我是一边听b站上老师讲的课程一边打出来的代码,以至于他为什么不可以任意方向的游动,没有水波纹,因为老师的教程里面没有教/(ㄒoㄒ)/~~后面我会努力写出剩下的代码,具体时间,就不一定了。
我这个,因为我设置的参数可能不对,所以导致,他摆动起来,有点子怪异。
这个是文件列表
MainActivity.java
package com.example.fishdrawable;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ImageView ivfish=findViewById(R.id.iv_fish);
ivfish.setImageDrawable(new FishDrawable());
}
}
FishDrawable.java
package com.example.fishdrawable;
import android.animation.ValueAnimator;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PixelFormat;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.view.View;
import android.view.animation.LinearInterpolator;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
public class FishDrawable extends Drawable {
private Path mPath;
private Paint mPaint;
private final static int OTHER_ALPHA = 110;//身体外的透明度
private final static int BOOY_ALPHA = 160;//身体内的透明度
public static final int Head_radius = 100;
private PointF middlePoint;
private float fishMainAngle = 90;//鱼刚开始的角度
private final static float BODY_length = 3.2f * Head_radius;//鱼身的长度
private final static float FIND_fins_length = 0.9f * Head_radius;//寻找鱼鳍起点的线长
private final static float FINS_length = 1.3f * Head_radius;
//-----------鱼尾------------
//尾部大圆的半径(圆心就是身体底部的中点)
private final float BIG_CIRCLE_RADIUS = Head_radius * 0.7f;
//尾部中圆的半径
private final float MIDDLE_CIRCLE_RADIUS = BIG_CIRCLE_RADIUS * 0.6f;
//尾部小圆的半径
private final float SMALL_CIRCLE_RADIUS = MIDDLE_CIRCLE_RADIUS * 0.4f;
//寻找尾部中圆圆心的线长
private final float FIND_MIDDLE_CIRCLE_LENGTH = BIG_CIRCLE_RADIUS + MIDDLE_CIRCLE_RADIUS;
//寻找尾部小圆圆心的线长
private final float FIND_SMALL_CIRCLE_LENGTH = MIDDLE_CIRCLE_RADIUS * (0.4f + 2.7f);
//寻找大三角形底边中心点的线长
private final float FIND_TRIANGLE_LENGTH = MIDDLE_CIRCLE_RADIUS * 2.7f;
private float currentValue = 0;
private float currentValue1 = 0;
private float currentValue2 = 0;
public FishDrawable() {
init();
}
private void init() {
mPath = new Path();//路径
mPaint = new Paint();//画笔
mPaint.setAntiAlias(true);//抗锯齿
mPaint.setStyle(Paint.Style.FILL);//画笔类型填充
mPaint.setARGB(OTHER_ALPHA, 244, 92, 71);//设置颜色
middlePoint = new PointF(4.18f * Head_radius, 4.18f * Head_radius);//鱼的重心的坐标
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, 360);//鱼身子,鱼节肢,鱼尾巴的摆动速度不同,可以使用三次这些的代码,更改速度就可以了,例如下面注释的一个
valueAnimator.setDuration(1000);//摆动的速度
valueAnimator.setRepeatMode(ValueAnimator.RESTART);
valueAnimator.setRepeatCount(ValueAnimator.INFINITE);
valueAnimator.setInterpolator(new LinearInterpolator());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {//监听器
@Override
public void onAnimationUpdate(ValueAnimator animator) {
currentValue = (float) animator.getAnimatedValue();
//每变化一次,就要刷新一次
invalidateSelf();
}
});
valueAnimator.start();//启动动画,想要有变化,就一定要有这个,当动画没有变动的时候,就先想这行代码有没有加上
// ValueAnimator valueAnimator1=ValueAnimator.ofFloat(-1,1);//
// valueAnimator1.setDuration(1500);//摆动的速度
// valueAnimator1.setRepeatMode(ValueAnimator.REVERSE);
// valueAnimator1.setRepeatCount(ValueAnimator.INFINITE);
// valueAnimator1.setInterpolator(new LinearInterpolator());
// valueAnimator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {//监听器
// @Override
// public void onAnimationUpdate(ValueAnimator animator) {
