对象
用已学的知识点,描述一下你心目中的对象
var mrDeng = {
name : "mrDeng",
age : 40,
sex : "male",
health : 100,//可在控制台更改
smoke : function () {
console.log('I am smoking');
mrDeng.health --;
},
drink : function () {
console.log('I am drink');
mrDeng.health ++;
}
}
改进 第一人称:this
var mrDeng = {
name : "mrDeng", 千万别是等于号
age : 40,
sex : "male",
health : 100,//可在控制台更改
smoke : function () {
console.log('I am smoking');
this.health --;
},
drink : function () {
console.log('I am drink');
this.health ++;
}
}
1.属性的增、删、改、查
增
drink:function(){
console.log('I am drinking');
this.health ++;
}
meDeng.wife = "xiaowang";
// console.log(mrDeng.wife = "xiaoliu");
// console.log(mrDeng);
改
console.log(mrDeng);
console.log(mrDeng.sex = "male");
console.log(mrDeng.sex);
删 delete + 属性
当一个变量没有声明就是用报错,对象的属性没有就访问打印undefined,不会报错
var deng = {
prepareWife : "xiaowang",
name : "laodeng",
sex : "male",
gf : "xiaoliu",
wife : "",
divorce : function () {
delete this.wife;
this.gf = this.PrepareWife;
},
getMarried : function () {
this.wife = this.gf;
},
changePrepareWife : function (someone){
this.PrepareWife = someone;
}
}
2.对象的创建方法
1.var obj = {} 叫plainObject 对象字面量/对象直接量
2.构造函数
(1) 系统自带的构造函数 new Object
var obj = new Object();
obj.name = 'abc';
obj.sex = 'female';
obj.say = function(){
}
var obj = {
name : ""
}
系统提供的:new Object();Array();Number();Boolean();Date();
(2) 自定义
function Car(){//方便使用-人为的,构造函数特点:大驼峰式命名规则,只要是单词,首字母大写(小驼峰式:第一个外的首字母大写)
this.name = "BMW";
this.height = "1400";
this.lang = "4900";
this.weight = 1000;
this.health = 100;
this.run = function (){
this.health --;
}
}
var car = new Car();//每个都一样,但是每个都独立
var car1 = new Car();//不是一个人,不互通
console.log(car.run());
console.log(car1.health);
console.log(car.health);
demo
实现自己选配颜色
function Car(color){
this.color = color;
this.name = "BMW";
this.height = "1400";
this.lang = "4900";
this.weight = 1000;
this.health = 100;
this.run = function (){
this.health --;
}
}
var car = new Car('red');
var car1 = new Car('green');
console.log(car/car1);
function Student(name,age,sex) { this.name = name; this.age = age; this.sex = sex; this.grade = 2017;}var student = new Student('zhangsan',18,'male');
注意事项
var obj = new Object(){ obj.name = 'abc'; obj.sex = 'female'; obj.say = function(){ }}
var obj = { name : ""//冒号}
构造函数内部原理
有new 则发生三步
1.在函数体最前面隐式的加上var this = {}
2.执行 this.xxx = xxx;
3.隐式的返回this
function Student(name,age,sex) { //var this = { // name : "" // age : // }; this.name = name; this.age = age; this.sex = sex; this.grade = 2017; // return this;}var student = new Student('zhangsan',18,'male');
function Person(name, height){ // var this = {} this.name = name; this.height = height; this.say = function (){ console.log(this.say); } // return this;}console.log(new Person('xiaoliu',180).name);
模拟构造函数
function Person(name, height){ var that = {}; that.name = name; that.height = height; return that;}var person = new Person('xiaowang', 180);var person1 = new Person('xiaozhang',175);
冷门知识
function Person(name, height){ var this = {}; this.name = name; this.height = height; this.say = function (){ console.log(this.say); } return {};//显示返回空对象,so person很person1都返回空对象 // return this;}var person = new Person('xiaowang', 180);var person1 = new Person('xiaozhang',175);// 但是return一个原始值不允许
Object.create(原型)方法
包装类
1.小知识
原始值不能有属性和方法,只有对象能有,对象包括对象自己,数组,function。
数字不一定是原始值。数字分两种:原始值数字才是原始值。数字,字符串分为两种。
var num = 123;数字
Var num = new number(123);也数字,对象123
console.log(num);console.log(num.abc='a');console.log(num.abc);console.log(num);console.log(num*2);//成了数字,没有了对象属性,同理字符串,布尔
不能有属性的两个原始值:undefined null
String();
Boolean();
Number();
var num = new Number(123);var str = new String('abcd');var bol = new Boolean('true');// undefined与null不可以有属性console.log(num.abc);
2.现象:
var str = “abcd”;str.length = 4;//理论上不可以str.abc = ‘a’;str.abc = undefined;
原始值不可能有属性和方法,因为经历了一个过程——包装类,才能调用
