queue 模板类的定义在<queue>头文件中。与stack 模板类很相似,queue 模板类也需要两个模板参数,一个是元素类型,一个容器类型,元素类型是必要的,容器类型是可选的,默认为deque 类型。定义queue 对象的示例代码如下:queue< int> q1;
queue< double > q2;
queue 的基本操作有:入队,如例:q.push(x); 将x 接到队列的末端。出队,如例:q.pop(); 弹出队列的第一个元素,注意,并不会返回被弹出元素的值。访问队首元素,如例:q.front(),即最早被压入队列的元素。访问队尾元素,如例:q.back(),即最后被压入队列的元素。判断队列空,如例:q.empty(),当队列空时,返回true。访问队列中的元素个数,如例:q.size()
stl_queue.h的源码:
// queue是一种先进先出(First In First Out, FIFO)的数据结构
// 它在前后有两个出口, 分别成为队头和队尾
// queue允许在队尾追加元素和访问队尾元素, 在队头获取和移除元素
// 除此之外其不支持其它元素的访问
// 以下为使用deque时的布局
//
// 支持front()和pop() 支持back()和push()
// ↓ ↓
// 队头, 队尾
// ↓ ↓
// ---------------------------------------------------------------------
// | | | ...... | | | ...... | | | | ...... | | | X |
// ---------------------------------------------------------------------
// ↑ ↑ ↑ ↑
// | | | |
// ---------------------- -----------------------
// 这里是尚未使用的预留内存, 可能为0 这里是尚未使用的预留内存, 可能为0
//
// priority_queue是一种允许用户以任何顺序将任何元素压入容器,
// 但是取出元素时一定是从最高优先级的元素开始取出
// 其默认使用的是vector作为容器, 默认的优先级比较使用less
// 其算法是使用binary-heap
// 下面是其原理模型, 容器使用vector, 优先级比较决议用less
//
// 队尾, 支持push()
// ↓
// --------------------------------------------------------
// 支持pop()和top()--->| | | ...... | | | | | ...... | | | X |
// --------------------------------------------------------
// ↑ ↑ ↑
// | -----------------------
// 内部使用的是heap 这里是尚未使用的预留内存, 可能为0
// 下面是容器使用vector, 优先级比较决议用less的情况下的一种实现技巧,
// 借用的是侯捷老师的例子, 本实作中使用的不是此技巧
// [A]
// |
// ---------------------------------
// | |
// [B] [C]
// | |
// ----------------------- -----------------------
// | | | |
// [D] [E] [F] [G]
// | |
// ----------- |
// | | |
// [H] [I] [J]
// vector中预留的内存, 了能为0
// ------------------
// ↓ ↓
// --------------------------------------------------------------------------
// | Not Use | A | B | C | D | E | F | G | H | I | J | | ...... | | end |
// --------------------------------------------------------------------------
//
// 具体算法请参看任意一本算法书, 如果没有, 扔了它:-)
/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Hewlett-Packard Company makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*
* Copyright (c) 1996,1997
* Silicon Graphics Computer Systems, Inc.
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Silicon Graphics makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*/
/* NOTE: This is an internal header file, included by other STL headers.
* You should not attempt to use it directly.
*/
#ifndef __SGI_STL_INTERNAL_QUEUE_H
#define __SGI_STL_INTERNAL_QUEUE_H
__STL_BEGIN_NAMESPACE
// 如果编译器不能根据前面模板参数推导出后面使用的默认参数类型,
// 那么就需要手工指定, 本实作queue内部容器默认使用deque
// 由于queue要求在队尾追加元素, 在队头获取和移除元素
// 所以非常适合使用deque
#ifndef __STL_LIMITED_DEFAULT_TEMPLATES
template<classT, classSequence=deque<T>>
#else
template<classT, classSequence>
#endif
classqueue
{
// 讲解见<stl_pair.h>中的运算符剖析
friendbooloperator==__STL_NULL_TMPL_ARGS (constqueue&x, constqueue&y);
friendbooloperator<__STL_NULL_TMPL_ARGS (constqueue&x, constqueue&y);
public:
// 由于queue仅支持对队头和队尾的操作, 所以不定义STL要求的
// pointer, iterator, difference_type
typedeftypenameSequence::value_typevalue_type;
typedeftypenameSequence::size_typesize_type;
typedeftypenameSequence::referencereference;
typedeftypenameSequence::const_referenceconst_reference;
protected:
Sequencec; // 这个是我们实际维护的容器
public:
// 这些是STL queue的标准接口, 都调用容器的成员函数进行实现
// 其接口和stack实现很接近, 参考<stl_stack.h>
boolempty() const { returnc.empty(); }
size_typesize() const { returnc.size(); }
referencefront() { returnc.front(); }
const_referencefront() const { returnc.front(); }
referenceback() { returnc.back(); }
const_referenceback() const { returnc.back(); }
voidpush(constvalue_type&x) { c.push_back(x); }
voidpop() { c.pop_front(); }
};
// 详细讲解见<stl_pair.h>
template<classT, classSequence>
booloperator==(constqueue<T, Sequence>&x, constqueue<T, Sequence>&y)
{
returnx.c==y.c;
}
template<classT, classSequence>
booloperator<(constqueue<T, Sequence>&x, constqueue<T, Sequence>&y)
{
returnx.c<y.c;
}
#ifndef __STL_LIMITED_DEFAULT_TEMPLATES
template<classT, classSequence=vector<T>,
classCompare=less<typenameSequence::value_type>>
#else
template<classT, classSequence, classCompare>
#endif
class priority_queue
{
public:
typedeftypenameSequence::value_typevalue_type;
typedeftypenameSequence::size_typesize_type;
typedeftypenameSequence::referencereference;
typedeftypenameSequence::const_referenceconst_reference;
protected:
Sequencec; // 内部维护的容器
Comparecomp; // 优先级决策判别式
public:
priority_queue() : c() {}
// 用户可以指定自己的优先级决策函数
explicitpriority_queue(constCompare&x) : c(), comp(x) {}
// 使用[first, last)区间构造priority_queue
#ifdef __STL_MEMBER_TEMPLATES
template<classInputIterator>
priority_queue(InputIteratorfirst, InputIteratorlast, constCompare&x)
: c(first, last), comp(x) { make_heap(c.begin(), c.end(), comp); }
template<classInputIterator>
priority_queue(InputIteratorfirst, InputIteratorlast)
: c(first, last) { make_heap(c.begin(), c.end(), comp); }
#else /* __STL_MEMBER_TEMPLATES */
priority_queue(constvalue_type*first, constvalue_type*last,
constCompare&x) : c(first, last), comp(x) {
make_heap(c.begin(), c.end(), comp);
}
priority_queue(constvalue_type*first, constvalue_type*last)
: c(first, last) { make_heap(c.begin(), c.end(), comp); }
#endif /* __STL_MEMBER_TEMPLATES */
// STL priority_queue标准接口
boolempty() const { returnc.empty(); }
size_typesize() const { returnc.size(); }
// 返回优先级最高的元素
const_referencetop() const { returnc.front(); }
// 插入元素, 并调整heap
voidpush(constvalue_type&x)
{
__STL_TRY {
c.push_back(x);
// 详细分析见<stl_heap.h>
push_heap(c.begin(), c.end(), comp);
}
__STL_UNWIND(c.clear());
}
// 弹出优先级最高的元素
voidpop() {
__STL_TRY {
// 详细分析见<stl_heap.h>
pop_heap(c.begin(), c.end(), comp);
c.pop_back();
}
__STL_UNWIND(c.clear());
}
};
// 不提供比较操作
__STL_END_NAMESPACE
#endif /* __SGI_STL_INTERNAL_QUEUE_H */
// Local Variables:
// mode:C++
// End:
deque不只是可以再尾端插入,也可以在队列头插入。deque在STL中是维护多个连续内存的,多个连续的内存不一定连续,一段连续的内存叫做缓冲区。deque的迭代器有4个元素,cur指向当前所指的deque结点,first指向迭代器所指结点所在缓冲区的起始位置,last指向迭代器所指结点所在缓冲区的结尾位置,node指向中控器的某个位置,这个位置指向迭代器所指结点所在的缓冲区。
stl_deque.h源码:
// 如果vector能满足你的需求, 那么就使用vector
// 如果不得不使用deque, 那么在进行一算法(尤其是sort)操作时
// 应该先把deque中的元素复制到vector中
// 执行完算法再复制回去
// 这样的效率往往要高于直接使用算法的效率
/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Hewlett-Packard Company makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*
* Copyright (c) 1997
* Silicon Graphics Computer Systems, Inc.
