JavaSE021_数组之应用举例(利用二维数组实现五子棋图形版——二人对战)

转自:http://blog.csdn.net/cnlht/article/details/8176130

package com.cctvjiatao.FiveChess;

import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RadialGradientPaint;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Ellipse2D;
import javax.swing.JOptionPane;
import javax.swing.JPanel;

/**
 * 五子棋--棋盘类
 * 
 * @author keletao
 * @date 2016-1-30 上午6:53:05
 */

public class ChessBoard extends JPanel implements MouseListener {
	public static final int MARGIN = 30;// 边距
	public static final int GRID_SPAN = 35;// 网格间距
	public static final int ROWS = 15;// 棋盘行数
	public static final int COLS = 15;// 棋盘列数

	Point[] chessList = new Point[(ROWS + 1) * (COLS + 1)];// 初始每个数组元素为null
	boolean isBlack = true;// 默认开始是黑棋先
	boolean gameOver = false;// 游戏是否结束
	int chessCount;// 当前棋盘棋子的个数
	int xIndex, yIndex;// 当前刚下棋子的索引

	Image img;
	Image shadows;
	Color colortemp;

	public ChessBoard() {
		// setBackground(Color.blue);//设置背景色为橘黄色
		img = Toolkit.getDefaultToolkit().getImage("board.jpg");
		shadows = Toolkit.getDefaultToolkit().getImage("shadows.jpg");
		addMouseListener(this);
		addMouseMotionListener(new MouseMotionListener() {
			public void mouseDragged(MouseEvent e) {

			}

			public void mouseMoved(MouseEvent e) {
				// 将鼠标点击的坐标位置转成网格索引
				int x1 = (e.getX() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;
				int y1 = (e.getY() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;
				// 游戏已经结束不能下
				// 落在棋盘外不能下
				// x,y位置已经有棋子存在,不能下
				if (x1 < 0 || x1 > ROWS || y1 < 0 || y1 > COLS || gameOver || findChess(x1, y1)){
					setCursor(new Cursor(Cursor.DEFAULT_CURSOR));// 设置成默认状态
				}else
					setCursor(new Cursor(Cursor.HAND_CURSOR));
			}
		});
	}

	// 绘制
	public void paintComponent(Graphics g) {
		super.paintComponent(g);// 画棋盘
		int imgWidth = img.getWidth(this);
		int imgHeight = img.getHeight(this);// 获得图片的宽度与高度
		int FWidth = getWidth();
		int FHeight = getHeight();// 获得窗口的宽度与高度
		int x = (FWidth - imgWidth) / 2;
		int y = (FHeight - imgHeight) / 2;
		g.drawImage(img, x, y, null);

		for (int i = 0; i <= ROWS; i++) {// 画横线
			g.drawLine(MARGIN, MARGIN + i * GRID_SPAN, MARGIN + COLS * GRID_SPAN, MARGIN + i * GRID_SPAN);
		}
		for (int i = 0; i <= COLS; i++) {// 画竖线
			g.drawLine(MARGIN + i * GRID_SPAN, MARGIN, MARGIN + i * GRID_SPAN, MARGIN + ROWS * GRID_SPAN);
		}

		// 画棋子
		for (int i = 0; i < chessCount; i++) {
			// 网格交叉点x,y坐标
			int xPos = chessList[i].getX() * GRID_SPAN + MARGIN;
			int yPos = chessList[i].getY() * GRID_SPAN + MARGIN;
			g.setColor(chessList[i].getColor());// 设置颜色
			colortemp = chessList[i].getColor();
			if (colortemp == Color.black) {
				RadialGradientPaint paint = new RadialGradientPaint(
						xPos - Point.DIAMETER / 2 + 25, 
						yPos - Point.DIAMETER / 2 + 10, 
						20, 
						new float[] { 0f, 1f }, 
						new Color[] { Color.WHITE, Color.BLACK });
				((Graphics2D) g).setPaint(paint);
				((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
				((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);
			} else if (colortemp == Color.white) {
				RadialGradientPaint paint = new RadialGradientPaint(
						xPos - Point.DIAMETER / 2 + 25, 
						yPos - Point.DIAMETER / 2 + 10, 
						70, 
						new float[] { 0f, 1f }, 
						new Color[] { Color.WHITE, Color.BLACK });
				((Graphics2D) g).setPaint(paint);
				((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
				((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);
			}

			Ellipse2D e = new Ellipse2D.Float(xPos - Point.DIAMETER / 2, yPos - Point.DIAMETER / 2, 34, 35);
			((Graphics2D) g).fill(e); 
			// 标记最后一个棋子的红矩形框
			if (i == chessCount - 1) {// 如果是最后一个棋子
				g.setColor(Color.red);
				g.drawRect(xPos - Point.DIAMETER / 2, yPos - Point.DIAMETER / 2, 34, 35);
			}
		}
	}

	public void mousePressed(MouseEvent e) {// 鼠标在组件上按下时调用
		// 游戏结束时,不再能下
		if (gameOver){
			return;
		}
		String colorName = isBlack ? "黑棋" : "白棋";

