PAT A.1042 Shuffling Machine

PAT A.1042 Shuffling Machine

最近心态是真的不好,微信小程序老出bug我查资料都头疼了。主要没学过基础。真的烦。大创真的心累啊。没跟到大佬。继续加油吧。
这题是一个模拟,并不涉及到洗牌的算法。但是我一开始老师报错,原来是把循环次数写错了,K写成了N。估计以后刷题时间也少了。希望一天一题能把PAT刷完,再acwing算法基础刷完就心满意足了。毕竟不是搞竞赛的。相比于代码题,还是更喜欢做数学题,哈哈。选错专业了。开个玩笑了。希望我心态更好吧。开心面对压力,

#include <iostream>
using namespace std;

const int N = 54;

char mp[5] = {'S', 'H', 'C', 'D', 'J'};

int start[N+1], end1[N+1];

int next1[N+1];

int main()
{
   
	int K;
	cin >> K;
	for(int i = 1; i <= N; i++){
		start[i] = i;
	}
	for(int i = 1; i <= N; i++){
		cin >> next1[i];
	}
	for(int j = 0; j < K; j++){
		for(int i = 1; i <= N; i++){
			end1[next1[i]] = start[i];
		}
		for(int i = 1; i <= N; i++){
			start[i] = end1[i];
		}
	}
	for(int i = 1; i <= N; i++){
		if(i != 1)	cout << " ";
		start[i]--;
		printf("%c%d", mp[start[i] / 13], start[i] % 13 + 1);
	} 
	return 0;
}
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A shuffling machine in C++ can be implemented using an array to represent the deck of cards and using the random number generator to shuffle the cards. Here is a sample code for a shuffling machine: ``` #include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int NUM_CARDS = 52; class ShufflingMachine { private: int deck[NUM_CARDS]; int position; public: ShufflingMachine() { for (int i = 0; i < NUM_CARDS; i++) { deck[i] = i; } position = 0; } void shuffle() { srand(time(NULL)); for (int i = 0; i < NUM_CARDS; i++) { int j = rand() % NUM_CARDS; swap(deck[i], deck[j]); } position = 0; } int dealCard() { if (position >= NUM_CARDS) { shuffle(); } return deck[position++]; } }; int main() { ShufflingMachine shuffler; shuffler.shuffle(); for (int i = 0; i < NUM_CARDS; i++) { cout << shuffler.dealCard() << " "; } cout << endl; return 0; } ``` In this code, the `ShufflingMachine` class represents the shuffling machine. The `deck` array stores the deck of cards, and the `position` variable keeps track of the current position in the deck. The `shuffle` method shuffles the deck by randomly swapping cards. It uses the `srand` function to seed the random number generator with the current time, and the `rand` function to generate random indices for swapping cards. The `dealCard` method deals the next card from the deck. If the deck has been exhausted, it calls the `shuffle` method to shuffle the cards again. In the `main` function, we create a `ShufflingMachine` object and shuffle the cards. Then we deal all the cards and print them out.

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