我也写“扫雷”代码

        第一次发博客,请大家批评指正!

        我的这段“扫雷”代码有两个特点:一是没有把数组扩大(把9*9扩大到11*11),而是用了

if(i>.=0 && i<=8)和if(k>=0 && k<=8)两个条件约束,这样也可以方便的统计到指定坐标周边雷的数量;二是统计指定坐标周边雷的数量时,用的是遍历的方法,这样显得更聪明一点。

test.c

#include "game.h"


int main()
{
	int input = 0;
	int get = 0;
	int isexit = 0;
	srand((unsigned int)time(NULL));
	while (1)
	{
		menu();
		printf("请输入你的选择:\n");
		if((get=scanf("%d",&input))==1)
		{
			switch (input)
			{
			case 1:
				game();
				printf("还想玩吗?\n");
				break;
			case 0:
				printf("再见!\n");
				isexit = 1;
				break;
			default:
				printf("输入有误,请输入\"1\"或者\"0\"!\n");
				break;
			}
		}
		else
		{
			printf("输入有误,请输入\"1\"或者\"0\"!\n");
		}
		if (1 == isexit)
			break;
		clear();
	}
}
game.c

#include "game.h"

void menu()
{
	printf("******************************************\n");
	printf("*****      1.Play        0.Exit      *****\n");
	printf("******************************************\n");
}

void clear()//消除掉误输入字母或汉字时产生的换行符\n
{
	while (getchar() != '\n')
		continue;
}

void game()
{
	char board1[ROW][COL] = { 0 };//一开始只用一个数组,后来在显示棋盘的时候发现行不通,因为会把雷的位置也显示出来
	char board2[ROW][COL] = { 0 };
	InitBoard(board1, ROW, COL, 'M');//初始化棋盘
	InitBoard(board2, ROW, COL, ' ');//初始化雷
	PrintBoard(board1, ROW, COL);//显示棋盘
	PlaseMine(board2, ROW, COL);//埋雷
	GuessMine(board1,board2, ROW, COL);//扫雷
}

void InitBoard(char board[ROW][COL], int x, int y, char ch)//初始化棋盘数组和埋雷数组
{
	int i = 0;
	int k = 0;
	for (i = 0; i < x; i++)
		for (k = 0; k < y; k++)
			board[i][k] = ch;
}

void PrintBoard(char board[ROW][COL], int x, int y)//打印数组
{
	int i = 0;
	int k = 0;
	for (i = 0; i < x; i++)
	{
		if (0 == i)
			printf("  ");//在第一行和第一列的交汇处打印两个空格
		printf("%d ", i);//打印纵坐标
	}
	putchar('\n');
	for (i = 0; i < x; i++)
	{
		printf("%d ", i);//打印横坐标
		for (k = 0; k < y; k++)
		{
			printf("%c ", board[i][k]);
		}
		putchar('\n');
	}
}

void PlaseMine(char board2[ROW][COL], int x, int y)//埋雷
{
	int i = 0;
	int k = 0;
	int count = 0;
	while (count < COUNT)
	{
		i = rand() % x;
		k = rand() % y;
		if (board2[i][k] != 'M')
		{
			board2[i][k] = 'M';
			count++;
		}
	}
}

void GuessMine(char board1[ROW][COL], char board2[ROW][COL], int x, int y)
{
	int i = 0;
	int k = 0;
	int get = 0;
	int ret1 = 0;
	int ret2 = 0;
	while (1)
	{
		ret2 = IsWin(board1, ROW, COL);
		printf("总共有%d个雷,还剩%d个地点没有排查。\n", COUNT, ret2);
		printf("请输入不是雷的坐标(必须是0-8之间的两个数):\n");
		if ((get = scanf("%d%d", &i, &k)) == 2)
		{
			if (i >= 0 && i <= x - 1 && k >= 0 && k <= y - 1)
			{
				if ('M' == board2[i][k])
				{
					printf("你踩到雷啦!再见!\n");
					printf("雷的分布如下:\n");
					PrintBoard(board2, ROW, COL);
					break;
				}
				else
				{
					ret1 = RoundChoice(board1, board2, i, k);
					if (0 == ret1)
					{
						board1[i][k] = ' ';
						recursion(board1, board2, i, k);//若坐标本身及周围无雷时,用递归方法显示坐标周围情况
					}
					else
						board1[i][k] = ret1 + '0';
					PrintBoard(board1, ROW, COL);
					ret2 = IsWin(board1, ROW, COL);
					if (COUNT == ret2)
					{
						printf("你赢啦!\n");
						break;
					}
				}
			}
			else
				printf("输入错误,必须是0-8之间的两个数\n");
		}
		clear();
	}
}

