三子棋游戏
三子棋游戏规则:这是玩家和电脑之间的对战,棋盘如上图所示,三个棋子连在一起即为获胜!
创建棋盘:定义一个二维数组来实现一个棋盘,并将二维数组的所有元素初始化为空格。
玩家:玩家需要输入相应的坐标来下棋,下棋时应考虑坐标的合法性,输入的坐标是否被占;若满足以上两个条件,将棋子放入,反之,则重新输入坐标直到正确。
电脑:电脑随机产生坐标,需要判断随机产生的坐标有没有被占。
判断输赢:1、平局 2、玩家赢 3、电脑赢
下面用c语言来实现:
程序代码
//Chess.h
#ifndef CHESS_H
#define CHESS_H
#include <stdio.h>
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#pragma warning(disable:4996)
#define ROW 3
#define COL 3
#define BLACK 'X'//玩家
#define WHITE 'O'//电脑
void Menu();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
int PlayerMove(char board[][COL], int row, int col);
char Judge(char board[][COL], int row, int col);//判断比赛结果
void ComputerMove(char board[][COL], int row, int col);
void Game();
#endif
//Chess.c
#include "Chess.h"
void Menu()
{
printf("#############################\n");
printf("######欢迎挑战三子棋游戏#####\n");
printf("#### 1、Play 2、Exit####\n");
printf("#############################\n");
printf("please enter your select: ");
}
void InitBoard(char board[][COL],int row,int col)
{
int i = 0;
for (; i < row; i++){
int j = 0;
for (; j < col; j++){
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[][COL], int row, int col)
{
printf(" | 1 | 2 | 3 |\n");
int i = 0;
for (; i < row; i++){
printf("---------------\n");
printf("%d | %c | %c | %c |\n", i + 1, board[i][0], board[i][1], board[i][2]);
}
printf("---------------\n");
}
int PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("please enter your post(x,y):");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3){
if (board[x - 1][y - 1] != ' '){
return 2;//位置被占
}
board[x - 1][y - 1] = BLACK;
return 0;
}
return 1;//输入有误
}
char Judge(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++){
if (board[i][0] != ' '&&board[i][0] == board[i][1] && board[i][1] == board[i][2]){
return board[i][0];
}
}
for (i=0; i < col; i++){
if (board[0][i] != ' '&&board[0][i] == board[1][i] && board[1][i] == board[2][i]){
return board[0][i];
}
}
if (board[0][0] != ' '&&board[0][0] == board[1][1] && board[1][1] == board[2][2]){
return board[0][0];
}
if (board[0][2] != ' '&&board[0][2] == board[1][1] && board[1][1] == board[2][0]){
return board[0][2];
}
for (i=0; i < row; i++){
int j = 0;
for (; j < col; j++){
if (board[i][j] == ' '){
return 'N';//继续
}
}
}
return 'E';//平局
}
void ComputerMove(char board[][COL], int row, int col)
{
while (1){
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' '){
board[i][j] = WHITE;
break;
}
}
printf("Computer....Done!\n");
Sleep(1000);
}
void Game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);
char result = 'N';
srand((unsigned long)time(NULL));
while (1){
ShowBoard(board, ROW, COL);
int type = PlayerMove(board, ROW, COL);
if (1 == type){
printf("你输入的位置有误,请重新输入!\n");
continue;
}
else if (2 == type){
printf("你输入的位置已被占,请重新输入!\n");
continue;
}
else{
printf("Player....Done!\n");
}
result = Judge(board, ROW, COL);
if (result!='N'){
break;
}
ComputerMove(board, ROW, COL);
result = Judge(board, ROW, COL);
if (result != 'N'){
break;
}
}
ShowBoard(board, ROW, COL);
switch (result){
case 'E':
printf("你和电脑 打成平局!\n");
break;
case BLACK:
printf("挑战成功,你赢了!\n");
break;
case WHITE:
printf("挑战失败,你输了!\n");
break;
default:
break;
}
}
//main.c
#include "Chess.h"
int main()
{
int quit = 0;
while (!quit){
int select = 0;
Menu();
scanf("%d", &select);
switch (select){
case 1:
Game();
break;
case 2:
quit = 1;
printf("你已选择退出挑战!");
break;
default:
printf("你的输入有误,请重新选择!");
break;
}
}
system("pause");
return 0;
}