游泳的小鲤鱼

可以游的鲤鱼啦。

 

 FindRelativeLayout.java

package com.test.myfishtest;

import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathMeasure;
import android.graphics.PointF;
import android.os.Build;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.ViewGroup;
import android.widget.ImageView;
import android.widget.RelativeLayout;

import androidx.annotation.RequiresApi;

public class FindRelativeLayout extends RelativeLayout {
    private Paint paint;
    private ImageView ivFish;
    private FishDrawAble fishDrawAble;
    private float touchX;
    private float touchY;
    private float ripple;
    private int alpha;

    public FindRelativeLayout(Context context) {
        this(context, null);
    }

    public FindRelativeLayout(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public FindRelativeLayout(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(context);
    }

    private void init(Context context) {
        //ViewGroup 默认是不执行 onDraw
        setWillNotDraw(false);
        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setDither(true);
        //画点击时的水波纹
        paint.setStyle(Paint.Style.STROKE);
        paint.setStrokeWidth(8);
        ivFish = new ImageView(context);
        LayoutParams layoutParams = new LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
        ivFish.setLayoutParams(layoutParams);
        fishDrawAble = new FishDrawAble();
        ivFish.setImageDrawable(fishDrawAble);
        addView(ivFish);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        paint.setAlpha(alpha);
        canvas.drawCircle(touchX, touchY, ripple * 150, paint);
        invalidate();
    }

    @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        touchX = event.getX();
        touchY = event.getY();
        paint.setAlpha(100);
        ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(this,
                "ripple", 0, 1f).setDuration(1000);
        objectAnimator.start();
        makeTrail();
        return super.onTouchEvent(event);
    }

    private void makeTrail() {
        //鱼的重心:相对ImageView坐标
        PointF fishRelativePoint = fishDrawAble.getMiddlePoint();
        //鱼的重心:绝对坐标  -----起始点
        PointF fishMiddle = new PointF(ivFish.getX() + fishRelativePoint.x,
                ivFish.getY() + fishRelativePoint.y);
        //鱼头圆心的坐标-------控制点1
        PointF fishHead = new PointF(ivFish.getX() + fishDrawAble.getHeadPoint().x,
                ivFish.getY() + fishDrawAble.getHeadPoint().y);
        //点击坐标------结束点
        PointF touch = new PointF(touchX, touchY);
        //控制点坐标 除以2求控制点的坐标
        float angle = includeAngle(fishMiddle, fishHead, touch) / 2;
        float delta = includeAngle(fishMiddle, new PointF(fishMiddle.x + 1, fishMiddle.y), fishHead);
        PointF controlPoint = fishDrawAble.calculatePoint(fishMiddle,
                fishDrawAble.getHEAD_RADUS() * 1.6f, angle + delta);

        Path path = new Path();
        path.moveTo(fishMiddle.x - fis
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