生成颜色随机的三个小球,当小球屏幕边缘时弹开,当小球相互碰撞时,也会弹开
import pgzrun
import random
HEIGHT=400
WIDTH=600
x1=WIDTH/2
y1=HEIGHT/2
x2=WIDTH/2 + 50
y2=HEIGHT/2 + 50
x3=WIDTH/2 + 100
y3=HEIGHT/2 + 100
speed_x1=3
speed_y1=3
speed_x2=4
speed_y2=4
speed_x3=5
speed_y3=5
r=30
d=60
colors=['red','blue','green','pink','purple','yellow']
c1=random.choice(colors)
c2=random.choice(colors)
c3=random.choice(colors)
def draw():
screen.fill('white')
screen.draw.filled_circle((x1,y1),r,c1)
screen.draw.filled_circle((x2,y2),r,c2)
screen.draw.filled_circle((x3,y3),r,c3)
def update(): #定义update函数,更新模块
global x1,y1,speed_x1,speed_y1,x2,y2,speed_x2,speed_y2,x3,y3,speed_x3,speed_y3
x1=x1+speed_x1
x2=x2+speed_x2
x3=x3+speed_x3
y1=y1+speed_y1
y2=y2+speed_y2
y3=y3+speed_y3
if x1>=WIDTH-r or x1<=r or ((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2))<=d*d or ((x1-x3)*(x1-x3)+(y1-y3)*(y1-y3))<=d*d:
speed_x1=-speed_x1
if y1>=HEIGHT-r or y1<=r or ((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2))<=d*d or ((x1-x3)*(x1-x3)+(y1-y3)*(y1-y3))<=d*d:
speed_y1=-speed_y1
if x2>=WIDTH-r or x2<=r or ((x3-x2)*(x3-x2)+(y3-y2)*(y3-y2))<=d*d or ((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2))<=d*d:
speed_x2=-speed_x2
if y2>=HEIGHT-r or y2<=r or ((x3-x2)*(x3-x2)+(y3-y2)*(y3-y2))<=d*d or ((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2))<=d*d:
speed_y2=-speed_y2
if x3>=WIDTH-r or x3<=r or ((x3-x2)*(x3-x2)+(y3-y2)*(y3-y2))<=d*d or ((x1-x3)*(x1-x3)+(y1-y3)*(y1-y3))<=d*d:
speed_x3=-speed_x3
if y3>=HEIGHT-r or y3<=r or ((x3-x2)*(x3-x2)+(y3-y2)*(y3-y2))<=d*d or ((x1-x3)*(x1-x3)+(y1-y3)*(y1-y3))<=d*d:
speed_y3=-speed_y3
pgzrun.go()
判断小球是否碰壁
x>=WIDTH-r or x<=r
y>=HEIGHT-r or y<=r
判断小球是否相互碰撞
((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2))<=d*d
这是最原始的方法,相当麻烦!!!