火影忍者游戏

 #include<stdlib.h>
 #include<stdio.h>
 #include<time.h>       //suiji        
 #include<string.h>
 #include<windows.h>          //SLEEP函数
 struct Player                        //玩家结构体,并初始化player
 {
     char name[21];
     int attack;
     int defense;
     int health;
     long int max_health;
     int level;
     int exp;
     int range_exp;
     long int max_exp;
 }player={"鸣人",50,40,9,10,10,90,10,80};
 struct Enemy                         //怪的结构体,并初始化各种怪
 {
     char name[20];
     char wupin[12];
     int attack;
     int defense;
     int health;
     int money;
     long int exp;
     int wupin_sign;
     int wupinpro;
     int double_attack; 
     int miss;
 }strongman={"卡卡西","紫电",40,50,700,200,100,1,2,1,0},
 witch={"初代雷影","雷之国秘术",25,15,150,50,50,2,2,1,1},
 xiyi={"初代土影","土之国秘术",18,10,50,30,35,3,3,2,2},
 big_strongman={"初代火影","柱间细胞",40*5,50*5,500*5,200*5,100*5,4,4,2,0},
 lion={"宇智波.斑","轮回眼",60,30,400,500,300,5,2,1,0},
 horse={"初代风影","风之国秘术",28,12,200,50,50,6,2,1,1},
 bee={"初代水影","水之国秘术",17,11,100,30,35,7,3,2,2},
 shitu={"鸣人","\0",40*5,50*5,600*5,300*5,100*5,7,5,2,0},
 guai={"\0","\0",0,0,0,0,0,0,0,0,0};
     struct Place
     {
       int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
     }place={1,2,3,4,5,6,7,8};
 
    int max_exp=0;
     int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
     int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
     int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=150,fang5n=0;
     int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=130,gong5n=0;
     char gongname[20]="无",fangname[20]="无";
     char proof;
 
    void AddWupin(int);
     int AttackResult();
     void BattleAct();
     void ChooseWupin();
     void DisplayState();
     void OrdinaryAct();    
    int SuiJi();
     int SuiJi100();
     void WhetherLevelUp();
     void SlowDisplay(char *);    

int main()
 {
     

    int i=0,j=0,k=0;
     char player_name[21];

   SlowDisplay("这是一个瓦特的忍者世界! 你的家人被鸣人抓走了!\n\n 伟大的忍者啊~快拿起你们的写轮眼,去迷惑鸣人!\n\n\n输入你的名字:   (20个字符)\n\n\n");
         
            //sndPlaySound("res\\F005.wav",SND_LOOP);
     scanf("%s",player_name);    
    strncpy(player.name,player_name,20);
if(strcmp(player.name,"666")==0)
     {
         SlowDisplay("封印多年的 大筒木辉夜 啊!你终于可以重见天日了!\n\n\n 大筒木辉夜 准备...      随即...     暴走!!!\n\n\n");
         player.attack=999;
         player.defense=999;
         player.health=9999;
         player.max_health=9999;
     }    
    getchar();
 
