//友元函数
/*
class A{
//友元函数
friend void modify_i(A *p, int a);
private:
int i;
public:
A(int i){
this->i = i;
}
void myprint(){
cout << i << endl;
}
};
//友元函数的实现,在友元函数中可以访问私有的属性
void modify_i(A *p, int a){
p->i = a;
}
void main(){
A* a = new A(10);
a->myprint();
modify_i(a,20);
a->myprint();
system("pause");
}
*/
/*
//友元类
class A{
//友元类
friend class B;
private:
int i;
public:
A(int i){
this->i = i;
}
void myprint(){
cout << i << endl;
}
};
class B{
public:
//B这个友元类可以访问A类的任何成员
void accessAny(){
a.i = 30;
}
private:
A a;
};
*/
//运算符重载
/*
class Point{
public:
int x;
int y;
public:
Point(int x = 0, int y = 0){
this->x = x;
this->y = y;
}
void myprint(){
cout << x << "," << y << endl;
}
};
//重载+号
Point operator+(Point &p1, Point &p2){
Point tmp(p1.x + p2.x, p1.y + p2.y);
return tmp;
}
//重载-号
Point operator-(Point &p1, Point &p2){
Point tmp(p1.x - p2.x, p1.y - p2.y);
return tmp;
}
void main(){
Point p1(10,20);
Point p2(20,10);
Point p3 = p1 + p2;
p3.myprint();
system("pause");
}
*/
//成员函数,运算符重载
/*
class Point{
public:
int x;
int y;
public:
Point(int x = 0, int y = 0){
this->x = x;
this->y = y;
}
//成员函数,运算符重载
Point operator+(Point &p2){
Point tmp(this->x + p2.x, this->y + p2.y);
return tmp;
}
void myprint(){
cout << x << "," << y << endl;
}
};
void main(){
Point p1(10, 20);
Point p2(20, 10);
//运算符的重载,本质还是函数调用
//p1.operator+(p2)
Point p3 = p1 + p2;
p3.myprint();
system("pause");
}
*/
//当属性私有时,通过友元函数完成运算符重载
class Point{
friend Point operator+(Point &p1, Point &p2);
private:
int x;
int y;
public:
Point(int x = 0, int y = 0){
this->x = x;
this->y = y;
}
void myprint(){
cout << x << "," << y << endl;
}
};
Point operator+(Point &p1, Point &p2){
Point tmp(p1.x + p2.x, p1.y + p2.y);
return tmp;
}
void main(){
Point p1(10, 20);
Point p2(20, 10);
//运算符的重载,本质还是函数调用
//p1.operator+(p2)
Point p3 = p1 + p2;
p3.myprint();
system("pause");
}
友元函数和运算符重载
最新推荐文章于 2024-09-28 21:57:37 发布