买火车票例子
package thread;
//多个线程同时操作同一个对象
//买火车票的例子
//发现问题:多个线程操作同一资源的情况下,数据紊乱
public class TestThread4 implements Runnable{
//票数
private int tiketNums = 10;
@Override
public void run() {
while (true){
if (tiketNums<=0){
break;
}
//模拟延时
try {
Thread.sleep(200);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
//获取当前线程的名字
System.out.println(Thread.currentThread().getName()+"-->拿到了第"+tiketNums--+"张票");
}
}
public static void main(String[] args) {
TestThread4 ticket = new TestThread4();
new Thread(ticket,"小明").start();
new Thread(ticket,"老师").start();
new Thread(ticket,"黄牛党").start();
}
}
通过龟兔赛跑案例解释Thread.sleep(200)
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首先来个赛道距离,然后要离终点越来越近
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判断比赛是否结束
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打印出胜利者
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龟兔赛跑开始
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故事中是乌龟赢,兔子要睡觉,所以模拟兔子睡觉(Thread.sleep())
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最终,乌龟赢得比赛
package thread;
//模拟龟兔赛跑
public class Race implements Runnable{
//胜利者
private static String winner;
@Override
public void run() {
for (int i = 0; i <= 100; i++) {
//模拟兔子睡觉
if (Thread.currentThread().getName().equals("兔子")&&i%10==0){
try {
Thread.sleep(1);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
//判断比赛是否结束
boolean flag = gameOver(i);
//如果比赛结束则停止程序
if (flag){
break;
}
System.out.println(Thread.currentThread().getName()+"-->跑了"+i+"步");
}
}
//判断是否完成比赛
private boolean gameOver(int steps){
//判断是否有胜利者
if (winner!=null){
//已经存在胜利者了
return true;
}{
if (steps>=100){
winner=Thread.currentThread().getName();
System.out.println("winner is"+winner);
return true;
}
}
return false;
}
public static void main(String[] args) {
Race race = new Race();
new Thread(race,"乌龟").start();
new Thread(race,"兔子").start();
}
}