JS封装运动框架

function move( options ){
    var elem = options.elem;
    var targetObj = options.targetObj;
    var cbFn = options.cbFn || function(){};  //默认给一个空函数
    var fx = options.fx || 'linear';  //添加了默认的运动形式
    var d = options.time || 400;  //添加了默认的运动时间
    var t = 0;
  
    var bObj = {};
    var cObj = {};
    for(var attr in targetObj){
        bObj[attr] = parseInt(css(elem , attr));
        cObj[attr] = targetObj[attr] - bObj[attr];
    }

    var startTime = now();

    clearInterval(elem.timer);  //清除的是上一次的定时器,防止定时器累加
    elem.timer = setInterval(()=>{
        var changeTime = now(); 
        t = Math.min(changeTime - startTime  , d ); 
       
        for(var attr in bObj){
            // elem.style[attr] = (t/d * cObj[attr] + bObj[attr]) + ( attr == 'opacity' ? '' : 'px');
            elem.style[attr] = Tween[fx](t , bObj[attr] , cObj[attr] , d) + ( attr == 'opacity' ? '' : 'px');
        }
        
        if(t == d){
            clearInterval(elem.timer);
            if(cbFn){
                cbFn.call(elem);
            }
        }
    },16);


    function now(){
        return (new Date()).getTime(); 
    }
    function css(elem , attr){
        return getComputedStyle(elem)[attr];
    }

    var Tween = {    
        linear: function (t, b, c, d){  //匀速
            return c*t/d + b;
        },
        easeIn: function(t, b, c, d){  //加速曲线
            return c*(t/=d)*t + b;
        },
        easeOut: function(t, b, c, d){  //减速曲线
            return -c *(t/=d)*(t-2) + b;
        },
        easeBoth: function(t, b, c, d){  //加速减速曲线
            if ((t/=d/2) < 1) {
                return c/2*t*t + b;
            }
            return -c/2 * ((--t)*(t-2) - 1) + b;
        },
        easeInStrong: function(t, b, c, d){  //加加速曲线
            return c*(t/=d)*t*t*t + b;
        },
        easeOutStrong: function(t, b, c, d){  //减减速曲线
            return -c * ((t=t/d-1)*t*t*t - 1) + b;
        },
        easeBothStrong: function(t, b, c, d){  //加加速减减速曲线
            if ((t/=d/2) < 1) {
                return c/2*t*t*t*t + b;
            }
            return -c/2 * ((t-=2)*t*t*t - 2) + b;
        },
        elasticIn: function(t, b, c, d, a, p){  //正弦衰减曲线(弹动渐入)
            if (t === 0) { 
                return b; 
            }
            if ( (t /= d) == 1 ) {
                return b+c; 
            }
            if (!p) {
                p=d*0.3; 
            }
            if (!a || a < Math.abs(c)) {
                a = c; 
                var s = p/4;
            } else {
                var s = p/(2*Math.PI) * Math.asin (c/a);
            }
            return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        },
        elasticOut: function(t, b, c, d, a, p){    //正弦增强曲线(弹动渐出)
            if (t === 0) {
                return b;
            }
            if ( (t /= d) == 1 ) {
                return b+c;
            }
            if (!p) {
                p=d*0.3;
            }
            if (!a || a < Math.abs(c)) {
                a = c;
                var s = p / 4;
            } else {
                var s = p/(2*Math.PI) * Math.asin (c/a);
            }
            return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
        },    
        elasticBoth: function(t, b, c, d, a, p){
            if (t === 0) {
                return b;
            }
            if ( (t /= d/2) == 2 ) {
                return b+c;
            }
            if (!p) {
                p = d*(0.3*1.5);
            }
            if ( !a || a < Math.abs(c) ) {
                a = c; 
                var s = p/4;
            }
            else {
                var s = p/(2*Math.PI) * Math.asin (c/a);
            }
            if (t < 1) {
                return - 0.5*(a*Math.pow(2,10*(t-=1)) * 
                        Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
            }
            return a*Math.pow(2,-10*(t-=1)) * 
                    Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
        },
        backIn: function(t, b, c, d, s){     //回退加速(回退渐入)
            if (typeof s == 'undefined') {
            s = 1.70158;
            }
            return c*(t/=d)*t*((s+1)*t - s) + b;
        },
        backOut: function(t, b, c, d, s){
            if (typeof s == 'undefined') {
                s = 3.70158;  //回缩的距离
            }
            return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
        }, 
        backBoth: function(t, b, c, d, s){
            if (typeof s == 'undefined') {
                s = 1.70158; 
            }
            if ((t /= d/2 ) < 1) {
                return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
            }
            return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
        },
        bounceIn: function(t, b, c, d){    //弹球减振(弹球渐出)
            return c - Tween['bounceOut'](d-t, 0, c, d) + b;
        },       
        bounceOut: function(t, b, c, d){
            if ((t/=d) < (1/2.75)) {
                return c*(7.5625*t*t) + b;
            } else if (t < (2/2.75)) {
                return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
            } else if (t < (2.5/2.75)) {
                return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
            }
            return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
        },      
        bounceBoth: function(t, b, c, d){
            if (t < d/2) {
                return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;
            }
            return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
        }
    }

}


 

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