如何用python制作五子棋游戏?

本文介绍了如何使用Python的pygame库开发一个具有键盘和鼠标事件处理、全屏切换功能以及基本游戏逻辑(如点击落子、检测胜利)的五子棋游戏。实例代码展示了游戏类的初始化、事件处理、游戏状态更新和绘制功能。
摘要由CSDN通过智能技术生成

exit()

if event.type == pygame.KEYDOWN:

if event.key in self.keys.keys():

self.keysevent.key

if event.key == pygame.K_F11: # F11全屏

self.fullscreen = not self.fullscreen

if self.fullscreen:

self.screen = pygame.display.set_mode(self.size, pygame.FULLSCREEN, 32)

else:

self.screen = pygame.display.set_mode(self.size, 0, 32)

if event.type == pygame.KEYUP:

if event.key in self.keys_up.keys():

self.keys_upevent.key

if event.type == pygame.MOUSEBUTTONDOWN:

if event.button in self.clicks.keys():

self.clicksevent.button

def run(self):

while True:

for event in pygame.event.get():

self.handle_input(event)

self.timer.tick(self.fps)

self.update(pygame.time.get_ticks())

self.draw(pygame.time.get_ticks())

def draw_score(self, color, rect=None):

score = self.score_font.render(str(self.score), True, color)

if rect is None:

r = self.screen.get_rect()

rect = score.get_rect(center=r.center)

self.screen.blit(score, rect)

def is_end(self):

return self.end

def update(self, current_time):

pass

def draw(self, current_time):

pass

class Test(Game):

def init(self, title, size, fps=30):

super(Test, self).init(title, size, fps)

self.bind_key(pygame.K_RETURN, self.press_enter)

def press_enter(self):

print(“press enter”)

def draw(self, current_time):

pass

def press_space(key):

print(“press space.”)

def click(x, y):

print(x, y)

def main():

print(hex2rgb(0xfcf040))

game = Test(“game”, (640, 480))

game.bind_key(pygame.K_SPACE, press_space)

game.bind_click(1, click)

game.run()

if name == ‘main’:

main()

五子棋.py


import pygame

import game

ROWS = 17

SIDE = 30

SCREEN_WIDTH = ROWS * SIDE

SCREEN_HEIGHT = ROWS * SIDE

EMPTY = -1

BLACK = (0,0,0)

WHITE = (255, 255, 255)

DIRE = [(1, 0), (0, 1), (1, 1), (1, -1)]

class Gobang(game.Game):

def init(self, title, size, fps=15):

super(Gobang, self).init(title, size, fps)

self.board = [[EMPTY for i in range(ROWS)] for j in range(ROWS)]

self.select = (-1, -1)

self.black = True

self.draw_board()

self.bind_click(1, self.click)

def click(self, x, y):

if self.end:

return

i, j = y // SIDE, x // SIDE

if self.board[i][j] != EMPTY:

return

self.board[i][j] = BLACK if self.black else WHITE

self.draw_chess(self.board[i][j], i, j)

self.black = not self.black

chess = self.check_win()

if chess:

self.end = True

i, j = chess[0]

winer = “Black”

if self.board[i][j] == WHITE:

winer = “White”

pygame.display.set_caption(“五子棋 ---- %s win!” % (winer))

for c in chess:

i, j = c

self.draw_chess((100, 255, 255), i, j)

self.timer.tick(5)

def check_win(self):

for i in range(ROWS):

for j in range(ROWS):

win = self.check_chess(i, j)

if win:

return win

return None

def check_chess(self, i, j):

if self.board[i][j] == EMPTY:

return None

color = self.board[i][j]

for dire in DIRE:

x, y = i, j

chess = []

while self.board[x][y] == color:

chess.append((x, y))

x, y = x+dire[0], y+dire[1]

if x < 0 or y < 0 or x >= ROWS or y >= ROWS:

break

if len(chess) >= 5:

return chess

return None

def draw_chess(self, color, i, j):

center = (jSIDE+SIDE//2, iSIDE+SIDE//2)

pygame.draw.circle(self.screen, color, center, SIDE//2-2)

pygame.display.update(pygame.Rect(jSIDE, iSIDE, SIDE, SIDE))

def draw_board(self):

self.screen.fill((139, 87,66))

for i in range(ROWS):

start = (i*SIDE + SIDE//2, SIDE//2)

end = (iSIDE + SIDE//2, ROWSSIDE - SIDE//2)

pygame.draw.line(self.screen, 0x000000, start, end)

学好 Python 不论是就业还是做副业赚钱都不错,但要学会 Python 还是要有一个学习规划。最后大家分享一份全套的 Python 学习资料,给那些想学习 Python 的小伙伴们一点帮助!

