一、介绍
1. 概念
- 红黑树,是一种二叉搜索树,但在每个结点上增加一个存储位表示结点的颜色,可以是Red或Black。
- 通过对任何一条从根到叶子的路径上各个结点着色方式的限制,红黑树确保没有一条路径会比其他路径长出俩倍,因而是接近平衡的
2. 性质
- 每个结点不是红色就是黑色
- 根节点是黑色的
- 如果一个节点是红色的,则它的两个孩子结点是黑色的
- 对于每个结点,从该结点到其所有后代叶结点的简单路径上,均包含相同数目的黑色结点
- 每个叶子结点都是黑色的(此处的叶子结点指的是空结点)
3. 结点定义
enum Colour//两种颜色
{
RED,
BLACK
};
//定义红黑树的结点
template<class K, class V>
struct RBTreeNode
{
RBTreeNode* _left;
RBTreeNode* _right;
RBTreeNode* _parent;
pair<K, V> _kv;
Colour _col;
RBTreeNode(const pair<K, V>& kv)
:_left(nullptr)
,_right(nullptr)
,_parent(nullptr)
,_kv(kv)
,_col(RED)
{}
};
二、插入的3种情况
(一)情况1
- 因为cur为当前插入新结点(红色),而不能有连在一起的红色节点,所以parent结点需要变成黑色。
- 控制每条路径上黑节点的数量相同,那么就要把uncle变黑
- grandparent如果不是根节点,需要继续向上调整,所以grandparent需要变成红色
//情况1:uncle存在且为红色
if (uncle != nullptr && uncle->_col == RED)
{
//调整颜色
parent->_col = uncle->_col = BLACK;
grandfather->_col = RED;
//继续往上调整
cur = grandfather;
parent = cur->_parent;
}
(二)情况2
//情况2
if (cur == parent->_left)
{
// grandfather
// parent
// cur
RotateR(grandfather);//右旋转
//调整颜色
parent->_col = BLACK;
grandfather->_col = RED;
}
(三)情况3
else//cur在parent的右边
{
// grandfather
// parent
// cur
RotateL(parent);//先左旋转
RotateR(grandfather);//再右旋转
//调整颜色
cur->_col = BLACK;
grandfather->_col = RED;
}
(四)插入代码
bool Insert(const pair<K, V>& kv)
{
if (_root == nullptr)//如果开始结点为空
{
_root = new Node(kv);
_root->_col = BLACK;//根节点为黑色
return true;
}
Node* parent = nullptr;
Node* cur = _root;
//寻找应该插入的位置
while (cur)
{
if (cur->_kv.first < kv.first)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_kv.first > kv.first)
{
parent = cur;
cur = cur->_left;
}
else//已经存在一样的值,直接返回false
{
return false;
}
}
//链接
cur = new Node(kv);
cur->_col = RED;
if (parent->_kv.first < kv.first)
{
parent->_right = cur;
cur->_parent = parent;
}
else
{
parent->_left = cur;
cur->_parent = parent;
}
//调整
while (parent && parent->_col == RED)//如果父亲结点是黑色直接结束
{
Node* grandfather = parent->_parent;
if (parent == grandfather->_left)
{
// grandfather
// parent uncle
// cur
//
Node* uncle = grandfather->_right;
//情况1:uncle存在且为红色
if (uncle != nullptr && uncle->_col == RED)
{
//调整颜色
parent->_col = uncle->_col = BLACK;
grandfather->_col = RED;
//继续往上调整
cur = grandfather;
parent = cur->_parent;
}
else//uncle不存在或者uncle为黑色
{ //情况2
if (cur == parent->_left)
{
// grandfather
// parent
// cur
RotateR(grandfather);//右旋转
//调整颜色
parent->_col = BLACK;
grandfather->_col = RED;
}
else//cur在parent的右边
{
// grandfather
// parent
// cur
RotateL(parent);//先左旋转
RotateR(grandfather);//再右旋转
//调整颜色
cur->_col = BLACK;
grandfather->_col = RED;
}
break;
}
}
else//parent == grandfather->_right
{
Node* uncle = grandfather->_left;
// g
// u p
// c
//
//情况1:uncle存在且为红色
if (uncle != nullptr && uncle->_col == RED)
{
//调整颜色
parent->_col = uncle->_col = BLACK;
grandfather->_col = RED;
//继续往上调整
cur = grandfather;
parent = cur->_parent;
}
else//uncle不存在或者uncle为黑色
{
if (cur == parent->_right)
{
// g
// p
// c
RotateL(grandfather);
//调整颜色
parent->_col = BLACK;
grandfather->_col = RED;
}
else
{
// g
// p
// c
RotateR(parent);//先右旋
RotateL(grandfather);//再左旋
//调整颜色
cur->_col = BLACK;
grandfather->_col = RED;
}
break;
}
}
}
_root->_col = BLACK;
return true;
}
三、判断是否近似平衡
// // 根节点->当前节点这条路径的黑色节点的数量
bool Check(Node* root, int blacknum, const int refVal)
{
if (root == nullptr)//走到了一条路径的尽头
{
if (blacknum != refVal)
{
cout << "存在黑色节点数量不相等的路径" << endl;
return false;
}
return true;
}