    OrdinaryAct();
 }
 
    int SuiJi()
 {
     srand((unsigned)time(NULL));
     return rand()%10;
 }
 

    int SuiJi100()
 { 
     srand((unsigned)time(NULL));
     return rand()%100;
 }
 

    void ChooseWupin()                         //选择物品 并使用
 {
     printf("物品: 1,止血草%d个 2,急救包%d个 3,医疗箱%d个 4,神药%d个 5,引爆符%d个 6,苦无%d个 7,绑着引爆符的苦无%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
     switch(scanf("%d",&choose_number),choose_number)
     {
     case 1:
         if(cao>0)
         {
             SlowDisplay("使用止血草,HP增加60\n\n\n");
             cao--;
             if(player.health+60>player.max_health)player.health=player.max_health;
             else player.health+=60;
         }
         else SlowDisplay("没有止血草了\n\n\n");
         break;
     case 2:
         if(jijiubao>0)
         {
             SlowDisplay("使用急救包,HP增加80\n\n\n");
             jijiubao--;
             if(player.health+80>player.max_health)player.health=player.max_health;
             else player.health+=80;
         }
         else SlowDisplay("没有急救包了\n\n\n");
         break;
     case 3:
         if(baiyao>0)
         {
             SlowDisplay("使用医疗箱,HP增加120\n\n\n");
             baiyao--;
             if(player.health+120>player.max_health)player.health=player.max_health;
             else player.health+=120;
         }
         else SlowDisplay("没有医疗箱了\n\n\n");
         break;
     case 4:
         if(superbaiyao>0)
         {
             SlowDisplay("使用神药,HP增加800\n\n\n");
             superbaiyao--;
             if(player.health+800>player.max_health)player.health=player.max_health;
             else player.health+=800;
         }
         else SlowDisplay("没有神药了\n\n\n");
         break;
     case 5:
         if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
         {
             if(boom>0)
             {
             SlowDisplay("使用引爆符,敌人HP减少100\n\n\n");
             boom--;
             guai.health-=100;
             AttackResult();
             }
         }
         else SlowDisplay("非战斗状态,不能使用引爆符!\n\n\n");
         break;
     case 6:
         if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
         {
             if(dubiao>0)
             {
             SlowDisplay("使用苦无,敌人HP减少200\n\n\n");
             dubiao--;
             guai.health-=200;
             AttackResult();
             }
         }
         else SlowDisplay("非战斗状态,不能使用苦无!\n\n\n");
         break;
     case 7:
         if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
         {
             if(atom_boom>0)
             {
             SlowDisplay("使用绑着引爆符的苦无,敌人HP减少1000\n\n\n");
             atom_boom--;
             guai.health-=1000;
             AttackResult();
             }
         }
         else SlowDisplay("非战斗状态,不能使用绑着引爆符的苦无!\n\n\n");
         break;
     case 0:break;
     default:printf("ChooseWupin error!\n\n\n");
     }
 }
     int AttackResult()                      //攻击结果:判断是否获胜 是否获得物品 和 是否升级
 {
     if(guai.health<=0)
     {
         battle=0;
         printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
         player.exp+=guai.exp;
         player.range_exp+=guai.exp;
         money+=guai.money;
         s=SuiJi();
         if(s<guai.wupinpro)
         {
             SlowDisplay("从敌人尸骸中发现");
             printf("%s\n\n\n",guai.wupin);
             AddWupin(guai.wupin_sign);
         }
         WhetherLevelUp();
         if(strcmp(guai.name,"鸣人")==0)
         {
             puts("战斗胜利,杀死鸣人,救出家人!!!");
             getchar();
             getchar();
             exit(0);
         }
         return 1;                 //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
     }
     else 
    {
         int s=SuiJi();
         
         
         if((guai.attack+s-player.defense/3)<0)
         {
             player.health-=1;
             printf("%s反击,你的HP减少了 1\n\n",guai.name);
         }
         else
         {
             player.health-=guai.attack+s-player.defense/3;
             printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
         }
         if(player.health<0)
         {
             battle=0;
             printf("%s战死!金币归零!当前装备掉落",player.name,player.level*500);
             money=0;
             gong=0;
             fang=0;
             strcpy(gongname,"没有");
             strcpy(fangname,"没有");
             player.health=player.max_health/5;
             OrdinaryAct();//
             return 1;
         }
     }
     return 0;
 }
     void AddWupin(int wupin_sign)
     {
         
         switch(wupin_sign)
         {
         case 1:fang4n++;        break;
         case 2:fang3n++;        break;
         case 3:fang2n++;        break;
         case 4:strongman_arm=1;break;
         case 5:gong4n++;        break;
         case 6:gong3n++;        break;
         case 7:gong2n++;        break;
         default:printf("AddWupin error\n\n\n");
         }
       
