C++之继承、派生

目录

1.继承的概念与定义

2.层次概念是计算机的重要概念:

3.私有的能被继承,不能被访问

 4.继承的三步骤

1.继承语法

2.继承例子

5.有继承和组合的构造顺序---内存布局

6.继承之下的赋值运算符重载

1.基础知识

 2.Person、Student例子

7.一个类被多个类继承


1.继承的概念与定义

继承和派生:(继承和派生一体两面)

继承(inheritance)机制:是类型层次结构设计中实现代码的复用重要手段。

class 子类: 继承权限 基类
 {
};
继承:
* 1.一个类自动拥有了来自另外一个类的属性和方法
* 2.一个类是一个类
* 层次关系-继承、派生

继承:
1、基类的处理构造和析构之外,其他的全盘继承
2、是否能被子类的成员函数访问
3、是否能被外界访问

基类的权限        public           protected         private——继承权限

 public               public            protected         private
 protected         protected      protected          private
 private             不可访问       不可访问          不可访问

派生:保持原有类特性的基础上进行扩展,增加新属性和新方法,从而产生新的类型。

在面向对象程序设计中,继承和派生是构造出新类型的过程。呈现类型设计的层次结构,体现了程 序设计人员对现实世界由简单到复杂的认识过程。

2.层次概念是计算机的重要概念:

C++ 通过类派生( class derivation)的机制来支持继承。被继承的类称为基类(base class)或超 类(superclass),新产生的类为派生类(derived class)或子类(subclass)。基类和派生类的集合 称作类继承层次结构(hierarchy)。

由基类派生出,派生类的设计形式为:

class 派生类名:访问限定符 基类名
{
private:
	成员表1; //派生类增加或替代的私有成员
public:
	成员表2; //派生类增加或替代的公有成员
protected:
	成员表3; //派生类增加或替代的保护成员
};//分号不可少

3.私有的能被继承,不能被访问


class A
{
public:
	int m_i;
	void print()
	{
		cout << "A::print" << endl;
	}
protected:
	int m_j;
private:
	int m_k;
};
class B :public A
{
	void set()
	{
		m_i = 10;
		m_j = 30;
		//m_k = 15;
	}
};
class C :protected A
{
	void set()
	{
		m_i = 10;
		m_j = 30;
		//m_k = 15;
	}
};
class D :private A
{
	void fn()
	{
		m_i = 10;
		m_j = 30;
		//m_k = 15;
	}
};
class CC :protected C
{
public:
	void ff()
	{
		m_i = 12;
		m_j = 23;
		//m_k = 15;
	}
};
class DD :public D
{
public:
	void ff()
	{
		
		//m_i = 12;
		//m_j = 23;
		//m_k = 15;
	}
};

//如果是私有继承,只能继承,不能使用
//继承除了构造和析构全盘接收
void main()
{
	cout << sizeof(B) << endl;
	B b;
	b.print();
	b.m_i = 12;
	//b.m_j = 23;
	//b.m_k = 34;
	C c;
	//c将属性m_i变成protected
	c.m_i = 12;
	c.m_j = 23;
	c.m_k = 34;}

class B :public  A//如果没有说明,默认私有继承
 //m_k = 15;//私有的能被继承,不能被访问
class DD :public D
{
public:
    void ff()
    {
        //在上一次继承被私有化了,不能再继承、访问
        //m_i = 12;
        //m_j = 23;
        //m_k = 15;
    }
};
//b.m_j = 23;//保护的在外界不能使用
C c;
//c将属性m_i变成protected
c.m_k = 34;//将C被保护继承

 4.继承的三步骤

* 1.除了构造和析构全盘接收
* 2.改写
* 3.添加子类特有的

1.继承语法

class 派生类名:[继承方式] 基类名{ 派生类新增加的成员 };

代码如下:


class A
{
public:
	A()
	{
		cout << "A" << endl;
	}
	void print()
	{
		cout << "A::print" << endl;
	}
	~A()
	{
		cout << "~A" << endl;
	}
private:
	int m_i;

