jave信号量源码解读(Semaphore)

一、什么是信号量?

一个通俗的例子,今天部门经理带我们30人去西部世界,总共只有5位接待员,一次只能服务5位,剩下的人只能等待空闲的接待员(前面的人接待完毕)。下面是某易的例子。

public class SemaphoreDemo {
    public static void main(String[] args) {
        SemaphoreDemo semaphoreDemo=new SemaphoreDemo();
        //客人数量
        int n=8; 
        //接待员数量
       Semaphore semaphore =new Semaphore(5);
        for(int i=0;i<n;i++){
            String vipNo="vip-00" + i;
            new Thread(() -> {
                try{
                   //获取令牌
                    semaphore.acquire(); 
                    //模拟被接待
                    semaphoreDemo.service(vipNo);
                    //模拟释放
                    semaphore.release();
                }catch (InterruptedException e){
                    e.printStackTrace();
                }
            }).start();
        }
    }
    public  void service(String vipNo) throws InterruptedException {
        System.out.println("vip消费开始  "+vipNo+"");
        Thread.sleep(new Random().nextInt(3000));
        System.out.println("vip 消费结束 "+vipNo+"");
    }
}

运行如图:
在这里插入图片描述

二、上代码(核心代码不足100行)


public class Semaphore implements java.io.Serializable {
    private final Sync sync;
    //继承抽象队列同步器
    abstract static class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = 1192457210091910933L;
      //令牌个数
        Sync(int permits) {
            setState(permits);
        }

        final int getPermits() {
            return getState();
        }
      //非公平获取共享资源
        final int nonfairTryAcquireShared(int acquires) {
        //这里使用循环+cas方式获取
            for (;;) {
                int available = getState();
                int remaining = available - acquires;
                //<0或者cas成功 返回
                if (remaining < 0 ||
                    compareAndSetState(available, remaining))
                    return remaining;
            }
        }
   //尝试释放 依旧cas+循环 cas成功 返回
        protected final boolean tryReleaseShared(int releases) {
            for (;;) {
                int current = getState();
                int next = current + releases;
                if (next < current) // overflow
                    throw new Error("Maximum permit count exceeded");
                if (compareAndSetState(current, next))
                    return true;
            }
        }
//依旧cas+循环
        final void reducePermits(int reductions) {
            for (;;) {
                int current = getState();
                int next = current - reductions;
                if (next > current) // underflow
                    throw new Error("Permit count underflow");
                if (compareAndSetState(current, next))
                    return;
            }
        }
//依旧cas+循环
        final int drainPermits() {
            for (;;) {
                int current = getState();
                if (current == 0 || compareAndSetState(current, 0))
                    return current;
            }
        }
    }

   
    static final class NonfairSync extends Sync {
        private static final long serialVersionUID = -2694183684443567898L;

        NonfairSync(int permits) {
            super(permits);
        }

        protected int tryAcquireShared(int acquires) {
            return nonfairTryAcquireShared(acquires);
        }
    }

    /**
     * Fair version
     */
    static final class FairSync extends Sync {
        private static final long serialVersionUID = 2014338818796000944L;

        FairSync(int permits) {
            super(permits);
        }
   
        protected int tryAcquireShared(int acquires) {
            for (;;) {
            //是cas队列的头结点或者队列为空 令牌-1
                if (hasQueuedPredecessors())
                    return -1;
                int available = getState();
                int remaining = available - acquires;
                //令牌不足 或cas成功
                if (remaining < 0 ||
                    compareAndSetState(available, remaining))
                    return remaining;
            }
        }
    }
// 非公平实现
    public Semaphore(int permits) {
        sync = new NonfairSync(permits);
    }


    public Semaphore(int permits, boolean fair) {
        sync = fair ? new FairSync(permits) : new NonfairSync(permits);
    }
//会调用上面实现AQS的tryAcquireShared方法来获取
    public void acquire() throws InterruptedException {
        sync.acquireSharedInterruptibly(1);
    }

    public void acquireUninterruptibly() {
        sync.acquireShared(1);
    }


    public boolean tryAcquire() {
        return sync.nonfairTryAcquireShared(1) >= 0;
    }

    public boolean tryAcquire(long timeout, TimeUnit unit)
        throws InterruptedException {
        return sync.tryAcquireSharedNanos(1, unit.toNanos(timeout));
    }

 //调用上面的tryReleaseShared方法
    public void release() {
        sync.releaseShared(1);
    }

    public void acquire(int permits) throws InterruptedException {
        if (permits < 0) throw new IllegalArgumentException();
        sync.acquireSharedInterruptibly(permits);
    }


    public void acquireUninterruptibly(int permits) {
        if (permits < 0) throw new IllegalArgumentException();
        sync.acquireShared(permits);
    }


    public boolean tryAcquire(int permits) {
        if (permits < 0) throw new IllegalArgumentException();
        return sync.nonfairTryAcquireShared(permits) >= 0;
    }

    public boolean tryAcquire(int permits, long timeout, TimeUnit unit)
        throws InterruptedException {
        if (permits < 0) throw new IllegalArgumentException();
        return sync.tryAcquireSharedNanos(permits, unit.toNanos(timeout));
    }

  
    public void release(int permits) {
        if (permits < 0) throw new IllegalArgumentException();
        sync.releaseShared(permits);
    }


    public int availablePermits() {
        return sync.getPermits();
    }

    public int drainPermits() {
        return sync.drainPermits();
    }

    protected void reducePermits(int reduction) {
        if (reduction < 0) throw new IllegalArgumentException();
        sync.reducePermits(reduction);
    }

    public boolean isFair() {
        return sync instanceof FairSync;
    }

}

三、总结

信号量对于资源的获取和释放,除去部分涉及AQS,其实本质依旧是使用了Cas+循环的操作,多了资源的判定个数操作。

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