基础点乘叉乘操作:
struct point
{
int x,y;
point(){}
point(int a,int b){x = a;y = b;}
bool operator== (point b)
{ return (x == b.x) && (y == b.y); }
point operator- (point b)
{ return point(x-b.x,y-b.y); }
};
int dcmp(int x)
{ if(x == 0) return 0; else return x < 0 ? -1:1; }
int Cross(point a , point b) {return a.x*b.y - a.y*b.x;} //叉乘
int Dot(point a , point b) {return a.x*b.x+a.y*b.y;} //点乘
点在线段上:(不包括端点)
bool isPointOnSegment(point p,point a1,point a2) //点是否在线段上(无端点)
{
return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p)) < 0;
}
两条线段是否相交
bool SegIntersect(point a1,point a2,point b1,point b2) //两条线是否相交(规范相交,即是只有一个交点而且那个交点不是端点)
{
int c1 = Cross(a2-a1,b1-a1), c2 = Cross(a2-a1,b2-a1),
c3 = Cross(b2-b1,a1-b1), c4 = Cross(b2-b1,a2-b1);
//if(c1 == c2 && c1 == 0) return 1; //如果有重合部分
return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;
}
点是否在多边形内部
int isPointInPolygon(point p,int way) //转角法判断点是否在多边形内部,不包括边界!在边界上则返回-1
{
int wn = 0;
for(int i = 0; i < 3; i++)
{
int ai = i+3, bi = i+4;
if(bi == 6) bi = 3;
if(way == 1) ai -= 3,bi -= 3;
point a = poi[ai],b = poi[bi];
if(isPointOnSegment(p,a,b) || a == p || b == p) return -1;
int k = dcmp(Cross(b-a,p-a));
int d1 = dcmp(a.y - p.y);
int d2 = dcmp(b.y - p.y);
if(k > 0 && d1 <= 0 && d2 > 0) wn++;
if(k < 0 && d2 <= 0 && d1 > 0) wn--;
}
if(wn != 0) return 1;
return 0;
}