完整代码
Game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdlib.h>
#include<stdio.h>
#include<string.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set);
void DisPlayBoard(char arr[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);
#endif
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "Game.h"
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void DisPlayBoard(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < col + 1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i < row + 1; i++)
{
printf("%d", i);
for (j = 1; j < col + 1; j++)
{
printf(" %c", arr[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<(row*col - EASY_COUNT))
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x<0 || x>row || y<0 || y>col)
{
printf("请重新输入:");
}
else
{
if (mine[x][y] == '1')
{
printf("你被炸死了!\n");
DisPlayBoard(mine, ROW, COL);
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisPlayBoard(show, ROW, COL);
win++;
}
}
}
if (win == (row*col - EASY_COUNT))
{
printf("你赢了!\n");
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x - 1][y] + mine[x + 1][y] +
mine[x - 1][y + 1] + mine[x][y + 1] + mine[x + 1][y + 1] -
8 * '0';
}
text.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "Game.h"
void menu()
{
printf("****************************\n");
printf("***** 1.play *********\n");
printf("**** 0.exit *********\n");
printf("****************************\n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印
DisPlayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
DisPlayBoard(mine, ROW, COL);
//排雷
FindMine(mine, show, ROW, COL);
DisPlayBoard(show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出成功\n");
break;
default:
printf("请重新选择\n");
break;
}
} while (input);
system("pause");
return 0;
}