项目5.C语言实现2048游戏,利用easyx进行界面设计

目录

1.游戏初始化

2.界面绘制

3.方块移动

4.判断游戏胜利或结束

5.全部代码


1.游戏初始化

利用随机数,初始化方块的起始位置,起始方块的数值为2或4,出现数字2的几率更大一些。代码如下:

int Num() {
	int num;
	if (rand() % 10 == 0) {//1/10的情况为4
		num = 4;
	}
	else
		num = 2;
	return num;
}

void Init(int n) {
	srand((unsigned int)time(NULL));
	int i = 0;
	while (i < n) {
		int x = rand() % ROW;
		int y = rand() % COL;
		if (map[x][y] == 0) {
			map[x][y] = Num();
			i++;
		}
	}
}

2.界面绘制

不同的数值,采用不同颜色的矩形进行区分。每次操作后,清屏再重新进行打印。

void Draw() {
    system("cls");
	for (int i = 0; i < ROW; i++) {
		for (int j = 0; j < COL; j++) {
			int x = j * GRID_WIDTH + (j + 1) * INTERVAL;
			int y = i * GRID_WIDTH + (i + 1) * INTERVAL;
			switch(map[i][j]) 
			{
			case 0:
				setfillcolor(RGB(205, 193, 180));
				break;
			case 2:
				setfillcolor(RGB(238, 228, 218));
				break;
			case 4:
				setfillcolor(RGB(224, 193, 163));
				break;
			case 8:
				setfillcolor(RGB(242, 177, 121));
				break;
			case 16:
				setfillcolor(RGB(245, 149, 99));
				break;
			case 32:
				setfillcolor(RGB(246, 124, 95));
				break;
			case 64:
				setfillcolor(RGB(246, 94, 59));
				break;
			case 128:
				setfillcolor(RGB(242, 177, 121));
				break;
			case 256:
				setfillcolor(RGB(237, 204, 97));
				break;
			case 512:
				setfillcolor(RGB(255, 0, 128));
				break;
			case 1024:
				setfillcolor(RGB(145, 0, 72));
				break;
			default:
				setfillcolor(RGB(242, 17, 158));
				break;
			}
			solidroundrect(x, y, x + GRID_WIDTH, y + GRID_WIDTH, 15, 15);
			if (map[i][j] != 0) {
				if(map[i][j]==2|| map[i][j] == 4)
				    settextcolor(RGB(118, 105, 87));
				else
					settextcolor(WHITE);
				setbkmode(TRANSPARENT);
				settextstyle(50, 0, _T("Consolas"));
				char str[10];
				sprintf(str, "%d", map[i][j]);
				int n_x = x + (GRID_WIDTH - textwidth(str))/2;
				int n_y = y + (GRID_WIDTH - textheight(str)) / 2;
				outtextxy(n_x,n_y,str);
			}
		}
	}
}

3.方块移动

方块向同一方向移动,相邻的方块数值若相同则合并。

bool moveup() {
	bool flg = false;
	for (int i = 0; i < COL; i++) {
	    int tmp = 0;
		for (int j = 1; j < ROW; j++) {
			if (map[j][i] != 0) {
				if (map[tmp][i] == 0) {
					map[tmp][i] = map[j][i];
					map[j][i] = 0;
					flg = true;
				}
				else if (map[j][i] == map[tmp][i]) {
					map[tmp][i] += map[j][i];
					map[j][i] = 0;
					tmp++;
					flg = true;
				}
				else {
					map[tmp+1][i] = map[j][i];
					if (tmp+1 != j) {
						map[j][i] = 0;
						flg = true;
					}
					tmp++;
					
				}
			}
		}
	}
	return flg;
}

bool movedown() {
	bool flg = false;
	for (int i = 0; i <COL; i++) {
		int tmp = 3;
		for (int j = 2; j >=0; j--) {
			if (map[j][i] != 0) {
				if (map[tmp][i] == 0) {
					map[tmp][i] = map[j][i];
					map[j][i] = 0;
					flg = true;
				}
				else if (map[j][i] == map[tmp][i]) {
					map[tmp][i] += map[j][i];
					map[j][i] = 0;
					tmp--;
					flg = true;
				}
				else {
					map[tmp - 1][i] = map[j][i];
					if (tmp - 1 != j) {
						map[j][i] = 0;
						flg = true;
					}
					tmp--;
					
				}
			}
		}
	}
	return flg;
}

bool moveleft() {
	bool flg = false;
	for (int i = 0; i < ROW; i++) {
		int tmp = 0;
		for (int j = 1; j < COL; j++) {
			if (map[i][j] != 0) {
				if (map[i][tmp] == 0) {
					map[i][tmp] = map[i][j];
					map[i][j] = 0;
					flg = true;
				}
				else if (map[i][j] == map[i][tmp]) {
					map[i][tmp] += map[i][j];
					map[i][j] = 0;
					tmp++;
					flg = true;
				}
				else {
					map[i][tmp + 1] = map[i][j];
					if (tmp + 1 != j) {
						map[i][j] = 0;
						flg = true;
					}
					tmp++;
					
