在做
Symbian应用开发
和
MeeGo应用开发
时Q框架是一个统一的开发框架,很多时候需要在QThread的run中new一个QUdpSocket来收发数据.这时,这个socket对象的释放就成了一个麻烦的问题.
如果在thread的析构中直接delete这个socket对象,则会出现如下异常:
QSocketNotifier: socket notifiers cannot be disabled from another thread ASSERT failure in QCoreApplication::sendEvent: “Cannot send events to objects owned by a different thread . Current thread 560cb8. Receiver ” (of type ‘QNativeSocketEngine’) was created in thread a617748″, file kernel\qcoreapplication.cpp, line 349 Invalid parameter passed to C runtime function. Invalid parameter passed to C runtime function.
以下是解决方案:
◆在线程中定义一个线程释放的标识
◆在run()中用while来判断这个标识,以便于结束socket对象.
◆在thread的析构中,设定标识,并使用quit()和wait().
代码如下:
UdpSocketThread::UdpSocketThread(QObject *parent) : QThread(parent) { this ->socket = 0; this ->needStop = false ; } UdpSocketThread::~UdpSocketThread() { this ->needStop = true ; quit(); wait(); } void UdpSocketThread::run() { socket = new QUdpSocket; connect(socket,SIGNAL(readyRead()),this ,SLOT(readPendingDatagrams())); socket->bind(2234); exec(); while ( this ->needStop) { if ( this ->socket) { delete this ->socket; this ->socket = 0; } break ; } }
这个线程对象的释放比较有代表性,应该可以解决很多类似的问题.
另外,方法可能还有其他的,这里只是举了一种而已.
其实,问题的关键就是:线程中创建的对象就必须在线程中释放.
PS:
经shiroki的指正,其实QT有更好的机制来释放对象.那就是deleteLater(). 于是,事情就显得非常简单,请看代码:
UdpSocketThread::UdpSocketThread(QObject *parent) : QThread(parent) { socket = 0; } UdpSocketThread::~UdpSocketThread() { this ->socket->deleteLater(); quit(); wait(); } void UdpSocketThread::run() { socket = new QUdpSocket; connect(socket,SIGNAL(readyRead()),this ,SLOT(readPendingDatagrams())); socket->bind(2234); exec(); }