使用vs studio 2022编写
game.h
声明宏定义和函数的头文件
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//函数声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//告诉我们四种游戏的状态
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
char IsWin(char board[ROW][COL],int row,int col);
game.c
游戏内部运行的类
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//void DisplayBoard(char board[ROW][COL], int row, int col) {
// int i = 0;
// for ( i = 0; i < row; i++)
// {
// //1.打印一行的数据
// printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
// //2.打印分割行
// if (i < row - 1)
// {
// printf("---|---|---\n");
// }
// }
//}
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++)
{
//1.打印一行的数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col -1)
{
printf("|");
}
/*else
{
printf("\n");
}*/
}
printf("\n");
//2.打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断x,y坐标的合法性
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x-1][y-1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//返回1表示棋盘满了
//返回0,表示棋盘没满
int IsFull(char board[ROW][COL],int row,int col) {
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
char IsWin(char board[ROW][COL], int row, int col) {
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//竖三列
for ( i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (1 == IsFull(board,ROW,COL)) {
return 'Q';
}
else
{
return 'C';
}
}
test.c
与用户交互界面的类
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu() {
printf("*****************************\n");
printf("*****1.play 0.exit *****\n");
printf("*****************************\n");
}
void game() {
char ret = 0;
//数组 - 存放走出的棋盘信息
char board[ROW][COL] = { 0 };//全部空格
//初始化棋盘
InitBoard(board,ROW,COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while (1) {
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test() {
int input = 0;
srand((unsigned int)time(NULL));//时间戳
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择");
break;
}
} while (input);
}
int main() {
test();
return 0;
}