if (root->_col == RED && root->_parent->_col == RED)
{
cout << "有连续的红色节点" << endl;
return false;
}
if (root->_col == BLACK)
{
++blacknum;
}
return Check(root->_left, blacknum, refVal)
&& Check(root->_right, blacknum, refVal);
}
bool IsBalance()//判断是否平衡
{
if (_root == nullptr)
return true;
if (_root->_col == RED)//根结点如果是红色
return false;
int refVal = 0;
Node* cur = _root;
while (cur)//计算其中一条路径上的黑色节点数量作为参考值
{
if (cur->_col == BLACK)
{
++refVal;
}
cur = cur->_left;
}
int blacknum = 0;
return Check(_root, blacknum, refVal);
}
四、完整代码
#pragma once
#include<iostream>
#include<vector>
#include<string>
using namespace std;
enum Colour//两种颜色
{
RED,
BLACK
};
//定义红黑树的结点
template<class K, class V>
struct RBTreeNode
{
RBTreeNode* _left;
RBTreeNode* _right;
RBTreeNode* _parent;
pair<K, V> _kv;
Colour _col;
RBTreeNode(const pair<K, V>& kv)
:_left(nullptr)
,_right(nullptr)
,_parent(nullptr)
,_kv(kv)
,_col(RED)
{}
};
template<class K, class V>
class RBTree
{
typedef RBTreeNode<K, V> Node;
public:
bool Insert(const pair<K, V>& kv)
{
if (_root == nullptr)//如果开始结点为空
{
_root = new Node(kv);
_root->_col = BLACK;//根节点为黑色
return true;
}
Node* parent = nullptr;
Node* cur = _root;
//寻找应该插入的位置
while (cur)
{
if (cur->_kv.first < kv.first)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_kv.first > kv.first)
{
parent = cur;
cur = cur->_left;
}
else//已经存在一样的值,直接返回false
{
return false;
}
}
//链接
cur = new Node(kv);
cur->_col = RED;
if (parent->_kv.first < kv.first)
{
parent->_right = cur;
cur->_parent = parent;
}
else
{
parent->_left = cur;
cur->_parent = parent;
}
//调整
while (parent && parent->_col == RED)//如果父亲结点是黑色直接结束
{
Node* grandfather = parent->_parent;
if (parent == grandfather->_left)
{
// grandfather
// parent uncle
// cur
//
Node* uncle = grandfather->_right;
//情况1:uncle存在且为红色
if (uncle != nullptr && uncle->_col == RED)
{
//调整颜色
parent->_col = uncle->_col = BLACK;
grandfather->_col = RED;
//继续往上调整
cur = grandfather;
parent = cur->_parent;
}
else//uncle不存在或者uncle为黑色
{ //情况2
if (cur == parent->_left)
{
// grandfather
// parent
// cur
RotateR(grandfather);//右旋转
//调整颜色
parent->_col = BLACK;
grandfather->_col = RED;
}
else//cur在parent的右边
{
// grandfather
// parent
// cur
RotateL(parent);//先左旋转
RotateR(grandfather);//再右旋转
//调整颜色
cur->_col = BLACK;
grandfather->_col = RED;
}
break;
}
}
else//parent == grandfather->_right
{
Node* uncle = grandfather->_left;
// g
// u p
// c
//
//情况1:uncle存在且为红色
if (uncle != nullptr && uncle->_col == RED)
{
//调整颜色
parent->_col = uncle->_col = BLACK;
grandfather->_col = RED;
//继续往上调整
cur = grandfather;
parent = cur->_parent;
}
else//uncle不存在或者uncle为黑色
{
if (cur == parent->_right)
{
// g
// p
// c
RotateL(grandfather);
//调整颜色
parent->_col = BLACK;
grandfather->_col = RED;
}
else
{
// g
// p
// c
RotateR(parent);//先右旋
RotateL(grandfather);//再左旋
//调整颜色
cur->_col = BLACK;
grandfather->_col = RED;
}
break;
}
}
}
_root->_col = BLACK;
return true;
}
// 根节点->当前节点这条路径的黑色节点的数量
bool Check(Node* root, int blacknum, const int refVal)
{
if (root == nullptr)//走到了一条路径的尽头
{
if (blacknum != refVal)
{
cout << "存在黑色节点数量不相等的路径" << endl;
return false;
}
return true;
}
if (root->_col == RED && root->_parent->_col == RED)
{
cout << "有连续的红色节点" << endl;
return false;
}
if (root->_col == BLACK)
{
++blacknum;
}
return Check(root->_left, blacknum, refVal)
&& Check(root->_right, blacknum, refVal);
}
bool IsBalance()//判断是否平衡
{
if (_root == nullptr)