};
class B : public A
{
public:
	B()
	{
		cout << "B" << endl;
	}
	~B()
	{
		cout << "~B" << endl;
	}
private:
	int m_j;
};
void main()
{
	B b;
}

 

 因为子类继承父类的时候,先运行父类构造函数;具体的说就是运行父类时就会先“调用”父类的构造函数,注意“调用”和继承不是一个含义,实质上是“自动运行”。

2.继承例子


class Person
{
public:
	Person(int num,const char*name,char sex) :m_num(num), m_sex(sex)
	{
		m_name = new char[strlen(name) + 1];
		strcpy_s(m_name, strlen(name) + 1, name);
	}
	~Person()
	{
		if (m_name != NULL)
		{
			delete[]m_name;
			m_name = NULL;
		}
	}
	Person(const Person& p) :m_num(p.m_num), m_sex(p.m_sex)
	{
		m_name = new char[strlen(p.m_name) + 1];
		strcpy_s(m_name, strlen(p.m_name) + 1, p.m_name);
	}
	void Show()
	{
		cout << m_num << " " << m_name << " " << m_sex << endl;
	}
private:
	int m_num;
	char* m_name;
	char m_sex;
};

class Student :public Person
{
public:
	Student(int num, const char* name, char sex, float score)
		:Person(num,name,sex),m_score(score)
	{

	}
	Student(Student& s) :Person(s)
	{
		m_score = s.m_score;
	}
	void Print()
	{
		Show();
		cout << m_score << endl;
	}
private:
	float m_score;
};
void main()
{
	Student s1(1001, "zhaowawa", 'f', 15);
	s1.Print();
	Student s2(s1);
	s2.Print();
}

 

 Student类公有继承了Person类中的num、name、sex,并且扩展了score。

5.有继承和组合的构造顺序---内存布局

* 1.先按照继承顺序调用基类构造
* 2.按照组合顺序调用组合的构造
* 3.调用自己的构造

class CPU
{
public:
	CPU() { cout << "CPU" << endl; }
};
class KB
{
public:
	KB() { cout << "KB" << endl; }
};
class Mouse
{
public:
	Mouse() { cout << "Mouse" << endl; }
};
class Computer
{
public:
	Computer() { cout << "Computer" << endl; }
private:
	CPU cpu;
	KB kb;
	Mouse ms;
}; 
class Touch
{
public:
	Touch() { cout << "Touch" << endl; }
};
class Laptop :public Computer
{
public:
	Laptop() { cout << "Laptop" << endl; }
private:
	Touch tc;
};
void main()
{
	Laptop lp;
}

1.调用基类,2.按照组合顺序得到:

CPU
KB
Mouse
Computer

3.调用自己的构造

Touch
Laptop

6.继承之下的赋值运算符重载

1.基础知识


class A
{
public:
	void Print()
	{
		cout << "A::Print" << endl;
	}
protected:
	int m_i;
};
/*
*隐藏:
*/
class B :public A
{
public:
	//B::Print将A::Print隐藏了
	void Print()
	{
		cout << "B::Print" << endl;
		cout << m_i << " " << A::m_i << endl;
	}
	void set()
	{
		m_i = 10;
		A::m_i = 20;
	}
protected:
	int m_i;
};

void main()
{
	A a;
	B b;
	a.Print();
	b.set();
	b.A::Print();
	b.Print();
	cout << sizeof(A) << endl;//4
	cout << sizeof(B) << endl;//8
}

//B::Print将A::Print隐藏了

A::Print      a.Print();
A::Print      b.A::Print();//B调用A::Print
B::Print      b.Print();
10 20         b.set();、b.Print();
4                int m_i;的大小
8                既继承了A中的m_i,B自己构造了成员

 2.Person、Student例子


class Person
{
public:
	
