引用
观察者模式是使用频率最高的设计模式之一,它用于建立一种对象与对象之间的依赖关系,
一个对象发生改变时将自动通知其他对象,其他对象将相应作出反应。
观察者模式定义如下: 观察者模式(Observer Pattern):定义对象之间的一种一对多依赖关系,
使得每当一个对象状态发生改变时,其相关依赖对象皆得到通知并被自动更新。
package Watch;
public interface Observer {
public String getName();
public void setName(String name);
public void help(); //声明支援盟友方法
public void beAttacked(AllyControlCenter acc); //声明遭受攻击方法
}
package Watch;
//战队成员类:具体观察者类
public class Player implements Observer{
private String name;
public Player(String name) {
this.name = name;
}
public void setName(String name) {
this.name = name;
}
public String getName() {
return this.name;
}
//支援盟友方法的实现
public void help() {
System.out.println("坚持住," + this.name + "来救你!");
}
//遭受攻击方法的实现,当遭受攻击时将调用战队控制中心类的通知方法notifyObserver()来通知盟友
public void beAttacked(AllyControlCenter acc) {
System.out.println(this.name + "被攻击!");
acc.notifyObserver(name);
}
}
package Watch;
import java.util.ArrayList;
//战队控制中心类:目标类
public abstract class AllyControlCenter {
protected String allyName; //战队名称
protected ArrayList<Observer> players = new ArrayList<Observer>(); //定义一个集合用于存储战队成员
public void setAllyName(String allyName) {
this.allyName = allyName;
}
public String getAllyName() {
return this.allyName;
}
//注册方法
public void join(Observer obs) {
System.out.println(obs.getName() + "加入" + this.allyName + "战队!");
players.add(obs);
}
//注销方法
public void quit(Observer obs) {
System.out.println(obs.getName() + "退出" + this.allyName + "战队!");
players.remove(obs);
}
//声明抽象通知方法
public abstract void notifyObserver(String name);
}
package Watch;
//具体战队控制中心类:具体目标类
class ConcreteAllyControlCenter extends AllyControlCenter {
public ConcreteAllyControlCenter(String allyName) {
System.out.println(allyName + "战队组建成功!");
System.out.println("----------------------------");
this.allyName = allyName;
}
//实现通知方法
public void notifyObserver(String name) {
System.out.println(this.allyName + "战队紧急通知,盟友" + name + "遭受敌人攻击!");
//遍历观察者集合,调用每一个盟友(自己除外)的支援方法
for(Object obs : players) {
if (!((Observer)obs).getName().equalsIgnoreCase(name)) {
((Observer)obs).help();
}
}
}
}
package Watch;
public class Client {
public static void main(String args[]) {
//定义观察目标对象
AllyControlCenter acc=new ConcreteAllyControlCenter("金庸群侠");
//定义四个观察者对象
Observer player1,player2,player3,player4;
player1 = new Player("杨过");
acc.join(player1);
player2 = new Player("令狐冲");
acc.join(player2);
player3 = new Player("张无忌");
acc.join(player3);
player4 = new Player("段誉");
acc.join(player4);
//某成员遭受攻击
player1.beAttacked(acc);
}
}