return true;
if (_root->_col == RED)//根结点如果是红色
return false;
int refVal = 0;
Node* cur = _root;
while (cur)//计算其中一条路径上的黑色节点数量作为参考值
{
if (cur->_col == BLACK)
{
++refVal;
}
cur = cur->_left;
}
int blacknum = 0;
return Check(_root, blacknum, refVal);
}
void RotateL(Node* parent)//左单旋
{
Node* parentParent = parent->_parent;
Node* subR = parent->_right;
Node* subRL = subR->_left;
parent->_right = subRL;
subR->_left = parent;
//更新调整结点的父指针指向
parent->_parent = subR;
//subRL->_parent = parent;错误,没有判断subRL是不是为空
if (subRL != nullptr)
{
subRL->_parent = parent;
}
if (_root == parent)
{
_root = subR;
subR->_parent = nullptr;
}
else
{
if (parentParent->_left == parent)
{
parentParent->_left = subR;
}
else
{
parentParent->_right = subR;
}
subR->_parent = parentParent;
}
//更新平衡因子
//parent->_bf = subR->_bf = 0;
}
void RotateR(Node* parent)//右单旋
{
Node* parentParent = parent->_parent;
Node* subL = parent->_left;
Node* subLR = subL->_right;
parent->_left = subLR;
//更新调整结点的父指针指向
if (subLR != nullptr)
{
subLR->_parent = parent;
}
subL->_right = parent;
//更新调整结点的父指针指向
parent->_parent = subL;
if (_root == parent)
{
_root = subL;
subL->_parent = nullptr;
}
else
{
//需要先判断subR应该链接在parentParent的哪一侧
if (parentParent->_left == parent)
{
parentParent->_left = subL;
}
else
{
parentParent->_right = subL;
}
subL->_parent = parentParent;
}
//更新平衡因子
//parent->_bf = subL->_bf = 0;
}
void InOrder()//中序遍历
{
_InOrder(_root);
cout << endl;
}
void _InOrder(Node* root)//中序遍历
{
if (root == nullptr)
{
return;
}
_InOrder(root->_left);
cout << root->_kv.first << " ";
_InOrder(root->_right);
}
int Height()
{
return _Height(_root);
}
int _Height(Node* root)
{
if (root == nullptr)
return 0;
int leftHeight = _Height(root->_left);
int rightHeight = _Height(root->_right);
return leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;
}
size_t Size()
{
return _Size(_root);
}
size_t _Size(Node* root)
{
if (root == NULL)
return 0;
return _Size(root->_left)
+ _Size(root->_right) + 1;
}
Node* Find(const K& key)
{
Node* cur = _root;
while (cur)
{
if (cur->_kv.first < key)
{
cur = cur->_right;
}
else if (cur->_kv.first > key)
{
cur = cur->_left;
}
else
{
return cur;
}
}
return NULL;
}
private:
Node* _root = nullptr;
};
1. 测试用例1
#include"RBTree.h"
int main()
{
//int a[] = { 16, 3, 7, 11, 9, 26, 18, 14, 15 };
//int a[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16, 14 };
int a[] = { 790,760,969,270,31,424,377,24,702 };
RBTree<int, int> t;
for (auto e : a)
{
if (e == 702)
{
int i = 0;
}
cout << "Insert:" << e << "->";
t.Insert(make_pair(e, e));
cout << t.IsBalance() << endl;
}
t.InOrder();
cout << t.IsBalance() << endl;
return 0;
}
2. 测试用例2
#include"RBTree.h"
int main()
{
const int N = 100000;
vector<int> v;
v.reserve(N);
srand(time(0));
for (size_t i = 0; i < N; i++)
{
v.push_back(rand() + i);
//cout << v.back() << endl;
}
size_t begin2 = clock();
RBTree<int, int> t;
for (auto e : v)
{
if (e == 29365)
{
int i = 0;
}
//cout << "Insert:" << e << "->";
t.Insert(make_pair(e, e));
//cout << t.IsBalance() << endl;
}
size_t end2 = clock();
cout << "Insert:" << end2 - begin2 << endl;
cout << t.IsBalance() << endl;
cout << t.Height() << endl;
cout << t.Size() << endl;
size_t begin1 = clock();
for (auto e : v)
{
t.Find(e);
}
for (size_t i = 0; i < N; i++)
{
t.Find((rand() + i));
}
size_t end1 = clock();
cout << "Find:" << end1 - begin1 << endl;
return 0;
}