View的绘制流程

在ActivityThread中,当Activity被创建完毕后,会将DecorView添加到Window中,同时会创建ViewRootImpl对象,并将ViewRootImpl和DecorView建立关联。View的绘制流程是从ViewRoot的performTraversals方法开始,performTraversals会一次调用performMeasure、performLayout、performDraw三个方法,这三个方法分别完成顶级View的measure、layout、draw三个流程。其中measure确定View的测量宽高,layout确定View的最终宽高和四个顶点的位置,draw则将View绘制到屏幕上。

1.measure过程

measure过程要分情况,如果一个原始View,通过measure就完成了他的测量过程,如果是一个ViewGroup,除了完成自己的测量过程外,还会遍历去调用所有子元素的measure,各个子元素再递归去执行这个流程。

1)View的measure

View的measure方法是一个final类型的方法,表示子类不能重写此方法,在View的measure方法中会调用onMeasure,源码如下:

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(),widthMeasureSpec),
        getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}

setMeasuredDimension方法会设置View的宽高的测量值。
getDefaultSize方法源码:

public static int getDefaultSize(int size, int measureSpec) {
        int result = size;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        switch (specMode) {
            case MeasureSpec.UNSPECIFIED:
                result = size;
                break;
            case MeasureSpec.AT_MOST:
            case MeasureSpec.EXACTLY:
                result = specSize;
                break;
        }
        return result;
}

可以看出,当传入的MeasureSpec的SpecMode为EXACTLY或者AT_MOST时,该方法返回的就是MeasureSpec的SpecSize,这个SpecSize就是View的测量宽高,View的最终大小是在Layout阶段确定的,但几乎所有情况下View的测量大小和最终大小是相等的。

当SpecMode为UNSPECIFIED时,getDefaultSize返回值是他的第一个参数size。即getSuggestedMinimumWidth和getSuggestedMinimumHeight的返回值,源码如下:

protected int getSuggestedMinimumWidth() {
    return (mBackground == null) ? mMinWidth : max(mMinWidth, mBackground.getMinimumWidth());
}

protected int getSuggestedMinimumHeight() {
        return (mBackground == null) ? mMinHeight : max(mMinHeight, mBackground.getMinimumHeight());
}

从源码可知,如果View没有设置背景,那么该方法的返回值是android:minWidth的值,该值默认为0,所以此时view的宽度就位android:minWidth的值。如果View指定了背景,那么View的宽度就为max(mMinWidth,mBackground.getMinimumWidth()),即android:width和背景的原始宽度中的较大值。mBackground是一个Drawable类对象,Drawable类中的getMinimumWidth方法源码如下:

public int getMinimumWidth() {
        final int intrinsicWidth = getIntrinsicWidth();
        return intrinsicWidth > 0 ? intrinsicWidth : 0;

}

2)ViewGroup的measure过程

对于ViewGroup来说除了完成自己的measure过程,还需要去遍历调用所有子元素的measure方法,各个子元素再去递归这个过程。和View不同的是,ViewGroup是一个抽象类,它没有重写View的onMeasure方法,当时他提供了一个measureChildren,源码如下:

protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
    final int size = mChildrenCount;
    final View[] children = mChildren;
    for (int i = 0; i < size; ++i) {
        final View child = children[i];
        if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
            measureChild(child, widthMeasureSpec, heightMeasureSpec);
        }
    }
}

ViewGroup在measureChildren方法中,会对每一个子元素进行measureChild,源码如下:

protected void measureChild(View child, int parentWidthMeasureSpec,int parentHeightMeasureSpec) {
    final LayoutParams lp = child.getLayoutParams();

    final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,mPaddingLeft + mPaddingRight, lp.width);

    final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,mPaddingTop + mPaddingBottom, lp.height);

    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}

measureChild主要是取出子元素的layoutParams,然后通过getChildMeasureSpec,结合父元素的MeasureSpec、padding值以及子View本身的layoutParams来创建子元素的MeasureSpec,接着将MeasureSpec传递给子View的measure方法来进行子View的测量过程。

由于ViewGroup是一个抽象类,所以其测量的具体工程没有实现,需要各个子类去具体实现,比如LinearLayout,RelativeLayout等等,不同的ViewGroup子类具有不同的布局特性,测量细节各不相同。