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Silicon Graphics makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*/
/* NOTE: This is an internal header file, included by other STL headers.
* You should not attempt to use it directly.
*/
#ifndef __SGI_STL_INTERNAL_DEQUE_H
#define __SGI_STL_INTERNAL_DEQUE_H
// 特性:
// 对于任何的非奇异(nonsingular)的迭代器i
// i.node是map array中的某元素的地址. i.node的内容是一个指向某个结点的头的指针
// i.first == *(i.node)
// i.last == i.first + node_size
// i.cur是一个指向[i.first, i.last)之间的指针
// 注意: 这意味着i.cur永远是一个可以解引用的指针,
// 即使其是一个指向结尾后元素的迭代器
//
// 起点和终点总是非奇异(nonsingular)的迭代器.
// 注意: 这意味着空deque一定有一个node, 而一个具有N个元素的deque
// (N是Buffer Size)一定有有两个nodes
//
// 对于除了start.node和finish.node之外的每一个node, 每一个node中的元素
// 都是一个初始化过的对象. 如果start.node == finish.node,
// 那么[start.cur, finish.cur)都是未初始化的空间.
// 否则, [start.cur, start.last)和[finish.first, finish.cur)都是初始化的对象,
// 而[start.first, start.cur)和[finish.cur, finish.last)是未初始化的空间
//
// [map, map + map_size)是一个合法的非空区间
// [start.node, finish.node]是内含在[map, map + map_size)区间的合法区间
// 一个在[map, map + map_size)区间内的指针指向一个分配过的node,
// 当且仅当此指针在[start.node, finish.node]区间内
// 在前一个版本的deque中, node_size被设定为定植.
// 然而在这个版本中, 用户可以自定义node_size的大小.
// deque有三个模板参数, 第三个参数为size_t类型, 代表每个结点内的元素数目.
// 如果第三个参数被设定为0(默认值), deque使用默认结点大小
//
// 使用不同结点大小的唯一理由是, 你的程序需要不同的效率, 并愿意为此付出代价,
// 例如, 如果你的程序中有许多deque, 但是每个deque都只包含很少的元素,
// 那么你可以使用较小的node_size来进行管理, 但是会对访问操作带来效率损失
//
// 不幸的是, 一些编译器不能正确处理non-type template parameters;
// 如果这样, 在<stl_config.h>会定义__STL_NON_TYPE_TMPL_PARAM_BUG
// 如果你的编译器不幸在列, 你只能使用默认的大小, 而不能更改
__STL_BEGIN_NAMESPACE
#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
#pragma set woff 1174
#endif
// 这个函数是为了防止不同编译器在处理常量表达式时的Bug
// 如果n != 0, 那么就返回n, 表示buffer size为使用者自定义
// 如果n ==0, 就返回默认值表示buffer size,默认值计算方法如下
// 如果sz(元素类型大小sizeof(type))小于512, 返回512 / sz
// 否则返回1
inline size_t __deque_buf_size(size_t n, size_t sz)
{
return n != 0 ? n : (sz < 512 ? size_t(512 / sz) : size_t(1));
}
// 注意这里未继承自std::iterator
#ifndef __STL_NON_TYPE_TMPL_PARAM_BUG
template <class T, class Ref, class Ptr, size_t BufSiz>
struct __deque_iterator {
typedef __deque_iterator<T, T&, T*, BufSiz> iterator;
typedef __deque_iterator<T, const T&, const T*, BufSiz> const_iterator;
static size_t buffer_size() {return __deque_buf_size(BufSiz, sizeof(T)); }
#else /* __STL_NON_TYPE_TMPL_PARAM_BUG */
template <class T, class Ref, class Ptr>
struct __deque_iterator {
typedef __deque_iterator<T, T&, T*> iterator;
typedef __deque_iterator<T, const T&, const T*> const_iterator;
static size_t buffer_size() {return __deque_buf_size(0, sizeof(T)); }
#endif
typedef random_access_iterator_tag iterator_category; // STL标准强制要求
typedef T value_type; // STL标准强制要求
typedef Ptr pointer; // STL标准强制要求
typedef Ref reference; // STL标准强制要求
typedef size_t size_type;
typedef ptrdiff_t difference_type; // STL标准强制要求
typedef T** map_pointer;
typedef __deque_iterator self;
// 保存容器中的结点
T* cur; // 指向当前缓冲区中的元素
T* first; // 当前缓冲区的起点
T* last; // 当前缓冲区的终点
// 这个是deque内存管理的关键, 其模型如下
//
// ---------------------------------------------
// map-->| | | | | | | ..... | | | |<------------------
// --------------------------------------------- |
// | |
// | |
// | node |
// | 缓冲区buffer, 这里实际存储元素 |
// | --------------------------------------------- |
// --->| | | | | | | ..... | | | X | |
// --------------------------------------------- |
// ↑ ↑ ↑ |
// ------ | | |
// | | | |
// | ----------- --------------------------- |
// ----|----- | |
// | | | |
// | | | |
// | | | |
// --------------------------- |
// | cur | first | end | map |------------------------------
// ---------------------------
// 迭代器, 其内部维护着一个缓冲区状态
map_pointer node;
__deque_iterator(T* x, map_pointer y)
: cur(x), first(*y), last(*y + buffer_size()), node(y) {}
__deque_iterator() : cur(0), first(0), last(0), node(0) {}
__deque_iterator(const iterator& x)
: cur(x.cur), first(x.first), last(x.last), node(x.node) {}
reference operator*() const { return *cur; }
#ifndef __SGI_STL_NO_ARROW_OPERATOR
// 如果编译器支持'->'则重载, 详细见我在<stl_list.h>中的剖析
pointer operator->() const { return &(operator*()); }
#endif /* __SGI_STL_NO_ARROW_OPERATOR */
// 判断两个迭代器间的距离
difference_type operator-(const self& x) const
{
return difference_type(buffer_size()) * (node - x.node - 1) +
(cur - first) + (x.last - x.cur);
}
// 下面重载的这些是运算符是让deque从外界看上去维护的是一段连续空间的关键!!!