				}
			}
		}
	}
	return flg;
}

bool moveright() {
	bool flg = false;
	for (int i = 0; i < ROW; i++) {
		int tmp = 3;
		for (int j = 2; j >= 0; j--) {
			if (map[i][j] != 0) {
				if (map[i][tmp] == 0) {
					map[i][tmp] = map[i][j];
					map[i][j] = 0;
					flg = true;
				}
				else if (map[i][j] == map[i][tmp]) {
					map[i][tmp] += map[i][j];
					map[i][j] = 0;
					tmp--;
					flg = true;
				}
				else {
					map[i][tmp - 1] = map[i][j];
					if (tmp - 1 != j) {
						map[i][j] = 0;
						flg = true;
					}
					tmp--;
					
				}
			}
		}
	}
	return flg;
}

4.判断游戏胜利或结束

若出现数值为2048的方块则游戏胜利,若并无空格,并且相邻方块数字都不一样,则游戏失败。

void over()  // 判断是否2048获胜
{
	for (int i = 0; i <ROW; i++)
	{
		for (int j = 0; j < COL; j++)
		{
			if (map[i][j] == 2048)
			{
				gameover= true;
			}
		}
	}
}

bool IsGameover(int(*arr)[COL])
{
	int count0 = 0;//统计0的个数
	int i;
	int j;
	//判断是否有空格
	for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			if (arr[i][j] == 0)
				count0++;
		}
	}
	if (count0 != 0)//还有空格
		return false;

	//是否有相邻的数字一样
	for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			if (j + 1 < COL)//判断当前的值和右边是否相同
				if (arr[i][j] == arr[i][j + 1])
					return false;
			if (i + 1 < ROW)//判断当前的值和下标是否相同
				if (arr[i][j] == arr[i + 1][j])
					return false;
		}
	}
	return true;
}

5.全部代码

#define _CRT_SECURE_NO_WARNINGS//这一句必须放在第一行
#include <stdio.h>
#include <math.h>
#include <graphics.h>
#include <conio.h>
#include<time.h>
#include <windows.h>


#define ROW 4
#define COL ROW
#define KEY_UP 72   /*  方向键'上'的扫描码码值     */
#define KEY_DOWN 80   /*  方向键'下'的扫描码码值     */
#define KEY_LEFT  75   /*  方向键'左'的扫描码码值     */
#define KEY_RIGHT 77    /*  方向键'右'的扫描码码值     */
#define GRID_WIDTH 100	//格子宽度
#define INTERVAL 15		//间隔

int map[4][4] = { 0 };
bool gameover = false;

int Num() {
	int num;
	if (rand() % 10 == 0) {//1/10的情况为4
		num = 4;
	}
	else
		num = 2;
	return num;
}

void Init(int n) {
	//static int seed = 0;
	//srand((unsigned int)time(NULL)+seed);每次产生的值不挨在一起
	srand((unsigned int)time(NULL));
	int i = 0;
	while (i < n) {
		int x = rand() % ROW;
		int y = rand() % COL;
		if (map[x][y] == 0) {
			map[x][y] = Num();
			i++;
		}
	}
}



void Draw() {
    system("cls");
	//cleardevice();
	for (int i = 0; i < ROW; i++) {
		for (int j = 0; j < COL; j++) {
			int x = j * GRID_WIDTH + (j + 1) * INTERVAL;
			int y = i * GRID_WIDTH + (i + 1) * INTERVAL;
			switch(map[i][j]) 
			{
			case 0:
				setfillcolor(RGB(205, 193, 180));
				break;
			case 2:
				setfillcolor(RGB(238, 228, 218));
				break;
			case 4:
				setfillcolor(RGB(224, 193, 163));
				break;
			case 8:
				setfillcolor(RGB(242, 177, 121));
				break;
			case 16:
				setfillcolor(RGB(245, 149, 99));
				break;
			case 32:
				setfillcolor(RGB(246, 124, 95));
				break;
			case 64:
				setfillcolor(RGB(246, 94, 59));
				break;
			case 128:
				setfillcolor(RGB(242, 177, 121));
				break;
			case 256:
				setfillcolor(RGB(237, 204, 97));
				break;
			case 512:
				setfillcolor(RGB(255, 0, 128));
				break;
			case 1024:
				setfillcolor(RGB(145, 0, 72));
				break;
			default:
				setfillcolor(RGB(242, 17, 158));
				break;
			}
			solidroundrect(x, y, x + GRID_WIDTH, y + GRID_WIDTH, 15, 15);
			if (map[i][j] != 0) {
				if(map[i][j]==2|| map[i][j] == 4)
				    settextcolor(RGB(118, 105, 87));
				else
					settextcolor(WHITE);
				setbkmode(TRANSPARENT);
				settextstyle(50, 0, _T("Consolas"));
				char str[10];
				sprintf(str, "%d", map[i][j]);
				int n_x = x + (GRID_WIDTH - textwidth(str))/2;
				int n_y = y + (GRID_WIDTH - textheight(str)) / 2;
				outtextxy(n_x,n_y,str);
			}
		}
	}
	
