单片机C语言2进制转16进制(暴力解法)

有些时候在使用51单片机时会遇到2进制转16进制(0x……)的问题,我之前在网上查找很多方法都不能适用,所以一狠心就整了这么一个暴力算法

目录

代码

首先,我们先把16进制所有情况举例出来,用二维数组整理

u8 code hexCode[16][16] = {
	{0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F},//0
	{0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D,0x1E,0x1F},//1
	{0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0X29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F},//2
	{0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F},//3
	{0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F},//4
	{0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F},//5
	{0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F},//6
	{0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x7F},//7
	{0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8A,0x8B,0x8C,0x8D,0x8E,0x8F},//8
	{0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0x9B,0x9C,0x9D,0x9E,0x9F},//9
	{0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAC,0xAD,0xAE,0xAF},//10
	{0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF},//11
	{0xC0,0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF},//12
	{0xD0,0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDC,0xDD,0xDE,0xDF},//13
	{0xE0,0xE1,0xE2,0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF},//14
	{0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF} //15
};

以及16进制中所表明的二进制也用二进制表示

u8 code bndcode[16][4] = {
	{'0','0','0','0'},
	{'0','0','0','1'},
	{'0','0','1','0'},
	{'0','0','1','1'},
	{'0','1','0','0'},
	{'0','1','0','1'},
	{'0','1','1','0'},
	{'0','1','1','1'},
	{'1','0','0','0'},
	{'1','0','0','1'},
	{'1','0','1','0'},
	{'1','0','1','1'},
	{'1','1','0','0'},
	{'1','1','0','1'},
	{'1','1','1','0'},
	{'1','1','1','1'},
};

通过这两个数组就可以表示出来所有二进制转化为十六进制的方法
以下为其所有代码

#define u8 unsigned char
#define u16  unsigned int
u8 code hexCode[16][16] = {
	{0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F},//0
	{0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D,0x1E,0x1F},//1
	{0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0X29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F},//2
	{0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F},//3
	{0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F},//4
	{0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F},//5
	{0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F},//6
	{0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x7F},//7
	{0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8A,0x8B,0x8C,0x8D,0x8E,0x8F},//8
	{0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0x9B,0x9C,0x9D,0x9E,0x9F},//9
	{0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAC,0xAD,0xAE,0xAF},//10
	{0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF},//11
	{0xC0,0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF},//12
	{0xD0,0xD1,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xDB,0xDC,0xDD,0xDE,0xDF},//13
	{0xE0,0xE1,0xE2,0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF},//14
	{0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF} //15
};

u8 code bndcode[16][4] = {
	{'0','0','0','0'},
	{'0','0','0','1'},
	{'0','0','1','0'},
	{'0','0','1','1'},
	{'0','1','0','0'},
	{'0','1','0','1'},
	{'0','1','1','0'},
	{'0','1','1','1'},
	{'1','0','0','0'},
	{'1','0','0','1'},
	{'1','0','1','0'},
	{'1','0','1','1'},
	{'1','1','0','0'},
	{'1','1','0','1'},
	{'1','1','1','0'},
	{'1','1','1','1'},
};
u16 getthing(u8 Bin_number[4]){
	u16 i;
	u16 j;
	for(i=0;i<16;i++){
		for(j=0;j<4;j++){
			if(Bin_number[j]!=bndcode[i][j]){
				break;
			}
			if(j == 3){
				return i;
			}
		}
	}
	return 0;
}

u8 Change(u8 Bin_number[8]){
	u16 i;
	u8 front[4];
	u8 back[4];
	u16 frontget;
	u16 backget;
	for( i = 0;i<4;i++){
		front[i] = Bin_number[i];
	};
	for( i = 0;i<4;i++){
		back[i] = Bin_number[i+4];
	};
	frontget = getthing(front);
	backget = getthing(back);
	return hexCode[frontget][backget];
}

注:其中u8为char类型,u16为int类型,在最上面有定义
若要使用则可以直接向Change函数输入二进制列表(8位),随后返回的便是十六进制

原理

众所周知十六进制可以在单片机中可以看做以下几种元素
0x(开头)
0~F(第一个数字)
0~F(第二个数字)
其中每一个数字从前往后便可以转成二进制
如F代表1111,那么FF就代表11111111
0也可以代表0000,那么0F就代表00001111
两者拼凑而成就可以成为十六进制
那么在代码中我们将其拆成前后两个列表,再将其对应的十六进制就可以实现

这便是全部内容,如有问题可以在下方评论区评论,谢谢

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