// 前缀自增
// 如果当前迭代器指向元素是当前缓冲区的最后一个元素,
// 则将迭代器状态调整为下一个缓冲区的第一个元素
// 不是当前缓冲区最后一个元素
//
// 执行前缀自增前的状态
// first cur end
// ↓ ↓ ↓
// ---------------------------------------------
// | | | | | | | ..... | | | X | <----- 当前缓冲区
// ---------------------------------------------
//
// 执行完成后的状态
// first cur end
// ↓ ↓ ↓
// ---------------------------------------------
// | | | | | | | ..... | | | X | <----- 当前缓冲区
// ---------------------------------------------
//
// 当前元素为当前缓冲区的最后一个元素
//
// 执行前缀自增前的状态
// first cur end
// ↓ ↓ ↓
// ---------------------------------------------
// | | | | | | | ..... | | | X | <----- 当前缓冲区
// ---------------------------------------------
//
// 执行完成后的状态
// first end
// ↓ ↓
// ---------------------------------------------
// | | | | | | | ..... | | | X | <----- 下一缓冲区
// ---------------------------------------------
// ↑
// cur
//
self& operator++()
{
++cur;
if (cur == last) {
set_node(node + 1);
cur = first;
}
return *this;
}
// 后缀自增
// 返回当前迭代器的一个副本, 并调用前缀自增运算符实现迭代器自身的自增
self operator++(int) {
self tmp = *this;
++*this;
return tmp;
}
// 前缀自减, 处理方式类似于前缀自增
// 如果当前迭代器指向元素是当前缓冲区的第一个元素
// 则将迭代器状态调整为前一个缓冲区的最后一个元素
self& operator--()
{
if (cur == first) {
set_node(node - 1);
cur = last;
}
--cur;
return *this;
}
self operator--(int)
{
self tmp = *this;
--*this;
return tmp;
}
// 将迭代器向前移动n个元素, n可以为负
// operator+=(difference_type n)
// ↓
// offset = n + (cur - first)
// |
// |---------- offset > 0 ? &&
// | 移动后是否超出当前缓冲区?
// ----------------------------
// No | | Yes
// | |
// ↓ |---------- offset > 0?
// cur += n; |
// ----------------------------
// Yes | | No
// | |
// ↓ |
// 计算要向后移动多少个缓冲区 |
// node_offset = |
// offset / difference_type |
// (buffer_size()); ↓
// | 计算要向前移动多少个缓冲区
// | node_offset = -difference_type
// | ((-offset - 1) / buffer_size()) - 1;
// | |
// ----------------------------
// |
// |
// ↓
// 调整缓冲区
// set_node(node + node_offset);
// 计算并调整cur指针
self& operator+=(difference_type n)
{
difference_type offset = n + (cur - first);
if (offset >= 0 && offset < difference_type(buffer_size()))
cur += n;
else {
difference_type node_offset =
offset > 0 ? offset / difference_type(buffer_size())
: -difference_type((-offset - 1) / buffer_size()) - 1;
set_node(node + node_offset);
cur = first + (offset - node_offset * difference_type(buffer_size()));
}
return *this;
}
self operator+(difference_type n) const
{
self tmp = *this;
// 这里调用了operator +=()可以自动调整指针状态
return tmp += n;
}
// :-), 将n变为-n就可以使用operator +=()了,
// 初等数学是神奇的, 还记得我们刚学编程时求绝对值是怎么写的吗? :P
self& operator-=(difference_type n) { return *this += -n; }
self operator-(difference_type n) const {
self tmp = *this;
return tmp -= n;
}
reference operator[](difference_type n) const { return *(*this + n); }
bool operator==(const self& x) const { return cur == x.cur; }
bool operator!=(const self& x) const { return !(*this == x); }
bool operator<(const self& x) const {
return (node == x.node) ? (cur < x.cur) : (node < x.node);
}
void set_node(map_pointer new_node)
{
node = new_node;
first = *new_node;
last = first + difference_type(buffer_size());
}
};
#ifndef __STL_CLASS_PARTIAL_SPECIALIZATION
#ifndef __STL_NON_TYPE_TMPL_PARAM_BUG
template <class T, class Ref, class Ptr, size_t BufSiz>
inline random_access_iterator_tag
iterator_category(const __deque_iterator<T, Ref, Ptr, BufSiz>&) {
return random_access_iterator_tag();
}
template <class T, class Ref, class Ptr, size_t BufSiz>
inline T* value_type(const __deque_iterator<T, Ref, Ptr, BufSiz>&) {
return 0;
}
template <class T, class Ref, class Ptr, size_t BufSiz>
inline ptrdiff_t* distance_type(const __deque_iterator<T, Ref, Ptr, BufSiz>&) {
return 0;
}
#else /* __STL_NON_TYPE_TMPL_PARAM_BUG */
template <class T, class Ref, class Ptr>
inline random_access_iterator_tag
iterator_category(const __deque_iterator<T, Ref, Ptr>&) {
return random_access_iterator_tag();
}
template <class T, class Ref, class Ptr>
inline T* value_type(const __deque_iterator<T, Ref, Ptr>&) { return 0; }
template <class T, class Ref, class Ptr>
inline ptrdiff_t* distance_type(const __deque_iterator<T, Ref, Ptr>&) {
return 0;
}
#endif /* __STL_NON_TYPE_TMPL_PARAM_BUG */
// 其实剖析到这里就没有什么难的了, deque的运算符才是核心
#endif /* __STL_CLASS_PARTIAL_SPECIALIZATION */
// See __deque_buf_size(). The only reason that the default value is 0
// is as a workaround for bugs in the way that some compilers handle
// constant expressions.