}

bool moveup() {
	bool flg = false;
	for (int i = 0; i < COL; i++) {
	    int tmp = 0;
		for (int j = 1; j < ROW; j++) {
			if (map[j][i] != 0) {
				if (map[tmp][i] == 0) {
					map[tmp][i] = map[j][i];
					map[j][i] = 0;
					flg = true;
				}
				else if (map[j][i] == map[tmp][i]) {
					map[tmp][i] += map[j][i];
					map[j][i] = 0;
					tmp++;
					flg = true;
				}
				else {
					map[tmp+1][i] = map[j][i];
					if (tmp+1 != j) {
						map[j][i] = 0;
						flg = true;
					}
					tmp++;
					
				}
			}
		}
	}
	return flg;
}

bool movedown() {
	bool flg = false;
	for (int i = 0; i <COL; i++) {
		int tmp = 3;
		for (int j = 2; j >=0; j--) {
			if (map[j][i] != 0) {
				if (map[tmp][i] == 0) {
					map[tmp][i] = map[j][i];
					map[j][i] = 0;
					flg = true;
				}
				else if (map[j][i] == map[tmp][i]) {
					map[tmp][i] += map[j][i];
					map[j][i] = 0;
					tmp--;
					flg = true;
				}
				else {
					map[tmp - 1][i] = map[j][i];
					if (tmp - 1 != j) {
						map[j][i] = 0;
						flg = true;
					}
					tmp--;
					
				}
			}
		}
	}
	return flg;
}

bool moveleft() {
	bool flg = false;
	for (int i = 0; i < ROW; i++) {
		int tmp = 0;
		for (int j = 1; j < COL; j++) {
			if (map[i][j] != 0) {
				if (map[i][tmp] == 0) {
					map[i][tmp] = map[i][j];
					map[i][j] = 0;
					flg = true;
				}
				else if (map[i][j] == map[i][tmp]) {
					map[i][tmp] += map[i][j];
					map[i][j] = 0;
					tmp++;
					flg = true;
				}
				else {
					map[i][tmp + 1] = map[i][j];
					if (tmp + 1 != j) {
						map[i][j] = 0;
						flg = true;
					}
					tmp++;
					
				}
			}
		}
	}
	return flg;
}

bool moveright() {
	bool flg = false;
	for (int i = 0; i < ROW; i++) {
		int tmp = 3;
		for (int j = 2; j >= 0; j--) {
			if (map[i][j] != 0) {
				if (map[i][tmp] == 0) {
					map[i][tmp] = map[i][j];
					map[i][j] = 0;
					flg = true;
				}
				else if (map[i][j] == map[i][tmp]) {
					map[i][tmp] += map[i][j];
					map[i][j] = 0;
					tmp--;
					flg = true;
				}
				else {
					map[i][tmp - 1] = map[i][j];
					if (tmp - 1 != j) {
						map[i][j] = 0;
						flg = true;
					}
					tmp--;
					
				}
			}
		}
	}
	return flg;
}



bool keyControl()
{
	bool flg = false;
	switch (_getch())
	{
	case KEY_UP:
		flg = moveup();
		break;
	case KEY_DOWN:
		flg=movedown();
		break;
	case KEY_LEFT:
		flg=moveleft();
		break;
	case KEY_RIGHT:
		flg=moveright();
		break;
	}
	return flg;
	
}

void over()  // 判断是否2048获胜
{
	for (int i = 0; i <ROW; i++)
	{
		for (int j = 0; j < COL; j++)
		{
			if (map[i][j] == 2048)
			{
				gameover= true;
			}
		}
	}
}

bool IsGameover(int(*arr)[COL])
{
	int count0 = 0;//统计0的个数
	int i;
	int j;
	//判断是否有空格
	for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			if (arr[i][j] == 0)
				count0++;
		}
	}
	if (count0 != 0)//还有空格
		return false;

	//是否有相邻的数字一样
	for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			if (j + 1 < COL)//判断当前的值和右边是否相同
				if (arr[i][j] == arr[i][j + 1])
					return false;
			if (i + 1 < ROW)//判断当前的值和下标是否相同
				if (arr[i][j] == arr[i + 1][j])
					return false;
		}
	}
	return true;
}

int main() {
	//绘图窗口初始化
	initgraph(475,475);
	// 读取图片至绘图窗口
	loadimage(NULL, _T("2048背景.png"));
	Init(2);

	while (!gameover) {
		Draw();
		if (!keyControl())
			continue;
		Init(1);
		over();
		if (gameover) {
			Draw();
			settextcolor(RGB(252, 85, 49));
			settextstyle(100, 0, _T("微软雅黑"));
			outtextxy(80, 15 * 4, _T("游戏胜利"));
			Sleep(3000);
		}
		else if (IsGameover(map)) {
			Draw();
			settextcolor(RGB(120, 67, 21));
			settextstyle(100, 0, _T("微软雅黑"));
			outtextxy(80, 15 * 4, _T("游戏失败"));
			Sleep(3000);
			break;
		}

	}

	closegraph();
	return 0;
}

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