷 4.冰

//ys1 技能

//ys2 敌人被克制

//xl 血量

j[1]=1;

j[2]=2;

j[3]=3;

j[4]=4;

zbcc[1]=1;

zbcc[2]=1;

daojv[1]="小回血药";

daojvsx[1]=50;

cfdaojv[1]=50;

daojvlb[1]=1;

daojv[2]="中回血药";

daojvsx[2]=500;

cfdaojv[2]=500;

daojvlb[2]=1;

daojv[3]="大回血药";

daojvsx[3]=5000;

cfdaojv[3]=5000;

daojvlb[3]=1;

daojv[4]="小攻击药";

daojvsx[4]=50;

cfdaojv[4]=50;

daojvlb[4]=2;

daojv[5]="中攻击药";

daojvsx[5]=500;

cfdaojv[5]=500;

daojvlb[5]=2;

daojv[6]="大攻击药";

daojvsx[6]=5000;

cfdaojv[6]=5000;

daojvlb[6]=2;

cout<<"版本1.1"<<endl;

while(1) {

h=100+xl;

cout<<"难度"<<nd<<endl;

dh[1]=100+dh1;

dg[1]=15+dg1;

ys2[1]=3;

drcf[1]=5+drcf1;

dr[1]="北极狮王";

dh[2]=200+dh1;

dg[2]=20+dg1;

ys2[2]=1;

drcf[2]=10+drcf1;

dr[2]="玫瑰妖精";

c[1]="火拳";

ys1[1]=1;

cs[1]=50+ss;

c[2]="水波";

ys1[2]=2;

cs[2]=30+ss;

c[3]="汲取";

ys1[3]=3;

cs[3]=20+ss;

c[4]="震雷";

ys1[4]=4;

cs[4]=40+ss;

c[5]="冰冻";

ys1[5]=4;

cs[5]=35+ss;

zb[1]="木剑";

zbsx[1]=10;

yszb[1]=0;

cfzb[1]=10;

lb[1]=0;

zb[2]="布甲";

zbsx[2]=25;

yszb[2]=0;

cfzb[2]=10;

lb[2]=1;

zb[3]="铁剑";

zbsx[3]=50;

yszb[3]=0;

cfzb[3]=50;

lb[3]=0;

zb[4]="铁甲";

zbsx[4]=75;

yszb[4]=0;

cfzb[4]=50;

lb[4]=1;

zb[5]="火之高兴";

zbsx[5]=100;

cfzb[5]=200;

yszb[5]=1;

lb[5]=0;

zb[6]="火甲";

zbsx[6]=25;

yszb[6]=1;

cfzb[6]=200;

lb[6]=1;

zb[7]="霜之哀伤";

zbsx[7]=100;

cfzb[7]=200;

yszb[7]=4;

lb[7]=0;

zb[8]="冰甲";

zbsx[8]=25;

yszb[8]=4;

cfzb[8]=200;

lb[8]=1;

cout<<"1.野外 2.状态 3.技能 4.商店 5.装备 "<<endl;

cin>>b[0];

if(b[0]==1) {//战斗

cout<<"1.狮群 2.花圃"<<endl;

cin>>b[1];

if(b[1]==1) {

cout<<"你遇到了北极狮王 "<<endl;

}

if(b[1]==2) {

cout<<"你遇到了玫瑰妖精"<<endl;

}

while(dh[b[1]]>0&&h>0) {

cout<<"1.攻击 2.道具 3.逃跑"<<endl;

cin>>a;

if(a==1) {

cout<<"1."<<c[j[1]]<<"2."<<c[j[2]]<<"3."<<c[j[3]]<<"4."<<c[j[4]]<<endl;

cin>>x;

dh[b[1]]=dh[b[1]]-cs[j[x]];

bf[x]++;

cout<<"hp-"<<cs[j[x]]<<endl;

if(j[x]==3) {

hh[0]=3;

}

if(ys1[j[x]]==ys2[b[1]]) {

cout<<"敌人受到元素加成 hp-"<<cs[j[x]]/5<<endl;

dh[b[1]]=dh[b[1]]-cs[j[x]]/5;

