游戏规则
电脑和玩家一次下一子,双方轮流交替下子,直到任意一方获胜,或者棋盘满了,结束游戏。
获胜判定
任意一方的棋子有三子连在一起,可以为横连、纵连、斜连,则该方获胜,游戏结束。若棋盘满了,则判定为平局。
游戏实现思路
游戏菜单
选择是否开始玩儿游戏,1:play,0:exit;
void menu()
{
printf("********************************\n");
printf("********** 1.play **********\n");
printf("********** 0.exit ***********\n");
printf("********************************\n");
}
玩游戏
创建棋盘
char board[ROW][COL] = { 0 };//创建3*3数组存放数据
InitBoard(board, ROW, COL);//初始化棋盘为空格
DisplayBoard(board, ROW, COL);//打印棋盘
游戏过程
玩家输入坐标(玩家下棋)—> 判断输赢 —> 电脑随机生成坐标(电脑下棋)—> 判断输赢。
玩家下棋,并判断输赢
PlayerMove(board,ROW,COL);// 玩家下棋
DisplayBoard(board, ROW, COL);// 打印棋盘
ret = IsWin(board, ROW, COL);// 判断输赢
电脑下棋,判断输赢
ComputerMove(board, ROW, COL);// 电脑下棋
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
游戏实现
玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("*****玩家下棋*****\n");
while (1)
{
printf("输入坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("已占用重新输入!\n");
}
}
else
{
printf("输入错误重新输入!\n");
}
}
}
电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("#####电脑下棋#####\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
判断输赢
int IsFull(char board[ROW][COL], int row, int col)//判断棋盘是否满
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)//行是否相同
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)//列是否相同
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')//对角线是否相同
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')//对角线是否相同
{
return board[1][1];
}
//判满
if (IsFull(board, row, col))
{
return 'Q';//棋盘已满返回Q,退出游戏
}
return 'C';//返回C,游戏继续
}
完整代码
main.c
#include "game.h"
void menu()
{
printf("********************************\n");
printf("********** 1.play **********\n");
printf("********** 0.exit ***********\n");
printf("********************************\n");
}
void game()
{
char ret = 0;
//存放数据需要一个3*3的二维数组
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
// 玩家下棋
PlayerMove(board,ROW,COL);
// 打印棋盘
DisplayBoard(board, ROW, COL);
// 判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
// 电脑下棋
ComputerMove(board, ROW, COL);
// 打印棋盘
DisplayBoard(board, ROW, COL);
// 判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
printf("玩家赢!\n");
else if (ret == '#')
printf("电脑赢!\n");
else
printf("平局!\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("重新选择!\n");
break;
}
} while (input);
return 0;
}
game.c
定义函数。
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
memset(&board[0][0], ' ', row * col * sizeof(board[0][0]));
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("*****玩家下棋*****\n");
while (1)
{
printf("输入坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("已占用重新输入!\n");
}
}
else
{
printf("输入错误重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("#####电脑下棋#####\n");
while (1)
{
x = rand() % row;//使用rand()函数生成随机数
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判满
if (IsFull(board, row, col))
{
return 'Q';
}
return 'C';
}
game.h
声明函数,宏定义,引用头文件。
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);