template <class T, class Alloc = alloc, size_t BufSiz = 0>
class deque {
public: // Basic types
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
public: // Iterators
#ifndef __STL_NON_TYPE_TMPL_PARAM_BUG
typedef __deque_iterator<T, T&, T*, BufSiz> iterator;
typedef __deque_iterator<T, const T&, const T&, BufSiz> const_iterator;
#else /* __STL_NON_TYPE_TMPL_PARAM_BUG */
typedef __deque_iterator<T, T&, T*> iterator;
typedef __deque_iterator<T, const T&, const T*> const_iterator;
#endif /* __STL_NON_TYPE_TMPL_PARAM_BUG */
#ifdef __STL_CLASS_PARTIAL_SPECIALIZATION
typedef reverse_iterator<const_iterator> const_reverse_iterator;
typedef reverse_iterator<iterator> reverse_iterator;
#else /* __STL_CLASS_PARTIAL_SPECIALIZATION */
typedef reverse_iterator<const_iterator, value_type, const_reference,
difference_type>
const_reverse_iterator;
typedef reverse_iterator<iterator, value_type, reference, difference_type>
reverse_iterator;
#endif /* __STL_CLASS_PARTIAL_SPECIALIZATION */
protected: // Internal typedefs
typedef pointer* map_pointer;
// 这个提供STL标准的allocator接口, 见<stl_alloc.h>
typedef simple_alloc<value_type, Alloc> data_allocator;
typedef simple_alloc<pointer, Alloc> map_allocator;
// 获取缓冲区最大存储元素数量
static size_type buffer_size()
{
return __deque_buf_size(BufSiz, sizeof(value_type));
}
static size_type initial_map_size() { return 8; }
protected: // Data members
iterator start; // 起始缓冲区
iterator finish; // 最后一个缓冲区
// 指向map, map是一个连续的空间, 其每个元素都是一个指向缓冲区的指针
// 其模型见前面的__deque_iterator
map_pointer map;
size_type map_size; // map容量
public: // Basic accessors
iterator begin() { return start; }
iterator end() { return finish; }
const_iterator begin() const { return start; }
const_iterator end() const { return finish; }
reverse_iterator rbegin() { return reverse_iterator(finish); }
reverse_iterator rend() { return reverse_iterator(start); }
const_reverse_iterator rbegin() const {
return const_reverse_iterator(finish);
}
const_reverse_iterator rend() const {
return const_reverse_iterator(start);
}
// 提供随机访问能力, 其调用的是迭代器重载的operator []
// 其实际地址需要进行一些列的计算, 效率有损失
reference operator[](size_type n) { return start[difference_type(n)]; }
const_reference operator[](size_type n) const {
return start[difference_type(n)];
}
reference front() { return *start; }
reference back() {
iterator tmp = finish;
--tmp;
return *tmp;
}
const_reference front() const { return *start; }
const_reference back() const {
const_iterator tmp = finish;
--tmp;
return *tmp;
}
// 当前容器拥有的元素个数, 调用迭代器重载的operator -
size_type size() const { return finish - start;; }
size_type max_size() const { return size_type(-1); }
// deque为空的时, 只有一个缓冲区
bool empty() const { return finish == start; }
public: // Constructor, destructor.
deque()
: start(), finish(), map(0), map_size(0)
{
create_map_and_nodes(0);
}
// 注: commit or rollback
deque(const deque& x)
: start(), finish(), map(0), map_size(0)
{
create_map_and_nodes(x.size());
__STL_TRY {
uninitialized_copy(x.begin(), x.end(), start); // <stl_uninitialized.h>
}
__STL_UNWIND(destroy_map_and_nodes());
}
deque(size_type n, const value_type& value)
: start(), finish(), map(0), map_size(0)
{
fill_initialize(n, value);
}
deque(int n, const value_type& value)
: start(), finish(), map(0), map_size(0)
{
fill_initialize(n, value);
}
deque(long n, const value_type& value)
: start(), finish(), map(0), map_size(0)
{
fill_initialize(n, value);
}
explicit deque(size_type n)
: start(), finish(), map(0), map_size(0)
{
fill_initialize(n, value_type());
}
#ifdef __STL_MEMBER_TEMPLATES
template <class InputIterator>
deque(InputIterator first, InputIterator last)
: start(), finish(), map(0), map_size(0)
{
range_initialize(first, last, iterator_category(first));
}
#else /* __STL_MEMBER_TEMPLATES */
deque(const value_type* first, const value_type* last)
: start(), finish(), map(0), map_size(0)
{
create_map_and_nodes(last - first);
__STL_TRY {
uninitialized_copy(first, last, start);
}
__STL_UNWIND(destroy_map_and_nodes());
}
deque(const_iterator first, const_iterator last)
: start(), finish(), map(0), map_size(0)
{
create_map_and_nodes(last - first);
__STL_TRY {
uninitialized_copy(first, last, start);
}
__STL_UNWIND(destroy_map_and_nodes());
}
#endif /* __STL_MEMBER_TEMPLATES */
~deque()
{
destroy(start, finish); // <stl_construct.h>
destroy_map_and_nodes();
}
deque& operator= (const deque& x)
{
// 其实我觉得把这个操作放在if内效率更高
const size_type len = size();
if (&x != this) {
// 当前容器比x容器拥有元素多, 析构多余元素
if (len >= x.size())
erase(copy(x.begin(), x.end(), start), finish);
// 将x所有超出部分的元素使用insert()追加进去
else {
const_iterator mid = x.begin() + difference_type(len);
copy(x.begin(), mid, start);
insert(finish, mid, x.end());
}
}
return *this;
}
// 其实要交换两个容器, 只需要交换其内部维护的指针即可^_^
void swap(deque& x)
{
__STD::swap(start, x.start);
__STD::swap(finish, x.finish);
__STD::swap(map, x.map);
__STD::swap(map_size, x.map_size);
}
public: // push_* and pop_*
void push_back(const value_type& t)
{
// STL使用前闭后开的区间, 所以如果还有剩余容量,
// 则直接在finish.cur上构造对象即可, 然后更新迭代器
if (finish.cur != finish.last - 1) {
construct(finish.cur, t);
++finish.cur;
}
// 容量已满就要新申请内存了
else
push_back_aux(t);
}
void push_front(const value_type& t)
{
if (start.cur != start.first) {
construct(start.cur - 1, t);
--start.cur;
}
else
push_front_aux(t);
}
void pop_back()
{
if (finish.cur != finish.first) {
--finish.cur;
destroy(finish.cur);
}
else
pop_back_aux();
}
void pop_front() {
if (start.cur != start.last - 1)
{
destroy(start.cur);
++start.cur;
}
else
pop_front_aux();
}
public: // Insert
// 在指定位置前插入元素
// insert(iterator position, const value_type& x)
// |
// |---------------- 判断插入位置
// |
// -----------------------------------------------
// deque.begin() | deque.emd() | |
// | | |
// ↓ ↓ |
// push_front(x); push_back(x); |
// ↓
// insert_aux(position, x);
// 具体剖析见后面实现
iterator insert(iterator position, const value_type& x)
{
// 如果是在deque的最前端插入, 那么直接push_front()即可
if (position.cur == start.cur) {
push_front(x);
return start;
}
// 如果是在deque的末尾插入, 直接调用push_back()
else if (position.cur == finish.cur) {
push_back(x);
iterator tmp = finish;
--tmp;
return tmp;
}
else {
return insert_aux(position, x);
}
}
iterator insert(iterator position) { return insert(position, value_type()); }
// 详解见实现部分
void insert(iterator pos, size_type n, const value_type& x);
void insert(iterator pos, int n, const value_type& x)
{
insert(pos, (size_type) n, x);
}
void insert(iterator pos, long n, const value_type& x)
{
insert(pos, (size_type) n, x);
}
#ifdef __STL_MEMBER_TEMPLATES
template <class InputIterator>
void insert(iterator pos, InputIterator first, InputIterator last)
{
insert(pos, first, last, iterator_category(first));
}