		// 将鼠标点击的坐标位置转换成网格索引
		xIndex = (e.getX() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;
		yIndex = (e.getY() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;

		// 落在棋盘外不能下
		if (xIndex < 0 || xIndex > ROWS || yIndex < 0 || yIndex > COLS){
			return;
		}

		// 如果x,y位置已经有棋子存在,不能下
		if (findChess(xIndex, yIndex)){
			return;
		}

		// 可以进行时的处理
		Point ch = new Point(xIndex, yIndex, isBlack ? Color.black : Color.white);
		chessList[chessCount++] = ch;
		repaint();// 通知系统重新绘制

		// 如果胜出则给出提示信息,不能继续下棋
		if (isWin()) {
			String msg = String.format("恭喜,%s赢了!", colorName);
			JOptionPane.showMessageDialog(this, msg);
			gameOver = true;
		}
		isBlack = !isBlack;
	}

	// 覆盖mouseListener的方法
	public void mouseClicked(MouseEvent e) {
		// 鼠标按键在组件上单击时调用
	}

	public void mouseEntered(MouseEvent e) {
		// 鼠标进入到组件上时调用
	}

	public void mouseExited(MouseEvent e) {
		// 鼠标离开组件时调用
	}

	public void mouseReleased(MouseEvent e) {
		// 鼠标按钮在组件上释放时调用
	}

	// 在棋子数组中查找是否有索引为x,y的棋子存在
	private boolean findChess(int x, int y) {
		for (Point c : chessList) {
			if (c != null && c.getX() == x && c.getY() == y){
				return true;
			}
		}
		return false;
	}

	private boolean isWin() {
		int continueCount = 1;// 连续棋子的个数

		// 横向向西寻找
		for (int x = xIndex - 1; x >= 0; x--) {
			Color c = isBlack ? Color.black : Color.white;
			if (getChess(x, yIndex, c) != null) {
				continueCount++;
			}else{
				break;
			}
		}
		// 横向向东寻找
		for (int x = xIndex + 1; x <= COLS; x++) {
			Color c = isBlack ? Color.black : Color.white;
			if (getChess(x, yIndex, c) != null) {
				continueCount++;
			}else{
				break;
			}
		}
		if (continueCount >= 5) {
			return true;
		}else{
			continueCount = 1;
		}

		// 继续另一种搜索纵向
		// 向上搜索
		for (int y = yIndex - 1; y >= 0; y--) {
			Color c = isBlack ? Color.black : Color.white;
			if (getChess(xIndex, y, c) != null) {
				continueCount++;
			}else{
				break;
			}
		}
		// 纵向向下寻找
		for (int y = yIndex + 1; y <= ROWS; y++) {
			Color c = isBlack ? Color.black : Color.white;
			if (getChess(xIndex, y, c) != null){
				continueCount++;
			}else{
				break;
			}
		}
		if (continueCount >= 5){
			return true;
		}else{
			continueCount = 1;
		}
		// 继续另一种情况的搜索:斜向
		// 东北寻找
		for (int x = xIndex + 1, y = yIndex - 1; y >= 0 && x <= COLS; x++, y--) {
			Color c = isBlack ? Color.black : Color.white;
			if (getChess(x, y, c) != null) {
				continueCount++;
			}else{
				break;
			}
		}
		// 西南寻找
		for (int x = xIndex - 1, y = yIndex + 1; x >= 0 && y <= ROWS; x--, y++) {
			Color c = isBlack ? Color.black : Color.white;
			if (getChess(x, y, c) != null) {
				continueCount++;
			}else{
				break;
			}
		}
		if (continueCount >= 5){
			return true;
		}else{
			continueCount = 1;
		}
		// 继续另一种情况的搜索:斜向
		// 西北寻找
		for (int x = xIndex - 1, y = yIndex - 1; x >= 0 && y >= 0; x--, y--) {
			Color c = isBlack ? Color.black : Color.white;
			if (getChess(x, y, c) != null){
				continueCount++;
			}else{
				break;
			}
		}
		// 东南寻找
		for (int x = xIndex + 1, y = yIndex + 1; x <= COLS && y <= ROWS; x++, y++) {
			Color c = isBlack ? Color.black : Color.white;
			if (getChess(x, y, c) != null){
				continueCount++;
			}else{
				break;
			}
		}
		if (continueCount >= 5){
			return true;
		}else{
			continueCount = 1;
		}
		return false;
	}

	private Point getChess(int xIndex, int yIndex, Color color) {
		for (Point p : chessList) {
			if (p != null && p.getX() == xIndex && p.getY() == yIndex && p.getColor() == color)
				return p;
		}
		return null;
	}

	public void restartGame() {
		// 清除棋子
		for (int i = 0; i < chessList.length; i++) {
			chessList[i] = null;
		}
		// 恢复游戏相关的变量值
		isBlack = true;
		gameOver = false; // 游戏是否结束
		chessCount = 0; // 当前棋盘棋子个数
		repaint();
	}