}

if(yszb[cd1]==ys2[b[1]]) {

cout<<"敌人受到武器元素加成 hp-"<<dh[b[1]]/5<<endl;

dh[b[1]]=dh[b[1]]-dh[b[1]]/5;

}

if(hh[0]>0) {

cout<<"敌人被汲取生命 hp-"<<cs[2]/5<<endl;

cout<<"你的血量增加了 hp+"<<cs[2]/5<<endl;

dh[b[1]]=dh[b[1]]-cs[2]/5;

h=h+cs[2]/5;

hh[0]--;

}

if(hh[1]>0) {

cout<<"敌人燃烧 hp-"<<(cs[2]+cs[0])/5<<endl;

dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;

hh[1]--;

}

if(bf[1]>=1&&bf[2]>=1) {

dh[b[1]]=dh[b[1]]-(cs[0]+cs[1])/5;

cout<<"形成蒸发 hp-"<<(cs[0]+cs[1])/5<<endl;

bf[0]=0;

bf[1]=0;

}

if(bf[4]>=1&&bf[2]>=1) {

dh[b[1]]=dh[b[1]]-(cs[3]+cs[1])/5;

cout<<"形成触电 hp-"<<(cs[3]+cs[1])/5<<endl;

bf[3]=0;

bf[1]=0;

}

if(bf[4]>=1&&bf[1]>=1) {

dh[b[1]]=dh[b[1]]-(cs[3]+cs[0])/5;

cout<<"形成爆炸 hp-"<<(cs[3]+cs[0])/5<<endl;

bf[0]=0;

bf[3]=0;

}

if(bf[3]>=1&&bf[1]>=1) {

dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;

cout<<"形成燃烧 hp-"<<(cs[2]+cs[0])/5<<endl;

hh[1]=3;

bf[0]=0;

bf[3]=0;

}

if(bf[5]>=1&&bf[1]>=1) {

dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;

cout<<"形成融化 hp-"<<(cs[4]+cs[0])/5<<endl;

bf[0]=0;

bf[4]=0;

}

if(bf[5]>=1&&bf[4]>=1) {

dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;

cout<<"形成超导 hp-"<<(cs[4]+cs[3])/5<<endl;

bf[3]=0;

bf[4]=0;

}

}

if(a==2){

for(i[0]=1;i[0]<=6;i[0]++){

if(daojvcc[i[0]]>0){

cout<<i[0]<<"."<<daojv[i[0]]<<"数量:"<<daojvcc[i[0]]<<endl;

}

}

cin>>b[3];

if(daojvcc[b[3]]>0){

if(daojvlb[b[1]]==1){

cout<<"血量+"<<daojvsx[b[3]]<<endl;

h=h+daojvsx[b[3]];

daojvcc[b[3]]--;

}

if(daojvlb[b[3]]==2){

ss=ss+daojvsx[b[3]];

cout<<"攻击+"<<daojvsx[b[3]]<<endl;

daojvcc[b[3]]--;

}

}

}

if(a==3){

cout<<"你逃跑了"<<endl;

}

if(dh[b[1]]>0) {

if(yszb[cd2]==ys2[b[1]]) {

cout<<"敌人攻击了你 hp-"<<dg[b[1]]-dg[b[1]]/5<<endl;

cout<<"但是受到装备元素加成 伤害下降了5分之1"<<endl;

h=h-dg[b[1]]+dg[b[1]]/5;

} else {

h=h-dg[b[1]];

cout<<"敌人攻击了你 hp-"<<dg[b[1]]<<endl;

}

}

}

if(dh[b[1]]<=0) {

cout<<"你打败了"<<dr[b[1]]<<" "<<"经验增加"<<100*b[1]+100+ddj<<" "<<"金币增加"<<drcf[b[1]]<<endl;

jy=jy+100*b[1]+ddj;

cf=cf+drcf[b[1]];

hh[0]=0;

hh[1]=0;

ss=ss-daojvsx[b[1]];

}

}

if(b[0]==2) {

cout<<"LV:"<<dj<<" 经验:"<<jy<<" "<<zb[cd1]<<" "<<zb[cd2]<<" "<<"金币"<<cf<<endl;