#else /* __STL_MEMBER_TEMPLATES */
void insert(iterator pos, const value_type* first, const value_type* last);
void insert(iterator pos, const_iterator first, const_iterator last);
#endif /* __STL_MEMBER_TEMPLATES */
// 如果new_size < size(), 那么就析构掉多余的元素,
// 否则以x为蓝本进行剩余元素的填充
void resize(size_type new_size, const value_type& x)
{
const size_type len = size();
if (new_size < len)
erase(start + new_size, finish);
else
insert(finish, new_size - len, x);
}
void resize(size_type new_size) { resize(new_size, value_type()); }
public: // Erase
iterator erase(iterator pos)
{
iterator next = pos;
++next;
// 计算待擦除点前的元素个数
difference_type index = pos - start;
// 判断待擦除结点前后元素的个数, 哪部分少就移动哪部分
if (index < (size() >> 1))
{
// 前面部分的元素少
copy_backward(start, pos, next); // <stl_algobase.h>
pop_front();
}
// 后面部分的元素少
else {
copy(next, finish, pos); // <stl_algobase.h>
pop_back();
}
return start + index;
}
// 详解见实现部分
iterator erase(iterator first, iterator last);
void clear();
protected: // Internal construction/destruction
// 详解见实现部分
void create_map_and_nodes(size_type num_elements);
void destroy_map_and_nodes();
void fill_initialize(size_type n, const value_type& value);
#ifdef __STL_MEMBER_TEMPLATES
template <class InputIterator>
void range_initialize(InputIterator first, InputIterator last,
input_iterator_tag);
template <class ForwardIterator>
void range_initialize(ForwardIterator first, ForwardIterator last,
forward_iterator_tag);
#endif /* __STL_MEMBER_TEMPLATES */
protected: // Internal push_* and pop_*
// 详解见实现部分
void push_back_aux(const value_type& t);
void push_front_aux(const value_type& t);
void pop_back_aux();
void pop_front_aux();
protected: // Internal insert functions
#ifdef __STL_MEMBER_TEMPLATES
template <class InputIterator>
void insert(iterator pos, InputIterator first, InputIterator last,
input_iterator_tag);
template <class ForwardIterator>
void insert(iterator pos, ForwardIterator first, ForwardIterator last,
forward_iterator_tag);
#endif /* __STL_MEMBER_TEMPLATES */
iterator insert_aux(iterator pos, const value_type& x);
void insert_aux(iterator pos, size_type n, const value_type& x);
#ifdef __STL_MEMBER_TEMPLATES
template <class ForwardIterator>
void insert_aux(iterator pos, ForwardIterator first, ForwardIterator last,
size_type n);
#else /* __STL_MEMBER_TEMPLATES */
void insert_aux(iterator pos,
const value_type* first, const value_type* last,
size_type n);
void insert_aux(iterator pos, const_iterator first, const_iterator last,
size_type n);
#endif /* __STL_MEMBER_TEMPLATES */
// 在起始缓冲区预留大小为n的空间
// 如果缓冲区不足则重新分配
iterator reserve_elements_at_front(size_type n)
{
size_type vacancies = start.cur - start.first;
if (n > vacancies)
new_elements_at_front(n - vacancies);
return start - difference_type(n);
}
iterator reserve_elements_at_back(size_type n)
{
size_type vacancies = (finish.last - finish.cur) - 1;
if (n > vacancies)
new_elements_at_back(n - vacancies);
return finish + difference_type(n);
}
void new_elements_at_front(size_type new_elements);
void new_elements_at_back(size_type new_elements);
void destroy_nodes_at_front(iterator before_start);
void destroy_nodes_at_back(iterator after_finish);
protected: // Allocation of map and nodes
// Makes sure the map has space for new nodes. Does not actually
// add the nodes. Can invalidate map pointers. (And consequently,
// deque iterators.)
void reserve_map_at_back (size_type nodes_to_add = 1)
{
if (nodes_to_add + 1 > map_size - (finish.node - map))
reallocate_map(nodes_to_add, false);
}
void reserve_map_at_front (size_type nodes_to_add = 1)
{
if (nodes_to_add > start.node - map)
reallocate_map(nodes_to_add, true);
}
void reallocate_map(size_type nodes_to_add, bool add_at_front);
// 分配内存, 不进行构造
pointer allocate_node() { return data_allocator::allocate(buffer_size()); }
// 释放内存, 不进行析构
void deallocate_node(pointer n)
{
data_allocator::deallocate(n, buffer_size());
}
#ifdef __STL_NON_TYPE_TMPL_PARAM_BUG
public:
bool operator==(const deque<T, Alloc, 0>& x) const {
return size() == x.size() && equal(begin(), end(), x.begin());
}
bool operator!=(const deque<T, Alloc, 0>& x) const {
return size() != x.size() || !equal(begin(), end(), x.begin());
}
bool operator<(const deque<T, Alloc, 0>& x) const {
return lexicographical_compare(begin(), end(), x.begin(), x.end());
}
#endif /* __STL_NON_TYPE_TMPL_PARAM_BUG */
};
// 不进行内联的成员函数
// 在指定位置前插入n个值为x的元素
// insert(iterator pos, size_type n, const value_type& x)
// |
// |---------------- 判断插入位置
// |
// ---------------------------------------------------------
// deque.begin() | deque.end() | |
// | | |
// ↓ | |
// reserve_elements_at_front(n); | |
// uninitialized_fill(new_start, start, x); | |
// ↓ |
// reserve_elements_at_back(n); |
// uninitialized_fill(finish, new_finish, x); |
// ↓
// insert_aux(pos, n, x);
// 剖析见后面实现
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::insert(iterator pos,
size_type n, const value_type& x)
{
if (pos.cur == start.cur) {
iterator new_start = reserve_elements_at_front(n);
uninitialized_fill(new_start, start, x);
start = new_start;
}
else if (pos.cur == finish.cur) {
iterator new_finish = reserve_elements_at_back(n);
uninitialized_fill(finish, new_finish, x);
finish = new_finish;
}
else
insert_aux(pos, n, x);
}
// 给不支持成员函数模板的编译器提供支持函数
#ifndef __STL_MEMBER_TEMPLATES
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::insert(iterator pos,
const value_type* first,
const value_type* last) {
size_type n = last - first;
if (pos.cur == start.cur) {
iterator new_start = reserve_elements_at_front(n);
__STL_TRY {
uninitialized_copy(first, last, new_start);
start = new_start;
}
__STL_UNWIND(destroy_nodes_at_front(new_start));
}
else if (pos.cur == finish.cur) {
iterator new_finish = reserve_elements_at_back(n);
__STL_TRY {
uninitialized_copy(first, last, finish);
finish = new_finish;
}
__STL_UNWIND(destroy_nodes_at_back(new_finish));
}
else
insert_aux(pos, first, last, n);
}
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::insert(iterator pos,
const_iterator first,
const_iterator last)
{
size_type n = last - first;
if (pos.cur == start.cur) {
iterator new_start = reserve_elements_at_front(n);
__STL_TRY {
uninitialized_copy(first, last, new_start);
start = new_start;
}
__STL_UNWIND(destroy_nodes_at_front(new_start));
}
else if (pos.cur == finish.cur) {
iterator new_finish = reserve_elements_at_back(n);
__STL_TRY {
uninitialized_copy(first, last, finish);
finish = new_finish;
}
__STL_UNWIND(destroy_nodes_at_back(new_finish));
}
else
insert_aux(pos, first, last, n);
}
#endif /* __STL_MEMBER_TEMPLATES */
// 擦除[first, last)区间的元素
// erase(iterator first, iterator last)
// |
// |---------------- 是否要删除整个区间?