一、Python所有方向的学习路线

Python所有方向路线就是把Python常用的技术点做整理,形成各个领域的知识点汇总,它的用处就在于,你可以按照上面的知识点去找对应的学习资源,保证自己学得较为全面。

二、学习软件

工欲善其事必先利其器。学习Python常用的开发软件都在这里了,给大家节省了很多时间。

三、全套PDF电子书

书籍的好处就在于权威和体系健全,刚开始学习的时候你可以只看视频或者听某个人讲课,但等你学完之后,你觉得你掌握了,这时候建议还是得去看一下书籍,看权威技术书籍也是每个程序员必经之路。

四、入门学习视频

我们在看视频学习的时候,不能光动眼动脑不动手,比较科学的学习方法是在理解之后运用它们,这时候练手项目就很适合了。

五、实战案例

光学理论是没用的,要学会跟着一起敲,要动手实操,才能将自己的所学运用到实际当中去,这时候可以搞点实战案例来学习。

六、面试资料

我们学习Python必然是为了找到高薪的工作,下面这些面试题是来自阿里、腾讯、字节等一线互联网大厂最新的面试资料,并且有阿里大佬给出了权威的解答,刷完这一套面试资料相信大家都能找到满意的工作。

网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。

需要这份系统化学习资料的朋友,可以戳这里无偿获取

一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!

  • 9
    点赞
  • 14
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
好的,下面是使用Python语言制作一个简单的五子棋游戏的基本步骤: 1.导入必要的模块和库: ``` import numpy as np import pygame as pg ``` 2.定义一些必要的变量和常量: ``` pg.init() WIDTH, HEIGHT = 640, 640 ROWS, COLS = 15, 15 SQUARE_SIZE = HEIGHT // ROWS RADIUS = SQUARE_SIZE // 2 - 5 BLACK = (0, 0, 0) WHITE = (255, 255, 255) board = np.zeros((ROWS, COLS)) player = 1 game_over = False ``` 3.绘制棋盘: ``` def draw_board(): for r in range(ROWS): for c in range(COLS): pg.draw.rect(screen, (128, 128, 128), (c*SQUARE_SIZE, r*SQUARE_SIZE, SQUARE_SIZE, SQUARE_SIZE)) pg.draw.circle(screen, (0, 0, 0), (c*SQUARE_SIZE+SQUARE_SIZE//2, r*SQUARE_SIZE+SQUARE_SIZE//2), RADIUS) ``` 4.绘制棋子: ``` def draw_piece(row, col, player): if player == 1: pg.draw.circle(screen, BLACK, (col*SQUARE_SIZE+SQUARE_SIZE//2, row*SQUARE_SIZE+SQUARE_SIZE//2), RADIUS) else: pg.draw.circle(screen, WHITE, (col*SQUARE_SIZE+SQUARE_SIZE//2, row*SQUARE_SIZE+SQUARE_SIZE//2), RADIUS) ``` 5.检查胜利条件: ``` def is_win(player): # 检查行 for r in range(ROWS): for c in range(COLS-4): if board[r][c] == player and board[r][c+1] == player and board[r][c+2] == player and board[r][c+3] == player and board[r][c+4] == player: return True # 检查列 for r in range(ROWS-4): for c in range(COLS): if board[r][c] == player and board[r+1][c] == player and board[r+2][c] == player and board[r+3][c] == player and board[r+4][c] == player: return True # 检查斜线 for r in range(ROWS-4): for c in range(COLS-4): if board[r][c] == player and board[r+1][c+1] == player and board[r+2][c+2] == player and board[r+3][c+3] == player and board[r+4][c+4] == player: return True for r in range(4, ROWS): for c in range(COLS-4): if board[r][c] == player and board[r-1][c+1] == player and board[r-2][c+2] == player and board[r-3][c+3] == player and board[r-4][c+4] == player: return True return False ``` 6.编写主程序: ``` def main(): global screen, board, player, game_over screen = pg.display.set_mode((WIDTH, HEIGHT)) pg.display.set_caption('五子棋游戏') while not game_over: for event in pg.event.get(): if event.type == pg.QUIT: game_over = True if event.type == pg.MOUSEBUTTONDOWN: if player == 1: col = int(pg.mouse.get_pos()[0] // SQUARE_SIZE) row = int(pg.mouse.get_pos()[1] // SQUARE_SIZE) if board[row][col] == 0: board[row][col] = player draw_piece(row, col, player) if is_win(player): pg.display.set_caption('黑方获胜') game_over = True player = 2 else: col = int(pg.mouse.get_pos()[0] // SQUARE_SIZE) row = int(pg.mouse.get_pos()[1] // SQUARE_SIZE) if board[row][col] == 0: board[row][col] = player draw_piece(row, col, player) if is_win(player): pg.display.set_caption('白方获胜') game_over = True player = 1 draw_board() pg.display.update() pg.quit() if __name__ == '__main__': main() ``` 这样就可以使用Python语言制作一个简单的五子棋游戏了。希望对你有帮助。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值