当做练习还是可以的 源码奉上
目录
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>贪吃蛇</title>
<!-- 引入css -->
<link rel="stylesheet" href="./css/main.css">
</head>
<body>
<canvas id="canvas"></canvas>
<!-- 引入js -->
<script src="./js/main.js"></script>
</body>
</html>
CSS
* {
margin: 0;
padding: 0;
}
body {
background-color: #222;
}
#canvas {
display: block;
margin: 50px auto;
filter: drop-shadow(0 0 6px rgb(207, 37, 179));
}
JS
const canvas = document.querySelector('#canvas')
// 设置画布的长和宽
canvas.width = 600
canvas.height = 600
// 创建2d画布
let ctx = canvas.getContext('2d')
// 创建一个默认的方向
let head = {
x: 1,
y: 0
}
// 蛇
let snake = []
// 蛋
let egg = {}
function newGame() {
// 每次先把蛇清空
snake = []
// 默认3个身子
for (let i = 0; i < 3; i++) {
// 默认从3,3个格子出发
snake.push({
x: 3,
y: 3
})
}
// 创建蛋的默认位置
egg = {
x: parseInt(Math.random() * 20),
y: parseInt(Math.random() * 20)
}
}
function show() {
// 每次调用都要清除画布
ctx.clearRect(0, 0, canvas.width, canvas.height)
// 格子的颜色
ctx.fillStyle = 'rgba(241, 242, 246,0.8)'
// 画格子
for (let i = 0; i < 20; i++) {
for (let j = 0; j < 20; j++) {
ctx.fillRect(i * 30, j * 30, 28, 28)
}
}
// 创建蛇的颜色
ctx.fillStyle = 'blue'
// 渲染蛇
for (let i = 0; i < snake.length; i++) {
ctx.fillRect(snake[i].x * 30, snake[i].y * 30, 28, 28)
// 判断蛇是否撞到自己
if (snake[0].x === snake[i].x && snake[0].y === snake[i].y && i !== 0) {
alert('你撞到自己了,游戏结束')
newGame()
}
}
// 蛋的颜色
ctx.fillStyle = 'red'
// 渲染蛋
ctx.fillRect(egg.x * 30, egg.y * 30, 28, 28)
}
function move() {
// 定义一个新的蛇头
let newHead = {}
// 判断蛇的x坐标
switch (snake[0].x + head.x) {
case 20:
newHead.x = -1
break;
case -1:
newHead.x = 19
break;
default:
newHead.x = snake[0].x + head.x
break;
}
// 判断蛇的y坐标
switch (snake[0].y + head.y) {
case 20:
newHead.y = -1
break;
case -1:
newHead.y = 19
break;
default:
newHead.y = snake[0].y + head.y
break;
}
// 添加到数组里面
snake.unshift(newHead)
// 判断蛇是否吃到蛋
if (egg.x === snake[0].x && egg.y === snake[0].y) {
// 重新更新蛋的坐标
egg = {
x: parseInt(Math.random() * 20),
y: parseInt(Math.random() * 20)
}
// 如果吃到了就添加一个 underfund
snake.push(snake[-1])
}
// 删除尾部的坐标
snake.pop()
show()
}
window.addEventListener('keydown', e => {
if ((e.key == 'w' || e.key == 'ArrowUp') && head.y != 1) {
head.x = 0
head.y = -1
} else if ((e.key == 'd' || e.key == 'ArrowRight') && head.x != -1) {
head.x = 1
head.y = 0
} else if ((e.key == 's' || e.key == 'ArrowDown') && head.y != -1) {
head.x = 0
head.y = 1
} else if ((e.key == 'a' || e.key == 'ArrowLeft') && head.x != 1) {
head.x = -1
head.y = 0
}
})
newGame()
setInterval(() => {
move()
}, 200)