1042 Shuffling Machine (20 point(s))

#include<iostream>
#include<cstring>
#include<cstdio>
using namespace std;
const int MAXN = 54;
int a[MAXN], res[MAXN], op[MAXN];
int k;
int main() {
	scanf("%d", &k);
	for(int i = 0; i < MAXN; ++i) a[i] = i;
	for(int i = 0; i < MAXN; ++i) scanf("%d", &op[i]);
	for(int i = 0; i < k; ++i) {
		for(int j = 0; j < MAXN; ++j)	res[op[j] - 1] = a[j];
		memcpy(a, res, sizeof(res));
	}
	string t = "SHCDJ";
	for(int i = 0; i < MAXN; ++i) printf("%c%d%c", t[res[i] / 13], res[i] % 13 + 1, i == MAXN - 1 ? '\n' : ' ');
	return 0;
} 

 

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A shuffling machine in C++ can be implemented using an array to represent the deck of cards and using the random number generator to shuffle the cards. Here is a sample code for a shuffling machine: ``` #include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int NUM_CARDS = 52; class ShufflingMachine { private: int deck[NUM_CARDS]; int position; public: ShufflingMachine() { for (int i = 0; i < NUM_CARDS; i++) { deck[i] = i; } position = 0; } void shuffle() { srand(time(NULL)); for (int i = 0; i < NUM_CARDS; i++) { int j = rand() % NUM_CARDS; swap(deck[i], deck[j]); } position = 0; } int dealCard() { if (position >= NUM_CARDS) { shuffle(); } return deck[position++]; } }; int main() { ShufflingMachine shuffler; shuffler.shuffle(); for (int i = 0; i < NUM_CARDS; i++) { cout << shuffler.dealCard() << " "; } cout << endl; return 0; } ``` In this code, the `ShufflingMachine` class represents the shuffling machine. The `deck` array stores the deck of cards, and the `position` variable keeps track of the current position in the deck. The `shuffle` method shuffles the deck by randomly swapping cards. It uses the `srand` function to seed the random number generator with the current time, and the `rand` function to generate random indices for swapping cards. The `dealCard` method deals the next card from the deck. If the deck has been exhausted, it calls the `shuffle` method to shuffle the cards again. In the `main` function, we create a `ShufflingMachine` object and shuffle the cards. Then we deal all the cards and print them out.

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