UI框架

原文:https://www.bilibili.com/video/BV1aE41117dN?p=12&spm_id_from=pageDriver

 public class UIWindow : MonoBehaviour
    {
        public CanvasGroup canvasGroup;

        void Awake()
        {
            canvasGroup = GetComponent<CanvasGroup>();
        }

        void Start()
        {
            SetVisible(false,5);
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="state">设置状态</param>
        /// <param name="delay">延迟时间</param>
        public void SetVisible(bool state, float delay = 0)   
        {
            StartCoroutine(SetVisibleDelay(state, delay));
            //SetVisible(true);等待一帧
            //SetVisible(true,2);等待2秒

        }

        private IEnumerator SetVisibleDelay(bool state,float delay)
        {
            yield return  new WaitForSeconds(delay);
            canvasGroup.alpha = state ? 1 : 0;
        }
    }
public class UIManager : MonoSingleton<UIManager>
    {
        private Dictionary<string, UIWindow> dic_uiwindow;
        void Start()
        {

        }
        public override void Init()
        {
            base.Init();
            dic_uiwindow = new Dictionary<string, UIWindow>();
            UIWindow[] uiwindowArr = FindObjectsOfType<UIWindow>();
            for (int i = 0; i < uiwindowArr.Length; i++)
            {
                uiwindowArr[i].SetVisible(false);
                AddWindow(uiwindowArr[i]);
            }
        }
        /// <summary>
        /// 动态添加新窗口
        /// </summary>
        /// <param name="uiwindow"></param>
        public void AddWindow(UIWindow uiwindow)
        {
                dic_uiwindow.Add(uiwindow.GetType().Name, uiwindow);

        }
        /// <summary>
        /// 根据类型查找窗口
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <returns></returns>
        public T GetWindow<T>() where T:class
        {
            string key = typeof(T).Name;
            if (!dic_uiwindow.ContainsKey(key)) return null;
            return dic_uiwindow[key] as T;
        }
    }
public class MonoSingleton<T> : MonoBehaviour where T :MonoSingleton<T>
    {
        private static T _instance;
        public static T Instance
        {
            get
            {
                if (_instance == null)
                {
                    _instance = FindObjectOfType<T>();
                    if (_instance == null)
                    {
                        _instance = new GameObject("Singleton of" + typeof(T)).AddComponent<T>();

                    }
                    else
                    {
                        _instance.Init();
                    }
                }

                return _instance;
            }
        }

        protected void Awake()
       {
            if (_instance == null)
            {
                _instance = this as T;
                Init();
            }
       }
        public virtual void Init()
        {

        }
    }
public class GameManager : MonoBehaviour
    {
        void Start()
        {
            UIManager.Instance.GetWindow<UIMainWindow>().SetVisible(true);
        }

    }
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