2.layout过程

layout的作用是ViewGroup确定子元素的位置,当ViewGroup位置被确定后,会在onLayout中遍历所有子元素并调用子元素的layout方法,在layout中onLayout又会被调用。Layout方法确定View本身的位置,onLayout则会确定子元素的位置。View的layout方法源码:

public void layout(int l, int t, int r, int b) {
    if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
    onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
    mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
    }

int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;

boolean changed = isLayoutModeOptical(mParent) ?
        setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
    onLayout(changed, l, t, r, b);

    if (shouldDrawRoundScrollbar()) {
        if(mRoundScrollbarRenderer == null) {
            mRoundScrollbarRenderer = new RoundScrollbarRenderer(this);
        }
    } else {
        mRoundScrollbarRenderer = null;
    }

    mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;

    ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnLayoutChangeListeners != null) {
        ArrayList<OnLayoutChangeListener> listenersCopy =
                (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
        int numListeners = listenersCopy.size();
        for (int i = 0; i < numListeners; ++i) {
            listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
        }
    }
}

    mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
    mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;

    if ((mPrivateFlags3 & PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT) != 0) {
        mPrivateFlags3 &= ~PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT;
        notifyEnterOrExitForAutoFillIfNeeded(true);
    }
}

layout会调用setFrame方法来设定View的四个顶点的位置,即mLeft、mRight、mTop、mBottom四个值,四个顶点一旦确定,View在父容器中的位置就确定了,接着调用onLayout方法,用来确定子元素的位置,与onMeasure类似,onLayout同样和具体的布局有关,所以View和ViewGroup都没有具体实现。

3.draw过程

draw过程的作用是将View绘制到屏幕上,步骤如下:
1.绘制背景background.draw(canvas)
2.绘制自己(onDraw)
3.绘制children(dispatchDraw)
4.绘制装饰(onDrawScrollBars)

源码如下:

public void draw(Canvas canvas) {
    final int privateFlags = mPrivateFlags;
    final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
            (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
    mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

    /*
     * Draw traversal performs several drawing steps which must be executed
     * in the appropriate order:
     *
     *      1. Draw the background
     *      2. If necessary, save the canvas' layers to prepare for fading
     *      3. Draw view's content
     *      4. Draw children
     *      5. If necessary, draw the fading edges and restore layers
     *      6. Draw decorations (scrollbars for instance)
     */

    // Step 1, draw the background, if needed
    int saveCount;

    if (!dirtyOpaque) {
        drawBackground(canvas);
    }

    // skip step 2 & 5 if possible (common case)
    final int viewFlags = mViewFlags;
    boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
    boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
    if (!verticalEdges && !horizontalEdges) {
        // Step 3, draw the content
        if (!dirtyOpaque) onDraw(canvas);

        // Step 4, draw the children
        dispatchDraw(canvas);

        drawAutofilledHighlight(canvas);

        // Overlay is part of the content and draws beneath Foreground
        if (mOverlay != null && !mOverlay.isEmpty()) {
            mOverlay.getOverlayView().dispatchDraw(canvas);
        }

        // Step 6, draw decorations (foreground, scrollbars)
        onDrawForeground(canvas);

        // Step 7, draw the default focus highlight
        drawDefaultFocusHighlight(canvas);

        if (debugDraw()) {
            debugDrawFocus(canvas);
        }

        // we're done...
        return;
    }
...
}

View的绘制过程的传递是通过dispatchDraw来实现的,dispatchDraw会遍历调用所有的子元素的draw,如果draw就层层传递了下去,View有一个特殊的方法setWillNotDraw,源码如下:

/**
 * If this view doesn't do any drawing on its own, set this flag to
 * allow further optimizations. By default, this flag is not set on
 * View, but could be set on some View subclasses such as ViewGroup.
 *
 * Typically, if you override {@link #onDraw(android.graphics.Canvas)}
 * you should clear this flag.
 *
 * @param willNotDraw whether or not this View draw on its own
 */
public void setWillNotDraw(boolean willNotDraw) {
    setFlags(willNotDraw ? WILL_NOT_DRAW : 0, DRAW_MASK);
}

如果一个View不需要绘制任何内容,那么将这个flag置为true,系统就会做相应的优化。默认情况下View没有启用优化标记位,但是ViewGroup是默认启用的。如果自定义控件继承自ViewGroup并且本身不具备绘制功能时,就可以开启标记位进行优化,如果需要通过ondraw进行绘制内容时,就要显式的关闭WILL_NOT_DRAW。

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