C++ socket

c++ socket server

一、示例

#include <iostream>
#include <cstring>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <mutex>
#include <shared_mutex>

std::shared_mutex sm;
int shared_data = 1;

int main() {
    int server_fd, client_fd;
    struct sockaddr_in server_addr, client_addr;
    socklen_t addr_len;
    char buffer[1024];

    // 创建套接字
    server_fd = socket(AF_INET, SOCK_STREAM, 0);
    if (server_fd < 0) {
        std::cerr << "Error: Could not create socket" << std::endl;
        return 1;
    }

    // 配置服务器地址
    server_addr.sin_family = AF_INET;
    server_addr.sin_port = htons(1246);
    server_addr.sin_addr.s_addr = INADDR_ANY;
    // server_addr.sin_addr.s_addr = inet_addr(server_ip);
    memset(server_addr.sin_zero, 0, sizeof(server_addr.sin_zero));

    // 绑定套接字
    if (bind(server_fd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) {
        std::cerr << "Error: Could not bind socket" << std::endl;
        return 1;
    }

    // 监听连接
    if (listen(server_fd, 10) < 0) {
        std::cerr << "Error: Could not listen on socket" << std::endl;
        return 1;
    }

    // 设置接受超时
    struct timeval timeout;
    timeout.tv_sec = 5; // 设置超时为5秒
    timeout.tv_usec = 0;
    if (setsockopt(server_fd, SOL_SOCKET, SO_RCVTIMEO, (char*)&timeout, sizeof(timeout)) < 0) {
        std::cerr << "Error: Could not set timeout" << std::endl;
        return 1;
    }

    std::cout << "Server is listening on port 1246..." << std::endl;

    while (true) {
        addr_len = sizeof(client_addr);
        // 接受客户端连接
        client_fd = accept(server_fd, (struct sockaddr*)&client_addr, &addr_len);
        if (client_fd < 0) {
            if (errno == EWOULDBLOCK || errno == EAGAIN) {
                std::cout << "Accept timeout" << std::endl;
                std::shared_lock<std::shared_mutex> lock(sm);
                std::cout << "Reader thread " << " reads " << shared_data << std::endl;
                lock.unlock();
                if (shared_data == 0){
                    break;
                }

                continue;
            } else {
                std::cerr << "Error: Could not accept connection" << std::endl;
                break;
            }
        }

        std::cout << "Client connected: " << inet_ntoa(client_addr.sin_addr) << ':' << ntohs(client_addr.sin_port) << std::endl;

        // 接收并回显消息
        while (true) {
            // ssize_t bytes_received = recv(client_fd, buffer, sizeof(buffer), 0);
            // if (bytes_received < 0) {
            //     std::cerr << "Error: Could not receive data" << std::endl;
            //     break;
            // } else if (bytes_received == 0) {
            //     std::cout << "Client disconnected" << std::endl;
            //     break;
            // }
            buffer[100] = '\0';
            std::cout << "Received: " << buffer << std::endl;
            // 将消息发送回客户端
            if (send(client_fd, buffer, sizeof(buffer), 0) < 0) {
                std::cerr << "Error: Could not send data" << std::endl;
                break;
            }
        }

        // 关闭客户端套接字
        close(client_fd);
    }

    // 关闭服务器套接字
    close(server_fd);
    return 0;
}

二、编译:g++ server.cpp -o server -std=c++17

C++ socket粘包

一、粘包是一个伪命题
1、socket是字节流通信,选择不同的解析方式,合适的拆包方式,就能获取正确的包
二、案例
1、演示为,写一个函数,入参选择,想要加载的byte数

ssize_t recv_exp(int sockfd, void *buf, size_t len) {
    // 确保接收到期望的字节数
    size_t total_received = 0;
    char *buffer = (char *)buf;

    cout << "total_received:" << total_received << endl;
    cout << "len:" << len << endl;

    while (total_received < len) {
        ssize_t received = recv(sockfd, buffer, len - total_received, 0);
        cout << "received:" << received << endl;

        if (received <= 0) {
            // Connection closed or error occurred
            return received;
        }

        total_received += received;
        buffer += received; // 将缓冲区指针向前移动
    }

    return total_received;
}
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