     }
     void WhetherLevelUp()
     {
         int i=0,j=0;
         int l1=player.range_exp/100;
         int l2=player.range_exp/300;
         int l3=player.range_exp/600;
         if(player.level<=15&&l1>0)                     //15级以下,经验足够 都满足则升级
         {
             if(l1==1)
             {
                 printf("%s",player.name);
                 SlowDisplay("   升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
                 player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                 player.attack+=3;
                 player.defense+=2;
                 player.max_health+=20;
                 player.health=player.max_health;
                 player.level++;
                 player.range_exp=0;
                 player.exp=player.max_exp;
                 player.max_exp+=100;
             }
             else
             {
                 printf("好厉害!连升%d级!",l1);
                 printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
                 player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                 player.attack+=3*l1;
                 player.defense+=2*l1;
                 player.max_health+=20*l1;
                 player.health=player.max_health;
                 player.level+=l1;
                 player.range_exp=0;
                 player.exp=player.max_exp;
                 player.max_exp+=100*l1;
             }
         }
         else if(player.level<=40&&l2>0)
         {
             if(l2==1)
             {
                 printf("%s",player.name);
                 SlowDisplay("   升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
                 player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                 player.attack+=3;
                 player.defense+=2;
                 player.max_health+=20;
                 player.health=player.max_health;
                 player.level++;
                 player.range_exp=0;
                 player.exp=player.max_exp;
                 player.max_exp+=300;
             }
             else
             {
                 printf("好厉害!连升%d级!",l1);
                 printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
                 player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                 player.attack+=3*l2;
                 player.defense+=2*l2;
                 player.max_health+=20*l2;
                 player.health=player.max_health;
                 player.level+=l2;
                 player.range_exp=0;
                 player.exp=player.max_exp;
                 player.max_exp+=300*l2;
             }
         }
         else if(l3>0)
         {
             if(l3==1)
             {
                 printf("%s",player.name);
                 SlowDisplay("   升级!\n\n\n攻击力+30, 防御力+20, HP上限+100\n\n\n");
                 player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                 player.attack+=30;
                 player.defense+=20;
                 player.max_health+=100;
                 player.health=player.max_health;
                 player.level++;
                 player.range_exp=0;
                 player.exp=player.max_exp;
                 player.max_exp+=600;
             }
             else
             {
                 printf("好厉害!连升%d级!",l1);
                 printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
                 player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
                 player.attack+=3*l3;
                 player.defense+=2*l3;
                 player.max_health+=20*l3;
                 player.health=player.max_health;
                 player.level+=l3;
                 player.range_exp=0;
                 player.exp=player.max_exp;
                 player.max_exp+=600*l3;
             }
         }
     }
     void OrdinaryAct()                    //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
     {
         