}

if(b[0]==3) {

for(i[0]=1; i[0]<=7; i[0]++) {

cout<<i[0]<<"."<<c[i[0]];

}

cout<<" "<<endl;

cout<<"输入技能编号(4个)"<<endl;

for(i[0]=1; i[0]<=4; i[0]++) {

cin>>j[i[0]];

}

}

if(b[0]==4) {

cout<<"金币"<<cf<<endl;

for(i[0]=1; i[0]<=8; i[0]++) {

cout<<i[0]<<"."<<zb[i[0]]<<cfzb[i[0]]<<" ";

}

cout<<"按111去买道具"<<endl;

cin>>b[1];

if(cf<cfzb[b[1]])cout<<"穷鬼!"<<endl;

if(b[1]!=111&&cf>=cfzb[b[1]]) {

zbcc[b[1]]++;

cf=cf-cfzb[b[1]];

}

for(i[0]=1; i[0]<=6; i[0]++) {

cout<<i[0]<<"."<<daojv[i[0]]<<cfdaojv[i[0]]<<" ";

}

cout<<"按111离开"<<endl;

cin>>b[2];

if(b[2]==111)cout<<"穷鬼!"<<endl;

if(cf<cfdaojv[b[2]])cout<<"穷鬼!"<<endl;

if(b[2]!=111&&cf>=cfdaojv[b[2]]) {

daojvcc[b[2]]++;

cf=cf-cfdaojv[b[2]];

}

}

if(b[0]==5) {

for(i[0]=1; i[0]<=6; i[0]++) {

if(zbcc[i[0]]>=1) {

cout<<i[0]<<"."<<zb[i[0]]<<"有"<<zbcc[i[0]]<<"个 "<<" ";

}

}

cout<<"按111离开,按1继续"<<endl;

cin>>b[3];

if(b[3]==1) {

cout<<"武器:(输入编号)"<<endl;

cin>>b[1];

if(zbcc[b[1]]>0&&lb[b[1]]==0) {

zbcc[b[1]]--;

zbcc[cd1]++;

ss=ss+zbsx[b[1]];

cd1=b[1];

} else {

cout<<"你还没有装备"<<endl;

}

cout<<"防具:(输入编号)"<<endl;

cin>>b[2];

if(zbcc[b[2]]>0&&lb[b[2]]==1) {

zbcc[b[2]]--;

zbcc[cd2]++;

xl=xl+zbsx[b[2]];

cd2=b[2];

} else {

cout<<"你还没有装备"<<endl;

}

}

}

if(jy>=p) { //等级

jy=jy-p;

p=p+500;

dj++;

ss=ss+5;

h=h+10;

cout<<"你升级了 伤害+5 血量+10"<<endl;

}

if(dj%10==0&&dj!=s) { //难度

s=dj;

dh1=dh1+50;

dg1=dg1+5;

ddj=ddj+200;

nd++;

drcf1=drcf1+5;

cout<<"难度+1"<<endl;

}

if(h<=0) {

cout<<"你死了,结束"<<endl;

Sleep(2000);

break;

}

}

return 0;

}

void HindCursor()

{

HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);

CONSOLE_CURSOR_INFO CursorInfo;

GetConsoleCursorInfo(handle, &CursorInfo);

CursorInfo.bVisible = false;

SetConsoleCursorInfo(handle, &CursorInfo);

}

void gotoxy(int x, int y)

{

COORD pos; pos.X = y; pos.Y = x;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);

}

void color(int a)

{

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);

}

struct Button

{

int x, y, color;

const char *name;

int len;

};

void GetPos(POINT &pt)

{

HWND hwnd = GetForegroundWindow();

GetCursorPos(&pt);

ScreenToClient(hwnd, &pt);

pt.y = pt.y / 16, pt.x = pt.x / 8;

swap(pt.x, pt.y);

}

Button NewButton(int x, int y, int color, const char *name)

{

Button t;

t.x = x, t.y = y, t.name = name;

t.color = color;

t.len = strlen(name);

return t;

}

bool Preserve(Button A)

{

gotoxy(A.x, A.y), color(A.color), printf("%s", A.name);

POINT pt;

GetPos(pt);

if (pt.x == A.x && (pt.y >= A.y&&pt.y <= A.y + A.len))