// |
// ------------------------------------------
// Yes | | No
// | |
// ↓ | --- 判断哪侧元素少
// clear(); ↓
// -----------------------------------------------------------------
// 左侧少 | 右侧少 |
// | |
// ↓ ↓
// copy_backward(start, first, last); copy(last, finish, first);
// new_start = start + n; new_finish = finish - n;
// 析构多余的元素 析构多余的元素
// destroy(start, new_start); destroy(new_finish, finish);
// 释放多余内存空间 释放多余内存空间
// for (...) for (...)
// ... ...
// 更新map状态 更新map状态
template <class T, class Alloc, size_t BufSize>
deque<T, Alloc, BufSize>::iterator
deque<T, Alloc, BufSize>::erase(iterator first, iterator last)
{
if (first == start && last == finish) {
clear();
return finish;
}
else {
difference_type n = last - first;
difference_type elems_before = first - start;
if (elems_before < (size() - n) / 2) {
copy_backward(start, first, last);
iterator new_start = start + n;
destroy(start, new_start);
for (map_pointer cur = start.node; cur < new_start.node; ++cur)
data_allocator::deallocate(*cur, buffer_size());
start = new_start;
}
else {
copy(last, finish, first);
iterator new_finish = finish - n;
destroy(new_finish, finish);
for (map_pointer cur = new_finish.node + 1; cur <= finish.node; ++cur)
data_allocator::deallocate(*cur, buffer_size());
finish = new_finish;
}
return start + elems_before;
}
}
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::clear()
{
// 首先析构除起点和终点的所有元素, 并释放相应空间
for (map_pointer node = start.node + 1; node < finish.node; ++node) {
destroy(*node, *node + buffer_size());
data_allocator::deallocate(*node, buffer_size());
}
// 如果deque本身不为空, 析构所有对象, 并释放掉结尾的内存
if (start.node != finish.node) {
destroy(start.cur, start.last);
destroy(finish.first, finish.cur);
data_allocator::deallocate(finish.first, buffer_size());
}
// 析构所有元素, 但是不释放空间, 因为deque要满足这个前置条件
// 具体的细节见本文件开头'特性'
else
destroy(start.cur, finish.cur);
finish = start;
}
// 创建内部使用的map
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::create_map_and_nodes(size_type num_elements)
{
// 需要的结点数, 元素个数 / 每个缓冲区能容纳的元素数 + 1
size_type num_nodes = num_elements / buffer_size() + 1;
// map要维护的结点, 这里最小的值为8, 见initial_map_size()
map_size = max(initial_map_size(), num_nodes + 2);
map = map_allocator::allocate(map_size);
// 将[nstart, nfinish)区间设置在map的中间,
// 这样就能保证前后增长而尽可能减少map的重新分配次数
map_pointer nstart = map + (map_size - num_nodes) / 2;
map_pointer nfinish = nstart + num_nodes - 1;
// 分配结点空间
map_pointer cur;
__STL_TRY {
for (cur = nstart; cur <= nfinish; ++cur)
*cur = allocate_node();
}
# ifdef __STL_USE_EXCEPTIONS
catch(...) {
for (map_pointer n = nstart; n < cur; ++n)
deallocate_node(*n);
map_allocator::deallocate(map, map_size);
throw;
}
# endif /* __STL_USE_EXCEPTIONS */
// 维护指针状态
start.set_node(nstart);
finish.set_node(nfinish);
start.cur = start.first;
finish.cur = finish.first + num_elements % buffer_size();
}
// This is only used as a cleanup function in catch clauses.
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::destroy_map_and_nodes()
{
for (map_pointer cur = start.node; cur <= finish.node; ++cur)
deallocate_node(*cur);
map_allocator::deallocate(map, map_size);
}
// 分配n个结点, 并以value为蓝本初始化
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::fill_initialize(size_type n,
const value_type& value)
{
create_map_and_nodes(n);
map_pointer cur;
__STL_TRY {
for (cur = start.node; cur < finish.node; ++cur)
uninitialized_fill(*cur, *cur + buffer_size(), value);
uninitialized_fill(finish.first, finish.cur, value);
}
# ifdef __STL_USE_EXCEPTIONS
catch(...) {
for (map_pointer n = start.node; n < cur; ++n)
destroy(*n, *n + buffer_size());
destroy_map_and_nodes();
throw;
}
# endif /* __STL_USE_EXCEPTIONS */
}
#ifdef __STL_MEMBER_TEMPLATES
template <class T, class Alloc, size_t BufSize>
template <class InputIterator>
void deque<T, Alloc, BufSize>::range_initialize(InputIterator first,
InputIterator last,
input_iterator_tag) {
create_map_and_nodes(0);
for ( ; first != last; ++first)
push_back(*first);
}
template <class T, class Alloc, size_t BufSize>
template <class ForwardIterator>
void deque<T, Alloc, BufSize>::range_initialize(ForwardIterator first,
ForwardIterator last,
forward_iterator_tag) {
size_type n = 0;
distance(first, last, n);
create_map_and_nodes(n);
__STL_TRY {
uninitialized_copy(first, last, start);
}
__STL_UNWIND(destroy_map_and_nodes());
}
#endif /* __STL_MEMBER_TEMPLATES */
// 仅当finish.cur == finish.last - 1才调用
// 即最后一个缓冲区没有空间才调用
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::push_back_aux(const value_type& t)
{
value_type t_copy = t;
reserve_map_at_back();
*(finish.node + 1) = allocate_node();
__STL_TRY {
construct(finish.cur, t_copy);
finish.set_node(finish.node + 1);
finish.cur = finish.first;
}
__STL_UNWIND(deallocate_node(*(finish.node + 1)));
}
// Called only if start.cur == start.first.
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::push_front_aux(const value_type& t)
{
value_type t_copy = t;
reserve_map_at_front();
*(start.node - 1) = allocate_node();
__STL_TRY {
start.set_node(start.node - 1);
start.cur = start.last - 1;
construct(start.cur, t_copy);
}
# ifdef __STL_USE_EXCEPTIONS
catch(...) {
start.set_node(start.node + 1);
start.cur = start.first;
deallocate_node(*(start.node - 1));
throw;
}
# endif /* __STL_USE_EXCEPTIONS */
}
// Called only if finish.cur == finish.first.
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>:: pop_back_aux()
{
deallocate_node(finish.first);
finish.set_node(finish.node - 1);
finish.cur = finish.last - 1;
destroy(finish.cur);
}
// Called only if start.cur == start.last - 1. Note that if the deque
// has at least one element (a necessary precondition for this member
// function), and if start.cur == start.last, then the deque must have
// at least two nodes.
