1.新建一个工作空间 Udp 添加两个工程UdpClient 和 UdpSrv
2.在工程UdpSrv中添加UdpSrv.cpp文件
代码如下:
#include <Winsock2.h>
#include <stdio.h>
void main()
{
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD (1,1);
err = WSAStartup(wVersionRequested , &wsaData);
if (err != 0 )
{
return;
}
if (LOBYTE (wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1 )
{
WSACleanup();
return;
}
//基于udp创建数据报套接字
//SOCK_STREAM是基于TCP的,数据传输比较有保障,是数据流,一般是tcp/ip协议的编程
//SOCK_DGRAM是基于UDP的,专门用于局域网,基于广播,是数据报,是udp协议网络编程
SOCKET sockSrv = socket(AF_INET,SOCK_DGRAM,0);
SOCKADDR_IN addrSrv;
addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
addrSrv.sin_family=AF_INET;
addrSrv.sin_port=htons(6000);
bind(sockSrv,(SOCKADDR*)&addrSrv,sizeof(SOCKADDR));
SOCKADDR_IN addrClient;
int len = sizeof(SOCKADDR);
char recvBuf[100];
recvfrom(sockSrv,recvBuf,100,0,(SOCKADDR*)&addrClient,&len);
printf("%s\n",recvBuf);
closesocket(sockSrv);
WSACleanup();
}
添加Link库文件 ws2_32.lib
3.在工程UdpClient中添加UdpClient.cpp文件
代码如下:
#include <Winsock2.H>
#include <stdio.h>
void main()
{
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD(1,1);
err = WSAStartup(wVersionRequested,&wsaData);
if (err != 0)
{
return;
}
if (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1 )
{
WSACleanup();
return;
}
//无连接
SOCKET sockClient = socket(AF_INET,SOCK_DGRAM,0);
SOCKADDR_IN addrSrv;
addrSrv.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
addrSrv.sin_family = AF_INET;
addrSrv.sin_port = htons(6000);
sendto(sockClient,"Hello",strlen("Hello")+1,0,
(SOCKADDR*)&addrSrv,sizeof(SOCKADDR));
closesocket(sockClient);
WSACleanup();
}
同样添加Link库文件 ws2_32.lib
4.先运行服务端程序在运行客户端程序会看到效果