五子棋看似与三子棋有异曲同工之妙,却大相径庭!
头文件
#pragma once
#include<stdio.h>
#include<windows.h>
#define ROW 20
#define COL 20
#define NEXT 3
#define DRAW 4
#define Player1 1
#define Player2 2
#define UP 10
#define RIGHT_UP 11
#define RIGHT 12
#define RIGHT_DOWN 13
#define DOWN 14
#define LEFT_DOWN 15
#define LEFT 16
#define LEFT_UP 17
#pragma warning(disable:4996)
extern void Game();
一、显示棋盘
五子棋棋盘可大可小,但确保违法越界和使项目有更好的发展性,进行宏定义,使棋盘可以随意改变大小,更加具有优美性!
static void ShowBoard(int board[][COL], int row, int col)//显示棋盘
{
system("cls");
printf(" ");
for (int i = 0; i < col; i++){
printf("%3d", i);
}
printf("\n");
for (int i = 0; i < row; i++){
printf("%-2d ", i);
for (int j = 0; j < col; j++){
if (board[i][j] == 0){
printf(" * ");
}
else if (board[i][j] == Player1){
printf(" O ");
}
else if (board[i][j] == Player2){
printf(" X ");
}
else{
}
}
printf("\n");
}
}
二、用户移动
用户使用时先输入坐标,并判断输入坐标是否合法与覆盖!
static void PlayerMove(int board[][COL], int row, int col, int who)//玩家移动
{
while (1){
printf("Please Enter<x,y>#[Player%d]",who);
scanf("%d %d", &x, &y);
if (x< 0 || x> row - 1 || y< 0 || y> col - 1){
printf("Enter Error!Please Enter#\n");
continue;
}