计算两圆相交的面积
typedef struct node
{
int x;
int y;
}point;
double calc(point a, double r1, point b, double r2)
{
double d = sqrt((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y));
if (d >= r1+r2)
return 0;
if (r1>r2)
{
double tmp = r1;
r1 = r2;
r2 = tmp;
}
if(r2 - r1 >= d)
return pi*r1*r1;
double ang1=acos((r1*r1+d*d-r2*r2)/(2*r1*d));
double ang2=acos((r2*r2+d*d-r1*r1)/(2*r2*d));
return ang1*r1*r1 + ang2*r2*r2 - r1*d*sin(ang1);
}
计算两球相交的体积
const double pi=3.1415926;
double tiji(double rx1,double ry1,double rz1,double r1,double rx2,double ry2,double rz2,double r2)
{
double dis = sqrt((rx1 - rx2) * (rx1 - rx2) + (ry1 - ry2) * (ry1 - ry2) + (rz1 - rz2) * (rz1 - rz2));
double s=0;
if (dis >= r1 + r2)
{
return 0;
}
else if (dis <= fabs(r1 - r2))
{
double maxn = min(r1, r2);
s = 4.0 / 3.0 * pi * (maxn * maxn * maxn);
}
else
{
s = 0;
double h1 = r1 - (r1 * r1 - r2 * r2 + dis * dis) / (2 * dis);
s += (pi * h1 * h1 * (3 * r1 - h1) / 3.0);
double h2 = r2 - (r2 * r2 - r1 * r1 + dis * dis) / (2 * dis);
s += (pi * h2 * h2 * (3 * r2 - h2) / 3.0);
}
return s;
}
判断平面上两线段是否相交
#include <iostream>
#include <bits/stdc++.h>
#define inf 0x3f3f3f3f
#define mod 1000000007
#define lmax 1000
#define pi 3.141592653589793238462643383279
#define eps 1e-7
using namespace std;
typedef long long ll;
typedef int type;
int direction(int x1,int y1,int x2,int y2,int x3,int y3)
{
int p1x=x3-x1;
int p1y=y3-y1;
int p2x=x2-x1;
int p2y=y2-y1;
return p1x*p2y-p2x*p1y;
}
bool segment(int x1,int y1,int x2,int y2,int x3,int y3)
{
if(min(x1,x2)<=x3&&max(x1,x2)>=x3&&min(y1,y2)<=y3&&max(y1,y2)>=y3)
return true;
else
return false;
}
bool intersect(int x1,int y1,int x2,int y2,int x3,int y3,int x4,int y4)
{
int d1=direction(x3,y3,x4,y4,x1,y1);
int d2=direction(x3,y3,x4,y4,x2,y2);
int d3=direction(x1,y1,x2,y2,x3,y3);
int d4=direction(x1,y1,x2,y2,x4,y4);
if(d1*d2<0||d3*d4<0)
return true;
else if(d1==0&&segment(x3,y3,x4,y4,x1,y1))
return true;
else if(d2==0&&segment(x3,y3,x4,y4,x2,y2))
return true;
else if(d3==0&&segment(x1,y1,x2,y2,x3,y3))
return true;
else if(d4==0&&segment(x1,y1,x2,y2,x4,y4))
return true;
else
return false;
}
int main()
{
int x1,y1,x2,y2,x3,y3,x4,y4;
int t;
cin>>t;
while(t--)
{
cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
if(intersect(x1,y1,x2,y2,x3,y3,x4,y4))
cout<<"相交"<<endl;
else
cout<<"不相交"<<endl;
}
return 0;
}
求平面上多边形的面积
#include <iostream>
#include <bits/stdc++.h>
#define inf 0x3f3f3f3f
#define mod 1000000007
#define lmax 1000
#define pi 3.141592653589793238462643383279
#define eps 1e-7
using namespace std;
typedef long long ll;
typedef double type;
type direction(type x1,type y1,type x2,type y2)
{
return x1*y2-x2*y1;
}
type area(type x[],type y[],int n)
{
type sum=0;
type squar=0;
if(n<3)
{
return -1;
}
else
{
for(int i=1; i<=n-1; i++)
{
sum+=direction(x[i],y[i],x[i+1],y[i+1]);
}
sum+=direction(x[n],y[n],x[1],y[1]);
squar=abs(sum/2);
return squar;
}
}
int main()
{
type x[lmax]= {0};
type y[lmax]= {0};
int n;
cin>>n;
for(int i=1; i<=n; i++)
{
cin>>x[i]>>y[i];
}
cout<<area(x,y,n)<<endl;
return 0;
}