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定义一个狗类和一个人类:
狗拥有属性:姓名、性别和品种 拥有方法:叫唤
人类拥有属性:姓名、年龄、狗 拥有方法:遛狗
狗类 class DogClass: def __init__(self,name,gender,variety): self.name = name self.gender = gender self.variety = variety def dog_skill(self): print('汪 汪 汪') d1 = DogClass('修狗','小公狗','柯基') print(d1.name) print(d1.gender) print(d1.variety) d1.dog_skill() 人类 class HumanClass: def __init__(self, name, age, dog): self.name = name self.age = age self.dog = dog def human_skill(self): return '遛遛修狗' person_1 = HumanClass('王大炮', '25', '臭臭') print(person_1.name) print(person_1.age) print(person_1.dog) print(person_1.human_skill())
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定义一个矩形类,拥有属性:长、宽 拥有方法:求周长、求面积
class Rectangle: def __init__(self, length, width): self.length = length self.width = width def rectangle_skill(self): perimeter = (self.length + self.width) * 2 area = self.length * self.width return perimeter, area r1 = Rectangle(59, 69) print(r1.length) print(r1.width) print(r1.rectangle_skill())
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定义一个二维点类,拥有属性:x坐标、y坐标 拥有方法:求当前点到另外一个点的距离
class Coord: def __init__(self, x, y): self.x = x self.y = y def distance_calculation(self,i,j): distance = ((self.x - i) ** 2 + (self.y - j) ** 2) * 0.5 return distance points = Coord(-69,78) print(points.x) print(points.y) print(points.distance_calculation(6, 9))
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定义一个圆类,拥有属性:半径、圆心 拥有方法:求圆的周长和面积、判断当前圆和另一个圆是否外切
class Circle: ''' 先输入第一个圆心位置和圆的半径 计算圆的面积和周长 最后用圆1的坐标和圆2的计算,并判断位置状态 ''' pi = 3.1415926 def __init__(self, x, y, r1): self.x = x self.y = y self.r1 = r1 def circle(self): C = 2 * Circle.pi * self.r1 S = Circle.pi * (self.r1 ** 2) print('周长:{:.2f},面积:{:.2f}'.format(C, S)) def distance_calculation(self, i, j, r2): distance = ((self.x - i) ** 2 + (self.y - j) ** 2) * 0.5 if distance == (self.r1 + r2): return '外切' else: return '非外切' ci1 = Circle(5,7,3) print(ci1.x) print(ci1.y) print(ci1.r1) ci2 = Circle(-1, -2, 2) print(ci2.x) print(ci2.y) print(ci2.r1) # 计算周长和面积 ci1.circle() ci2.circle() # 判断是否外切 print(ci2.distance_calculation(-1, -2, 2))
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定义一个线段类,拥有属性:起点和终点, 拥有方法:获取线段的长度
class Lines: def __init__(self, x, y): self.x = x self.y = y def line_length(self, i, j): result = ((i - self.x) ** 2 + (j - self.y) ** 2) * 0.5 return result
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写一个斗地主游戏类(根据生活经验添加类的内容)
def landlords(): from random import shuffle, choice num_1 = [str(x) for x in range(2, 11)] num_2 = ['J', 'Q', 'K', 'A'] nums = num_1 + num_2 flowers = ['♥', '♠', '♣', '♦'] poker = [] for n in nums: for f in flowers: poker.append(f+n) poker.append('joker') poker.append('JOKER') shuffle(poker) poke = iter(poker) # 先取出地主的3张牌 land_brand = [] Q = 0 for i in poke: land_brand.append(i) Q += 1 if Q == 3: break pokes = list(poke) # 创造地主牌 picks = choice(pokes) pokes.remove(picks) picks = '地' + picks pokes.append(picks) po = iter(pokes) # 创造3位玩家 player1 = [] player2 = [] player3 = [] for x in range(0, 17): player1.append(next(po)) player2.append(next(po)) player3.append(next(po)) dict1 = {str(x): x for x in range(3, 11)} lis1 = {'J': 11, 'Q': 12, 'K': 13, 'A': 14, '2': 15, 'oker': 16, 'OKER': 17} dict1.update(lis1) player1.sort(key=lambda item: dict1[item[2:]] if item.startswith('地') else dict1[item[1:]]) player2.sort(key=lambda item: dict1[item[2:]] if item.startswith('地') else dict1[item[1:]]) player3.sort(key=lambda item: dict1[item[2:]] if item.startswith('地') else dict1[item[1:]]) return player1, player2, player3, land_brand
04-03
09-26
784
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