Retrofit下载文件进度

默认情况下,Retrofit在处理结果前会将整个Server Response读进内存,这在JSON或者XML等Response上表现还算良好,但如果是一个非常大的文件,就可能造成OutofMemory异常。因此我们在进行下载大文件时需要使用@Streaming注解,使用@Streaming主要作用是把实时下载的字节就立马写入磁盘,而不用把整个文件读入内存。

final ExecutorService executorService = Executors.newFixedThreadPool(1);
Retrofit.Builder retrofitBuilder = new Retrofit.Builder()
        .addConverterFactory(GsonConverterFactory.create())
        .callbackExecutor(executorService) android.os.NetworkOnMainThreadException
        .baseUrl("https://raw.githubusercontent.com/");

在Retrofit中callback回调默认在主线程,使用@Streaming必须把callback回调放在子线程中,这里增加callbackExecutor(executorService) 表示把callback回调放在核心线程为1的线程池中执行。

实现进度监听首先需要创建一个监听进度的回调接口:

/**
 * progress表示当前已经下载的文件大小
 * total表示文件大小
 * speed表示下载速度
 * done表示是否下载完成
 * Created by 1013369768 on 2017/10/20.
 */
public interface ProgressListener {
    void onProgress(long progress,long total,long speed,boolean done);
}

重写ResponseBody类的某些方法:

public class ProgressResponseBody extends ResponseBody {
    private final ResponseBody responseBody;
    private final ProgressListener progressListener;
    private BufferedSource bufferedSource;

    public ProgressResponseBody(ResponseBody responseBody, ProgressListener progressListener) {
        this.responseBody = responseBody;
        this.progressListener = progressListener;
    }

    @Nullable
    @Override
    public MediaType contentType() {
        return responseBody.contentType();
    }

    @Override
    public long contentLength() {
        return responseBody.contentLength();
    }

    @Override
    public BufferedSource source() {
      if (bufferedSource == null) {
            bufferedSource = Okio.buffer(source(responseBody.source()));
        }
        return bufferedSource;
    }
    private Source source(Source source) {
        return new ForwardingSource(source) {
            long totalBytesRead = 0L;

            @Override
            public long read(Buffer sink, long byteCount) throws IOException {
                //当前读取字节数
                long bytesRead = super.read(sink, byteCount);
                //增加当前读取的字节数,如果读取完成了bytesRead会返回-1
                totalBytesRead += bytesRead != -1 ? bytesRead : 0;
                //回调,如果contentLength()不知道长度,会返回-1
                progressListener.onProgress(totalBytesRead, responseBody.contentLength(),bytesRead,bytesRead == -1);
                return bytesRead;
            }
        };
    }
}

在ProgressResponseBody类中,把已经读取的字节数totalBytesRead,文件的总大小responseBody.contentLength(),读取的速度bytesRead,bytesRead==-1表示读取到文件结尾返回true,未读取到文件结尾返回false;得到这些数值后传入到ProgressListener接口,所以这个ProgressListener接口是在子线程中运行的。

public class ProgressHelper {
    private static ProgressBean progressBean = new ProgressBean();
    private static ProgressHandler mProgressHandler;

    public static OkHttpClient.Builder addProgress(OkHttpClient.Builder builder){
        if (builder == null){
            builder = new OkHttpClient.Builder();
        }

        final ProgressListener progressListener = new ProgressListener() {
            //该方法在子线程中运行
            @Override
            public void onProgress(long progress, long total,long speed, boolean done) {
                if (mProgressHandler == null){
                    return;
                }

                progressBean.setBytesRead(progress);
                progressBean.setContentLength(total);
                progressBean.setSpeed(speed);
                progressBean.setDone(done);
                mProgressHandler.sendMessage(progressBean);

            }
        };

        //添加拦截器,自定义ResponseBody,添加下载进度
        builder.networkInterceptors().add(new Interceptor() {
            @Override
            public okhttp3.Response intercept(Chain chain) throws IOException {
                okhttp3.Response originalResponse = chain.proceed(chain.request());
                return originalResponse.newBuilder().body(
                        new ProgressResponseBody(originalResponse.body(), progressListener))
                        .build();

            }
        });
        return builder;
    }

    public static void setProgressHandler(ProgressHandler progressHandler){
        mProgressHandler = progressHandler;
    }
}

我们通过为OkhttpClient添加一个拦截器来使用我们自定义的ProgressResponseBody。并且在ProgressHelper类中把long progress, long total,long speed, boolean done参数保存在progressBean类中。

public class ProgressBean {
    private long bytesRead;
    private long contentLength;
    private long speed;
    private boolean done;

    public long getSpeed() {
        return speed;
    }

    public void setSpeed(long speed) {
        this.speed = speed;
    }

    public long getBytesRead() {
        return bytesRead;
    }

    public void setBytesRead(long bytesRead) {
        this.bytesRead = bytesRead;
    }

    public long getContentLength() {
        return contentLength;
    }

    public void setContentLength(long contentLength) {
        this.contentLength = contentLength;
    }

    public boolean isDone() {
        return done;
    }

    public void setDone(boolean done) {
        this.done = done;
    }
}

由于onProgress方法回调在子线程中,所以需要使用handler进行更新UI

public abstract class ProgressHandler {
    private static final int DOWNLOAD_PROGRESS = 1;
    protected abstract void onProgress(long progress, long total,long speed, boolean done);

    private final Handler mHandler = new UIHandler(Looper.getMainLooper(),this);

    protected void sendMessage(ProgressBean progressBean){
        mHandler.obtainMessage(DOWNLOAD_PROGRESS,progressBean).sendToTarget();
    }

    static class UIHandler extends Handler{
        private final WeakReference<ProgressHandler> mProgressHandler;

        public UIHandler(Looper looper,ProgressHandler progressHandler) {
            super(looper);
            mProgressHandler = new WeakReference<ProgressHandler>(progressHandler);
        }

        @Override
        public void handleMessage(Message msg) {
            switch (msg.what){
                case DOWNLOAD_PROGRESS:
                    ProgressHandler progressHandler = mProgressHandler.get();
                    if(progressHandler!=null) {
                        ProgressBean progressBean = (ProgressBean)msg.obj;
                        progressHandler.onProgress(progressBean.getBytesRead(),progressBean.getContentLength(),progressBean.getSpeed(),progressBean.isDone());
                    }
                    break;
                default:
                    break;
            }
        }
    }
}

涉及到消息机制就涉及到Handler类,在Handler的子类中维护一个弱引用指向外部类(用到了static防止内存泄露,但是需要调用外部类的一个非静态函数,所以将外部类引用直接由构造函数传入,在内部通过调用该引用的方法去实现),然后将主线程的Looper传入,调用父类构造函数,在handleMessage函数中回调我们的抽象方法。

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