{

color(112), gotoxy(A.x, A.y), printf("%s", A.name);

if (KEY_DOWN(MOUSE_MOVED)) return 1;

}

return 0;

}

struct Sprite

{

int width, height, x, y, Color, direction;

string * body;

void Draw()

{

color(Color);

for (int i = 0; i < height; i++)

{

gotoxy(x + i, y);

for (int j = 0; j < width; j++) printf("%c", body[i][j]);

}

}

void Clean()

{

for (int i = 0; i < height; i++)

{

gotoxy(x + i, y);

for (int j = 0; j < width; j++) printf(" ");

}

}

};

Sprite NewSprite(string s[], int w, int h, int _color, int nx, int ny)

{

Sprite newsprite;

newsprite.x = nx;

newsprite.y = ny;

newsprite.body = s;

newsprite.width = w;

newsprite.height = h;

newsprite.Color = _color;

newsprite.direction = 1;

return newsprite;

}

bool CheckCollision(Sprite a, Sprite b)

{

int ax1 = a.x, ax2 = a.x + a.height - 1, ay1 = a.y, ay2 = a.y + a.width - 1;

int bx1 = b.x, bx2 = b.x + b.height - 1, by1 = b.y, by2 = b.y + b.width - 1;

if ((ax2 >= bx1 && ay2 >= by1 && ax1 <= bx1 && ay1 <= by1) ||

(ax2 >= bx1 && ay1 <= by2 && ax1 <= bx1 && ay1 >= by1) ||

(bx2 >= ax1 && by2 >= ay1 && bx1 <= ax1 && by1 <= ay1) ||

(bx2 >= ax1 && by1 <= ay2 && bx1 <= ax1 && by1 >= ay1))

return 1;

return 0;

}

bool CheckIn(Sprite a, Sprite b)

{

int ax1 = a.x, ax2 = a.x + a.height - 1, ay1 = a.y, ay2 = a.y + a.width - 1;

int bx1 = b.x, bx2 = b.x + b.height - 1, by1 = b.y, by2 = b.y + b.width - 1;

if (ax1 <= bx1 && ay1 <= by1 && ax2 >= bx2 && ay2 >= by2) return 1;

return 0;

}

string grass[1] = { " " };

string soil[30];

string bullet[1] = { "▂" };

int SoilHieght[9] = { 2,2,2,10,20,7,7,7,7 };

Sprite Grass[9], Soil[9], Bullet[10005], bhp, rhp;

bool flag[10005], gameover;

int blueHP, redHP;

Sprite letin(Sprite a)

{

a.x = max(a.x, 0); a.x = min(a.x, 27);

a.y = max(a.y, 0); a.y = min(a.y, 117);

return a;

}

int NowBackgroundColor(Sprite a)

{

for (int i = 0; i <= 8; i++)

{

if (CheckCollision(Soil[i], a)) return 96;

if (a.height == 1 && CheckCollision(Grass[i], a)) return 32;

}

return 224;

}

int jemian()

{

HindCursor();

system("mode con cols=120 lines=30");

for (int i = 0; i < 30; i++) soil[i] = grass[0];

Grass[0] = NewSprite(grass, 12, 1, 32, 6, 52);

Grass[1] = NewSprite(grass, 12, 1, 32, 11, 18);

Grass[2] = NewSprite(grass, 12, 1, 32, 11, 91);

Grass[3] = NewSprite(grass, 15, 1, 32, 18, 50);

Grass[4] = NewSprite(grass, 53, 1, 32, 9, 34);

Grass[5] = NewSprite(grass, 32, 1, 32, 14, 14);

Grass[6] = NewSprite(grass, 38, 1, 32, 14, 70);

Grass[7] = NewSprite(grass, 34, 1, 32, 22, 14);

Grass[8] = NewSprite(grass, 41, 1, 32, 22, 67);

color(224);

for (int i = 0; i <= 30; i++)

for (int j = 0; j < 119; j++) printf(" ");

for (int i = 0; i <= 8; i++)

{

Soil[i] = NewSprite(soil, Grass[i].width, SoilHieght[i], 96, Grass[i].x + 1, Grass[i].y);

Soil[i].Draw();