         while(1)
         {
 //            \(1000);
 //            system("cls");
             puts("=============================================================================");
             printf("要做什么?\n\n\n   1,移动  2,道具  3,对话  4,查看状态  5,装备  0,退出游戏\n\n\n");
             puts("=============================================================================");
         switch(scanf("%d",&choose_number),choose_number)
         { 
        case 1:                                    //显示移动菜单
             SlowDisplay("要去哪里?\n\n\n");
             printf("1,商店 2,旅馆 3,土之国 4,雷之国 5,火之国 6,水之国 7,风之国 8,战争现场\n\n\n");
             switch(scanf("%d",&choose_number),choose_number)
             {
             case 1:place_sign=place.bar;                   
              //      OrdinaryAct();
                    break;
             case 2:place_sign=place.hotel;                      
                    SlowDisplay("要住店吗? 免费 1,是  0,否\n\n\n");
                    choose_number=1;
                    switch(scanf("%d",&choose_number),choose_number)
                    {
                    case 1:if(money-0<0)
                             {
                                 SlowDisplay("Sorry,你的钱不够~\n\n\n");        
                             }
                             else 
                            {
                                 SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
                                 money-=0;
                                 player.health=player.max_health;    //体力满
                             }
                             break;
                    case 0:SlowDisplay("下次再来!\n\n\n");break;
                    default:printf("hotel talk error!\n\n\n");
                    }
                    place_sign=0;
                    break;
             case 3:
                 place_sign=place.forest1;
                 s=SuiJi();    
                if(s<7)
                 {
                     battle=1;
                     guai=xiyi;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else if(s<9)
                 {
                     battle=1;
                     guai=witch;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else
                 {
                     SlowDisplay("这里安全\n\n\n");
                     //不用调用OAct函数,会自动执行OAct函数;
                 }
                 break;
             case 4:
                 place_sign=place.forest2;
                 s=SuiJi();    
                if(s<7)
                 {
                     battle=1;
                     guai=witch;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else if(s<9)
                 {
                     battle=1;
                     guai=strongman;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else
                 {
                     SlowDisplay("这里安全\n\n\n");
                 }
                 break;
             case 5:
                 place_sign=place.forest3;
                 s=SuiJi();    
                if(s<7)
                 {
                     battle=1;
                     guai=strongman;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else if(s<9)
                 {
                     battle=1;
                     guai=big_strongman;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else
                 {
                     SlowDisplay("这里安全\n\n\n");
                 }
                 break;
             case 6:
                 place_sign=place.grass1;
                 s=SuiJi();    
                if(s<7)
                 {
                     battle=1;
                     guai=bee;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else if(s<9)
                 {
                     battle=1;
                     guai=horse;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else
                 {
                     SlowDisplay("这里安全\n\n\n");
                 }
                 break;
             case 7:
                 place_sign=place.grass2;
                 s=SuiJi();    
                if(s<7)
                 {
                     battle=1;
                     guai=horse;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else if(s<9)
                 {
                     battle=1;
                     guai=lion;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else
                 {
                     SlowDisplay("这里安全\n\n\n");
                 }
                 break;
             case 8:
                 place_sign=place.grass3;
                 s=SuiJi();    
                if(s<7)
                 {
                     battle=1;
                     guai=lion;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                 }
                 else if(s<9)
                 {
                     battle=1;                    
                     if(strongman_arm)
                     {
                         SlowDisplay("奈良鹿丸:\n\n\n    哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!柱间细胞我要了,家人你也别想带走!\n\n\n");
                         guai=shitu;
                     printf("%s扑了过来!\n\n\n",guai.name);
                     BattleAct();
                     }
                     else SlowDisplay("奈良鹿丸:\n\n\n    年轻人,你好啊.如果你有柱间细胞,我可以告诉你家人的下落哦~\n\n\n");
                 }
                 else
                 {
                     SlowDisplay("这里安全\n\n\n");
                 }
                 break;
             default:printf("choose map error!\n\n\n");
             }
             break;
         case 2:   ChooseWupin();break;              //显示道具,并可以使用.
         case 3:                                               //对话选项
             if(place_sign==place.bar) 
            {
                 SlowDisplay("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,商店老板\n\n\n");     //显示对话人物
                switch(scanf("%d",&choose_number),choose_number)
                {
                case 1:
                    SlowDisplay("红发女郎:\n\n\n    吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
                    break;
                case 2:
                    if(fang1n<1&&gong1n<1)
                    {
                        SlowDisplay("赏金猎人:\n\n\n    你要救家人啊!好胆量!\n\n\n    不过外面的丛林和草原很险恶,而且越深越危险,这是仙人眼和仙人卷轴,对你会有些帮助的,拿去吧!\n\n\n");
                        printf("%s心想:(哇,这位大叔人真好啊!\n\n\n)",player.name);
                        gong1n++;
                        fang1n++;
                    }
                    else SlowDisplay("赏金猎人:\n\n\n    加油吧,年轻人!\n\n\n    不要被外面丛林和草原所吓倒!\n\n\n");
                    break;
                case 3:
                    printf("要买点什么?\n\n\n1,止血草0金币 2,急救包0金币 3,医疗箱0金币 4,火影披风0金币 5,火影专用苦无 0金币  0,不用我就看看\n\n\n");
                    choose_number=1;
                    while(choose_number)
                    {
                         switch(scanf("%d",&choose_number),choose_number)
                         {
                         case 1:if(money<0)
                                {
                                  SlowDisplay("钱不够!");                              
                                }
                                else
                                {
                                	SlowDisplay("止血草给你\n\n还要什么吗?\n\n"); 
                                	money-=0;
                                  cao++;
                                }
                                break;
                         case 2:if(money<0)
                                {
                                  SlowDisplay("钱不够!");                              
                                }
                                else
                                {SlowDisplay("急救包给你\n\n还要什么吗?\n\n"); 
                                	money-=0;
                                  jijiubao++;
                                }
                                break;
                         case 3:if(money<0)
                                {
                                  SlowDisplay("钱不够!");                              
                                }
                                else
                                {SlowDisplay("医疗箱给你\n\n还要什么吗?\n\n"); 
                                  baiyao++;
                                  money-=0;
                                  
