Connect your app to Parse

Connect your app to Parse

  • Before continuing, select your Parse app from the menu at the right. These steps are for your "Sonicboxx" app.

    Within AppDelegate.cs, specify your application id and .NET key in your AppDelegate constructor.

    public AppDelegate ()
    {
       // Initialize the Parse client with your Application ID and .NET Key found on
       // your Parse dashboard
       ParseClient.Initialize( "Gcsj41d5GNCnfLIqGoauz" ,
                              "JgbG52OC18QkIIiPnuxUzZDcP1x" );
    }

    You will also have to add a using statement:

    using Parse;
  • Make your app register for remote notifications by adding the following in your application:didFinishLaunchingWithOptions:method (if you haven't already):

    // Register for Push Notitications
    UIUserNotificationType notificationTypes = (UIUserNotificationType.Alert |
                                                 UIUserNotificationType.Badge |
                                                 UIUserNotificationType.Sound);
    var settings = UIUserNotificationSettings.GetSettingsForTypes(notificationTypes,
                                                                   new NSSet( new string [] { }));
    UIApplication.SharedApplication.RegisterUserNotificationSettings(settings);
    UIApplication.SharedApplication.RegisterForRemoteNotifications();
     
    // Handle Push Notifications
    ParsePush.ParsePushNotificationReceived += ( object sender, ParsePushNotificationEventArgs args) => {
       // Process Push Notification payload here.
    };
  • Store the device token and handle the UI for notifications by adding the following to your main app delegate:

    public override void DidRegisterUserNotificationSettings(UIApplication application,
         UIUserNotificationSettings notificationSettings) {
       application.RegisterForRemoteNotifications();
    }
     
    public override void RegisteredForRemoteNotifications(UIApplication application,
         NSData deviceToken) {
       ParseInstallation installation = ParseInstallation.CurrentInstallation;
       installation.SetDeviceTokenFromData(deviceToken);
     
       installation.SaveAsync();
    }
     
    public override void ReceivedRemoteNotification(UIApplication application,
         NSDictionary userInfo) {
       // We need this to fire userInfo into ParsePushNotificationReceived.
       ParsePush.HandlePush(userInfo);
    }
uni-app 小程序擂台PK中的WebSocket通信通常涉及到前后端的协同工作。前端主要负责发起连接、发送和接收数据,而后端则处理连接管理以及消息的处理和转发。 **前端代码(小程序部分)示例**: ```javascript // 创建WebSocket实例 const socket = wx.connectSocket({ url: 'your_server_url', // 拓展URL地址,如wss://yourserver.com/pksocket success() { console.log('WebSocket已连接'); // 发送请求 socket.send({ cmd: 'joinLadder', // 假设这是加入擂台的命令 userId: wx.getStorageSync('userId') // 获取用户ID }); }, fail(err) { console.error('WebSocket连接失败:', err); } }); // 接收消息事件 socket.onMessage(function (res) { console.log('Received message:', res.data); // 数据解析并处理 }); ``` **后端代码(Node.js或其他语言服务器部分)示例**: ```javascript const WebSocket = require('ws'); // 使用第三方库 const wss = new WebSocket.Server({ port: 8080 }); wss.on('connection', ws => { ws.on('message', message => { const data = JSON.parse(message); // 解析JSON格式的数据 handleCommand(data.cmd, data.userId); // 调用处理器函数 // 向所有在线用户广播 wss.clients.forEach(client => { if (client.readyState === WebSocket.OPEN) { client.send(JSON.stringify(response)); } }); }); ws.on('close', () => { console.log(`Client disconnected: ${ws.url}`); }); }); function handleCommand(cmd, userId) { // 根据cmd执行相应的业务逻辑,比如添加到擂台列表 } // ...其他相关的连接管理逻辑 ```
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