}

for (int i = 0; i <= 8; i++) Grass[i].Draw();

string player[2] = { "●", "■" };

string HP[1] = { "■■■■■■■■■■" };

Sprite red = NewSprite(player, 2, 2, 4 | 224, 4, 54);

Sprite blue = NewSprite(player, 2, 2, 1 | 224, 4, 57);

bhp = NewSprite(HP, 20, 1, 1 | 224, 0, 3);

rhp = NewSprite(HP, 20, 1, 4 | 224, 0, 97);

int bluejump = 0, redjump = 0;

bool bluejumping = false, redjumping = false;

int tbluejump = 0, tredjump = 0;

int bulleti = 0, tbluebullet = 0, tredbullet = 0;

int bhps = 5, rhps = 5;

blueHP = 50; redHP = 50; gameover = false;

memset(flag, 0, sizeof(flag));

red.Draw(); blue.Draw();

bhp.Draw(); rhp.Draw();

color(0 | 224);

gotoxy(0, 1); printf("%d", bhps);

gotoxy(0, 118); printf("%d", rhps);

while (1)

{

bool bluemove = false;

int bnx = blue.x, bny = blue.y, rnx = red.x, rny = red.y;

Sprite b = NewSprite(player, 2, 2, 1 | 224, bnx, bny);

Sprite r = NewSprite(player, 2, 2, 4 | 224, rnx, rny);

color(224);

for (int i = 0; i < 3; i++)

{

if (CheckCollision(blue, Soil[0]) || CheckCollision(blue, Grass[0]) ||

CheckCollision(red, Soil[0]) || CheckCollision(red, Grass[0]))

{

gotoxy(6 + i, 51); printf(" ");

gotoxy(6 + i, 64); printf(" ");

}

if (CheckCollision(blue, Soil[1]) || CheckCollision(blue, Grass[1]) ||

CheckCollision(red, Soil[1]) || CheckCollision(red, Grass[1]))

{

gotoxy(11 + i, 17); printf(" ");

gotoxy(11 + i, 30); printf(" ");

}

if (CheckCollision(blue, Soil[2]) || CheckCollision(blue, Grass[2]) ||

CheckCollision(red, Soil[2]) || CheckCollision(red, Grass[2]))

{

gotoxy(11 + i, 90); printf(" ");

gotoxy(11 + i, 103); printf(" ");

}

}

for (int i = 0; i < 5; i++)

if (CheckCollision(blue, Soil[4]) || CheckCollision(blue, Grass[4]) ||

CheckCollision(red, Soil[4]) || CheckCollision(red, Grass[4]))

{

gotoxy(9 + i, 33); printf(" ");

gotoxy(9 + i, 87); printf(" ");

}

/*

for (int i = 0; i < 7; i++)

{

if (CheckCollision(blue, Soil[5]) || CheckCollision(blue, Grass[5]))

gotoxy(14 + i, 12); printf(" ");

if (CheckCollision(blue, Soil[6]) || CheckCollision(blue, Grass[6]))

gotoxy(14 + i, 108); printf(" ");

if (CheckCollision(blue, Soil[7]) || CheckCollision(blue, Grass[7]))

gotoxy(22 + i, 12); printf(" ");

if (CheckCollision(blue, Soil[8]) || CheckCollision(blue, Soil[8]))

gotoxy(22 + i, 108); printf(" ");

}*/

blue.Draw(); red.Draw();

if (KEY_DOWN(VK_LEFT))

{

int COLOR = NowBackgroundColor(b);

blue.direction = -1;

color(COLOR);

blue.Clean();

blue.y--;

blue.Color = 1 | COLOR;

blue = letin(blue);

blue.Draw(); red.Draw();

}

if (KEY_DOWN(VK_RIGHT))

{

int COLOR = NowBackgroundColor(b);

blue.direction = 1;

blue.Color = 1 | COLOR;

color(COLOR);

blue.Clean();

blue.y++;

blue = letin(blue);

blue.Draw(); red.Draw();

}

if (KEY_DOWN(VK_UP))

if (bluejumping == false)

{

tbluejump = -1;

bluejump = 0;

bluejumping = true;

}

if (bluejumping)