                                }
                                break;
                        case 4:if(money<0)
                                {
                                  SlowDisplay("钱不够!");                              
                                }
                                else
                                {SlowDisplay("火影披风给你\n\n还要什么吗?\n\n"); 
                                	money-=0;
                                  fang5n++;
                                }
                                break;
                        case 5:if(money<0)
                                {
                                  SlowDisplay("钱不够!");                              
                                }
                                else
                                {SlowDisplay("火影专用苦无 给你\n\n还要什么吗?\n\n"); 
                                	money-=0;
                                  fang5n++;
                                }
                                break;
                         case 0:SlowDisplay("下次再来!\n");break;
                         default:SlowDisplay("输入错误\n\n\n");
                         }
                    }
                }
             }
             else if(place_sign==place.hotel)
                     SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
             else SlowDisplay("这里好像没人可以聊天\n\n\n");
             break;
         case 4:   DisplayState(); break;             //显示状态
         case 5:                                 //装备
             printf("攻装: 1,仙人眼:%d个 2,水之国秘术:%d个 3,风之国秘术:%d个 4,轮回眼  10,火影专用苦无:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
             printf("秘术: 5,仙人卷轴:%d个 6,雷之国秘术:%d个 7,土之国秘术:%d个   8,紫电  9,火影披风:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
             SlowDisplay("选择要装备的武器或防具:\n\n\n");
             switch(scanf("%d",&choose_number),choose_number)
             {
             case 1:if(gong1n>=0)
                    {
                        SlowDisplay("拿起了仙人眼,“原来的不要了!”\n\n\n");
                        gong=gong1;
                        gong1n--; 
                        strcpy(gongname,"仙人眼");
                    }
                    else SlowDisplay("你没有仙人眼可以装备\n\n\n");
                    break;
             case 2:if(gong2n>=0)
                    {
                        SlowDisplay("拿起了水之国秘术,“原来的不要了!”\n\n\n");
                        gong=gong2;
                        gong2n--;
                        strcpy(gongname,"水之国秘术");
                    }
                    else SlowDisplay("你没有水之国秘术可以装备\n\n\n");
                    break;
             case 3:if(gong3n>=0)
                    {
                        SlowDisplay("拿起了风之国秘术,“原来的不要了!”\n\n\n"); 
                        gong=gong3;
                        gong3n--;
                        strcpy(gongname,"风之国秘术");
                    }
                    else SlowDisplay("你没有风之国秘术可以装备\n\n\n");
                    break;
             case 4:if(gong4n>=0)
                    {
                        SlowDisplay("拿起了轮回眼,“原来的不要了!”\n\n\n");
                        gong=gong4;
                        gong4n--;
                        strcpy(gongname,"轮回眼");
                    }
                    else SlowDisplay("你没有轮回眼可以装备\n\n\n");
                    break;
             case 5:if(fang1n>=0)
                    {
                        SlowDisplay("穿上了仙人卷轴,“原来的不要了!”\n\n\n"); 
                        fang=fang1;
                        fang1n--;
                        strcpy(fangname,"仙人卷轴");
                    }
                    else SlowDisplay("你没有仙人卷轴可以装备\n\n\n");
                    break;
             case 6:if(fang2>=0)
                    {
                        SlowDisplay("穿上了下忍背心,“原来的不要了!”\n\n\n");
                        fang=fang2;
                        fang2n--;
                        strcpy(fangname,"雷之国秘术");
                    }
                    else SlowDisplay("你没有雷之国秘术可以装备\n\n\n");
