package Recursive;
import javafx.application.Application;
import javafx.geometry.Point2D;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Polygon;
import javafx.stage.Stage;
public class SierpinskiTriangle extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
SierpinskiTrianglePane trianglePane = new SierpinskiTrianglePane();
Button subtract = new Button("-"); //按钮
Button plus = new Button("+");
HBox hBox = new HBox(10, subtract, plus);
hBox.setAlignment(Pos.CENTER);
//按钮注册动作事件
subtract.setOnAction(event -> trianglePane.setOrder(trianglePane.getOrder() - 1));
plus.setOnAction(event -> trianglePane.setOrder(trianglePane.getOrder() + 1));
BorderPane pane = new BorderPane(trianglePane);
pane.setBottom(hBox);
Scene scene = new Scene(pane, 200, 210);
primaryStage.setScene(scene);
primaryStage.setTitle("SierpinskiTriangle");
primaryStage.show();
//场景宽度、高度属性添加监听器
scene.widthProperty().addListener(observable -> trianglePane.paint());
scene.heightProperty().addListener(observable -> trianglePane.paint());
}
/** 静态内部类 */
static class SierpinskiTrianglePane extends Pane {
private int order; //阶数
public void setOrder(int order) {
if (order >= 0) {
this.order = order;
paint();
}
}
public int getOrder() {
return order;
}
public SierpinskiTrianglePane() {
setOrder(0);
}
/** 描绘画布 */
protected void paint() {
Point2D p1 = new Point2D(getWidth()/2, 10); //初始三角形的三个顶点
Point2D p2 = new Point2D(10, getHeight()-10);
Point2D p3 = new Point2D(getWidth()-10, getHeight()-10);
this.getChildren().clear();
displayTriangles(order, p1, p2, p3);
}
/** 展示三角形 */
private void displayTriangles(int order, Point2D p1, Point2D p2, Point2D p3) {
if (order == 0) { //基础情形
Polygon triangle = new Polygon();
triangle.getPoints().addAll(p1.getX(), p1.getY(), p2.getX(), p2.getY(), p3.getX(), p3.getY());
triangle.setStyle("-fx-stroke: black; -fx-fill: white;");
this.getChildren().add(triangle);
} else { //否则,获取各边中点并递归调用本方法
Point2D p12 = p1.midpoint(p2);
Point2D p23 = p2.midpoint(p3);
Point2D p31 = p3.midpoint(p1);
displayTriangles(order-1, p1, p12, p31);
displayTriangles(order-1, p12, p2, p23);
displayTriangles(order-1, p31, p23, p3);
}
}
}
}
JavaFX、思瑞平斯基三角形
最新推荐文章于 2023-11-09 12:57:17 发布