{

int COLOR = NowBackgroundColor(blue);

blue.Color = 1 | COLOR;

color(COLOR);

blue.Clean();

if (tbluejump != -2)

{

blue.x += tbluejump;

bluejump += tbluejump;

}

for (int i = 0; i <= 8; i++)

if (blue.x == Grass[i].x - 2 && blue.y >= Grass[i].y - 1 && blue.y + blue.width <= Grass[i].y + Grass[i].width + 1)

{

tbluejump = 0;

bluejumping = false;

break;

}

blue = letin(blue);

blue.Draw(); red.Draw();

if (bluejump == -5) tbluejump = 1;

}

else

{

int j;

for (j = 0; j <= 8; j++)

if (blue.x == Grass[j].x - 2 && blue.y >= Grass[j].y - 1 && blue.y + blue.width <= Grass[j].y + Grass[j].width + 1)

break;

if (j == 9)

{

int COLOR = NowBackgroundColor(b);

color(COLOR);

blue.Clean();

blue.x++;

blue.Color = 1 | COLOR;

blue.Draw(); red.Draw();

}

}

if (KEY_DOWN(0x58))

{

if (!tbluebullet)

{

Bullet[++bulleti] = NewSprite(bullet, 2, 1, 0 | 224, blue.x, blue.y + blue.direction * 2);

Bullet[bulleti].direction = blue.direction;

Bullet[bulleti].Draw();

tbluebullet = 1;

}

}

if (blue.x >= 26)

{

if (blueHP % 10 == 0) blueHP -= 10;

else blueHP -= blueHP % 10;

bhp.width = 0;

}

if (KEY_DOWN(0x41))

{

int COLOR = NowBackgroundColor(r);

color(COLOR);

red.Clean();

red.y--; red.direction = -1;

red.Color = 4 | COLOR;

red = letin(red);

blue.Draw(); red.Draw();

}

if (KEY_DOWN(0x44))

{

int COLOR = NowBackgroundColor(r);

color(COLOR);

red.Clean();

red.y++; red.direction = 1;

red.Color = 4 | COLOR;

red = letin(red);

blue.Draw(); red.Draw();

}

if (KEY_DOWN(0x57))

if (redjumping == false)

{

tredjump = -1;

redjump = 0;

redjumping = true;

}

if (redjumping)

{

int COLOR = NowBackgroundColor(red);

red.Color = 4 | COLOR;

color(COLOR);

red.Clean();

if (tredjump != -2)

{

red.x += tredjump;

redjump += tredjump;

}

for (int i = 0; i <= 8; i++)

if (red.x == Grass[i].x - 2 && red.y >= Grass[i].y - 1 && red.y + red.width <= Grass[i].y + Grass[i].width + 1)

{

tredjump = 0;

redjumping = false;

break;

}

red = letin(red);

blue.Draw(); red.Draw();

if (redjump == -5) tredjump = 1;

}

else

{

int j;

for (j = 0; j <= 8; j++)

if (red.x == Grass[j].x - 2 && red.y >= Grass[j].y - 1 && red.y + red.width <= Grass[j].y + Grass[j].width + 1)

break;

if (j == 9)

{

int COLOR = NowBackgroundColor(r);

color(COLOR);

red.Clean();

red.x++;

red.Color = 4 | COLOR;

blue.Draw(); red.Draw();

}

}

if (KEY_DOWN(0x59))

{

if (!tredbullet)

{

Bullet[++bulleti] = NewSprite(bullet, 2, 1, 0 | 224, red.x, red.y + red.direction * 2);

Bullet[bulleti].direction = red.direction;

Bullet[bulleti].Draw();

tredbullet = 1;

}

}

if (red.x >= 28)

{

if (redHP % 10 == 0) redHP -= 10;

else redHP -= redHP % 10;

rhp.width = 0;

}

if (tbluebullet)

{

if (tbluebullet == 15) tbluebullet = 0;

else tbluebullet++;

}

if (tredbullet)

{

if (tredbullet == 15) tredbullet = 0;

else tredbullet++;

}

for (int i = 0; i <= 8; i++) Grass[i].Draw();

for (int i = 1; i <= bulleti; i++)

