使用脚本语言实现Lumerical官方案例——闪耀光栅(Blazed grating)(纯代码)(1)

使用脚本语言实现闪耀光栅(Blazed grating),步骤均有详解。

一、创建结构

1.1 代码实现 

#blaze_grating_draw.lsf
switchtolayout;
selectall;
delete;
um = 1e-6;

addstructuregroup;
set("name", "blaze_grating_2D");

#创建substrate
addpoly;
V = [0,0;0,-3;3,-3;3,0;2.25,1.29904]*um;
set("name", "substrate");
set("vertices", V);
set("x", -7.5*um);
set("y", 0);
set("z min", -0.15*um);
set("z max", 0.15*um);
#注意这里要导入需要的材料数据
set("material","substrate");
addtogroup("blaze_grating_2D");
addpoly;
V = [0,0;0,-3;3,-3;3,0;2.25,1.29904]*um;
set("name", "substrate");
set("vertices", V);
set("x", -4.5*um);
set("y", 0);
set("z min", -0.15*um);
set("z max", 0.15*um);
set("material","substrate");
addtogroup("blaze_grating_2D");
addpoly;
V = [0,0;0,-3;3,-3;3,0;2.25,1.29904]*um;
set("name", "substrate");
set("vertices", V);
set("x", -1.5*um);
set("y", 0);
set("z min", -0.15*um);
set("z max", 0.15*um);
set("material","substrate");
addtogroup("blaze_grating_2D");
addpoly;
V = [0,0;0,-3;3,-3;3,0;2.25,1.29904]*um;
set("name", "substrate");
set("vertices", V);
set("x", 1.5*um);
set("y", 0);
set("z min", -0.15*um);
set("z max", 0.15*um);
set("material","substrate");
addtogroup("blaze_grating_2D");
addpoly;
V = [0,0;0,-3;3,-3;3,0;2.25,1.29904]*um;
set("name", "substrate");
set("vertices", V);
set("x", 4.5*um);
set("y", 0);
set("z min", -0.15*um);
set("z max", 0.15*um);
set("material","substrate");
addtogroup("blaze_grating_2D");

#创建coating
addpoly;
V = [0,0;2.25,1.29904;3,0;3.03464,0.02;2.26464,1.35368;-0.02,0.034641]*um;
set("name", "coating");
set("vertices", V);
set("x", -7.5*um);
set("y", 0);
set("z min", -0.15*um);
set("z max", 0.15*um);
set("material","coating");
addtogroup("blaze_grating_2D");
addpoly;
V = [0,0;2.25,1.29904;3,0;3.03464,0.02;2.26464,1.35368;-0.02,0.034641]*um;
set("name", "coating");
set("vertices", V);
set("x", -4.5*um);
set("y", 0);
set("z min", -0.15*um);
set("z max", 0.15*um);
set("material","coating");
addtogroup("blaze_grating_2D");
addpoly;
V = [0,0;2.25,1.29904;3,0;3.03464,0.02;2.26464,1.35368;-0.02,0.034641]*um;
set("name", "coating");
set("vertices", V);
set("x", -1.5*um);
set("y", 0);
set("z min", -0.15*um);
set("z max", 0.15*um);
set("material","coating");
addtogroup("blaze_grating_2D");
addpoly;
V = [0,0;2.25,1.29904;3,0;3.03464,0.02;2.26464,1.35368;-0.02,0.034641]*um;
set("name", "coating");
set("vertices", V);
set("x", 1.5*um);
set("y", 0);
set("z min", -0.15*um);
set("z max", 0.15*um);
set("material","coating");
addtogroup("blaze_grating_2D");
addpoly;
V = 
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

薰衣草2333

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值