# 德州扑克
# 设计一个程序:
# (1)洗牌功能
# (2)发牌功能
# (3)验证手牌
# 皇家同花顺(同一个花色五张连牌 A K Q J 10)
# 同花顺(同一个花色 7 8 9 10 J)
# 四条 (x x x x + y)
# 满堂红(x x x + y y)
# 同花 (5张同一花色)
# 顺子 (不同花色组成的顺子)
# 三条 (x x x + y z)
# 两对 (x x y y + z)
# 一对 (x x y z c)
# 普通牌
# 52张牌, 包含4种花色(红心, 黑心, 方块, 梅花)
# 每种花色13张(A 2 3 4 5 6 7 8 9 10 J Q K) 1 2 3 4 5 6 7 8 9 10 11 12 13
以下为所有代码:
import random
class D:
dict = {10: '同花顺'}
class Card:
"""卡牌"""
def __init__(self):
# 一张卡牌是由花色+点数构成的
self.__color = ''
self.__value = 1
@property
def color(self):
return self.__color
@color.setter
def color(self, value):
if isinstance(value, str):
self.__color = value
@property
def value(self):
return self.__value
@value.setter
def value(self, value):
if isinstance(value, int):
if value < 1 or value >= 14:
self.__value = 1
else:
self.__value = value
def __str__(self):
"""
重写该方法的目的是为了输出对象的时候,输出我们想要的信息
"""
# 构造特殊点数的映射关系
special_point = {1: 'A', 11: 'J', 12: 'Q', 13: 'K'}
# 判断
if self.value in special_point:
# 替换
str_value = special_point[self.__value]
else:
str_value = str(self.__value)
return self.color + str_value + " "
class Poke:
def __init__(self):
"""
初始化一副扑克
"""
# 花色
poke_color = ['红桃', '黑桃', '方块', '梅花']
# 点数
poke_point = [value for value in range(1, 14)]
# 存储牌
self.poke = []
# 定义索引
index = 0
# 构造扑克
for i in range(4):
for j in range(13):
# 1. 创建card
card = Card()
# 2. 将生成的card装入扑克中
self.poke.append(card)
# 3. 设置card的花色和点数
self.poke[index].color = poke_color[i]
self.poke[index].value = poke_point[j]
# 4. 索引递增
index += 1
def show(self, poke):
"""显示所有的扑克"""
index = 0
for card in poke:
if index % len(poke) == 0:
print("")
print(card, end='')
index += 1
print("")
def shuffle(self):
"""洗牌"""
random.shuffle(self.poke)
def deal_poke(self, start=0, end=5, step=1):
"""发牌"""
return self.poke[start:end:step]
class Player:
"""玩家类"""
def __init__(self, player_id, player_name, player_money):
self.player_id = player_id
self.player_name = player_name
self.player_money = player_money
# 玩家获取的手牌
self.hand_card = []
# 是否为同一花色
self.is_samecolor = False
# 是否为顺子
self.is_straight = False
def hand_poke(self, card):
"""玩家持有的手牌"""
self.hand_card = card
def judge_poke(self):
"""验证牌型"""
# 1. 将card拆分(花色和点数分别拆出来)
hand_colors = [x.color for x in self.hand_card]
hand_values = [x.value for x in self.hand_card]
# [梅花 方块 红桃 梅花 黑桃] => set [A 7 8 6 A] =>
hand_colors_set = set(hand_colors)
hand_values_set = set(hand_values)
if len(hand_colors_set) == 1:
# 判断是否为同一花色
self.is_samecolor = True
if len(hand_values_set) == 5 and max(hand_values_set) - min(hand_values_set) == 4:
# 判断是否为顺子
self.is_straight = True
if self.is_samecolor and self.is_straight:
print("同花顺")
return 10
elif self.is_samecolor:
print("同花")
elif self.is_straight:
print("顺子")
elif len(hand_values_set) == 5:
print("基础牌")
elif len(hand_values_set) == 4:
print("一对子")
else:
# 四条 满堂红 三条 两对
# 四条: 4 4 4 4 5 => (4, 5) => [4, 1] 44433 [3, 2] 44435 [3, 1, 1]
counts = [hand_values.count(x) for x in hand_values_set]
if max(counts) == 4:
print("四条")
elif max(counts) == 3 and len(counts) == 2:
print("满堂红")
elif max(counts) == 3:
print("三条")
else:
print("两对")
if __name__ == "__main__":
# 1、创建poke对象
p = Poke()
# 2、洗牌
p.shuffle()
# 3、发牌
hand_card = p.deal_poke()
# 4、显示手牌情况
p.show(hand_card)
print("=======================")
# 5、验证牌型
# 创建玩家
player = Player('001', 'lucy', 100000)
# 把手牌交给玩家
player.hand_poke(hand_card)
player.judge_poke()