	Person() :m_sex('f'), m_age(20)
	{
		m_name = new char[1];
		*m_name = '\0';
		cout << "Person()" << endl;
	}
	Person(const char* name,char sex,int age):m_sex(sex), m_age(age)
	{
		m_name = new char[strlen(name) + 1];
		strcpy_s(m_name, strlen(name) + 1, name);
	}
	Person(Person& p) :m_sex(p.m_sex), m_age(p.m_age)
	{
		m_name = new char[strlen(p.m_name) + 1];
		strcpy_s(m_name, strlen(p.m_name) + 1, p.m_name);
	}
	Person& operator=(Person& p)
	{
		if (this == &p)
			return *this;
		delete[]m_name;
		m_name = new char[strlen(p.m_name) + 1];
		strcpy_s(m_name, strlen(p.m_name) + 1, p.m_name);
		m_sex = p.m_sex;
		m_age = p.m_age;
		return *this;
	}
	void Print()
	{
		cout << m_name << " " << m_sex << " " << m_age << endl;
	}
	~Person()
	{
		if (m_name != NULL)
		{
			delete[]m_name;
			m_name = NULL;
		}
	}
private:
	char* m_name;
	char m_sex;
	int m_age;
};
class Student :public Person
{
public:
	Student() :m_num(0), m_score(0)
	{
		cout << "Student()" << endl;
	}
	Student(int num,const char*name,char sex,int age,int score):m_num(num),Person(name,sex,age),m_score(score)
	{

	}
	void Print()
	{
		cout << m_num << " ";
		Person::Print();
		cout << m_score << endl;
	}
	Student(Student& s) :Person(s), m_num(s.m_num), m_score(s.m_score)
	{

	}
	Student& operator=(Student& s)
	{
		if (this == &s)
			return *this;
		Person::operator=(s);
		m_num = s.m_num;
		m_score = s.m_score;
		return *this;
	}
private:
	int m_num;
	int m_score;
};
void main()
{
	Student s;
	Student s1(1001, "zhangsan", 'f', 20, 78);
	s.Print();
	s1.Print();
	Student s2(s1);
	s2.Print();
	s = s1;
	s.Print();
}

Person()                     先调用基类
Student()                    构造s对象
0  f 20                         没有给s对象赋值,为构造函数的默认值
0
1001 zhangsan f 20   打印s1对象
78
1001 zhangsan f 20   用s1对象拷贝构造s2对象,并将s2对象打印
78
1001 zhangsan f 20   将s1对象的值赋给s对象,并将s对象打印
78

为什么要给默认值?

Person() :m_sex('f'), m_age(20)
    {
        m_name = new char[1];
        *m_name = '\0';
        cout << "Person()" << endl;
    }

因为不写默认值没有指向合法的内存空间

void main()
{
    int* p;
    cout << p << endl;//error
}

7.一个类被多个类继承


class Person
{
public:
	Person(int num = 1000):m_num(num)
	{

	}
	void print()
	{
		cout << "count = " << m_count << endl;
	}
protected:
	int m_num;
	static int m_count;
};
int Person::m_count;
class Student:public Person
{
public:
	Student(int num, const char*job) :Person(num)
	{
		m_job = new char[strlen(job) + 1];
		strcpy_s(m_job, strlen(job) + 1, job);
		m_count++;
	}
private:
	char* m_job;
};
class Teacher :public Person
{
public:
	Teacher(int num, const char* job) :Person(num)
	{
		m_job = new char[strlen(job) + 1];
		strcpy_s(m_job, strlen(job) + 1, job);
		m_count++;
	}
private:
	char* m_job;
};
class Worker :public Person
{
public:
	Worker(int num, const char* job) :Person(num)
	{
		m_job = new char[strlen(job) + 1];
		strcpy_s(m_job, strlen(job) + 1, job);
		m_count++;
	}
private:
	char* m_job;
};
void main()
{
	Student s(1001, "student");
	Teacher t(1002, "teacher");
	Worker w(1003, "worker");
	w.print();
	s.print();
	Worker w1(1006, "worker");
	s.print();
	cout << sizeof(Worker) << endl;//8
}

count = 3      static成员只构造一次
count = 3      每构造一个继承了Person的对象,count++
count = 4      增加了一名Worker
8                   Person 的num+Worker的job

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