{

if (flag[i]) continue;

int COLOR = NowBackgroundColor(Bullet[i]);

color(0 | COLOR);

Bullet[i].Clean();

Bullet[i].y += Bullet[i].direction * 2;

COLOR = NowBackgroundColor(Bullet[i]);

Bullet[i].Color = 0 | COLOR;

Bullet[i].Draw();

if (Bullet[i].y <= 1 || Bullet[i].y >= 117 ||

CheckCollision(Bullet[i], blue) || CheckCollision(Bullet[i], red))

{

Bullet[i].Clean();

if (CheckCollision(Bullet[i], blue))

{

blueHP--;

color(224);

bhp.Clean();

bhp.width -= 2;

bhp.Draw();

int COLOR = NowBackgroundColor(blue);

blue.Color = 1 | COLOR;

color(COLOR);

blue.Clean();

blue.y += Bullet[i].direction * 3;

blue = letin(blue);

blue.Draw(); red.Draw();

}

if (CheckCollision(Bullet[i], red))

{

redHP--;

color(224);

rhp.Clean();

rhp.width -= 2;

rhp.y += 2;

rhp.Draw();

int COLOR = NowBackgroundColor(red);

red.Color = 4 | COLOR;

color(COLOR);

red.Clean();

red.y += Bullet[i].direction * 3;

red = letin(red);

blue.Draw(); red.Draw();

}

Bullet[i].x = 0; Bullet[i].y = 0;

flag[i] = true;

continue;

}

}

if (blueHP % 10 == 0 && bhp.width <= 0)

{

bhps--;

bhp.width = 20;

gotoxy(0, 1); color(0 | 224); printf("%d", bhps);

bhp.Draw();

int COLOR = NowBackgroundColor(blue);

blue.Color = 1 | 224;

color(COLOR);

blue.Clean(); blue.x = 4; blue.y = 57;

blue.Draw();

}

if (redHP % 10 == 0 && rhp.width <= 0)

{

rhps--;

rhp.width = 20; rhp.y = 97;

gotoxy(0, 118); color(0 | 224); printf("%d", rhps);

rhp.Draw();

int COLOR = NowBackgroundColor(red);

red.Color = 4 | 224;

color(COLOR);

red.Clean(); red.x = 4; red.y = 54;

red.Draw();

}

if (redHP <= 0)

{

gotoxy(12, 53);

color(1 | 96);

printf("玩家1获胜!");

gameover = true;

break;

}

if (blueHP <= 0)

{

gotoxy(12, 53);

color(4 | 96);

printf("玩家2获胜!");

gameover = true;

break;

}

if (gameover) break;

Sleep(25);

}

Button Exit = NewButton(14, 55, 0 | 96, "退出");

while (1)

{

if (Preserve(Exit)) exit(0);

Sleep(25);

}

return 0;

}

int main()

{

startv:system("cls");

cout<<"欢迎来到hyx游戏中心!\n";

cout<<"1.玩贪吃蛇\n";

cout<<"2.玩狒狒大战\n";

cout<<"3.晃瞎你的狗眼\n";

cout<<"4.玩速算王者\n";

cout<<"5.玩欢乐赌场\n";

cout<<"6.玩忍三\n";

cout<<"7.玩打怪小游戏(死了才能结束,想中途退出只能关闭程序)\n";

cout<<"8.混乱大枪战(有美观的界面)\n";

cout<<"9.退出\n";

cout<<"10.关机\n";

int dfs;

cin>>dfs;

if(dfs==1)tanchi();

if(dfs==2)mbg();

if(dfs==3)eye();

if(dfs==4)susuan();

if(dfs==5)du();

if(dfs==6)renshu();

if(dfs==7)dadaj();

if(dfs==8)jemian();

if(dfs==9)return 0;

goto startv;

return 0;

