三子棋游戏

test.c

#define  _CRT_SECURE_NO_WARNINGS 1 
#include "game.h"

void menu()
{
	printf("****************\n");
	printf("***1. Play ****\n");
	printf("***0. Exit *****\n");
}
//游戏
void game()
{
	char board[ROW][COL];
	//初始化棋盘--初始化空格
	InitBoard(board, ROW, COL);
	//打印棋盘 -- 本质是打印棋盘的内容
	PrintBoard(board, ROW, COL);
	char ret = 0;
	while (1)
	{
		//玩家下棋
		PlayerMove(board, ROW, COL);
		PrintBoard(board, ROW, COL);
		//判断玩家是否赢得游戏
		ret=IsWin(board, ROW, COL);
		
		if (ret != 'C' )
			break;
		//电脑下棋
		ComputerMove(board, ROW, COL);
		PrintBoard(board, ROW, COL);
		
		//判断电脑是否赢得游戏
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
	}

	if (ret == '*')
	{
		printf("玩家赢了\n"); 
		PrintBoard(board, ROW, COL);
	}
	else if(ret=='#')
	{
		printf("电脑赢了\n");
		PrintBoard(board, ROW, COL);
	}
	else
	{
		printf("平局\n");
	}
}
int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请输入:>");
		scanf("%d", &input);
		switch (input)
		{
		case 0:
			printf("退出游戏\n");
			break;
		case 1:
			game();
			break;
		default:
			printf("输入无效,请再次输入:");
			break;
		}
	} while (input);

	return 0;
}

 game.c

#define  _CRT_SECURE_NO_WARNINGS 1 
#include "game.h"

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if(j<col-1)
				printf("|");
		}
		printf("\n");
		if(i<row-1)
		for (j = 0; j < col; j++)
		{
				printf("---");
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
	}
}
//玩家走
void PlayerMove(char board[ROW][COL], int row, int col)
{
	printf("玩家走:>\n");
	printf("请输入下棋坐标:>");
	int x = 0;
	int y = 0;
	while (1)
	{
		scanf("%d%d", &x, &y);
		//判断坐标是否合法
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//下棋
			//判断坐标是否被占用
			if (board[x - 1][y - 1] == ' ')
			{
				board[x-1][y-1] = '*';
				break;
			}
			else
				printf("坐标被占用,请重新输入:");	
		}
		else
		{
			printf("坐标非法,请重新输入;");
		}
	}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑走:\n");
	while(1)
	{
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

//棋盘是否满了
int IsNull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;//棋盘没满
			}
		}
	}
	return 1;
}
//判断游戏是否有输赢
char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//判断三行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	//判断三列

	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//判断对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[0][0];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断平局
	//如果棋盘满了返回1,不满返回0
	int ret = IsNull(board, row, col);
	if (ret == 1)
	{
		return 'Q';
	}
	//继续
	return 'C';
}

game.h 

#include<stdio.h>
#include<stdlib.h>
#include<time.h>


//符号定义
#define ROW 3
#define COL 3
//函数声明

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);

//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col);

//玩家走
void PlayerMove(char board[ROW][COL], int row, int col);

//电脑走
void ComputerMove(char board[ROW][COL], int row, int col);

 //判断游戏是否有输赢
char IsWin(char board[ROW][COL], int row, int col);

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