game.h
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void Playermove(char board[ROW][COL], int row, int col);
void Computermove(char board[ROW][COL], int row, int col);
//返回四个状态,赢,输,平局,继续
char IsWin(char board[ROW][COL], int row, int col);
int Isfull(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
//打印一行数据
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分割线
if (i < row - 1)
{
for (j = 0;j < col;j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
void Playermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家落子:\n");
while (1)
{
printf("请输入要落子得坐标:\n");
scanf("%d%d", &x, &y);
//判断输入坐标得合法性
if (x >=1 && x <= row && y >=1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被落子,请重新输入\n");
}
}
else
{
printf("输入坐标为非法坐标,请重新输入\n");
}
}
}
void Computermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑落子:\n");
while (1)
{
x = rand() % row; //产生随机数。求余得0 1 2
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断是否平局
int Isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断是否获胜
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
//判断三行
if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
for (i = 0;i < row;i++)
{
//判断三列
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[1][i];
}
for (i = 0;i < row;i++)
{
//判断对角线
if (board[0][0] == board[1][1] && board[i][0] == board[2][2] && board[0][0] != ' ')
if (board[2][0] == board[1][1] && board[i][0] == board[0][2] && board[0][0] != ' ')
return board[0][0];
}
if (1 == Isfull(board, ROW, COL)) // 判断棋盘是否已下满
{
return 'Q'; //满,平局
}
return 'C'; //未满,继续
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
//游戏主体
void menu()
{
printf("************************************\n");
printf("***********are you ready?************\n");
printf("**********go************************\n");
printf("************************************\n");
}
void game()
{
//使用数组存储棋盘信息
char board[ROW][COL] = { 0 };
//初始化数组
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家落子
Playermove(board, ROW, COL);
//玩嘉落子后进行打印
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑落子
Computermove(board, ROW, COL);
//电脑落子后进行打印
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("恭喜你,获得胜利");
}
else if (ret == '#')
{
printf("失败了,继续加油");
}
else
{
printf("平局\n");
}
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("please make a choice:>");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("游戏结束,请重新开始:");
break;
default:
printf("输入错误,请重新输入数字0或者1:");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}