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::pop_front_aux()
{
destroy(start.cur);
deallocate_node(start.first);
start.set_node(start.node + 1);
start.cur = start.first;
}
#ifdef __STL_MEMBER_TEMPLATES
// 将[first, last)区间元素插入到pos前
template <class T, class Alloc, size_t BufSize>
template <class InputIterator>
void deque<T, Alloc, BufSize>::insert(iterator pos,
InputIterator first, InputIterator last,
input_iterator_tag)
{
// 由于是Input Iterator, 则使用通用的inserter完成插入操作
copy(first, last, inserter(*this, pos));
}
template <class T, class Alloc, size_t BufSize>
template <class ForwardIterator>
void deque<T, Alloc, BufSize>::insert(iterator pos,
ForwardIterator first,
ForwardIterator last,
forward_iterator_tag)
{
size_type n = 0;
distance(first, last, n);
if (pos.cur == start.cur) {
iterator new_start = reserve_elements_at_front(n);
__STL_TRY {
uninitialized_copy(first, last, new_start);
start = new_start;
}
__STL_UNWIND(destroy_nodes_at_front(new_start));
}
else if (pos.cur == finish.cur) {
iterator new_finish = reserve_elements_at_back(n);
__STL_TRY {
uninitialized_copy(first, last, finish);
finish = new_finish;
}
__STL_UNWIND(destroy_nodes_at_back(new_finish));
}
else
insert_aux(pos, first, last, n);
}
#endif /* __STL_MEMBER_TEMPLATES */
// 在指定位置前插入元素
// insert_aux(iterator pos, const value_type& x)
// |
// |----------- 判断pos前端元素少还是后端元素少
// |
// -----------------------------------------------
// 前端少 | 后端少 |
// | |
// ↓ |
// 进行相关操作 进行相关操作
// 下面以pos前面元素少的情形进行说明, 为了简化, 假设操作不会超过一个缓冲区区间
//
// 插入前状态
// start pos end
// ↓ ↓ ↓
// ---------------------------------------------------------------------
// | | | | | | | | | | | | | | | | | X |
// ---------------------------------------------------------------------
//
// 需要进行操作的区间
// 需要拷贝的区间
// -------------
// start | | end
// ↓ ↓ ↓ ↓
// ---------------------------------------------------------------------
// | | | | | | | | | | | | | | | | | X |
// ---------------------------------------------------------------------
// ↑ ↑ ↑ ↑
// front1 | | |
// | | |
// front2 | |
// | |
// pos |
// |
// pos1
// 拷贝操作完成后
//
// 这是[front2, pos1)
// ------------- --------- 这里是给待插入元素预留的空间
// start | | | end
// ↓ ↓ ↓ ↓ ↓
// ---------------------------------------------------------------------
// | | | | | | | | | | | | | | | | | X |
// ---------------------------------------------------------------------
// ↑
// 这里存储的是原来的front()
//
template <class T, class Alloc, size_t BufSize>
typename deque<T, Alloc, BufSize>::iterator
deque<T, Alloc, BufSize>::insert_aux(iterator pos, const value_type& x)
{
difference_type index = pos - start;
value_type x_copy = x;
// 前面的时候用的移位操作, 这里怎么不用了呢^_^?
if (index < size() / 2) {
push_front(front());
iterator front1 = start;
++front1;
iterator front2 = front1;
++front2;
pos = start + index;
iterator pos1 = pos;
++pos1;
copy(front2, pos1, front1);
}
else {
push_back(back());
iterator back1 = finish;
--back1;
iterator back2 = back1;
--back2;
pos = start + index;
copy_backward(pos, back2, back1);
}
*pos = x_copy;
return pos;
}
// 在pos前插入n个值为x的元素
// insert_aux(iterator pos, size_type n, const value_type& x)
// ↓
// elems_before = pos - start;
// length = size();
// |
// |---------- elems_before < length / 2 ?
// | 判断哪侧元素少, 就对哪侧进行操作
// ---------------------------------------
// Yes | | No
// | |
// ↓ ↓
// reserve_elements_at_front(n); reserve_elements_at_back(n);
// 根据具体情况进行元素的拷贝操作 根据具体情况进行元素的拷贝操作
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::insert_aux(iterator pos,
size_type n, const value_type& x)
{
const difference_type elems_before = pos - start;
size_type length = size();
value_type x_copy = x;
if (elems_before < length / 2) {
iterator new_start = reserve_elements_at_front(n);
iterator old_start = start;
pos = start + elems_before;
__STL_TRY {
if (elems_before >= difference_type(n)) {
iterator start_n = start + difference_type(n);
uninitialized_copy(start, start_n, new_start);
start = new_start;
copy(start_n, pos, old_start);
fill(pos - difference_type(n), pos, x_copy);
}
else {
__uninitialized_copy_fill(start, pos, new_start, start, x_copy);
start = new_start;
fill(old_start, pos, x_copy);
}
}
__STL_UNWIND(destroy_nodes_at_front(new_start));
}
else {
iterator new_finish = reserve_elements_at_back(n);
iterator old_finish = finish;
const difference_type elems_after = difference_type(length) - elems_before;
pos = finish - elems_after;
__STL_TRY {
if (elems_after > difference_type(n)) {
iterator finish_n = finish - difference_type(n);
uninitialized_copy(finish_n, finish, finish);
finish = new_finish;
copy_backward(pos, finish_n, old_finish);
fill(pos, pos + difference_type(n), x_copy);
}
else {
__uninitialized_fill_copy(finish, pos + difference_type(n),
x_copy,
pos, finish);
finish = new_finish;
fill(pos, old_finish, x_copy);
}
}
__STL_UNWIND(destroy_nodes_at_back(new_finish));
}
}
#ifdef __STL_MEMBER_TEMPLATES
// 供给insert(iterator pos, ForwardIterator first, ForwardIterator last,)
// 处理通用情况
template <class T, class Alloc, size_t BufSize>
template <class ForwardIterator>
void deque<T, Alloc, BufSize>::insert_aux(iterator pos,
ForwardIterator first,
ForwardIterator last,
size_type n)
{
const difference_type elems_before = pos - start;
size_type length = size();
if (elems_before < length / 2) {
iterator new_start = reserve_elements_at_front(n);
iterator old_start = start;
pos = start + elems_before;
__STL_TRY {
if (elems_before >= difference_type(n)) {
iterator start_n = start + difference_type(n);
uninitialized_copy(start, start_n, new_start);
start = new_start;
copy(start_n, pos, old_start);
copy(first, last, pos - difference_type(n));
}
else {
ForwardIterator mid = first;
advance(mid, difference_type(n) - elems_before);
__uninitialized_copy_copy(start, pos, first, mid, new_start);
start = new_start;
copy(mid, last, old_start);
}
}
__STL_UNWIND(destroy_nodes_at_front(new_start));
}
else {
iterator new_finish = reserve_elements_at_back(n);
iterator old_finish = finish;
