public GameObject prefab;
public bool isCreat;
public float time = 0.2f;
public int count = 3;
void Update()
{
time -= Time.deltaTime;
if (count>0) {
if (time < 0)
{
time = 0.2f;
GameObject go = Instantiate(prefab) as GameObject;
go.transform.localPosition = new Vector3((3-count) * 100, 0, 0);
}
count--;
}
}
public bool isCreat;
public float time = 0.2f;
public int count = 3;
void Update()
{
time -= Time.deltaTime;
if (count>0) {
if (time < 0)
{
time = 0.2f;
GameObject go = Instantiate(prefab) as GameObject;
go.transform.localPosition = new Vector3((3-count) * 100, 0, 0);
}
count--;
}
}