好玩的三子棋,快来试试看

game.h 

#define ROW 3
#define COL 3

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void InitBoard(char board[ROW][COL], int row, int col);

void DisplayBoard(char board[ROW][COL], int row, int col);
void Playermove(char board[ROW][COL], int row, int col);
void Computermove(char board[ROW][COL], int row, int col);

//返回四个状态,赢,输,平局,继续
char IsWin(char board[ROW][COL], int row, int col);
int Isfull(char board[ROW][COL], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS

#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0;i < row;i++)
	{
		for (j = 0;j < col;j++)
		{
			board[i][j] = ' ';
		}
	}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0;i < row;i++)
	{
		for (j = 0;j < col;j++)
		{
			//打印一行数据
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		//打印分割线
		if (i < row - 1)
		{
			for (j = 0;j < col;j++)
			{

				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
		}
		printf("\n");
	}
}
void Playermove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家落子:\n");
	while (1)
	{
		printf("请输入要落子得坐标:\n");
		scanf("%d%d", &x, &y);
		//判断输入坐标得合法性
		if (x >=1 && x <= row && y >=1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标已被落子,请重新输入\n");
			}
		}
		else
		{
			printf("输入坐标为非法坐标,请重新输入\n");
		}

	}
}
void Computermove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑落子:\n");
	while (1)
	{
		x = rand() % row;  //产生随机数。求余得0 1 2
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}

}
//判断是否平局
int Isfull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0;i < row;i++)
	{
		for (j = 0;j < col;j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}
//判断是否获胜
char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0;i < row;i++)
	{
		//判断三行
		if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
			return board[i][0];
	}
	for (i = 0;i < row;i++)
	{
		//判断三列
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
			return board[1][i];
	}
	for (i = 0;i < row;i++)
	{
		//判断对角线
		if (board[0][0] == board[1][1] && board[i][0] == board[2][2] && board[0][0] != ' ')
	
		if (board[2][0] == board[1][1] && board[i][0] == board[0][2] && board[0][0] != ' ')
			return board[0][0];
	}

if (1 == Isfull(board, ROW, COL))  // 判断棋盘是否已下满
{
	return 'Q';  //满,平局
}
return 'C';  //未满,继续
}

test.c

#define _CRT_SECURE_NO_WARNINGS

#include "game.h"

//游戏主体

void menu()
{
	printf("************************************\n");
	printf("***********are you ready?************\n");
	printf("**********go************************\n");
	printf("************************************\n");
}
void game()
{
	
	
	//使用数组存储棋盘信息
	char board[ROW][COL] = { 0 };
	//初始化数组
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	char ret = 0;
	while (1)
	{
		//玩家落子
		Playermove(board, ROW, COL);
		//玩嘉落子后进行打印
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
						//电脑落子
		Computermove(board, ROW, COL);
		//电脑落子后进行打印
		DisplayBoard(board, ROW, COL);


		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
			if (ret == '*')
			{
				printf("恭喜你,获得胜利");
						}
			else if (ret == '#')
			{
				printf("失败了,继续加油");
						}
			else
			{
				printf("平局\n");
			}
		
}
void test()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("please make a choice:>");
		scanf("%d", &input);
		switch(input)
		{
		case 1:
				game();
				break;
			case 0:
					printf("游戏结束,请重新开始:");
					break;
				default:
					printf("输入错误,请重新输入数字0或者1:");
						break;
		}
	} while (input);

}

int main()
{
	test();
	return 0;
}

 

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