	// 悔棋
	public void goback() {
		if (chessCount == 0){
			return;
		}
		chessList[chessCount - 1] = null;
		chessCount--;
		if (chessCount > 0) {
			xIndex = chessList[chessCount - 1].getX();
			yIndex = chessList[chessCount - 1].getY();
		}
		isBlack = !isBlack;
		repaint();
	}

	// 矩形Dimension
	public Dimension getPreferredSize() {
		return new Dimension(MARGIN * 2 + GRID_SPAN * COLS, MARGIN * 2 + GRID_SPAN * ROWS);
	}
}

package com.cctvjiatao.FiveChess;

import java.awt.Color;

/**
 * 棋子类
 * 
 * @author keletao
 * @date 2016-1-30 上午6:53:21
 */
public class Point {
	private int x;// 棋盘中的x索引
	private int y;// 棋盘中的y索引
	private Color color;// 颜色
	public static final int DIAMETER = 30;// 直径

	public Point(int x, int y, Color color) {
		this.x = x;
		this.y = y;
		this.color = color;
	}

	public int getX() {// 拿到棋盘中x的索引
		return x;
	}

	public int getY() {
		return y;
	}

	public Color getColor() {// 获得棋子的颜色
		return color;
	}
}

package com.cctvjiatao.FiveChess;

import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;

/**
 * 五子棋主框架类,程序启动类
 * 
 * @author keletao
 * @date 2016-1-30 上午6:53:38
 */
public class StartChessJFrame extends JFrame {
	private ChessBoard chessBoard;
	private JPanel toolbar;
	private JButton startButton, backButton, exitButton;

	private JMenuBar menuBar;
	private JMenu sysMenu;
	private JMenuItem startMenuItem, exitMenuItem, backMenuItem;

	// 重新开始,退出,和悔棋菜单项
	public StartChessJFrame() {
		setTitle("单机版五子棋");// 设置标题
		chessBoard = new ChessBoard();

		Container contentPane = getContentPane();
		contentPane.add(chessBoard);
		chessBoard.setOpaque(true);

		// 创建和添加菜单
		menuBar = new JMenuBar();// 初始化菜单栏
		sysMenu = new JMenu("系统");// 初始化菜单
		// 初始化菜单项
		startMenuItem = new JMenuItem("重新开始");
		exitMenuItem = new JMenuItem("退出");
		backMenuItem = new JMenuItem("悔棋");
		// 将三个菜单项添加到菜单上
		sysMenu.add(startMenuItem);
		sysMenu.add(exitMenuItem);
		sysMenu.add(backMenuItem);
		// 初始化按钮事件监听器内部类
		MyItemListener lis = new MyItemListener();
		// 将三个菜单注册到事件监听器上
		this.startMenuItem.addActionListener(lis);
		backMenuItem.addActionListener(lis);
		exitMenuItem.addActionListener(lis);
		menuBar.add(sysMenu);// 将系统菜单添加到菜单栏上
		setJMenuBar(menuBar);// 将menuBar设置为菜单栏

		toolbar = new JPanel();// 工具面板实例化
		// 三个按钮初始化
		startButton = new JButton("重新开始");
		exitButton = new JButton("退出");
		backButton = new JButton("悔棋");
		// 将工具面板按钮用FlowLayout布局
		toolbar.setLayout(new FlowLayout(FlowLayout.LEFT));
		// 将三个按钮添加到工具面板
		toolbar.add(startButton);
		toolbar.add(exitButton);
		toolbar.add(backButton);
		// 将三个按钮注册监听事件
		startButton.addActionListener(lis);
		exitButton.addActionListener(lis);
		backButton.addActionListener(lis);
		// 将工具面板布局到界面”南方“也就是下方
		add(toolbar, BorderLayout.SOUTH);
		add(chessBoard);// 将面板对象添加到窗体上
		// 设置界面关闭事件
		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		// setSize(800,800);
		pack();// 自适应大小
	}

	private class MyItemListener implements ActionListener {
		public void actionPerformed(ActionEvent e) {
			Object obj = e.getSource();// 获得事件源
			if (obj == StartChessJFrame.this.startMenuItem || obj == startButton) {
				// 重新开始
				// JFiveFrame.this内部类引用外部类
				System.out.println("重新开始");
				chessBoard.restartGame();
			} else if (obj == exitMenuItem || obj == exitButton)
				System.exit(0);
			else if (obj == backMenuItem || obj == backButton) {
				System.out.println("悔棋...");
				chessBoard.goback();
			}
		}
	}

	public static void main(String[] args) {
		StartChessJFrame f = new StartChessJFrame();// 创建主框架
		f.setVisible(true);// 显示主框架
	}
}

【运行结果】:


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