}

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游戏分里外两个部分组成,里部分(用户不可见) 通过里部分执行判断,地图数组更改,和各种值的改变。更改完里部分再根据相应变化更改表部分。(用户可视部分)表部分的打印通过gotoxy去到相应坐标再printf打印出字符,通过文本函数改变文字字体颜色与文字背景颜色与字符组合实现图形界面。 程序通过 计数器+循环判断 的思想,类似单核cpu的多线程实现(单线程在不同程序/函数间来回执行)省去了多线程。(具体过程在功能设计与描述有详细描述) 另AI实现与加强依赖于rand随机函数的运用,进一步强化AI,增加游戏乐趣 功能方面,游戏参考于80年代任天堂红白机(FC/FamilyComputer)上的游戏坦克大战(Battle City),包括地图,游戏模式等等(当时的游戏直接烧在电路板上)。所以游戏平衡方面已经有了很好的参考,无需再花大量时间测试平衡性。 但诸如地图中的树林元素,随机道具等没有实现。但较之原版,该游戏由C/C++编写PC运行,由字符界面实现游戏画面。原版一辆坦克的子弹未消失之前不能发射第二颗。导致子弹打击远处CD长,近处CD短。该游戏每个子弹都有相同CD,子弹未消失只要CD达到即可发射第二颗,第三颗…增加了真实性,相较于原版是个改进。且考虑到PC性能不一内置了游戏速度调整。玩家可根据PC性能调整至合适的速度。
以下是一个简单的乒乓球小游戏C++代码,你可以参考一下。 ```c++ #include <iostream> #include <conio.h> #include <windows.h> using namespace std; bool gameOver; const int width = 20; const int height = 20; int x, y, ballX, ballY, score; int paddle1X, paddle1Y, paddle2X, paddle2Y; enum eDirection { STOP = 0, LEFT_UP, LEFT_DOWN, RIGHT_UP, RIGHT_DOWN }; eDirection ballDir; void Setup() { gameOver = false; ballDir = STOP; x = width / 2; y = height / 2; ballX = rand() % width; ballY = rand() % height; score = 0; paddle1Y = height / 2; paddle2Y = height / 2; paddle1X = 0; paddle2X = width - 1; } void Draw() { system("cls"); cout << "Score: " << score << endl; for (int i = 0; i < width + 2; i++) cout << "#"; cout << endl; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { if (j == 0) cout << "#"; if (i == y && j == x) cout << "O"; else if (i == ballY && j == ballX) cout << "o"; else if (i == paddle1Y && j == paddle1X) cout << "|"; else if (i == paddle2Y && j == paddle2X) cout << "|"; else cout << " "; if (j == width - 1) cout << "#"; } cout << endl; } for (int i = 0; i < width + 2; i++) cout << "#"; cout << endl; } void Input() { if (_kbhit()) { switch (_getch()) { case 'w': ballDir = LEFT_UP; break; case 'a': ballDir = LEFT_DOWN; break; case 's': ballDir = RIGHT_UP; break; case 'd': ballDir = RIGHT_DOWN; break; case 'x': gameOver = true; break; default: break; } } } void Logic() { switch (ballDir) { case STOP: break; case LEFT_UP: x--; y--; break; case LEFT_DOWN: x--; y++; break; case RIGHT_UP: x++; y--; break; case RIGHT_DOWN: x++; y++; break; default: break; } if (x == 0) { ballDir = STOP; score++; ballX = rand() % width; ballY = rand() % height; } if (x == width - 1) { ballDir = STOP; score++; ballX = rand() % width; ballY = rand() % height; } if (y == 0) ballDir = ballDir == LEFT_UP ? LEFT_DOWN : RIGHT_DOWN; if (y == height - 1) ballDir = ballDir == LEFT_DOWN ? LEFT_UP : RIGHT_UP; if (x == paddle1X + 1 && y >= paddle1Y - 1 && y <= paddle1Y + 1) ballDir = RIGHT_DOWN; if (x == paddle2X - 1 && y >= paddle2Y - 1 && y <= paddle2Y + 1) ballDir = LEFT_DOWN; if (score % 10 == 0 && score != 0) { paddle1Y += 2; paddle2Y += 2; } } int main() { Setup(); while (!gameOver) { Draw(); Input(); Logic(); Sleep(50); } return 0; } ``` 这个游戏非常简单,只需要按 W、A、S、D 来控制乒乓球的方向,同时也可以按 X 来退出游戏。由于这个游戏没有使用任何图形库,因此你需要使用 windows.h 库来实现控制台的清屏、打印等功能。

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