// currentValue1=(float)animator.getAnimatedValue();
// //每变化一次,就要刷新一次
// invalidateSelf();
// }
// });
// valueAnimator1.start();
}
/**
* @param startPoint 起始点的坐标
* @param length 两点之间的长度
* @param angle 两点连线和x坐标的夹角
* @return
*/
public static PointF calculatPoint(PointF startPoint, float length, float angle) {
float deltax = (float) Math.cos(Math.toRadians(angle)) * length;//得到了x坐标,可正可负
float deltay = (float) Math.sin(Math.toRadians(angle - 180)) * length;//得到了y坐标,安卓中y的坐标是向下的,数学中是负的
return new PointF(startPoint.x + deltax, startPoint.y + deltay);
}
//类似自定义View onDraw方法
@Override
public void draw(@NonNull Canvas canvas) {
float fishAngle = (float) (fishMainAngle + Math.sin(Math.toRadians(currentValue)) * 10);//旋转的角度是从-10到10的变化,sin是从-1到1
PointF headPoint = calculatPoint(middlePoint, BODY_length / 2, fishAngle);
canvas.drawCircle(headPoint.x, headPoint.y, Head_radius, mPaint);//绘制圆
//右鱼鳍
PointF rigthFishPoint = calculatPoint(headPoint, FIND_fins_length, fishAngle - 110);//减去110是因为是负的110,右鱼鳍
makeFins(canvas, rigthFishPoint, fishAngle, true);//绘制鱼鳍的方法,贝塞尔曲线
//左鱼鳍
PointF leftFishPoint = calculatPoint(headPoint, FIND_fins_length, fishAngle + 110);//减去110是因为是负的110,右鱼鳍
makeFins(canvas, leftFishPoint, fishAngle, false);//绘制鱼鳍的方法,贝塞尔曲线
//身体底部的中心点
PointF bodyBottomCenterPoint = calculatPoint(headPoint, BODY_length, fishAngle - 180);
//画节肢1
PointF middleCircleCenterPoint = makeSegment(canvas, bodyBottomCenterPoint, BIG_CIRCLE_RADIUS, MIDDLE_CIRCLE_RADIUS,
FIND_MIDDLE_CIRCLE_LENGTH, fishAngle, true);
//画节肢2
makeSegment(canvas, middleCircleCenterPoint, MIDDLE_CIRCLE_RADIUS, SMALL_CIRCLE_RADIUS,
FIND_MIDDLE_CIRCLE_LENGTH, fishAngle, false);
//画尾巴 findEdgeLength是一个变化值
makeTriangle(canvas, middleCircleCenterPoint, FIND_TRIANGLE_LENGTH,
BIG_CIRCLE_RADIUS, fishAngle);
makeTriangle(canvas, middleCircleCenterPoint, FIND_TRIANGLE_LENGTH - 10,
BIG_CIRCLE_RADIUS - 20, fishAngle);
//画身体
makeBody(canvas, headPoint, bodyBottomCenterPoint, fishAngle);
}
private void makeBody(Canvas canvas, PointF headPoint,
PointF bodyBottomCenterPoint, float fishAngle) {
//身体的四个点
PointF topLeftPoint = calculatPoint(headPoint, Head_radius, fishAngle + 90);
PointF topRightPoint = calculatPoint(headPoint, Head_radius, fishAngle - 90);
PointF bottomLeftPoint = calculatPoint(bodyBottomCenterPoint, BIG_CIRCLE_RADIUS, fishAngle + 90);
PointF bottomRightPoint = calculatPoint(bodyBottomCenterPoint, BIG_CIRCLE_RADIUS, fishAngle - 90);
//二阶贝塞尔曲线的控制点,决定鱼的胖瘦
PointF controlLeft = calculatPoint(headPoint, BODY_length * 0.56f, fishAngle + 130);
PointF controlRight = calculatPoint(headPoint, BODY_length * 0.56f, fishAngle - 130);
//画身体
mPath.reset();
mPath.moveTo(topLeftPoint.x, topLeftPoint.y);
mPath.quadTo(controlLeft.x, controlLeft.y, bottomLeftPoint.x, bottomLeftPoint.y);
mPath.lineTo(bottomRightPoint.x, bottomRightPoint.y);
mPath.quadTo(controlRight.x, controlRight.y, topRightPoint.x, topRightPoint.y);
mPaint.setAlpha(BOOY_ALPHA);
canvas.drawPath(mPath, mPaint);
}
private void makeTriangle(Canvas canvas, PointF startPoint, float findCenterLength,
float findEdgeLength, float fishAngle) {
float segmentAngle;
segmentAngle = (float) (fishAngle + Math.sin(Math.toRadians(currentValue * 1.1)) * 30);