const difference_type elems_after = difference_type(length) - elems_before;
pos = finish - elems_after;
__STL_TRY {
if (elems_after > difference_type(n)) {
iterator finish_n = finish - difference_type(n);
uninitialized_copy(finish_n, finish, finish);
finish = new_finish;
copy_backward(pos, finish_n, old_finish);
copy(first, last, pos);
}
else {
ForwardIterator mid = first;
advance(mid, elems_after);
__uninitialized_copy_copy(mid, last, pos, finish, finish);
finish = new_finish;
copy(first, mid, pos);
}
}
__STL_UNWIND(destroy_nodes_at_back(new_finish));
}
}
#else /* __STL_MEMBER_TEMPLATES */
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::insert_aux(iterator pos,
const value_type* first,
const value_type* last,
size_type n)
{
const difference_type elems_before = pos - start;
size_type length = size();
if (elems_before < length / 2) {
iterator new_start = reserve_elements_at_front(n);
iterator old_start = start;
pos = start + elems_before;
__STL_TRY {
if (elems_before >= difference_type(n)) {
iterator start_n = start + difference_type(n);
uninitialized_copy(start, start_n, new_start);
start = new_start;
copy(start_n, pos, old_start);
copy(first, last, pos - difference_type(n));
}
else {
const value_type* mid = first + (difference_type(n) - elems_before);
__uninitialized_copy_copy(start, pos, first, mid, new_start);
start = new_start;
copy(mid, last, old_start);
}
}
__STL_UNWIND(destroy_nodes_at_front(new_start));
}
else {
iterator new_finish = reserve_elements_at_back(n);
iterator old_finish = finish;
const difference_type elems_after = difference_type(length) - elems_before;
pos = finish - elems_after;
__STL_TRY {
if (elems_after > difference_type(n)) {
iterator finish_n = finish - difference_type(n);
uninitialized_copy(finish_n, finish, finish);
finish = new_finish;
copy_backward(pos, finish_n, old_finish);
copy(first, last, pos);
}
else {
const value_type* mid = first + elems_after;
__uninitialized_copy_copy(mid, last, pos, finish, finish);
finish = new_finish;
copy(first, mid, pos);
}
}
__STL_UNWIND(destroy_nodes_at_back(new_finish));
}
}
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::insert_aux(iterator pos,
const_iterator first,
const_iterator last,
size_type n)
{
const difference_type elems_before = pos - start;
size_type length = size();
if (elems_before < length / 2) {
iterator new_start = reserve_elements_at_front(n);
iterator old_start = start;
pos = start + elems_before;
__STL_TRY {
if (elems_before >= n) {
iterator start_n = start + n;
uninitialized_copy(start, start_n, new_start);
start = new_start;
copy(start_n, pos, old_start);
copy(first, last, pos - difference_type(n));
}
else {
const_iterator mid = first + (n - elems_before);
__uninitialized_copy_copy(start, pos, first, mid, new_start);
start = new_start;
copy(mid, last, old_start);
}
}
__STL_UNWIND(destroy_nodes_at_front(new_start));
}
else {
iterator new_finish = reserve_elements_at_back(n);
iterator old_finish = finish;
const difference_type elems_after = length - elems_before;
pos = finish - elems_after;
__STL_TRY {
if (elems_after > n) {
iterator finish_n = finish - difference_type(n);
uninitialized_copy(finish_n, finish, finish);
finish = new_finish;
copy_backward(pos, finish_n, old_finish);
copy(first, last, pos);
}
else {
const_iterator mid = first + elems_after;
__uninitialized_copy_copy(mid, last, pos, finish, finish);
finish = new_finish;
copy(first, mid, pos);
}
}
__STL_UNWIND(destroy_nodes_at_back(new_finish));
}
}
#endif /* __STL_MEMBER_TEMPLATES */
// 在deque前端分配新结点
template <class T, class Alloc, size_t BufSize>
void deque<T, Alloc, BufSize>::new_elements_at_front(size_type new_elements)
{
size_type new_nodes = (new_elements + buffer_size() - 1) / buffer_size();
reserve_map_at_front(new_nodes);
size_type i;
__STL_TRY {
for (i = 1; i <= new_nodes; ++i)
*(start.node - i) = allocate_node();
}
# ifdef __STL_USE_EXCEPTIONS
catch(...) {
for (size_type j = 1; j < i; ++j)
deallocate_node(*(start.node - j));
throw;
}
# endif /* __STL_USE_EXCEPTIONS */
}
deque和vector的不同之处:
1、两端都能够快速插入和删除元素。vector只能在尾端进行。
2、deque的元素存取和迭代器操作会稍微慢一些。因为deque的内部结构会多一个间接过程。
3、迭代器是特殊的智能指针,而不是一般指针。它需要在不同的区块之间跳转。
4、deque可以包含更多的元素,其max_size可能更大。因为不止使用一块内存。
5、不支持对容量和内存分配时机的控制。
注意:在除了首尾两端的其他地方插入和删除元素,都将会导致指向deque元素的任何pointers、references、iterators失效。不过,deque的内存重分配优于vector。因为其内部结构显示不需要复制所有元素。
6、deque的内存区块不再被使用时,会被释放。deque的内存大小是可缩减的。不过,是不是这么做以及怎么做由实作版本定义。
deque和vector相似的特性:
1、在中间部分插入和删除元素相对较慢,因为所有元素都要被移动。
2、迭代器属于随即存取迭代器。
最好采用deque的情形:
1、需要在两端插入和删除元素。
2、无需引用容器内的元素。
3、要求容器释放不再使用的元素。
示例:
// deque.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include<iostream>
#include<deque>
usingnamespacestd;
int_tmain(intargc, _TCHAR*argv[])
{
deque<int>d;
d.push_back( 10 );
d.push_back(20);
d.push_back(30);
cout<<"原始双端队列:"<<endl;
for(inti=0; i<d.size(); i++)
{
cout<<d.at(i)<<"\t";
}
cout<<endl;
d.push_front(5);
d.push_front(3);
d.push_front(1);
cout<<"after push_front(5.3.1):"<<endl;
for(inti=0;i<d.size();i++)
{
cout<<d.at(i)<<"\t";
}
cout<<endl;
d.pop_front();
d.pop_front();
cout<<"after pop_front() two times:"<<endl;
for(inti=0;i<d.size();i++)
{
cout<<d.at(i)<<"\t";
}
cout<<endl;
return0;
}
/* 6个常用函数
front()、back()、push()、pop()、empty()、size()
*/
#include <stdio.h>
#include <queue>
using namespace std;
int main()
{
int n, m, size;
queue <int> q;//定义队列q
q.push(1);
q.push(2);//将1 、2压入队列
while (!q.empty())//判断队列是否为空
{
n = q.front();//返回队列头部数据
m = q.back();//返回队列尾部数据
size = q.size();//返回队列里的数据个数
q.pop();//队列头部数据出队
printf("%d %d %d\n", n, m, size);
}
return 0;
}
源码分析完毕。
• 队列是一种先进先出的数据结构(First In Fist Out ,FIFO)。
• 它有两个出口,queue 允许新增元素、移除元素、从最底端加入元素、 取得最顶端元素。
• 但除了最底端可以加入、最顶端可以取出外, 没有任何其它方法可以 存取队列的其它元素。
• 队列就像一个两端相通的水管,只允许一端插入,另一端取出,取出 的球就不在水管里面了,先放入管中的球就会先从管中拿出
换言之, queue 队列不允许有遍历行为。
将元素推入queue 队列的操 作称为push, 将元素推出queue 队列的操作称为pop。
queue所有元素的进出都必须符合“先进后出”的条件,只有queue顶端的 元素, 才有机会被外界取用。
queue不提供遍历功能,也不提供迭代器
queue是一种配接器(Adapter):STL queue往往不被归类为container (容器),而被归类为container adapter,STL中队列是以双端队列作为 缺省情况下实现的,而这种具有“修改某物接口,形成另一种风貌”性质, 称为adapter(配接器)