int IsWin(char board1[ROW][COL], int x, int y)//计算还剩多少个位置没有排查
{
	int i = 0;
	int k = 0;
	int count = 0;
	for (i = 0; i < x; i++)
		for (k = 0; k < y; k++)
			if ('M' == board1[i][k])
				count++;
	return count;
}

int RoundChoice(char board1[ROW][COL], char board2[ROW][COL], int x, int y)//统计坐标周围雷的数量
{
	int i = 0;
	int k = 0;
	int count = 0;
	for (i = x - 1; i <= x + 1; i++)
	{
		if (i >= 0 && i <= 8)
		{
			for (k = y - 1; k <= y + 1; k++)
			{
				if (k >= 0 && k <= 8)
				{
					if ('M' == board2[i][k])
						count++;
				}
				else
					continue;
			}
		}
		else
			continue;
	}
	return count;
}

void recursion(char board1[ROW][COL], char board2[ROW][COL], int x, int y)
{
	int i = 0;
	int k = 0;
	int ret = 0;
	for (i = x - 1; i <= x + 1; i++)
	{
		if (i >= 0 && i <= 8)
		{
			for (k = y - 1; k <= y + 1; k++)
			{
				if (k >= 0 && k <= 8)
				{
					if (i == x && k == y)//避免陷入死循环
						continue;
					if (' ' == board1[i][k])//避免重复修改
						continue;
					else
					{
						ret = RoundChoice(board1, board2, i, k);
						if (0 == ret)
						{
							board1[i][k] = ' ';//若坐标周围无雷,先把坐标上的值改为空格,然后再递归
							recursion(board1, board2, i, k);
						}
						else
						{
							board1[i][k] = ret + '0';//若坐标周围有雷,只修改坐标上的值为坐标周围雷的数量
							continue;
						}
					}
				}
				else
					continue;
			}
		}
		else
			continue;
	}
}
game.h

#include<stdlib.h>
#include<time.h>
#include<stdio.h>
#define ROW 9
#define COL 9
#define COUNT 10

void menu();
void game();
void clear();
void InitBoard(char board[ROW][COL], int x, int y, char ch);
void PrintBoard(char board[ROW][COL], int x, int y);
void PlaseMine(char board2[ROW][COL], int x, int y);
void GuessMine(char board1[ROW][COL], char board2[ROW][COL], int x, int y);
int RoundChoice(char board1[ROW][COL], char board2[ROW][COL],int x, int y);
void recursion(char board1[ROW][COL], char board2[ROW][COL], int x,int y);
int IsWin(char board1[ROW][COL], int x, int y);

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好的,以下是一个简单的扫雷游戏代码实现,供参考: ``` #include <iostream> #include <vector> #include <ctime> #include <cstdlib> using namespace std; const int BOARD_SIZE = 10; const int NUM_MINES = 10; void init_board(vector<vector<char>>& board) { for (int i = 0; i < BOARD_SIZE; i++) { vector<char> row; for (int j = 0; j < BOARD_SIZE; j++) { row.push_back('.'); } board.push_back(row); } } void place_mines(vector<vector<char>>& board) { srand(time(NULL)); int num_mines = 0; while (num_mines < NUM_MINES) { int x = rand() % BOARD_SIZE; int y = rand() % BOARD_SIZE; if (board[x][y] != '*') { board[x][y] = '*'; num_mines++; } } } void print_board(const vector<vector<char>>& board) { cout << " "; for (int j = 0; j < BOARD_SIZE; j++) { cout << j << " "; } cout << endl; for (int i = 0; i < BOARD_SIZE; i++) { cout << i << " "; for (int j = 0; j < BOARD_SIZE; j++) { cout << board[i][j] << " "; } cout << endl; } } bool is_valid(int x, int y) { return x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE; } int count_adjacent_mines(const vector<vector<char>>& board, int x, int y) { int count = 0; for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { if (i == 0 && j == 0) { continue; } int new_x = x + i; int new_y = y + j; if (is_valid(new_x, new_y) && board[new_x][new_y] == '*') { count++; } } } return count; } int main() { vector<vector<char>> board; init_board(board); place_mines(board); print_board(board); while (true) { int x, y; cout << "Enter a row and column to reveal: "; cin >> x >> y; if (!is_valid(x, y)) { cout << "Invalid input." << endl; continue; } if (board[x][y] == '*') { cout << "Game over!" << endl; break; } int num_adjacent_mines = count_adjacent_mines(board, x, y); board[x][y] = '0' + num_adjacent_mines; print_board(board); } return 0; } ``` 这个代码实现了一个简单的扫雷游戏,生成了一个大小为 10x10 的游戏板,其中有 10 个地雷。玩家可以输入坐标来选择一个格子,如果是地雷则游戏结束,否则会显示周围地雷的数量(用数字 0-8 表示)。

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