记录一下作业
声明抽象基类 Shape,由它派生出 3 个派生类:Circle(圆形)、Rectangle(矩形)、Triangle(三角 形),用一个函数 printArea 分别输出以上三者的面积,3 个图形的数据在定义对象时给定。
#include<iostream>
#include<math.h>
using namespace std;
class shape {
public:
virtual float printArea() const { return 0.0; }
virtual void showname()const = 0;
};
class Circle :public shape {
public:
Circle(float r ) { radius = r; }
virtual float printArea() const {
float z;
z = 3.1415 * radius * radius;
cout << "area:" << z << endl;
return z;
}
virtual void showname()const { cout << "circle: "; }
protected:
float radius;
};
class Rectangle :public shape {
public:
Rectangle(float a, float b) {
x = a; y = b;
}
virtual void showname()const { cout << "rectangle: "; }
virtual float printArea() const {
cout << "area" << x * y << endl;
return x * y;
}
protected:
float x, y;
};
class Triangle :public shape {
public:
Triangle(float a, float b, float c) {
x = a, y = b, z = c;
}
virtual void showname()const { cout << "Triangle: "; }
virtual float printArea() const {
float area,s;
s = (x + y + z) / 2;
area = sqrt(s*(s-x)*(s-y)*(s-z));
cout << "area:" << area << endl;
return area;
}
protected:
float x, y, z;
};
void main() {
Circle cir(5);
Rectangle rec(2, 3);
Triangle tri(2, 2, 2);
shape* p = ○
p->showname();
p->printArea();
p = &rec;
p->showname();
p->printArea();
p = &tri;
p->showname();
p->printArea();
}
2.输入三角形的三边a, b , c, 计算三角形的面积公式是 s=(a+b+c)/2,AREA=sqrt[s(s-a)(s-b)(s-c)]
形成三角形的条件是:a+b>c b+c>a,c+a>b编写程序,输入a, b , c,检查a, b , c是否 满足以上条件,如不满足,由 cerr 输出有关出错信息。
#include<iostream>
#include<math.h>
#include <iomanip>
#include <fstream>
using namespace std;
void main() {
float a, b, c,s,area;
cout << "input a,b,c" << endl;
cin >> a >> b >> c;
if (a + b > c && b + c > a && c + a > b) {
s = (a + b + c) / 2;
area = sqrt(s * (s - a) * (s - b) * (s - c));
cout << "area: " << area << endl;
}
else {
cerr << "error!" << endl;
}
}
3.分别遵从以下规则从键盘输入一批数值,要求保留 3 位小数,在输出时上下行小数点对齐。 ①用控制符控制输出格式; ②用流成员函数控制输出格式。
①
#include<iostream>
#include<math.h>
#include <iomanip>
#include <fstream>
using namespace std;
void main() {
float a, b, c;
cin >> a >> b >> c;
cout<<setprecision(3)<<setiosflags(ios::fixed) << setfill(' ') << setw(10) << a << '\n'
<< setfill(' ') << setw(10) << b << '\n'
<< setfill(' ') << setw(10) << c << endl;
}
②
#include<iostream>
#include<math.h>
#include <iomanip>
#include <fstream>
using namespace std;
void main() {
float a, b, c;
cin >> a >> b >> c;
cout.precision(3);
cout.setf(ios::fixed);
cout.fill(' ');
cout.width(10);
cout << a << endl;
cout.width(10);
cout << b << endl;
cout.width(10);
cout << c << endl;
}