                    break;
             case 7:if(fang3n>=0)
                    {
                        SlowDisplay("穿上了土之国秘术,“原来的不要了!”\n\n\n");
                        fang=fang3;
                        fang3n--;
                        strcpy(fangname,"土之国秘术");
                    }
                    else SlowDisplay("你没有土之国秘术可以装备\n\n\n");
                    break;
             case 8:if(fang4n>=0)
                    {
                        SlowDisplay("穿上了紫电,“原来的不要了!”\n\n\n"); 
                        fang=fang4;
                        fang4n--;
                        strcpy(fangname,"紫电");
                    }
                    else SlowDisplay("你没有紫电可以装备\n\n\n");
                    break;
                    case 9:if(fang5n>=0)
                    {
                        SlowDisplay("穿上了火影披风,“原来的不要了!”\n\n\n"); 
                        fang=fang5;
                        fang5n--;
                        strcpy(fangname,"火影披风");
                    }
                    else SlowDisplay("你没有火影披风可以装备\n\n\n");
                    break;
                    case 10:if(gong5n>=0)
                    {
                        SlowDisplay("拿起了火影专用苦无 ,“原来的不要了!”\n\n\n"); 
                        gong=gong5;
                        gong5n--;
                        strcpy(gongname,"火影专用苦无 "); 
                    }
                    else SlowDisplay("你没有火影专用苦无 可以装备\n\n\n");
                    break;
             }
             break;
         case 0: 
            SlowDisplay("确定推出游戏?(Y/N)\n\n\n");
             getchar();
             proof=getchar();
             if(proof=='y'||proof=='Y')
             {
                 SlowDisplay("数据存储中...");
                 //向文件中更新数据;
                 getchar();
                 SlowDisplay("按回车退出");
                 getchar();
                 return;
             }
             else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
             else SlowDisplay("继续!\n\n\n");
             break;
         default:SlowDisplay("输入错误!\n\n\n");
         }
     }
     }
     void DisplayState()
     {
         printf("%s 攻击力:%d+%d=%d  防御力:%d+%d=%d  HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
         printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
         printf("等级:%d  经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
     }
     void BattleAct()
     {
         while(1)
         {
             puts("=============================================================================");
             printf("要怎么办?\n\n\n    1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
             switch(scanf("%d",&choose_number),choose_number)
             {
             case 1:
                 s=SuiJi();
                 printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
                 guai.health-=player.attack+s+gong-guai.defense/3;
                 if(AttackResult())return;            //如果攻击有结果(敌人或玩家战死)退出函数
                 else continue; 
            case 2: ChooseWupin();break;             //选择物品,可以使用,战斗中允许使用攻击性物品
             case 3:DisplayState();break;             //显示状态
             case 4:
                 s=SuiJi();
                 if(s<30)                               //30%的概率可以逃跑
                 {
                     printf("%s逃跑了~\n\n\n",player.name);
                     battle=0;
                     return;
                 }
                 else printf("%s逃跑失败!\n\n\n",player.name);
                 break;
             default:SlowDisplay("输入错误,重新输入!\n\n\n");
             }
         }
     }
     void SlowDisplay(char *p)
     {
         while(1)
         {
             if(*p!=0)
                 printf("%c",*p++);
             else 
                break;
             Sleep(100);
         }
     }

————————————————
版权声明:本文为CSDN博主「Flucitne」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:火影忍者游戏-CSDN博客

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值