一.前言
三子棋,俗称井字棋,是博主小时候经常和同学玩的一种游戏,作为一种规则简单的游戏,今天尝试用C语言来实现它
本文使用模块化编程来实现三子棋
test.c 测试游戏逻辑
game.c 实现游戏代码
二.游戏原理&逻辑
1.游戏原理
三子棋顾名思义,让三颗子连在一起来取得游戏的胜利。
2.游戏逻辑
1.列出游戏菜单:进入游戏和退出游戏。
2.玩家下棋,电脑下棋直到决出胜负。
3.判断输赢。(玩家胜、电脑胜、平局)
4.回到菜单,再次进行选择
三.代码实现
1.打印菜单
游戏菜单应该实现这几个功能:
- 进入游戏
- 退出游戏
- 输入异常
void menu()
{
printf("*****************************\n");
printf("******** 1. play *********\n");
printf("******** 0. exit *********\n");
printf("*****************************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));//用时间戳作为随机数
do
{
menu();
printf("请选择:>");
scanf("%d", &input);//1 0 4
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}
2.数组初始化
在游戏过程中,我们选择用二维数组来实现对三子棋坐标的表示
在开始游戏之前,我们要先对游戏进行初始化
//初始化棋盘为空格
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
3.打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("--------扫雷游戏-------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
4.开始下棋
下棋分为玩家下棋和电脑下棋,由于技术有限,无法实现和AI对弈,本人采用随机数让电脑随机落子
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋>:\n");
while (1)
{
printf("请输入下棋的坐标,中间使用空格>:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占有,不能落子,重新输入坐标\n");
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;//0~row-1
int y = 0;//0~col-1
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
5.判断棋盘是否已满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
6.判断输赢
char isWin(char board[ROW][COL], int row, int col)
{
//赢
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
四、实现功能
在各个功能所需要的方法都写出来后,我们要让它能跑起来,可以下棋
通过主函数来实现各个功能
#include <stdio.h>
#include "game.h"
void menu(){
printf("*****************************\n");
printf("******** 1. play *********\n");
printf("******** 0. exit *********\n");
printf("*****************************\n");
}
void game() {
char board[ROW][COL] = {0};
initBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = isWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = isWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
int main() {
int input = 0;
do{
menu();
printf("请选择:>");
scanf("%d" , &input);
switch (input) {
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
五、代码运行
那么接下来就到了见证奇迹的时刻了。
整体代码:
game.h
//
// Created by cocoban on 23-06-03.
//
#ifndef HOMEWORK12_GAME_H
#define HOMEWORK12_GAME_H
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void initBoard(char board[ROW][COL],int row,int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
char isWin(char board[ROW][COL], int row, int col);
#endif //HOMEWORK12_GAME_H
game.c
//
// Created by cocoban on 23-06-03.
//
#include "game.h"
void initBoard(char board[ROW][COL],int row,int col){
for (int i = 0; i < row; ++i) {
for (int j = 0; j < col; ++j) {
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col){
for (int i = 0; i < row; ++i) {
for (int j = 0; j < col; ++j) {
printf(" %c " ,board[i][j]);
if(j != col -1 )
printf("%c",'|');
}
printf("\n");
if (i < row - 1)
{
//printf("---|---|---\n");
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋>:\n");
while (1)
{
printf("请输入下棋的坐标,中间使用空格>:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占有,不能落子,重新输入坐标\n");
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;//0~row-1
int y = 0;//0~col-1
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char isWin(char board[ROW][COL], int row, int col)
{
//赢
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
main.c
#include <stdio.h>
#include "game.h"
void menu(){
printf("*****************************\n");
printf("******** 1. play *********\n");
printf("******** 0. exit *********\n");
printf("*****************************\n");
}
void game() {
char board[ROW][COL] = {0};
initBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = isWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = isWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
int main() {
int input = 0;
do{
menu();
printf("请选择:>");
scanf("%d" , &input);
switch (input) {
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}