//三角形底边的中心点
PointF centerPoint = calculatPoint(startPoint, findCenterLength, segmentAngle - 180);
//三角形底边的两点
PointF leftPoint = calculatPoint(centerPoint, findEdgeLength, segmentAngle + 90);
PointF rightPoint = calculatPoint(centerPoint, findEdgeLength, segmentAngle - 90);
//绘制三角形
mPath.reset();
mPath.moveTo(startPoint.x, startPoint.y);
mPath.lineTo(leftPoint.x, leftPoint.y);
mPath.lineTo(rightPoint.x, rightPoint.y);
canvas.drawPath(mPath, mPaint);
}
private PointF makeSegment(Canvas canvas, PointF bottomCenterPoint,
float bigRadius, float smallRadius,
float findSmallCircleLength, float fishAngle, boolean hasBigCircle) {
float segmentAngle;
if (hasBigCircle) {
segmentAngle = (float) (fishAngle + Math.sin(Math.toRadians(currentValue * 1.1)) * 30);//节肢1,*2是原来频率的二倍
} else {
segmentAngle = (float) (fishAngle + Math.sin(Math.toRadians(currentValue * 1.3)) * 50);//节肢2,*3是原来频率的三倍
}
//梯形上底的中心点(中等大的圆的圆心)
PointF upperCenterPoint = calculatPoint(bottomCenterPoint, findSmallCircleLength, segmentAngle - 180);
//梯形的四个点
PointF bottomLeftPoint = calculatPoint(bottomCenterPoint, bigRadius, segmentAngle + 90);
PointF bottomRightPoint = calculatPoint(bottomCenterPoint, bigRadius, segmentAngle - 90);
PointF upperLeftPoint = calculatPoint(upperCenterPoint, smallRadius, segmentAngle + 90);
PointF upperRightPoint = calculatPoint(upperCenterPoint, smallRadius, segmentAngle - 90);
if (hasBigCircle) {
//画大圆
canvas.drawCircle(bottomCenterPoint.x, bottomCenterPoint.y, bigRadius, mPaint);
}
//画小圆
canvas.drawCircle(upperCenterPoint.x, upperCenterPoint.y, smallRadius, mPaint);
//画梯形
mPath.reset();
mPath.moveTo(bottomLeftPoint.x, bottomLeftPoint.y);
mPath.lineTo(upperLeftPoint.x, upperLeftPoint.y);
mPath.lineTo(upperRightPoint.x, upperRightPoint.y);
mPath.lineTo(bottomRightPoint.x, bottomRightPoint.y);
canvas.drawPath(mPath, mPaint);
//绘制节肢2和三角形的起始点,必须在这儿返回
return upperCenterPoint;
}
//绘制鱼鳍的方法,贝塞尔曲线
private void makeFins(Canvas canvas, PointF startPoint, float fishAngle, boolean isRightFins) {
float controlAngle = 115;
//二阶贝塞尔曲线的控制点的坐标
PointF contrloPoint = calculatPoint(startPoint, 1.8f * FIND_fins_length,
isRightFins ? fishAngle - controlAngle : fishAngle + controlAngle);
//结束点坐标
PointF endPoint = calculatPoint(startPoint, FIND_fins_length, fishAngle - 180);
mPath.reset();
mPath.moveTo(startPoint.x, startPoint.y);
mPath.quadTo(contrloPoint.x, contrloPoint.y, endPoint.x, endPoint.y);
canvas.drawPath(mPath, mPaint);
}
@Override
public void setAlpha(int i) {
mPaint.setAlpha(i);
}
@Override
public void setColorFilter(@Nullable ColorFilter colorFilter) {
mPaint.setColorFilter(colorFilter);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public int getIntrinsicWidth() {//活动的区域是一个正方形,可以旋转
return (int) (8.38f * Head_radius);//8.38
}
@Override
public int getIntrinsicHeight() {//活动的区域是一个正方形,可以旋转
return (int) (8.38f * Head_radius);
}
}
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<ImageView
android:id="@+id/iv_fish"
android:layout_width="33dp"
android:layout_height="35dp"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:ignore="MissingConstraints" />
</androidx.constraintlayout.widget.ConstraintLayout>