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老规矩,先上代码:
#include "opencv2/flann.hpp"
#include "opencv2/opencv_modules.hpp"
#include "opencv2/stitching/detail/matchers.hpp"
#include "opencv2/imgcodecs/imgcodecs.hpp"
#include "opencv2/highgui.hpp"
#include <opencv2\opencv.hpp>
#include <opencv2\core\core.hpp>
#include <opencv2\highgui\highgui.hpp>
#include <opencv2\imgproc\imgproc.hpp>
#include <opencv2\objdetect\objdetect.hpp>
#include <opencv2\imgproc\types_c.h>
#include <opencv2\objdetect\objdetect_c.h>
#include <stdlib.h>
#include <math.h>
#include <vector>
using namespace cv;
using namespace std;
#define PI 3.1415926535
#define RADIAN(angle) ((angle)*PI/180.0)
#define INVALDE_DEM_VALUE -9999999
double amax, Radius;
double GetDistence(double x, double y, double xm, double ym)
{
return sqrt(pow((x - xm), 2) + pow((y - ym), 2));
}
double cubic_coeff(double x) {
x = (x > 0) ? x : -x;
if (x < 1) {
return 1 - 2 * x*x + x * x*x;
}
else if (x < 2) {
return 4 - 8 * x + 5 * x*x - x * x*x;
}
return 0;
}
Mat changeShapeResampleBilinear(const Mat &src) {
Mat imgAffine = Mat::zeros(src.rows, src.cols, src.type());
int row = imgAffine.rows, col = imgAffine.cols;
double xm = src.rows / 2.0;
double ym = src.cols / 2.0;
for (int x = 0; x < row; x++) {
for (int y = 0; y < col; y++) {
double X = x / ((row - 1) / 2.0) - 1.0;
double Y = y / ((col - 1) / 2.0) - 1.0;
double r = sqrt(X * X + Y * Y);
if (r >= Radius/(row/2)) {
imgAffine.at<Vec3b>(x, y)[0] = saturate_cast<uchar>(src.at<Vec3b>(x, y)[0]);
imgAffine.at<Vec3b>(x, y)[1] = saturate_cast<uchar>(src.at<Vec3b>(x, y)[1]);
imgAffine.at<Vec3b>(x, y)[2] = saturate_cast<uchar>(src.at<Vec3b>(x, y)[2]);
}
else {
double theta = RADIAN(amax)*(Radius - GetDistence(x, y, xm, ym)) / Radius;
//double theta = 1.0 + X * X + Y * Y - 2.0*sqrt(X * X + Y * Y);//修改不用(1-r)*(1-r)
double x_ = cos(theta)*X - sin(theta)*Y;
double y_ = sin(theta)*X + cos(theta)*Y;
x_ = (x_ + 1.0)*((row - 1) / 2.0);
y_ = (y_ + 1.0)*((col - 1) / 2.0);
if (x_ < 0 || y_ < 0 || x_ >= src.rows || y_ >= src.cols) {
for (int c = 0; c < 3; c++) {
imgAffine.at<Vec3b>(x, y)[c] = saturate_cast<uchar>(0);
}
}
else {
//左上角坐标(X1,Y1)
//计算双线性插值
int X1 = (int)x_;
int Y1 = (int)y_;
for (int c = 0; c < 3; c++) {
if (X1 == (src.rows - 1) || Y1 == (src.cols - 1)) {
imgAffine.at<Vec3b>(x, y)[c] = saturate_cast<uchar>(src.at<Vec3b>(X1, Y1)[c]);
}
else {
//四个顶点像素值
//注意访问越界
int aa = src.at<Vec3b>(X1, Y1)[c];
int bb = src.at<Vec3b>(X1, Y1 + 1)[c];
int cc = src.at<Vec3b>(X1 + 1, Y1)[c];
int dd = src.at<Vec3b>(X1 + 1, Y1 + 1)[c];
double dx = x_ - (double)X1;
double dy = y_ - (double)Y1;
double h1 = aa + dx * (bb