链接 Triathlon
题意
有 n n n 个选手参加三个比赛,给出每个选手三个比赛的速度,裁判可以任意调整每个比赛的路程,问能不能让选手 i i i 胜出,可以则输出 Y e s Yes Yes;
思路
设每段路程为 x , y , z x,y,z x,y,z ,那么每个选手比赛花费的时间 T = x u i + y v i + z w i T = \frac{x}{u_i} + \frac{y}{v_i} +\frac{z}{w_i} T=uix+viy+wiz
那么如果要想然 i i i 选手胜出,则
T
i
−
T
j
=
x
u
i
+
y
v
i
+
z
w
i
−
(
x
u
j
+
y
v
j
+
z
w
j
)
<
0
T_i - T_j = \frac{x}{u_i} + \frac{y}{v_i} +\frac{z}{w_i}- (\frac{x}{u_j} + \frac{y}{v_j} +\frac{z}{w_j}) <0
Ti−Tj=uix+viy+wiz−(ujx+vjy+wjz)<0
因为每段路程都大于
0
0
0,所以我们将这个式子除
z
z
z,变成二元不等式,然后求可行域,用半平面交判断即可;
a x + b y + c < 0 ax + by + c < 0 ax+by+c<0
难点在于将直线表达式换成向量,当然也可以不用向量做,直接用直线表达式做;
换成向量的话,给出一个图比较好理解做法;
这是
a
x
+
b
y
<
0
ax + by < 0
ax+by<0的向量情况,要得到题中的情况,我们只需要平移即可;
这样我们就可以得到向量坐标,然后半平面交即可;
AC代码
#include <iostream>
#include <cmath>
#include <algorithm>
#include <cstring>
#include <map>
#include <vector>
#define x first
#define y second
using namespace std;
const double eps = 1e-10;
const int N = 10010;
typedef pair<double, double> PDD;
const double pi = 3.1415926535898;
int T;
int n, cnt;
double u[N], v[N], w[N];
struct Line
{
PDD st, ed;
Line(){}
Line(PDD a, PDD b)
{
st = a, ed = b;
}
} line[N];
PDD operator -(PDD a, PDD b)
{
return make_pair(a.x - b.x, a.y - b.y);
}
PDD operator *(PDD a, double u)
{
return make_pair(a.x * u, a.y * u);
}
PDD operator +(PDD a, PDD b)
{
return make_pair(a.x + b.x, a.y + b.y);
}
int sign(double x)
{
if (fabs(x) < eps) return 0;
if (x < 0) return -1;
return 1;
}
int dcmp(double x, double y)
{
if (fabs(x - y) < eps) return 0;
if (x < y) return -1;
return 1;
}
double cross(PDD a, PDD b)
{
return a.x * b.y - a.y * b.x;
}
double area(PDD a, PDD b, PDD c)
{
return cross(b - a, c - a);
}
PDD get_intersect(PDD p, PDD v, PDD q, PDD w)
{
PDD u = p - q;
double t = cross(w, u) / cross(v, w);
return make_pair(p.x + v.x * t, p.y + v.y * t);
}
double point_product(PDD a, PDD b)
{
return a.x * b.x + a.y * b.y;
}
double get_len(PDD a, PDD b)
{
double dx = a.x - b.x;
double dy = a.y - b.y;
return sqrt(dx * dx + dy * dy);
}
double get_angle(Line a)
{
return atan2(a.ed.y - a.st.y, a.ed.x - a.st.x);
}
bool cmp(Line a, Line b)
{
double A = get_angle(a);
double B = get_angle(b);
if (!dcmp(A, B)) return area(a.st, a.ed, b.st) < 0;
return A < B;
}
PDD get_intersect(Line a, Line b)
{
return get_intersect(a.st, a.ed - a.st, b.st, b.ed - b.st);
}
bool on_right(Line a, Line b, Line c)
{
PDD o = get_intersect(b, c);
return sign(area(a.st, a.ed, o)) <= 0;
}
bool half_plane_intersection()
{
int q[N];
sort(line, line + cnt, cmp);
int hh = 0, tt = -1;
for (int i = 0; i < cnt; i ++)
{
if (i && !dcmp(get_angle(line[i]), get_angle(line[i - 1]))) continue;
while (hh + 1 <= tt && on_right(line[i], line[q[tt]], line[q[tt - 1]])) tt --;
while (hh + 1 <= tt && on_right(line[i], line[q[hh]], line[q[hh + 1]])) hh ++;
q[++ tt] = i;
}
while (hh + 1 <= tt && on_right(line[q[hh]], line[q[tt]], line[q[tt - 1]])) tt --;
while (hh + 1 <= tt && on_right(line[q[tt]], line[q[hh]], line[q[hh + 1]])) hh ++;
q[++ tt] = q[hh];
return tt - hh >= 3;
}
bool solve(int id)
{
cnt = 0;
double x1, y1, x2, y2;
for (int j = 1; j <= n; j ++)
{
if (j == id) continue;
double a = (u[j] - u[id]) / (u[id] * u[j]);
double b = (v[j] - v[id]) / (v[id] * v[j]);
double c = (w[j] - w[id]) / (w[id] * w[j]);
if (!sign(a))
{
if (!sign(b))
{
if (sign(c) >= 0) return false;
continue;
}
x1 = sign(b);
x2 = 0;
y2 = y1 = - c / b;
}
else
{
if (!sign(b))
{
x2 = x1 = - c / a;
y2 = 0;
y1 = -sign(a);
}
else
{
x1 = sign(b);
y1 = -(c + a * x1) / b;
x2 = 0;
y2 = - c / b;
}
}
line[cnt ++] = Line(make_pair(x1, y1), make_pair(x2, y2));
}
line[cnt ++] = Line(make_pair(0.0, 0.0), make_pair(100000.0, 0.0));
line[cnt ++] = Line(make_pair(100000.0, 0.0), make_pair(100000.0, 100000.0));
line[cnt ++] = Line(make_pair(100000.0, 100000.0), make_pair(0.0, 100000.0));
line[cnt ++] = Line(make_pair(0.0, 100000.0), make_pair(0.0, 0.0));
return half_plane_intersection();
}
int main(){
while (~scanf("%d", &n))
{
for (int i = 1; i <= n; i ++) cin >> u[i] >> v[i] >> w[i];
for (int i = 1; i <= n; i ++)
{
if (solve(i)) puts("Yes");
else puts("No");
}
}
return 0;
}