test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("****************\n");
printf("***1. Play ****\n");
printf("***0. Exit *****\n");
}
//游戏
void game()
{
char board[ROW][COL];
//初始化棋盘--初始化空格
InitBoard(board, ROW, COL);
//打印棋盘 -- 本质是打印棋盘的内容
PrintBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
//判断玩家是否赢得游戏
ret=IsWin(board, ROW, COL);
if (ret != 'C' )
break;
//电脑下棋
ComputerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
//判断电脑是否赢得游戏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
PrintBoard(board, ROW, COL);
}
else if(ret=='#')
{
printf("电脑赢了\n");
PrintBoard(board, ROW, COL);
}
else
{
printf("平局\n");
}
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
printf("输入无效,请再次输入:");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if(i<row-1)
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
//玩家走
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家走:>\n");
printf("请输入下棋坐标:>");
int x = 0;
int y = 0;
while (1)
{
scanf("%d%d", &x, &y);
//判断坐标是否合法
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
printf("坐标被占用,请重新输入:");
}
else
{
printf("坐标非法,请重新输入;");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:\n");
while(1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//棋盘是否满了
int IsNull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;
}
//判断游戏是否有输赢
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了返回1,不满返回0
int ret = IsNull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号定义
#define ROW 3
#define COL 3
//函数声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col);
//玩家走
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑走
void ComputerMove(char board[ROW][COL], int row, int col);
//判断游戏是否有输赢
char IsWin(char board[ROW][COL], int row, int col);