c语言小游戏--三子棋(vs2013多文件)

 基本思路:

1.创建一个游戏选择面板.

2.创建并初始化棋盘。

3.玩家落子并判定,电脑落子并判定。

4.判定结果 ,游戏结束!

 

代码如下:

 

头文件:

#pragma once
#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include <time.h>
#pragma warning(disable:4996) 

extern void Game();//游戏代码需要定义调用的函数

#define ROW 3//FOW、FOL代表三子棋边界的长和宽
#define COL 3 
#define INIT  ' ' //INIT为空格的宏定义
#define WHITE 'X' //X在三字棋代表Player
#define BLACK 'O' //O在三字棋代表Computer
#define DRAW  'D' //DRAW代表平局
#define NEXT  'N' //NEXT代表继续 //MineClearence

各类函数:

 

void InitBoard(char board[][COL], int row, int col)//棋盘初始化
{	
	for (int i = 0; i < row; i++){		
		for (int j = 0; j < col; j++){			
			board[i][j] = INIT;		
		}	
	}
}
static void ShowBoard(char board[][COL], int row, int col)//显示棋盘
{	
	system("cls");	
	printf(" ");	
	for (int i = 0; i < col; i++){		
		printf("%4d", i + 1);	
	}	
	printf("\n--------------\n");	
	for (int i = 0; i < row; i++){		
		printf("%-2d", i + 1); //2		
		for (int j = 0; j < col; j++){			
			printf("| %c ", board[i][j]); 		
		}		
		printf("\n--------------\n");	
	}
}
static char IsEnd(char board[][COL], int row, int col)//最终结果
{	
	for (int i = 0; i < row; i++){		
		if (board[i][0] == board[i][1] &&			
			board[i][1] == board[i][2] &&			
			board[i][0] != INIT){			
			return board[i][0];		
		}	
	} 	
	for (int j = 0; j < COL; j++){		
		if (board[0][j] == board[1][j] &&			
			board[1][j] == board[2][j] &&			
			board[0][j] != INIT){			
			return board[0][j];		
		}	
	}	
	if (board[0][0] == board[1][1] &&		
		board[1][1] == board[2][2] &&		
		board[1][1] != INIT){		
		return board[1][1];	}	
	if (board[0][2] == board[1][1] &&		
		board[1][1] == board[2][0] &&		
		board[1][1] != INIT){		
		return board[1][1];	}	
	for (int i = 0; i < row; i++){		
		for (int j = 0; j < col; j++){			
			if (board[i][j] == INIT){				
				return NEXT;			
			}		
		}	
	}	
	return DRAW;
}
static void PlayerMove(char board[][COL], int row, int col)//玩家
{	int x = 0;	int y = 0;	
	while (1){		
	printf("Please Enter Postion<x,y># ");		
	scanf("%d %d", &x, &y);		
	if (x < 1 || y < 1 || x > 3 || y > 3){			
		printf("Enter Postion Error!\n");			
		continue;		
	}		
	if (board[x - 1][y - 1] == INIT){			
		board[x - 1][y - 1] = WHITE;			
		break;	
	}		
	else{			
		printf("Postion Is Not Empty!\n");		
	}	
	}
}
static void ComputerMove(char board[][COL], int row, int col)//电脑
{	
	while (1){		
		int x = rand() % row;		
		int y = rand() % col;		
		if (board[x][y] == INIT){			
			board[x][y] = BLACK;			
			break;		
		}	
	}
} 
void Game()
{	
	char board[ROW][COL];	
	InitBoard(board, ROW, COL);	
	srand((unsigned long)time(NULL));	
	char result = 0;	
	while (1){		
		ShowBoard(board, ROW,COL);		
		PlayerMove(board, ROW,COL);	
		result = IsEnd(board, ROW, COL);	
		if (result != NEXT){		
			break;		
		}		
		ShowBoard(board, ROW, COL);		
		ComputerMove(board,ROW, COL);		
		result = IsEnd(board, ROW,COL);	
		if (result != NEXT){		
			break;	
		}
	}
		ShowBoard(board, ROW,COL);
		switch (result){	
		case WHITE:		
			printf("You Win!\n");	
			break;	
		case BLACK:		
			printf("You Lose!\n");	
			break;	
		case DRAW:		
				printf("You == Computer!\n");	
				break;	
		default:	
					printf("BUG!\n"); 	
					break;	
		}
} 

 

游戏选择面板(主函数)

 

#include "game.h"
static void Menu()
{
	printf("|-------------  开始游戏 -------------|\n");
	printf("+-------------  1. Play  -------------+\n");
	printf("+-------------  0. Exit  -------------+\n");
}

int main()
{
	int select = 0;
	int quit = 0;
	while (!quit){
	Menu();
	printf("Please Select#");
	scanf("%d",&select);
	
	switch (select){
	case 1:
		Game();
		break;
	case 0:
		quit = 1;
		break;
	default:
		printf("Enter Error, Try Again!\n");
		break;
		}

	}
	printf("bye!\n");
	system("pause");
	return 0;
}

 

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