var num = 4;//包装类console.log(num.len = 3);//new Number(4).len = 3; delete// new Number(4).lenconsole.len(num.len);//undefined// num没有length
考题
基于一个理论:数组截断
var arr = [a,b,c,d];console.log(arr.length = 2);console.log(arr);
成哥真题
var str = "abcd";str.length = 2;// new String('abcd').length = 2;deleteconsole.log(str);//abcd
变式
var str = "abcd";str.length = 2;// new String('abcd').length = 2;delete// new String('abcd').lengthconsole.log(str.length);//4
原形
1.定义
原型是function对象的一个属性,它定义了构造函数制造出的对象的公共祖先。通过该构造函数产生的对象,可以继承该原型的属性和方法。原型也是对象。
构造函数产生的对象:
// Person.prototype = {} 是祖先 Person.prototype.name = "hehe";function Person() {}var person = new Person();
应用:
实例一:自己有取自己的
Person.prototype.LastName = "Deng";Person.prototype.say = function(){ console.log('hehe');}function Person() { // this.LastName = 'ji';先看自己后看父亲}var person = new Person();var person1 = new Person();
实例二:
Person.prototype.LastName = "Deng";Person.prototype.say = function(){ console.log('hehe');}function Person(name,age,sex) { this.name = name; this.age = age; this.sex = sex;}var person = new Person('xuming',30,'male');
2.提取共有属性。
function Car(color,owner) { this.owner = owner; this.carName = "BMW";//每次生产都得执行这三句,耦合 this.height = 1400; this.lang = 8900; this.color = color;}var car = new Car('red','prof.ji');
优化
Car.prototype.height = 1400;Car.prototype.lang = 8900;Car.prototype.carName = "BMW";function Car(color,owner) { this.owner = owner; this.color = color;}var car = new Car('red','prof.ji');var car1 = new Car('green','laodeng');
3.原形的增删改查
增
Person.prototype.lastName = "Deng";//原形属性没有改,想改,就要调用Person.prototyoe.lastNamefunction Person(name) { this.name = name;}var person = new Person('xuming');
console.log(person.lastName="james");//这不叫修改,这叫增加console.log(person);console.log(person.lastName);
删
console.log(delete person.name);console.log(person.name);console.log(delete person.lastName);console.log(person.lastName);//删除失效
优化
Car.prototype.height = 1400;Car.prototype.lang = 8900;Car.prototype.carName = "BMW";一步到位Car.prototype = { height : 1400, lang : 4900, carName : "BMW"}
改
2.对象如何查看对象的构造函数 — > constructor构造器
function Person(){}//可以手动更改//构造器constructor:谁生的Car.prototype = { constructor : Person}function Car(){}var car = new Car();console.log(car.constructor);
查
- 对象如何查看原型 — > 隐式属性 proto
function Person(){
}var person = new Person();//浅紫色,隐式命名规则console.log(person);
person.prototype.name = 'abc';function Person(){}var person = new Person();// 私人属性:var __praviteconsole.log(person.__proto__)//__proto__里面放的是原形
Person.prototype.name = 'abc';function Person(){ var this = { // __proto__: Person.prototype }}//先看看自己有没有name属性,没有的话沿着proto指向找var perosn = new Person();console.log(perosn.name);
改变proto指向会使得指向更改
Person.prototype.name = 'abc';function Person() { // var this = { // // __proto__: Person.prototype // }}var obj = { name: "sunny"}var person = new Person();//换爹person.__proto__ = obj;
演示1
Person.prototype.name = "sunny";function Person() {}var person = new Person();Person.prototype.name = "cherry";person.name; 分析:自己没有,找proto,是Person.prototype:sunny,最后又改成cherry
演示2
Person.prototype.name = "sunny";function Person() {}Person.prototype.name = "cherry";var person = new Person();console.log(person.name); 同理分析cherry
演示3
Person.prototype.name = "sunny";function Person() {}var person = new Person();Person.prototype = { name : "cherry"}person.name; 答案:sunny。 .的写法是原有的基础上把原有的值改了,这一次是把原形改了,换了个新对象
简化:引用值的互相赋值
var obj = {name : "a"};var obj1 = obj;obj = {name : "b"};obj1:a,obj:b
Person.Prototype.name = "sunny";function Person() { //var this = {__proto__:Person.prototype}}//proto指向不变还是sunnyvar person = new Person();Person.prototype = {//把自己空间换了 name:'cherry'}// 更加简化// Perosn.prototype = {name:"a"};// __proto__ = Person.Prototype;// Person.Prototype = {name:"b"};
演示4
Person.prototype.name = "sunny";function Person() {}Person.p